dragonged12 Posted March 15, 2023 Posted March 15, 2023 9 hours ago, y_sengaku said: You actually have to put your custom voice folder (F1, F2, M1, M2, M3.....) in Data/Sound/fx/IVDT (thus one level above on these folders), not Data/Sound/fx/IVDT/Sounds (one level below) where gape and smack sound folders are located. Reveal hidden contents Thank you so much!
z3nkai Posted March 17, 2023 Posted March 17, 2023 On 3/15/2023 at 11:29 AM, drygg49 said: Since I don't know anything about this stuff, I could help what I can; that is to come up with lore friendly dirtytalk. I could write u some lines maybe, if u need inspiration. nice work btw Yes, please! Everything I write sounds like its coming straight from the addled mind of a coked out 70s porn director. Dirty talk is hard af.
assassin394 Posted March 17, 2023 Posted March 17, 2023 Is there a video example of how the voice sounds like? Also can I disable male voice and keep female voice only?
Guest Posted March 19, 2023 Posted March 19, 2023 On 3/17/2023 at 10:03 AM, assassin394 said: Is there a video example of how the voice sounds like? Also can I disable male voice and keep female voice only? There's no video currently. But you can download the voices before the mod and listen to their wav files to see if you like it. Yes, you can disable male voices. One way of doing that is simply just not setting any up and leaving the box "Require Voice For Both Actors" unchecked in the MCM. Or you could set all males to default to a voice slot that doesn't have any audio.
Guest Posted March 19, 2023 Posted March 19, 2023 On 3/16/2023 at 12:56 PM, Errorrrr said: This looks very good, question: If I understood right, it would be possible to set up just generic lines for the PC (basically what we have now), but have them differ based on with who the PC is having intercourse with? I'm not sure if I understand 100%, but you can have one actor playing their normal SexLab voice and another actor playing a voice from this mod. PC or NPC. And for the new voices, there is conditional logic for when lines are played. So, yeah certain lines will only play when having sex with lovers, males, aggressors, repeat partners, etc.
HentaiGnome Posted March 20, 2023 Posted March 20, 2023 Looks like a really cool addon! I was just wondering, is this compatible with SexLab p+? I mean I'm guessing it should be, but then again that mod is pretty much fixing/revamping Sexlab.
Furflz Posted March 20, 2023 Posted March 20, 2023 anyone got any videos of this mod in action? want to see how good it is/see a preview of what to expect. 2
ShimizuModding Posted March 20, 2023 Posted March 20, 2023 (edited) 17 hours ago, L0rd0fT0rm3nt_ said: I'm not sure if I understand 100%, but you can have one actor playing their normal SexLab voice and another actor playing a voice from this mod. PC or NPC. And for the new voices, there is conditional logic for when lines are played. So, yeah certain lines will only play when having sex with lovers, males, aggressors, repeat partners, etc. in blowjob scenes, blowjob action sounds doesnt play while other sound like breathy plays instead.. but male orgasm oral works. is there something wrong with my setup? Edited March 20, 2023 by ShimizuModding
Guest Posted March 20, 2023 Posted March 20, 2023 6 hours ago, ShimizuModding said: in blowjob scenes, blowjob action sounds doesnt play while other sound like breathy plays instead.. but male orgasm oral works. is there something wrong with my setup? No, that's just how it works currently. I get that it would probably be ideal to have male and female voices be able to play simultaneously throughout the sex, but its a lot harder to program. I would have to have two different threads running at the same time and have them send information back and forth to each other of when to play certain dialogue. Currently the dialogue is implemented as a single thread where male and females take turns playing audio. This makes it a lot easier to implement back-and-forth dirty talk between partners and have them not talk over each other. It also is a just a lot easier in general because programming anything object-oriented or multi-thread in papyrus with the creation kit is very difficult. As you noted the one exception is the male orgasm because I knew exactly what audio I wanted to play for both actors each time. In the code for that, I have the female play her reaction and tell the program to not wait until she finishes to return control. I then immediately play the male orgasm sound and this time have control wait on the male's sound to finish playing with the assumption his sound will take a little longer to complete. That's the only reason it works for that specific scenario and not anywhere else. I don't know if that makes sense, but basically you're set up is OK. It's just a technical limitation (sorry).
Guest Posted March 20, 2023 Posted March 20, 2023 10 hours ago, HentaiGnome said: Looks like a really cool addon! I was just wondering, is this compatible with SexLab p+? I mean I'm guessing it should be, but then again that mod is pretty much fixing/revamping Sexlab. Honestly bro, I have no idea (haha). I hadn't heard of that mod, but then again I haven't heard of a lot of things (I live under a rock like Patrick Star). If it works, feel free to let me know. No promises though! If it touches anything to do with how SexLab gets its current NPC target (like the target actor when viewing an NPC's stats in the SexLab MCM), or it changes the existing properties or functions then it may not work. Otherwise, its *probably* compatible.
ShimizuModding Posted March 20, 2023 Posted March 20, 2023 (edited) 1 hour ago, L0rd0fT0rm3nt_ said: No, that's just how it works currently. I get that it would probably be ideal to have male and female voices be able to play simultaneously throughout the sex, but its a lot harder to program. I would have to have two different threads running at the same time and have them send information back and forth to each other of when to play certain dialogue. Currently the dialogue is implemented as a single thread where male and females take turns playing audio. This makes it a lot easier to implement back-and-forth dirty talk between partners and have them not talk over each other. It also is a just a lot easier in general because programming anything object-oriented or multi-thread in papyrus with the creation kit is very difficult. As you noted the one exception is the male orgasm because I knew exactly what audio I wanted to play for both actors each time. In the code for that, I have the female play her reaction and tell the program to not wait until she finishes to return control. I then immediately play the male orgasm sound and this time have control wait on the male's sound to finish playing with the assumption his sound will take a little longer to complete. That's the only reason it works for that specific scenario and not anywhere else. I don't know if that makes sense, but basically you're set up is OK. It's just a technical limitation (sorry). i understand the single thread limitation. im just thinking blowjob intense/ slow should be played in priority instead of other breathy intense/slow sounds in blowjob scenes? so we can have "Slurp Slurp" sounds in blowjob scenes and breathy in non blowjob scenes. blowjob action intense/slow not used just seems off to me but the other functions are working great Edited March 21, 2023 by ShimizuModding details
ShimizuModding Posted March 21, 2023 Posted March 21, 2023 (edited) could someone help me compile this script? i t failed to make an environment to compile scripts i basically updated the blowjobupdate() function to mainly use blowjob voices and some penetrative action to use grunts instead of breathy in intense much thanks! IVDTSceneTrackerScript.psc Edited March 21, 2023 by ShimizuModding
Guest Posted March 21, 2023 Posted March 21, 2023 9 hours ago, ShimizuModding said: i understand the single thread limitation. im just thinking blowjob intense/ slow should be played in priority instead of other breathy intense/slow sounds in blowjob scenes? so we can have "Slurp Slurp" sounds in blowjob scenes and breathy in non blowjob scenes. blowjob action intense/slow not used just seems off to me but the other functions are working great I see what you're saying. I probably did lean on the breathy sounds too much. It's a good point.
Guest Posted March 21, 2023 Posted March 21, 2023 8 hours ago, ShimizuModding said: could someone help me compile this script? i t failed to make an environment to compile scripts i basically updated the blowjobupdate() function to mainly use blowjob voices and some penetrative action to use grunts instead of breathy in intense much thanks! IVDTSceneTrackerScript.psc 99.06 kB · 0 downloads I don't think its an issue with your edits. I was able to compile your version just fine. It has something to do with your "environment", but I don't remember getting any error like that and google wasn't much help. You'd have to do a deep dive on exactly what the error message is saying. By the way, you can of course make whatever edits you'd like, but just to explain why a couple of them were breathy sounds: -At about line 1350 I played breathy sounds because I was unsure if stage 1 would actually be penetrative sex. There are some animations where the penetration does not begin until stage 2 and it sounds off if you hear grunts when there's nothing going on. Just a heads up there. -Lines 2208 and 2214 were supposed to imitate her catching her breath after the blowjob lines. But, I can see how it may not go over that way or be something you'd want.
y_sengaku Posted March 25, 2023 Posted March 25, 2023 I don't have much time to play in different save files recently, but compared with 1.1.x, the latest build (1.2.1) tend to concentrate male voice too frequently (multiple types/ about 3 times from after male orgasm seem to be norm) just after the male orgasm scene in the act. Does anyone has a similar situation/ issue?
HentaiGnome Posted March 25, 2023 Posted March 25, 2023 On 3/20/2023 at 6:30 PM, L0rd0fT0rm3nt_ said: Honestly bro, I have no idea (haha). I hadn't heard of that mod, but then again I haven't heard of a lot of things (I live under a rock like Patrick Star). If it works, feel free to let me know. No promises though! If it touches anything to do with how SexLab gets its current NPC target (like the target actor when viewing an NPC's stats in the SexLab MCM), or it changes the existing properties or functions then it may not work. Otherwise, its *probably* compatible. Lol okay. I'm actually not playing Skyrim right now because I'm waiting for Sexlab P+ to get further ahead in its development. That being said, I noticed your mod requires SLSO and I think that's one of the "trouble" mods conflicting with Sexlab P+ right now, so that's another thing I gotta wait for to get updated/fixed lol.
Guest Posted March 31, 2023 Posted March 31, 2023 On 3/25/2023 at 2:31 AM, y_sengaku said: I don't have much time to play in different save files recently, but compared with 1.1.x, the latest build (1.2.1) tend to concentrate male voice too frequently (multiple types/ about 3 times from after male orgasm seem to be norm) just after the male orgasm scene in the act. Does anyone has a similar situation/ issue? What the male says after his orgasm is somewhat randomized for variety. He can play Aroused then PostNutRemark, just Aroused, or just PostNutRemark. He can also make a joke before any of those. And those can also in theory be close in time to where some other part of the logic decides to play a male line--though unlikely. I added an option to control the dialogue spacing, but the default setting should be the same as before. And I did fix one bug where lines were playing over each other for the StrugglingSubtle sounds, but I don't think that would cause any issues. I haven't had the same issue myself, but I'll be on the look out for it.
y_sengaku Posted March 31, 2023 Posted March 31, 2023 18 hours ago, L0rd0fT0rm3nt_ said: What the male says after his orgasm is somewhat randomized for variety. He can play Aroused then PostNutRemark, just Aroused, or just PostNutRemark. Thank you for your comment. I was afraid that the male actor often repeat PostNutRemark twice or three times after his orgasm, but I'll also test further.
Nickolkiin Posted April 1, 2023 Posted April 1, 2023 (edited) I am currently not getting any voices. the mod shows in my MCM but wont work. I tried the sample option in the MCM and nothing. I believe I followed the configuration options correctly but still nothing. can anyone help? nevermind I figured out my error. Edited April 1, 2023 by ntmcadams
Guest Posted April 1, 2023 Posted April 1, 2023 On 3/31/2023 at 2:49 PM, y_sengaku said: Thank you for your comment. I was afraid that the male actor often repeat PostNutRemark twice or three times after his orgasm, but I'll also test further. I think I might know what it is. I added a stealth mode which is on by default in cities and uncleared locations. In the stealth mode, the male orgasm sound is replaced by a series of StrugglingSubtle sounds and the female orgasm sound is replaced by SensitivePleasure sounds in attempt to give the illusion they are trying to control their noise level. I don't think I explained this quirk which would explain the confusion. I'm fixing it in my next update where stealth is off by default and there are separate options for whether orgasm sounds are replaced in stealth scenes.
y_sengaku Posted April 1, 2023 Posted April 1, 2023 2 hours ago, L0rd0fT0rm3nt_ said: I think I might know what it is. I added a stealth mode which is on by default in cities and uncleared locations. In the stealth mode, the male orgasm sound is replaced by a series of StrugglingSubtle sounds and the female orgasm sound is replaced by SensitivePleasure sounds in attempt to give the illusion they are trying to control their noise level. I don't think I explained this quirk which would explain the confusion. I'm fixing it in my next update where stealth is off by default and there are separate options for whether orgasm sounds are replaced in stealth scenes. Ah, that probably explain my "issue" - since I usually test in the bedroom in the inn. Thanks again for the clarification!
devildx Posted April 3, 2023 Posted April 3, 2023 Worked fine for me. It just needs more female voices. And maybe use Elevenlabs instead of the spliced audio.
Zukzukarr Posted April 3, 2023 Posted April 3, 2023 Tried Elevenlabs myself. I don't know if it's because I'm on the free tier, but the amount of customization tools present is really lacking. It's hard to produce voices that are appropriate for the context consistently, especially for the moans. So I gave up. Anyone with a paid subscription though can train a vanilla voice and can use the already existing moans in the game.
devildx Posted April 3, 2023 Posted April 3, 2023 (edited) 1 hour ago, Zukzukarr said: Tried Elevenlabs myself. I don't know if it's because I'm on the free tier, but the amount of customization tools present is really lacking. It's hard to produce voices that are appropriate for the context consistently, especially for the moans. So I gave up. Anyone with a paid subscription though can train a vanilla voice and can use the already existing moans in the game. Same here. I also can't "write" the moans. Maybe is because english is not my first language. Hope that someone more talented can do for at least 2 of the 3 free female voices (Bella, Elli and Rachel). Edited April 3, 2023 by devildx
devildx Posted April 4, 2023 Posted April 4, 2023 (edited) For those that want to try to splice the vanilla game audio you can use Lazy Voice Finder to speed up the process to find the lines. Works on SE also. https://www.nexusmods.com/skyrim/mods/82482?tab=description Edited April 4, 2023 by devildx
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now