Spazz05 Posted June 16 Posted June 16 Gitgud page is still up if you guys want to grab it from the sauce Ban10 / Regula Magistri 2 · GitLab looks to be either gitgud having a tantrum or misspelled URL 2
ban10 Posted June 16 Author Posted June 16 (edited) Yeah, it looks like the job never finished, so the RM package was never finished Also GitGud is being slow as fuk, and timing out and stuff so that doesn't help I'm doing another run of cleanup for the repo to make it as small as possible, then I'm going to repackage 5.4.0 (which I tried to stealth release yesterday) via GitGud Should take me less then an hour I hope. EDIT: GitGud won't even take my upload anymore, I guess going from 35MB to 80MB was too much for it , I've uploaded the release zip to this thread instead. I'll try figure out how to get GitGud working later Edited June 16 by ban10 1
Umgath Posted June 16 Posted June 16 @ban10 Adding a zip file directly into Git repo is a bad idea, as it "pollutes" it forever (even after removal). The problem could be negated by GitLFS, but LFS is not enabled for ZIP files in your repo. I recommend to delete the commit that added the ZIP file (using force push). Otherwise you will quickly hit GitGud repo size limit.
ban10 Posted June 16 Author Posted June 16 5 minutes ago, Umgath said: @ban10 Adding a zip file directly into Git repo is a bad idea, as it "pollutes" it forever (even after removal). The problem could be negated by GitLFS, but LFS is not enabled for ZIP files in your repo. I recommend to delete the commit that added the ZIP file (using force push). Otherwise you will quickly hit GitGud repo size limit. Yep, I'm actually using GitLFS now for the repo (artwork and other big files), plus I cleaned up the repo from a couple really old zipped files from ages back using git-filter etc. I think I've reduced the repo as best it can be for now. Plus using best practice. The zipped file is in this LoversLab thread I mean
mylen.ploa Posted June 16 Posted June 16 2 minutes ago, ban10 said: Yep, I'm actually using GitLFS now for the repo (artwork and other big files), plus I cleaned up the repo from a couple really old zipped files from ages back using git-filter etc. I think I've reduced the repo as best it can be for now. Plus using best practice. The zipped file is in this LoversLab thread I mean You could always do a hard reset of the git history by nuking the older commits, basically reinitialize the git from scratch and force push Gitgud is having lots of problems recently, I was trying to redownload the mod so I can get the images for units since I'm implementing units for EU5 mod. Hopefully you are okay with that, I'll mention where it was from (this mod is already mentioned though) 1
mylen.ploa Posted June 16 Posted June 16 Btw if you have any general advice for what you used to generate the images (comfyui?) let me know I probably need to make adjustments to the images for EU5. The resolution is different and the game engine somehow randomly picks an area of the large image as the small icon instead of a separate small icon...
ban10 Posted June 16 Author Posted June 16 1 hour ago, mylen.ploa said: You could always do a hard reset of the git history by nuking the older commits, basically reinitialize the git from scratch and force push Gitgud is having lots of problems recently, I was trying to redownload the mod so I can get the images for units since I'm implementing units for EU5 mod. Hopefully you are okay with that, I'll mention where it was from (this mod is already mentioned though) 4 minutes ago, mylen.ploa said: Btw if you have any general advice for what you used to generate the images (comfyui?) let me know I probably need to make adjustments to the images for EU5. The resolution is different and the game engine somehow randomly picks an area of the large image as the small icon instead of a separate small icon... Thats totally ok! Happy for you to reuse mod assets wherever. Yeah GitGud is suffering, I might try a fresh repo migration, maybe with the next expansion 🤔 I'll be honest, I've fully taken the ChatGPT (DALL-E) pill now, I've used that fully for the recent art refactor (which I would love feedback on!), I will start recording prompts somewhere, but generally I work with AI to make a prompt I want, mainly artstyle/composition/ideas, then build out stuff and iterate a lot. Its really good tbh, the only problem is constantly tripping safeguards with "naughty" content, I struggle with that a lot. Also, wow some great news hot of the presses form latest dev diary! Pretty fantastic news, that means all the work I've done on lewd contracts will soon be "base game" content, so available to everyone 3
PrimaItalia Posted June 16 Posted June 16 I downloaded the mod from this website and it tells me the descriptor file path is missing or invalid. I tried downloading from the source but was denied because the page fails to load due to timing out.
mylen.ploa Posted June 16 Posted June 16 (edited) 1 hour ago, ban10 said: Thats totally ok! Happy for you to reuse mod assets wherever. Yeah GitGud is suffering, I might try a fresh repo migration, maybe with the next expansion 🤔 I'll be honest, I've fully taken the ChatGPT (DALL-E) pill now, I've used that fully for the recent art refactor (which I would love feedback on!), I will start recording prompts somewhere, but generally I work with AI to make a prompt I want, mainly artstyle/composition/ideas, then build out stuff and iterate a lot. Its really good tbh, the only problem is constantly tripping safeguards with "naughty" content, I struggle with that a lot. Thanks for the permission. I'm mostly trying to get things running locally cause of the safeguards thing haha. That and I have to use the hardware I spent money on for something lol. I think a general feedback I had while browsing the art is that there is an art style consistency issue, there's a few different art styles where some are watercolor, some are oilpaint, others are more stylized pastel (EU5 is pastel it seems looking at their unit) while others are pseudo-realism. There's also a big difference in the layout of the image. This feels closest to base CK3 art style if you are aiming for consistency with the base game. The formation of the unit is the same as CK3 base game with a focus on one unit and more copies in the background. Also good mix of different weapon types, This one is one I don't particularly like: - lots of splotching, kind of like an uneven surfaced oil painting, very different from CK3 base style. - density of units is also very different This one I would say is better than the horse one because it doesn't have the weird splotching effect that implies an uneven oil based painting. it has the same formation as the horse which is a different layout than CK3's base game. It's fine if every image were to be changed to the unit layout if you prefer the layout. Although I do find it a bit jarring that it implies 4 units just by themselves vs the top formation one you can see more people to the left and right. The bottom feels more like a "patrol" while the top feels like actual right before combat. A plus for the bottom is definitely more variation between the units. This is a good example of the pastel-like images where you clearly see there are more units in the rear. The unit density in the image is again different from the others but I think it could be fine as different units have different densities (infiltrators one eg). I think it is reasonably close to the first one in art style although still slightly noticeably different. it's also good that there is more variety between the different people. One of the big issues with some of the earlier AI images is same body/face problem. Same height, attributes, etc, which doesn't really happen in real life, there's more variety of body attributes, or at least small differences in clothing. Either way different folks will have different preferences but overall main feedback is to try and make the art style consistent. Edited June 16 by mylen.ploa 1
Va2 Posted June 16 Posted June 16 (edited) Playing as a landless character I love the new contract however there a bug at least for me with the escorting noblewoman one where even after the contract end she will stay in the camp as a guest seemingly until death despite the text making it clear that she will go back to here court Edit also the devoted icon is bugged Edited June 16 by Va2 2
Arkstant Posted June 16 Posted June 16 (edited) Can i use ask conversion on male rules? Cause i have a huge holy roman empire and i must make all rules female for spread the religion I risk to make another harem king or simple all male after death give the land to female? Edited June 16 by Arkstant
meatstroke Posted June 16 Posted June 16 (edited) I used the 'Induct Regional Captives' decision to try to recruit the Cavallerizza and I instantly crashed to desktop as soon as I clicked 'Select an Action.' I completely control Italy and have the 'Empire of Italia' title. My culture is Roman if that matters at all. EDIT: Trying to trigger the event manually ('event regula_regional_conquest_event.0028' in the console) also resulted in a crash. Edited June 16 by meatstroke
ban10 Posted June 16 Author Posted June 16 (edited) 3 hours ago, mylen.ploa said: Thanks for the permission. I'm mostly trying to get things running locally cause of the safeguards thing haha. That and I have to use the hardware I spent money on for something lol. I think a general feedback I had while browsing the art is that there is an art style consistency issue, there's a few different art styles where some are watercolor, some are oilpaint, others are more stylized pastel (EU5 is pastel it seems looking at their unit) while others are pseudo-realism. There's also a big difference in the layout of the image. This feels closest to base CK3 art style if you are aiming for consistency with the base game. The formation of the unit is the same as CK3 base game with a focus on one unit and more copies in the background. Also good mix of different weapon types, This one is one I don't particularly like: - lots of splotching, kind of like an uneven surfaced oil painting, very different from CK3 base style. - density of units is also very different This one I would say is better than the horse one because it doesn't have the weird splotching effect that implies an uneven oil based painting. it has the same formation as the horse which is a different layout than CK3's base game. It's fine if every image were to be changed to the unit layout if you prefer the layout. Although I do find it a bit jarring that it implies 4 units just by themselves vs the top formation one you can see more people to the left and right. The bottom feels more like a "patrol" while the top feels like actual right before combat. A plus for the bottom is definitely more variation between the units. This is a good example of the pastel-like images where you clearly see there are more units in the rear. The unit density in the image is again different from the others but I think it could be fine as different units have different densities (infiltrators one eg). I think it is reasonably close to the first one in art style although still slightly noticeably different. it's also good that there is more variety between the different people. One of the big issues with some of the earlier AI images is same body/face problem. Same height, attributes, etc, which doesn't really happen in real life, there's more variety of body attributes, or at least small differences in clothing. Either way different folks will have different preferences but overall main feedback is to try and make the art style consistent. This is good feedback! Its something someone mentioned recently as well and honestly I get it now, so I'll try and do a bit of MAA art tinkering in particular. I think the change in artstyle is a little jarring for this art in particular. I've tried to keep other stuff (like decision art/event art etc) more in line with a consistent theme/artstyle and keep it mostly feeling like CK3 (and I've been very happy with the result), but I think the recent MAA art wasn't quite there. Art wise, I want these Regula MAA to look like a level above the Vanilla replacers, these represent the cream of the crop of Regional / Regula MAA, the best of your women so to speak. I want that to show in their art while still roughly keeping the CK3 MAA artstyle and design. What do you think about something like this? (with the caveat that once you reduce its size down it looks different) Hmmm, the background is better I think, but yeah hard to really keep the art consistent but still "level" it up for these MAA in particular. Will have to iterate on it. Old art for comparison - https://gitgud.io/ban10/regula-magistri/-/blob/master/Development/Artwork/MAA_Artwork/Regula_Regional/apsaras.png?ref_type=heads Also if anyone does have any feedback for any off the other kind of recent art changes good or bad, please let me know, feedback helps me see stuff that could use improving and sometimes it does help to have someone else look at something before I realise that I didn't quite hit the mark. 3 hours ago, Va2 said: Playing as a landless character I love the new contract however there a bug at least for me with the escorting noblewoman one where even after the contract end she will stay in the camp as a guest seemingly until death despite the text making it clear that she will go back to here court Yep, just noticed this as well, fixed now, will try and pop out an update asap 3 hours ago, Arkstant said: Can i use ask conversion on male rules? Cause i have a huge holy roman empire and i must make all rules female for spread the religion I risk to make another harem king or simple all male after death give the land to female? You convert female rulers yes, the Magister line passes down through your children, so you should try and have a male heir somewhere in your dynasty. 1 hour ago, meatstroke said: I used the 'Induct Regional Captives' decision to try to recruit the Cavallerizza and I instantly crashed to desktop as soon as I clicked 'Select an Action.' I completely control Italy and have the 'Empire of Italia' title. My culture is Roman if that matters at all. EDIT: Trying to trigger the event manually ('event regula_regional_conquest_event.0028' in the console) also resulted in a crash. I will look into this. EDIT: strange, I cant replicate this at all, what DLC do you have? Edited June 16 by ban10 1
Arkstant Posted June 16 Posted June 16 (edited) 38 minutes ago, ban10 said: This is good feedback! Its something someone mentioned recently as well and honestly I get it now, so I'll try and do a bit of MAA art tinkering in particular. I think the change in artstyle is a little jarring for this art in particular. I've tried to keep other stuff (like decision art/event art etc) more in line with a consistent theme/artstyle and keep it mostly feeling like CK3 (and I've been very happy with the result), but I think the recent MAA art wasn't quite there. Art wise, I want these Regula MAA to look like a level above the Vanilla replacers, these represent the cream of the crop of Regional / Regula MAA, the best of your women so to speak. I want that to show in their art while still roughly keeping the CK3 MAA artstyle and design. What do you think about something like this? Over the old art - https://gitgud.io/ban10/regula-magistri/-/blob/master/Development/Artwork/MAA_Artwork/Regula_Regional/apsaras.png?ref_type=heads Also if anyone does have any feedback for any off the other kind of recent art changes good or bad, please let me know, feedback helps me see stuff that could use improving and sometimes it does help to have someone else look at something before I realise that I didn't quite hit the mark. Yep, just noticed this as well, fixed now, will try and pop out an update asap You convert female rulers yes, the Magister line passes down through your children, so you should try and have a male heir somewhere in your dynasty. I will look into this. So i can convert male to? After they die girls take the office, nice! Ah last thing, the mod still work if i reach hegemony roman empire right? I can give to my harem empire titles right? Edited June 16 by Arkstant
Knari30 Posted June 16 Posted June 16 For the Sullying bloodline mission for adventurers there is a bug where you don't get the reward you are supposed to get. The prestige you get, but the gold you don't. 1
PepperoniJabronni Posted June 16 Posted June 16 Very excited for the update, thank you for the hard work!
mylen.ploa Posted June 17 Posted June 17 3 hours ago, ban10 said: This is good feedback! Its something someone mentioned recently as well and honestly I get it now, so I'll try and do a bit of MAA art tinkering in particular. I think the change in artstyle is a little jarring for this art in particular. I've tried to keep other stuff (like decision art/event art etc) more in line with a consistent theme/artstyle and keep it mostly feeling like CK3 (and I've been very happy with the result), but I think the recent MAA art wasn't quite there. Art wise, I want these Regula MAA to look like a level above the Vanilla replacers, these represent the cream of the crop of Regional / Regula MAA, the best of your women so to speak. I want that to show in their art while still roughly keeping the CK3 MAA artstyle and design. What do you think about something like this? Over the old art - https://gitgud.io/ban10/regula-magistri/-/blob/master/Development/Artwork/MAA_Artwork/Regula_Regional/apsaras.png?ref_type=heads Also if anyone does have any feedback for any off the other kind of recent art changes good or bad, please let me know, feedback helps me see stuff that could use improving and sometimes it does help to have someone else look at something before I realise that I didn't quite hit the mark. Yep, just noticed this as well, fixed now, will try and pop out an update asap You convert female rulers yes, the Magister line passes down through your children, so you should try and have a male heir somewhere in your dynasty. I will look into this. I think it's much better than the old art that you referenced. It's somewhat like the CK3 event art style (which is markedly different from the combat art). Main feedback is maybe a post step to ask the AI to make the 3 ladies look a bit more different. Eg they have the exact same clothing, hairstyle, facial structure, jewelry. Even if it is a uniform there should be some sort of variation. Otherwise it's like attack of the clones in a way. If you open up Medieval 2/Atilla Total War each unit they have like 3-4 model variations and stuff. Most of the time historically units were not that uniform during the medieval era as some or all of the equipment was supplied by the individual themselves and not standardized state gear. ------ I had a relatively easy time getting a local LLM to make minor adjustments to the appearances of individuals like hair color, hair style, etc. But I'm having an insanely hard time convincing it to add an additional person that doesn't look wildly unrealistic. Looked up stuff online and they recommend like masks and inpainting/outpainting with references which I tried and it still looks quite terrible lol. It also seems to not be very good at replacing spear with sword for adding in shields. The main problem is EU5 game engine basically randomly chooses a location from the large image as the small icon so I need to shift the image and/or add people to where the game engine somehow decided to choose to select as the small icon and I don't think I can run the AI model that understands spatial reasoning on my local computer which supposedly knows how to shift objects in a scene. 1
anonanon421 Posted June 17 Posted June 17 Also not getting the gold for sully bloodline on a success; it's listed in the event option but not actually added to the treasury. Fascinare on your own wife takes the penalty for being a spouse of someone of your rank. 1
mylen.ploa Posted June 17 Posted June 17 (edited) I managed to find a model that can generate good images locally after a long time (don't have enough RAM for the larger models) but man is this model awful at following instructions. It definitely outputs images that have less defects (ChatGPT awful hands....) but the prompting is insanely hard cause the model don't accept negative prompts. So if I want no helmets, gotta say face visible. Over and over and over. And if I want one of the characters to have a helmet by golly some of the others will randomly have it even if I only want one to have it. Makes prompt construction super hard. And it's still having the characters face different directions even though I said all to face one direction argh. Edit: Finally got everyone to face the same direction. Replaced battle with march, I guess the training data didn't have any scenes of people all facing one direction in a battle. Now to generate this a few times and get rid of problems. Edited June 17 by mylen.ploa 2
jilafj Posted June 17 Posted June 17 Hi really like the new update! I notice some issues with the new Sully contract. Aside from the gold reward not receiving bug, the Chinese localization seems off. For the event choosing which girl to rape, the first and second choice only show gold rewards. And for the third and fourth choices, they show things that are simply nonsense. Apart from that, the girl you choose in the choice doesn't match the actual girl you are fucking, which makes this event complete chaos (at least in the Chinese localization). I have no idea how localization work in this mod, but it definitely has to be patched to be at least comprehensible. ↓just a simple screenshot in case you know what I meant. I can provide more if you need more info.
jilafj Posted June 17 Posted June 17 Also, when I hover on the first choice, the text changes very quickly.
mylen.ploa Posted June 17 Posted June 17 (edited) Update on the prompt training and lessons learned after a very long technical dive: It's basically impossible to get the AI to understand natural human walking motion, especially if someone is holding an object. The arm will not match the leg movement. It's basically RNG if you have multiple characters on screen and impossible to get one where it's all correct with multiple characters. The AI just happens to usually accidentally get it correct because the source material had it correct. Same face problem is a structural problem with LLM models since years ago and not solved. The workarounds are to use masks, inpainting, regional prompts, or just render each character separately and merge in photoshop manually afterward. My planned workaround for the walking problem is to just crop out the legs for now. Which might also be why Paradox choose to not show legs in their base EU5 game portrait that might also be AI generated lol. Various inpainting tools likely won't run on my machine due to insane hardware requirements (looked at Kritia.AI which requires something like 20+GB I think if I were to load the models they require) or would require very long manual setup time (ComfyUI) to define all the masks as steps and link everything together. Especially ControlNet models won't work, not enough RAM. Would need to upgrade to some $7000 machine. I think ChatGPT is able to handle it cause they internally probably just do the inpainting/segmenting themselves. ChatGPT prompts are very different from local prompts. You have to give the AI very very detailed instructions to get ChatGPT to render it with different appearances but unlike local model ChatGPT does a far better job of understanding that each character is separate and doesn't merge them as much. Also it's still pretty bad at rendering hands/background faces, eg female faces in the background look male. I think even if I were to use ChatGPT local LLM has usage in refining the prompt/scene as well as trying different art styles. Definitely way cheaper since I ran out of tokens basically after 2 images on Duck.AI (ChatGPT anonymous) and it wasn't refined at all. It did very very poorly at taking a sample image and refining it so I think the best approach is to just give the AI the same sample prompt. No negative prompting is super annoying in the model because if I say someone has a necklace, everyone is going to have a necklace. AI editing models are generally awful (at least the ones that can reasonably run on my 16GB machine), like real awful. It's better to just regenerate an image with the prompt. The local AI is probably just giving me a mash of different source material it was trained on because changing the RNG seed usually doesn't affect the overall image that much, just how many things are wrong with the image. Which I think is a bit unfortunate because I was hoping for more variety to choose between If you want to play with images locally Z Image Turbo had the best results for me on a reasonable consumer laptop. Good for playing with prompts before sending it to a cloud LLM. But again the prompt structure Z Image Turbo wants is significantly different from ChatGPT. Oh and you need to manually compile an ablated version of the recommended Qwen text parser so it doesn't censor your inputs. Edited June 17 by mylen.ploa
MonsieurMessi Posted June 17 Posted June 17 Hello i would like to give feedbacks about the new update . For now i've tested 4 of the contract and here are some bugs , the 'lady escort' contract does not work for me, i unlocked it thought the decision two time and each time when the contract should begin , my character become stuck in the travel completely motionless . the sully bloodline one is very very good ! i really enjoyed it but the choice event seems so don't work properly , sometime the game will let me choose the same target multiple times and when there is less than three target , the game show the same target on multiple lines here are some feature/changes that (in my opinion) would improve these contract/would probably not be too hard to make . Add an additional event for the 'sully bloodline' event when one of the women you had sex with give birth to your child. For the temple event , maybe add a 'corrupted nun' trait which would still make them ware their religious clothes , this trait could also be used outside of this event is the player try to fascinate a nun I would also like to ask two questions : Is it just me or are you unable to make child with the nun you laid with ?i laid with 12 of them and none of them got a child by this event . Can the sully bloodline contract only target independant ruler or only kingdom ? i only got the proposition to sully west francia and al andalus . How are the target of the sully bloodline event designated ? i targeter west francia with this event and only got 5 targets who were mostly random women but none of the daughter of the king for example . Is this because they are at different court ?
Tyrranus Posted June 17 Posted June 17 @ban10 september 30th is the next dlc for the god/religion stuff... least you have time to breathe and tweak and get everything where you want it before they fuck it all up again
Tyrranus Posted June 17 Posted June 17 10 hours ago, mylen.ploa said: I managed to find a model that can generate good images locally after a long time (don't have enough RAM for the larger models) but man is this model awful at following instructions. It definitely outputs images that have less defects (ChatGPT awful hands....) but the prompting is insanely hard cause the model don't accept negative prompts. So if I want no helmets, gotta say face visible. Over and over and over. And if I want one of the characters to have a helmet by golly some of the others will randomly have it even if I only want one to have it. Makes prompt construction super hard. And it's still having the characters face different directions even though I said all to face one direction argh. Edit: Finally got everyone to face the same direction. Replaced battle with march, I guess the training data didn't have any scenes of people all facing one direction in a battle. Now to generate this a few times and get rid of problems. I like this, dont particularly like how cartoony it looks but I like it more than the 'painting' style of core CK3 load screens and art
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