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From the deeps (new version)


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Posted
16 hours ago, Celedhring said:


Will save cleaning save existing game saves?   I'd uninstall the old mod, run Fallrim Tools on the game saves to clean them.   Then install the new version.  Will that work or a completely new game is necessary? 

saving should clean the game, yes.

 

I don't think a new game will be necessary, but I never tested. So, no promises.

Posted (edited)

Quest aFTD3_Dawnstar2 is stuck on stage 250. After speaking to Fulvius Cato the quest does not progress to stage 260.

 

Manually setting the stage to 260 with the console causes Mirae to not show up at the Winking Skeever and Fulvius just stands in the room alone in silence.

Edited by Balgin
Posted
24 minutes ago, Balgin said:

Quest aFTD3_Dawnstar2 is stuck on stage 250. After speaking to Fulvius Cato the quest does not progress to stage 260.

 

Manually setting the stage to 260 with the console causes Mirae to not show up at the Winking Skeever and Fulvius just stands in the room alone in silence.

that's strange. I just checked, these dialogues are scripted properly.

I tested it in SE version, no problems...

 

Mirae is packaged, she'll move to the winking skeever stage triggered by console or not.

Posted (edited)
26 minutes ago, Delzaron said:

that's strange. I just checked, these dialogues are scripted properly.

I tested it in SE version, no problems...

 

Mirae is packaged, she'll move to the winking skeever stage triggered by console or not.

LE.

Running it through save cleaner didn't fix things. Perhaps Mirae broke at an earlier stage and something caused her to not move (or disappear).

Edited by Balgin
Posted
1 hour ago, Balgin said:

LE.

Running it through save cleaner didn't fix things. Perhaps Mirae broke at an earlier stage and something caused her to not move (or disappear).

 

yep, I saw some problems in LE I don't have in SE.

For example, the transition between aFTD3_dawnstar2 and aftd3_dawnstar3_whore doesn't work in LE, but works in SE.

  • 3 weeks later...
Posted

I'm at the Morthal Inn with Kjegrim.  He won't move to the basement and worse yet, the basement isn't even in the inn at all..it's  OUTSIDE of the inn with no way to reach it to move on to the next stage.   This is after the four investigations and he wants take my PC to the basement to meet Fulvio and one other person.  

I really need the quest ID for the next steps.  Can't find it. 

Help.  

Just as an suggestion for the Riekling cave.   Make it a repeatable event. 

Maybe the drink your character was given before servicing the rieklings was addicting  and your character wants to go back, but she has to service the tribe again.  This time without a companion so more work for her.   

And maybe the rieklings enslave her  after a few times of that and maybe offer her to the shadowy cult in Innsmouth.   

After all, the riekling cave is very close to the sea...  It might explain why the two women disappeared from the tent in the riekling cave and the rieklings were involved with the cult all along. 

Posted
8 minutes ago, Celedhring said:

I'm at the Morthal Inn with Kjegrim.  He won't move to the basement and worse yet, the basement isn't even in the inn at all..it's  OUTSIDE of the inn with no way to reach it to move on to the next stage.   This is after the four investigations and he wants take my PC to the basement to meet Fulvio and one other person.  

I really need the quest ID for the next steps.  Can't find it. 

Help.  

Just as an suggestion for the Riekling cave.   Make it a repeatable event. 

Maybe the drink your character was given before servicing the rieklings was addicting  and your character wants to go back, but she has to service the tribe again.  This time without a companion so more work for her.   

And maybe the rieklings enslave her  after a few times of that and maybe offer her to the shadowy cult in Innsmouth.   

After all, the riekling cave is very close to the sea...  It might explain why the two women disappeared from the tent in the riekling cave and the rieklings were involved with the cult all along. 

 

What ?

 

The access is a trap, inside the inn, just nearby the barrels, left to the bar when you face the innkeeper.

 

I'll make an update tonight. I'll publish all the quests IDs, hope it will help you. the quest you are struggling with is aFTD1_inquiry, if I make no mistake.

 

 

An interesting idea about the rieklings... it could trigger a bad end. I'll add it to the agenda.

Posted

update done.

 

on schedule for next one :

- a rep quest in chapter 1, to let player have fun with rieklings, with a surprise.

- using the camisole asset for asylum (player, patients, diraela).

Posted (edited)

Update:  

Found the issue with the Morthal inn.  It was the Cities of Skyrim Morthal mod that displaced the trapdoor as it changed the interior considerably.  Uninstalling that mod fixed the issue. 

"The follow" for the meeting in the inn basement doesn't really work very well. I had to setstage my way through all the way to Solitude meeting with Fulvius.  His refid doesn't help so I had to use the command "placeatme" to put a Fulvius copy inside Castle Dour dungeon next to the chest to advance the quest to sail my character to Innsmouth.  

I chose the prostitute path.  I can see she'll be in there for a while as her Innsmouth trust is only at 60.  So she'll have to keep a low profile and avoid asking questions until it's much higher.  

Innsmouth reminds me of Imboca in the movie "Dagon"  Rainy, foggy and creepy.  It's perfect.    As a H.P. Lovecraft fan, I appreciated it.  

If there's a slavery path in this mod, I'd suggest you ask Simple Slavery to incorporate it into their mod like your other mod of the Falmer city of Ibn...which I love by the way.  It has a permanent place in my mod list.  

I have a further suggestion for the riekling encounter.  They could be worshipping a Deep One and with my suggestion...you could have the rieklings offer the player character to the Deep One (a Lurker, of course) as a breeding slave in a enslaving ritual in exchange for gold statuettes (just like the movie "Dagon") if she comes to visit the rieklings again and again and again...until it's one too many times.  

And the rieklings?  They're actually the Deep One's children. They just haven't grown up or mutuated yet being so close to the sea.... And it was female captives/slaves who gave birth to all of them.

Edited by Celedhring
Posted
25 minutes ago, Celedhring said:


Innsmouth reminds me of Imboca in the movie "Dagon"  Rainy, foggy and creepy.  It's perfect.    As a H.P. Lovecraft fan, I appreciated it.  
 

 

Makes sense, as Imboca is a Spanish recreation of Innsmouth from Lovecraft's Shadow over Innsmouth story :P

Posted
1 hour ago, DayTri said:

 

Makes sense, as Imboca is a Spanish recreation of Innsmouth from Lovecraft's Shadow over Innsmouth story :P

Yep, I've read "Shadow over Innsmouth"   "Dagon" was just the same story with a Galician spin on it. 

Posted
On 10/19/2024 at 4:22 AM, Delzaron said:

 

I know, there still some issues.

 

where is the horror in question exactly ?

Please take screenshots.

Some of the structures are just here for decoration.

 

I don't understand about your second paragraph. What is the location ?

 

You're not supposed to go ito the water in ryelh, in any way. If you do, that's a problem.

 

I should test with a new game to see what's going on... it's a long time now I didn't made (at the beginning of chapter 3 at least). I'll see...

I'm sorry to bother you, I met the same situation, I was teleported into the water when I had my first dream. Could you tell me how to fix that or where should I go? 

sorry for bad English.

Posted (edited)

Bugs:

The "get wine for Zadok" does not have quest markers as to where to go to.  The Lighthouse is a BIG place.   And Zadok himself does not have a quest marker if players forget that he can be found at the Virgin's head tavern.   I had to setstage to aFTD2_Inquiry_Temple 40 to get past that point for the wine. 

There is a Lighthouse AND the Lighthouse keeper's home. It wasn't clear which place to go to, so I guess it was the Lighthouse.  But like I said...big place. 

Asking Susana to join me for The Toad "please the crew" scene - the issue was when Susana finished her "distraction" she tells me it's my character's turn.  I wait, nothing happened as the crew didn't come to me to perform the sex act.   So I had to load a earlier save and select the Zadok boat to temple as above because I was unable to advance the quest after Susana tells me she needs to take a rest and it's my turn.   And the sex act with the Toad's crew didn't start. 

The Temple itself was pretty straightforward.  When the popup said to "flee"  definitely was nervous because my character had no armor or weapon and she raced the hell out of the Temple. 

Further bugs:

Marker for finding the entrance is at Olga's house not the Lightkeeper's house.  And I was unable to complete that questline because the marker sent me to the wrong location so I basically did it backwards. I started over from on a earlier save and went into the Harbormaster's house to do the quest correctly. 

You should consider using the standard Lurker model for the Elder..as they appear as red triangles with white question marks in the Temple in the underground city.   

The mod ran more smoothly outside of Skyrim's towns and cities largely because I used mods to change the appearance and layouts of the cities of Skyrim as well as added large forests for a better looking game.   That can mess up travel and placement of doors/trapdoors like it did in the Morthal inn.  

So far it's a fun mod.  I'm up to the Dawnstar cult questline after finishing the Innsmouth questlines.  It's definitely very different with very little combat and no armor which was refreshing.   It was a fun change of pace for my character wearing normal clothes instead of armor and armed to the teeth and feeling very vulnerable without those. 

 Is there a path into being enslaved by the cult for the player character?    I really liked my PC being made a slave in the old version. 
 

 

Edited by Celedhring
Updating.
Posted (edited)

Delzaron,

I think you have a major bug. 

Before the cultist ritual in the Warm Cave, the PC is given a choice to either go full madness or work with Fulvius.  THis is the MAJOR point where you choose the storyline your character goes on.  And if you choose madness, you get taken to a seashore with sacrifical pillars with Athrarak to await a Deep One.  However....this puts the character on the Investigator storyline NOT the Cultist storyline.   This is the one that ends with Kjegrim's group defeating the cultists in the Warm Cave ritual and freeing your character from sacrifice. (this occurs after giving your character to the Deep One) so you go to Solitude.  The NPC that you talk to when you go for an ale in the Dawnstar tavern is Artharak for this one. 

However if you got Fulvius in the Dawnstar tavern for the drink of ale, you get saved by the appearance of Manak who kills all but one of the cultists and takes your character to Ry'leh to be bred by Deep Ones and then sends you to Insmouth.   The people there don't like your character for past actions but it does look like the Cultist path/storyline.   You're told to get your job back at the Insmouth brothel there.  

I think you accidentally flip flopped the two storylines after the choice was made before the ale in the Dawnstar tavern for either Arthrarak or Fulvius.  

Definitely gets VERY interesting in Chapter 4.   Definitely getting the Chthulhu Mythos vibe especially the Cultist storyline. 

How do you get back to Insmouth after seeing Susana to make sure she was safe after being told to return to Insmouth and get the old job back?  I didn't see a boat so I might have to COC my character back to Insmouth.   

(yes, playing both storylines right now) 

Or am I wrong? 
 

Edited by Celedhring
Posted

i just got done exploring the temple under the city and ran away from the creature and sacrificed nuai. I foundn the temple exit and am now talking to hankara. she says whe will send me back to nirn after i do something for her. nothing is happening and i dont know how to manually set the quest for the next stage or if i am supposed to do something. help would be appreciated

Posted
On 8/11/2025 at 7:41 AM, Celedhring said:

Update:  

Found the issue with the Morthal inn.  It was the Cities of Skyrim Morthal mod that displaced the trapdoor as it changed the interior considerably.  Uninstalling that mod fixed the issue. 

"The follow" for the meeting in the inn basement doesn't really work very well. I had to setstage my way through all the way to Solitude meeting with Fulvius.  His refid doesn't help so I had to use the command "placeatme" to put a Fulvius copy inside Castle Dour dungeon next to the chest to advance the quest to sail my character to Innsmouth.  

I chose the prostitute path.  I can see she'll be in there for a while as her Innsmouth trust is only at 60.  So she'll have to keep a low profile and avoid asking questions until it's much higher.  

Innsmouth reminds me of Imboca in the movie "Dagon"  Rainy, foggy and creepy.  It's perfect.    As a H.P. Lovecraft fan, I appreciated it.  

If there's a slavery path in this mod, I'd suggest you ask Simple Slavery to incorporate it into their mod like your other mod of the Falmer city of Ibn...which I love by the way.  It has a permanent place in my mod list.  

I have a further suggestion for the riekling encounter.  They could be worshipping a Deep One and with my suggestion...you could have the rieklings offer the player character to the Deep One (a Lurker, of course) as a breeding slave in a enslaving ritual in exchange for gold statuettes (just like the movie "Dagon") if she comes to visit the rieklings again and again and again...until it's one too many times.  

And the rieklings?  They're actually the Deep One's children. They just haven't grown up or mutuated yet being so close to the sea.... And it was female captives/slaves who gave birth to all of them.

 

ok, good to know there is a conflict.

I'll need to note on the mod thread.

 

that's strange... Fulvius is slow, but he'll go back to Solitude, his default package drive him to it.

 

Thanks, I appreciate ! It's was the idea behind that village design !

 

Not yet, I'm still thinking about the option of incorporating a slavery option... maybe I'll forget this idea.

 

Problem is the rieklings will encounter some problems... but I coul add someting in that taste in chapter, as a kind of rep quest.

 

On 8/13/2025 at 5:49 AM, Celedhring said:

Bugs:

The "get wine for Zadok" does not have quest markers as to where to go to.  The Lighthouse is a BIG place.   And Zadok himself does not have a quest marker if players forget that he can be found at the Virgin's head tavern.   I had to setstage to aFTD2_Inquiry_Temple 40 to get past that point for the wine. 

There is a Lighthouse AND the Lighthouse keeper's home. It wasn't clear which place to go to, so I guess it was the Lighthouse.  But like I said...big place. 

Asking Susana to join me for The Toad "please the crew" scene - the issue was when Susana finished her "distraction" she tells me it's my character's turn.  I wait, nothing happened as the crew didn't come to me to perform the sex act.   So I had to load a earlier save and select the Zadok boat to temple as above because I was unable to advance the quest after Susana tells me she needs to take a rest and it's my turn.   And the sex act with the Toad's crew didn't start. 

The Temple itself was pretty straightforward.  When the popup said to "flee"  definitely was nervous because my character had no armor or weapon and she raced the hell out of the Temple. 

Further bugs:

Marker for finding the entrance is at Olga's house not the Lightkeeper's house.  And I was unable to complete that questline because the marker sent me to the wrong location so I basically did it backwards. I started over from on a earlier save and went into the Harbormaster's house to do the quest correctly. 

You should consider using the standard Lurker model for the Elder..as they appear as red triangles with white question marks in the Temple in the underground city.   

The mod ran more smoothly outside of Skyrim's towns and cities largely because I used mods to change the appearance and layouts of the cities of Skyrim as well as added large forests for a better looking game.   That can mess up travel and placement of doors/trapdoors like it did in the Morthal inn.  

So far it's a fun mod.  I'm up to the Dawnstar cult questline after finishing the Innsmouth questlines.  It's definitely very different with very little combat and no armor which was refreshing.   It was a fun change of pace for my character wearing normal clothes instead of armor and armed to the teeth and feeling very vulnerable without those. 

 Is there a path into being enslaved by the cult for the player character?    I really liked my PC being made a slave in the old version. 
 

 

 

again ? i believed  solved that problem long ago. Ok, I'll check again, and add details in the objective.

 

Ah, ok... so, he doesn'tt sleep in his lighthouse. I could specify the name to avoid the confusion.

 

Ah... a sexlab call problem I think. Need further tests.

 

it's intended... but maybe I sshoul make a little more labyrinthic... but yes, you have to flee, there is a lurker hybrid chasing you.

 

 

This bug is here because the objective points to the tunnels, or these tunnels have severals entries.

 

I use both : standar skyrim lurkers, and hybrid lurkers from vicn mod. You need the SE version if you got the triangle problem, I think I posted a patch somewhere...

 

Good to see you appreciate it, it takes me lot of time and effort.

 

 

On 8/17/2025 at 5:47 AM, Celedhring said:

Delzaron,

I think you have a major bug. 

Before the cultist ritual in the Warm Cave, the PC is given a choice to either go full madness or work with Fulvius.  THis is the MAJOR point where you choose the storyline your character goes on.  And if you choose madness, you get taken to a seashore with sacrifical pillars with Athrarak to await a Deep One.  However....this puts the character on the Investigator storyline NOT the Cultist storyline.   This is the one that ends with Kjegrim's group defeating the cultists in the Warm Cave ritual and freeing your character from sacrifice. (this occurs after giving your character to the Deep One) so you go to Solitude.  The NPC that you talk to when you go for an ale in the Dawnstar tavern is Artharak for this one. 

However if you got Fulvius in the Dawnstar tavern for the drink of ale, you get saved by the appearance of Manak who kills all but one of the cultists and takes your character to Ry'leh to be bred by Deep Ones and then sends you to Insmouth.   The people there don't like your character for past actions but it does look like the Cultist path/storyline.   You're told to get your job back at the Insmouth brothel there.  

I think you accidentally flip flopped the two storylines after the choice was made before the ale in the Dawnstar tavern for either Arthrarak or Fulvius.  

Definitely gets VERY interesting in Chapter 4.   Definitely getting the Chthulhu Mythos vibe especially the Cultist storyline. 

How do you get back to Insmouth after seeing Susana to make sure she was safe after being told to return to Insmouth and get the old job back?  I didn't see a boat so I might have to COC my character back to Insmouth.   

(yes, playing both storylines right now) 

Or am I wrong? 
 

 

yes, it's the major point. 

Ah, that's because of a script in the aftd3_dawsntar4... i should split this quest in half beyond the choice point, for more safety.

 

I hope people enjoy the cultist path, it's why i made this mod in the first place.

 

there is several ways to go to solitude : with the sacrifice quest, you got some teleportation spells.

An there is a boat with a hidden trapdoor at insmouth harbor, linked to another one nearby the cultists cave at dawnstar.

 

whoa, that's a huge report ! Thanks a lot. 

I note all of this into the mod changlog, for the next upate.

 

 

On 8/17/2025 at 2:12 PM, david5 said:

i just got done exploring the temple under the city and ran away from the creature and sacrificed nuai. I foundn the temple exit and am now talking to hankara. she says whe will send me back to nirn after i do something for her. nothing is happening and i dont know how to manually set the quest for the next stage or if i am supposed to do something. help would be appreciated

 

Mankara have a dialogue for that. the script is attached, but I din't tested it since a long time. Nee to check if it's not corrupted.

Posted

I replaced all the mannequins in Ry'leh with a pair of "Deep Ones" as "guards" using the player.placeatme console command.    Having Aroused Animals mod turned on will get them on my character if she gets too close.    I placed them in the central round room where the four mannequins are placed.  

A Lurker NPC or two would have been my preference but it's too big and needs alot of room.  

Posted
On 8/18/2025 at 6:28 PM, Dorabella said:

I'm at the end of chapter 1

I still have to find it Direala Shali, at Windhelm. When I go to talk with Rosalie Devir , there is no dialogue .How can fix?

 Try to disable/enable Rosalie and then wait a little bit and try again.  

Posted (edited)
10 hours ago, Celedhring said:

 Try to disable/enable Rosalie and then wait a little bit and try again.  

Already done. Anyway, in the meantime, I found the wizard, I'm in the Riekling cave, I already talked to the boss and now, I have to look for the evidence.

The marker sends me to a dead riekling, in front of the entrance to the Ice Rift (a submerged cell) . The mission, it seems, is stuck here, as if the riekling should have something it doesn't. 

 

I tried both reloading the area, with the cheats  "reset inventory" , "enable/disable", nothing changes. 

What should it have? He only has a few coins and the Riekling spear.

 

EDIT 

Solved. Behind the tent where the girls lived, there was a bag

 

The mystery of the mission markers remains, stuck where they are no longer needed (e.g. the dead riekling mentioned above and the riekling leader).

Edited by Dorabella
Posted
On 8/18/2025 at 5:20 PM, Delzaron said:

yes, it's the major point. 

Ah, that's because of a script in the aftd3_dawsntar4... i should split this quest in half beyond the choice point, for more safety.

 

I hope people enjoy the cultist path, it's why i made this mod in the first place.

Trying to access the cultist path, but for some reason it's only queueing the Investigator ending- regardless of whether I speak to Kjegrim or Arthrarak. I'll get up to be the sacrifice only for Kjegrim & his gang to come in.  Any thoughts on something I may be doing wrong or a check that could be missed? Potentially a way to force the Cultist ending to the chapter? Thanks.

Posted
7 hours ago, flounder13 said:

Trying to access the cultist path, but for some reason it's only queueing the Investigator ending- regardless of whether I speak to Kjegrim or Arthrarak. I'll get up to be the sacrifice only for Kjegrim & his gang to come in.  Any thoughts on something I may be doing wrong or a check that could be missed? Potentially a way to force the Cultist ending to the chapter? Thanks.

I commented on that in a earlier post.  After the "party" where you go as a prostitute or thief,   I got Fulvius at the Dawnstar tavern "to get an ale" which sent me to Insmouth and on the Cultist path  and on a different and parallel playthrough, I got Arthrarak at the Dawnstar tavern.  It put me on the Investigator path, even though Arthrarak "offered up my PC" on a seashore to a Lurker. 

 

Posted
On 8/20/2025 at 10:20 PM, Celedhring said:

I commented on that in a earlier post.  After the "party" where you go as a prostitute or thief,   I got Fulvius at the Dawnstar tavern "to get an ale" which sent me to Insmouth and on the Cultist path  and on a different and parallel playthrough, I got Arthrarak at the Dawnstar tavern.  It put me on the Investigator path, even though Arthrarak "offered up my PC" on a seashore to a Lurker. 

 

Sorry, I meant to type Fulvius instead of Kjegrim. But Either person I talk to at the Dawnstar tavern puts me on the investigator path.

Posted
On 8/22/2025 at 1:07 PM, flounder13 said:

Sorry, I meant to type Fulvius instead of Kjegrim. But Either person I talk to at the Dawnstar tavern puts me on the investigator path.

 

ah, there is a problem... an inversion... need more tests. I add this to the list.

 

On 8/19/2025 at 1:28 AM, Dorabella said:

I'm at the end of chapter 1

I still have to find it Direala Shali, at Windhelm. When I go to talk with Rosalie Devir , there is no dialogue .How can fix?

did you made windhelm uest before the winterhold one ?

Posted (edited)
On 8/23/2025 at 4:35 PM, Delzaron said:

did you made windhelm uest before the winterhold one ?

I don't think so but, I still solved it by finding the mage in Wintherold

I'm already in Insmouth

 

I found a bugs

 

1) When you leave Susanna's house, you get stuck in the door

 

Spoiler

ScreenShot460.jpg.79999c04c90131d334fa5d9d70a1f7ee.jpg

 

2) At the harbor , the area in front of the lighthouse, when going back, you are "pushed" against the tanning rack

 

Spoiler

ScreenShot459.jpg.9fb4cd14d5db2debb3b6485ef590799b.jpg

 

3) I'm waiting for Maive to give me a key to Susana's house . The mission says to take a nap (I assume at Susana's house) but I can't use the bed (bug?). I tried at the dormitory but the mission doesn't progress and Maive doesn't show up where she's supposed to be.

 

The third point, I solved it via console

Edited by Dorabella
add screen

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