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Weird looking chest with 3BA bodies


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Posted

So this is what my character looks like when building a 3BA body in Bodyslide. It doesn't happen if I select CBBE Physics for example.

 

I have the latest XPMSSE and nothing overwrites it. Only thing overwriting 3BA files are the ones created by Bodyslide (I use MO2 and keep all generated files in a separate folder).

 

Any ideas?

20230224014108_1.jpg

Posted
7 hours ago, anjenthedog said:

The implication is that it doesn't match what you created, right? Can you offer a snapshot of your "initial design" in Bodyslide to compare with the in-game visual?

Yes, absolutely. Sorry I thought it would be obvious. I've attached what I "designed" in bodyslide, it's nothing more than a vanilla preset (I have simple tastes ;) )but it happens whatever preset I use.

 

For now I've resorted to using CBBE Physics Body instead. Less nodes but it works fine.

Capture.JPG

Posted (edited)

Ok, well if that works, that's perfect.

 

I started with CBBE physics and used it for about a year. you can always update the body model etc later if you find it appealing.  

Edited by anjenthedog
Posted
1 hour ago, anjenthedog said:

Ok, well if that works, that's perfect.

 

I started with CBBE physics and used it for about a year. you can always update the body model etc later if you find it appealing.  

If I ever find out what's wrong with 3BA, sure.

Posted

Yup, or another body. point is, you don't have to start with the most recent or most complex. Starting with a tried and true helps to establish a foundation so you can (for instance) figure out 3ba, again if you find yourself interested *latyer.

 

Anyway good luck. you're rolling.

Posted

Still it's frustrating when you do everything right, follow the mod's installation process to the letter and you get this kind of problem. Maybe I should try asking on 3BA's Nexus page.... I haven't yet because I'm pretty sure the only answer I'll get will be something like "you forgot to install something or installed it wrong".

Posted

Are you using an LE bodyslide preset on a special editon body? I think cbbe has some of its breast sliders reversed in the transition from LE to SE so it might make the boobs smaller. Same deal if using a UNP preset on a cbbe body.

 

Also if you're using a racemenu preset, there's a chance that the mod author modified the body shape for the preset along with the head.

Posted
2 hours ago, venomr said:

Are you using an LE bodyslide preset on a special editon body? I think cbbe has some of its breast sliders reversed in the transition from LE to SE so it might make the boobs smaller. Same deal if using a UNP preset on a cbbe body.

 

Also if you're using a racemenu preset, there's a chance that the mod author modified the body shape for the preset along with the head.

I tried with the "Amazing" preset that came with 3BA so it's not a matter of preset.

 

I did however use a racemenu preset so I'll have to try and see what happens when I don't. I hope that's not it since I don't wanna manually try and make my character look good...

 

Thank you for the suggestion.

Posted

This to me looks like either RaceMenu morphs (from the preset you selected in RaceMenu) or NiOverrides. NiOverrides could be coming from a mod of some kind, or they can also be part of the RaceMenu preset.

 

If it is the RM preset, the preset itself can be "cleaned" of any morphs quickly by finding its jslot file in SKSE\Plugins\CharGen\Presets and clearing the transforms and bodyMorphs arrays. The format looks like standard json, so there's plenty of documentation as well as online validators available. Upload the file here if you want me to do it.

Posted
2 hours ago, traison said:

This to me looks like either RaceMenu morphs (from the preset you selected in RaceMenu) or NiOverrides. NiOverrides could be coming from a mod of some kind, or they can also be part of the RaceMenu preset.

 

If it is the RM preset, the preset itself can be "cleaned" of any morphs quickly by finding its jslot file in SKSE\Plugins\CharGen\Presets and clearing the transforms and bodyMorphs arrays. The format looks like standard json, so there's plenty of documentation as well as online validators available. Upload the file here if you want me to do it.

I might just do that. I'm not averse to learning to do things myself but when it comes to mod troubleshooting it's wearing me down before I even start.

 

What you said about morphs reminds me that I don't have the "build morph" box ticked in BS. Is that a mistake?

Posted (edited)
42 minutes ago, Dorryn said:

Is that a mistake?

 

Yes but that only breaks RaceMenu morphs (and thus morphs applied by mods). NiOverride always works.

 

Edit: Also I worded my last post weirdly. What I meant to say is that a RaceMenu preset can contain body morphs (BodySlide tri files) and NiOverride values. Both of these can also be set by mods. I can clean the RaceMenu preset if needed.

Edited by traison
Posted (edited)
5 hours ago, traison said:

This to me looks like either RaceMenu morphs (from the preset you selected in RaceMenu) or NiOverrides. NiOverrides could be coming from a mod of some kind, or they can also be part of the RaceMenu preset.

I concur.  I ran into something similar when I applied a NYX preset to my player. Her boobs got tiny from one of the "Smaller breast" settings being accidentally cranked up to eleven (figuratively speaking). I wrote a whole response based on that but erased it once it sunk in OP decided to go CBBE.

nyx_tiny_boobs.jpg.6f8b6e98965a2c6d849e73dd712b0ec7.jpg

 

Note:: this is after my first repair edit. Her belly area was slightly distended much like OP's first snapshot before that edit. (and her boobs were even smaller... in fact, although I didn't take a snap at the time, they were very very similar to the OP's first snapshot). In this case, I think it was due to an arcane set of circumstances. Nyx was a BHUNP asset, which I snapshotted using Copy Character Appearance, then applied to the player, who is CBBE-3BBB. It "worked"... sorta.  However, the important thing is that it was a body-type mismatch that led to the oddities, sorta like when applying a racemenu preset that uses a different head model than the receiving character, resulting in odd morphing of the two.

 

Rules to follow (or recognize the results either may not work or may require a bit of follow up work in Racemenu to remediate)

 

1) when fitting/building assets in Bodyslide, always pick outfit/body entries that match the body type of the preset you're using (or via versa) (CBBE asset gets a CBBE preset. BHUNP v3 assets get built using BHUNP v3 presets, CBBE-3BA V2 assets build using CBBE-3BA V2 presets, and so forth)

 

2) when choosing Racemenu presets, choose Racemenu presets that are made for the body type you've chosen.

Edited by anjenthedog
edit snapshot to crop irrelevancy and some added 2bits
Posted

Okay... I'm at my wits end....

 

While checking presets in Bodyslides I realized that all the ones I had were CBBE compatible, but didn't mention 3BA. So I downloaded a 3BA preset, created a new characted with no face preset and bingo! Body working with bouncing breasts (but no genitalia physics, minor issue).

 

It was a good start, so I loaded my most recent save on my latest playthrough and YAY !!! Body looks good!............ But wait... Why do all NPCs no longer have physics ? What the hell?

 

Don't tell me I have to start yet another playthrough......

Posted (edited)

Clothed or naked? Both the clothing/armor and bodies have to be 3ba to get 3ba functionality, since the "body" seen when clothed/armored isn't the same body that you see when naked. Nor are the hands or feet respectively with their gear, but let's stick with body, since it's the wubba bit

 

2 bit explanation. The "body parts" seen when a piece of armor or clothing is applied to the player is contained within the clothing/armor itself, from a portion of the asset's "reference body", which is independent of and separate from the "player body/feet/hands". The body parts are literally swapped out when you put on or take off armor/clothing (and that includes the body physics contained within the armor/clothing vs the body)

---

 

EX: you are naked. You are viewing the player body. You then equip Sasha's Rilly Awesome Ebony Armor (v3!). Any part of your skin (below the neck) now showing is not your player body. it is the reference body for Sasha's Rilly Awesome Ebony Armor (v3!). You then decide to put on a body piece from  Serendipitity's Rilly Hawt Armored Lingerie. The ebony armor is swapped for the lingerie, because it uses the same equipment/body slot (slot 32), and voila, now any skin you're seeing is the skin from the reference body for Serendipitity's Rilly Hawt Armored Lingerie... Each armor clothing piece (including hands and feet and their respective wearables) contain their own representations of the player/NPC body/feet/hands (respectively), separate from the ones uses for the naked/nevernude player or NPC body.

 

There are a small handful of equitable equipable clothing choices that actually wear "over" other things, but they're rare ime. Almost all clothing and armor mods literally swap the body for their own.

 

So... If they're static when clothed, check one by stripping to see if the naked body is also static. (ie, no wubba)

 

If naked they are, but clothed they're not, then address the clothing/armor they wear. 

 

correction: If naked and they have 3ba chracteristics, but clothed they're don't, then address the clothing/armor they wear. 

 

If static when naked, that could be several things. 

  1. only regular vanilla females are transformed by the player status "normally". A custom NPC may not use the same assets, including body meshes, textures, or skeleton. An example is the various bijin women, which use their own (embedded) resource pool by default. These will need to be "fixed" by use of body replacers and optionally, Bodyslide work, to conform them to 3BA.
  2. you built a "Unique" player body. The Unique body only affects the player body. (or whichever body you're using that feature for...)
  3. something went wrong (my copout for a third reason)
Edited by anjenthedog
fixed wrong freaking word (in red) that made sentence sound inane
Posted
17 hours ago, anjenthedog said:

Clothed or naked?

Hrm.... Both? Somewhere in between?

 

How does it work when your character is "wearing" something that doesn't cover a lot of flesh? Like straps and accessories?

Posted (edited)
1 hour ago, Dorryn said:

Hrm.... Both? Somewhere in between?

 

How does it work when your character is "wearing" something that doesn't cover a lot of flesh? Like straps and accessories?

 

Depends on the outfits equipment slots. Generally those occupying slot 32 will replace the naked body - because the naked body is just another "armor" occupying slot 32. The slot can be seen in either the nif itself or the ARMO/ARMA records in Skyrim.esm or the plugin providing the outfit.

 

Thus the reason why physics may work on some armors and not others is that each armor needs to be compatible with the bones defined in your current physics preset. Generally, if you install a naked body, say 3BAv2, you'd want to have all armors at least based on 3BA, preferably 3BAv2. I'd imagine same goes for the BHUNP side of the tracks. If that is not confusing enough, add in the fact that some armors are marked 3BBB (sometimes meaning 3BA or BHUNP) and various other labels. Some armors are marked 3BAv2 but are really 3BA, some marked CBBE are CBBE SMP etc. I generally do not care about these labels anymore and just inspect the armor after downloading it to determine what it truly is - or just stick to anything CBBE based and do the conversion/fixes myself.

Edited by traison
Posted (edited)
6 hours ago, Dorryn said:

Hrm.... Both? Somewhere in between?

 

How does it work when your character is "wearing" something that doesn't cover a lot of flesh? Like straps and accessories?

Not all items are slot-32 (and/or whatever slots are used for the feet and hands). It's only items using the same slots as the player body, hands, and feet that will have their own fleshly bits (presuming they show any fleshy bits after being equipped), and those are the ones that will replace the naked body/hands/feet elements.

 

Aside from a very few mods that provide "clothing" items which literally go over other items - see FurArmorSetSE(FrostFall Aware) - all the "main" pieces of clothing/armor have their own body, hands, and feet fleshy bits as prescribed by how much they "cover", respectively for it's body piece (specifically slot-32 items), hand pieces (gauntlets etc) , and footwear, and when those items are equipped, they will replace the naked body elements.

 

Perhaps straps, or a garter-belt doesn't have a slot-32 element (ie naked body bits) in its display, but it's likely that the corresponding teddy or bra/panty or even a sheer baby doll or fishnet body stocking, because that/those pieces rely on slot-32, which is the same slot used by the player's (or NPC's) "naked body", and so contain their own representation of the player/NPC body while worn. The Player's "naked body" is replaced by a new "body" that looks like an amalgam of body and armor.

 

As to what we now know, your naked body isn't acting as a bouncy 3ba asset.... that could be several things. I'll defer to @Aylis's advise on that one. 

 

 

 

 

Edited by anjenthedog
Posted (edited)

Alright, just did some more reinstalling and testing.

 

Turns out physics now work fine, on my charater AND NPCS. Except for the NPCs added by the mod Dark Desire Club. I will be asking about that on the mod's page, since that mod uses its own body type for female characters.

 

EDIT : And after going the mod's website FAQ, it turns out these NPCs bodies never had physics in the first place... Which is weird because I don't remember it that way so my memory must be playing tricks on me. Still... If the bodies don't have physics, it's weird that the accessories do.

 

Thank you all for your advice.

Edited by Dorryn
Posted
On 2/25/2023 at 2:53 PM, anjenthedog said:

 

2) when choosing Racemenu presets, choose Racemenu presets that are made for the body type you've chosen.

*sigh* Why didn't I notice this the first time I read it?

 

This was indeed the problem. Body looks fine while creating the character, but as soon as I apply the preset the bug appears. Why did I allow myself to believe that a Racemenu preset only changes the head ????

Posted (edited)
3 hours ago, Dorryn said:

*sigh* Why didn't I notice this the first time I read it?

 

This was indeed the problem. Body looks fine while creating the character, but as soon as I apply the preset the bug appears. Why did I allow myself to believe that a Racemenu preset only changes the head ????

Heh... Yep. Was bit once m'self.

 

Obviously, some are "head only" presets. They often say as much up front on their mod pages. But in the same vein, obviously many have body morphs too.

 

other considerations to be aware of and at least mildly concerned...

  1. preset uses a different race ( common symptom is droopy face or brainiac forehead).
  2. preset uses presumes a specific body type (BHUNP, CBBE, 3bA, UUNP, UNP, CBBE-3BBB, and all the niche ones too). In my experience, sometimes it kinda works, sometimes, it just doesn't (ymmv)
  3. preset requires High-poly head (great, IFF you have HighPoly head installed...), or potentially (not sure, since I don't have high poly head installed), preset isn't high poly.
  4. A preset created from the superposition of another preset upon your original character, and one that isn't necessarily 100% compatible with your "native" player body, may end up being unable to respond to any Racemenu adjustments at all. In fact, I have one right now I'm trying to re-enable on that front.  Something got dinged, and she won't respond to 3BBB (3BA), CBBE, or even BHUNP sliders (I have two physics packages installed), leaving only Body Scale as a valid set of mesh adjustments (and moreover, a few entries seem to be missing there as well). And with Immersive 1st Person hashes tossed into the mix, (they get folded into Racemenu jslot files) it's rather messy.
Edited by anjenthedog
missed a word. an important word. A distinctive word.

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