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Posted
10 hours ago, ThePokester said:

I probably missed something because I have new sounds but no voices lines from the previews 

Make sure that you downloaded Athletic voicetype version
Make sure that you have at least some of the supported mods installed
Make sure that my files overwrite these mods

Posted
On 9/4/2023 at 11:59 PM, HeavyYoungHeathens said:

Make sure that you downloaded Athletic voicetype version
Make sure that you have at least some of the supported mods installed
Make sure that my files overwrite these mods

Yeah I'm gonna go through slavers and see if they pop up there

  • 2 weeks later...
Posted
On 9/5/2023 at 2:59 AM, HeavyYoungHeathens said:

Make sure that you downloaded Athletic voicetype version
Make sure that you have at least some of the supported mods installed
Make sure that my files overwrite these mods

So to get both the new sound effects and voices, I install “Clean SFX” and “Clean SFX - Athletic Voicetype”? Or do I only install the latter?

Posted
3 hours ago, Mach05 said:

So to get both the new sound effects and voices, I install “Clean SFX” and “Clean SFX - Athletic Voicetype”? Or do I only install the latter?

Only install the Athletic Voicetype, other file is for people who want to keep vanilla voices

Posted
5 hours ago, HeavyYoungHeathens said:

Only install the Athletic Voicetype, other file is for people who want to keep vanilla voices

Gotcha, thanks! 

Posted

uh when I open the voice file box, I noticed there is a lot of .wmv files size are all 186KB and they are all silence.

 

it makes so many actions are playing silently.

 

are those files been overwrite or something?

 

Posted
7 hours ago, alima309 said:

uh when I open the voice file box, I noticed there is a lot of .wmv files size are all 186KB and they are all silence.

 

it makes so many actions are playing silently.

 

are those files been overwrite or something?

 

The mod was built from the UAP base, which by default mutes a lot of sounds and instead plays the one from UAP. My mod restores sounds that matters and changes them, to make sure that there are not so much sound overlap some useless folders such as "breathing" for example are set to mute. That is why UAP is set as a requirement 

Posted
7 hours ago, HeavyYoungHeathens said:

The mod was built from the UAP base, which by default mutes a lot of sounds and instead plays the one from UAP. My mod restores sounds that matters and changes them, to make sure that there are not so much sound overlap some useless folders such as "breathing" for example are set to mute. That is why UAP is set as a requirement 

got it.

 

I've installed Release_NSFWsoundpack, custom moan, Clean SFX (Atheletic) , UAP

 

what order should i put those .esp files ?

or should i deactivate to NSFW and custom moan files ?

Posted

I've been using it without UAP (I'm not a fan of patches which remove animations, or waiting for patches to get updated before I'm able to use newer versions of animation packs), and it still provides some improvement even then.

Posted
46 minutes ago, alima309 said:

got it.

 

I've installed Release_NSFWsoundpack, custom moan, Clean SFX (Atheletic) , UAP

 

what order should i put those .esp files ?

or should i deactivate to NSFW and custom moan files ?


There is support for NSFW pack, however its a different story for custom moans, i believe if you place CM markers in animations you might get sound overlaps and different voicetype
That said, my files should be loaded last, after the supported mods

Posted
On 9/21/2023 at 12:35 AM, HeavyYoungHeathens said:


There is support for NSFW pack, however its a different story for custom moans, i believe if you place CM markers in animations you might get sound overlaps and different voicetype
That said, my files should be loaded last, after the supported mods

actually its not ...

 

 

and its weird that all male NPC are all silent.

its weird that male Raider / Supermutant , humping with any words or groans ..... its all silent.

 

 

may i ask where file box should i copy the sound file back, to make the male character groans again?

Posted (edited)

@alima309

In the bottom you can see the default folders of gray NSFW pack, on top you can see my files:
None of them overwrite male/creature sounds, as my voice files only change female sounds throughout the mods

There are also no supermutant sounds in Gray's pack, so my guess is that you either stumbled on animations that do not have sound markers or your loadorder is flawed:
Try to load Gray's pack after UAP and then my files, during animations press HOME and use AAF PGUP/PGDOWN to scroll through animations. Keep in mind that some animation packs do not have sounds by default, and there is little anyone can do about it besides the authors of these packs 

Usually its UAP that mutes other sounds, I already explained it above, but UAP introduces its own system for sound effects, that plays a file each 4-5 seconds during UAP animations, therefore animations that do not have UAP tag may sound mute, my files are actually bringing back a lot of these sounds and although there are a couple of folders in my pack with empty files, the sole reason of them being there is to remove/reduce sound overlap. Believe me I tried to fill up every single folder with appropriate sounds and it becomes a complete mess in game

image.png

image.png

Edited by HeavyYoungHeathens
Posted (edited)

Great work, I really love the sounds themselves! Thank you for sharing it with us!

 

I did want to mention an issue I'm having: the audio balancing between effects is extremely skewed on some sounds, but especially the butt spank. The first time I heard it, in conjunction with a stripper pole animation, I thought it was a physics bug creating an audio anomaly. The pop is so loud I can hear it throughout the settlement, and even knowing what it is I frequently think either something is bugging out or I'm being shot at. I'm not sure if it's an issue with my animation packs, but if it is from the sound pack, I would like to suggest giving it a look as a sound that would benefit tremendously from a reduction in decibels.

Edited by Labatadoria
Posted
1 hour ago, Labatadoria said:

Great work, I really love the sounds themselves! Thank you for sharing it with us!

 

I did want to mention an issue I'm having: the audio balancing between effects is extremely skewed on some sounds, but especially the butt spank. The first time I heard it, in conjunction with a stripper pole animation, I thought it was a physics bug creating an audio anomaly. The pop is so loud I can hear it throughout the settlement, and even knowing what it is I frequently think either something is bugging out or I'm being shot at. I'm not sure if it's an issue with my animation packs, but if it is from the sound pack, I would like to suggest giving it a look as a sound that would benefit tremendously from a reduction in decibels.


I took a look, and yeah the original spanks vary between -5 to -15 db (if it is the savage cabbage animation set), while mines are 0db to -5db. Will be tweaked in the next update, however you shouldn't experience "loud pops",  can you confirm that its this sound you heard? These are the only ones used for spanks:



 

 

 

 

 

 

 

 

 

 

 

Posted (edited)

I know that's a little off topic, but can you recommend a mod that adapts Nora's German dubbing voice to your Athletic voice? Without her talking faster?

Edited by deathmorph
Posted (edited)
37 minutes ago, HeavyYoungHeathens said:

Honestly I don't know, But I recommend using Silent Protagonist F4SE

 

I use Player Comments and Head tracking because I like the spontaneous dialogue. Silent Protagonist would do the exact opposite, as I understand it.
But thanks anyway.
And of course for the update.

 

PS: Is your mod compatible with Player Voice Frequency Slider (PVoFS)? Although Vortex doesn't report conflicts, I'd still like to ask.

Edited by deathmorph
Posted
38 minutes ago, deathmorph said:

 

I use Player Comments and Head tracking because I like the spontaneous dialogue. Silent Protagonist would do the exact opposite, as I understand it.
But thanks anyway.
And of course for the update.

 

PS: Is your mod compatible with Player Voice Frequency Slider (PVoFS)? Although Vortex doesn't report conflicts, I'd still like to ask.


Depends what you mean by compatability...
Will they work together? - Yes, they will
Will they sound good together? -I have no idea

Posted

I'm currently trying out the new Vaultgirl version, a question about it. When installing via Vortex, significantly fewer conflicts with the existing mods are displayed than with the athletics version. Is that correct?

Posted
3 minutes ago, deathmorph said:

I'm currently trying out the new Vaultgirl version, a question about it. When installing via Vortex, significantly fewer conflicts with the existing mods are displayed than with the athletics version. Is that correct?


Yep, right now Vault-Girl version doesnt support as many mods as Athletic does, I will add more mod support in the near future :)

Posted

I noticed that polyphony isn't handled properly, when using the Harassment mod and you get a molestation scene and you struggle, the very long audio from this pack is activated every time you struggle and you have e.g. the same sound playing 3 times simultaneously.

Posted
9 hours ago, ValenH said:

I noticed that polyphony isn't handled properly, when using the Harassment mod and you get a molestation scene and you struggle, the very long audio from this pack is activated every time you struggle and you have e.g. the same sound playing 3 times simultaneously.


Will look at it ?

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