traison Posted March 1, 2023 Posted March 1, 2023 12 hours ago, Dorryn said: I don't suppose there's a way to convert a CBBE preset to a 3BA one? Remove the existing body mesh. Conform all shapes. Copy weights. Deselect reference. Save. (these are all menu items, no rocket science)
Dorryn Posted March 3, 2023 Author Posted March 3, 2023 On 3/1/2023 at 1:53 PM, traison said: (these are all menu items, no rocket science) In what software? I'm not familiar with them.
traison Posted March 3, 2023 Posted March 3, 2023 4 hours ago, Dorryn said: In what software? I'm not familiar with them. BodySlide -> Outfit Studio There's more explicit instructions for this exact situation if you google it.
Dorryn Posted March 3, 2023 Author Posted March 3, 2023 1 hour ago, traison said: BodySlide -> Outfit Studio There's more explicit instructions for this exact situation if you google it. Wait... You can open a racemenu preset in Bodyslide ???
anjenthedog Posted March 3, 2023 Posted March 3, 2023 (edited) No Dorryn, it'd be nice, but you can't Bodyslide preset, Racemenu preset. different. (An external Racemenu editor would be really cool, if one existed, but afaik one doesn't) Bodyslide&Outfit Studio has two sides, one for simple fitting (Bodyslide) (and preset adjustment), the other for more extensive editing of resources (Outfit Studio) Edited March 3, 2023 by anjenthedog
Dorryn Posted March 3, 2023 Author Posted March 3, 2023 29 minutes ago, anjenthedog said: No Dorryn, it'd be nice, but you can't Bodyslide preset, Racemenu preset. different. (An external Racemenu editor would be really cool, if one existed, but afaik one doesn't) Bodyslide&Outfit Studio has two sides, one for simple fitting (Bodyslide) (and preset adjustment), the other for more extensive editing of resources (Outfit Studio) Thought as much. The thing is when I asked this : On 3/1/2023 at 1:13 AM, Dorryn said: I don't suppose there's a way to convert a CBBE preset to a 3BA one? I was talking about Racemenu presets.
traison Posted March 3, 2023 Posted March 3, 2023 What conversion needs to be done on Racemenu presets? Especially when you're going from CBBE to a CBBE derivative? I mean even the plugin providing the morph sliders for Racemenu has the same name in both mods so you don't even have to rename that. Would be useful to know which aspect did not work.
anjenthedog Posted March 4, 2023 Posted March 4, 2023 9 hours ago, Dorryn said: Thought as much. The thing is when I asked this : right....I was just answering the question "Wait... You can open a Racemenu preset in Bodyslide ???" And the answer is ... No. As far as converting a Racemenu that refers to one body over another, idk to be honest.
anjenthedog Posted March 4, 2023 Posted March 4, 2023 Anyway.... two questions: First, which Racemenu preset are you using that's causing whatever mismatch issue you're seeing? Second, can you provide a snap of the errant in-game body after applying it, and maybe a before shot too?
Dorryn Posted March 4, 2023 Author Posted March 4, 2023 (edited) The after shot is already in the OP, but here are both before and after : https://imgur.com/a/FQFUD9w EDIT : preset I'm applying is this one : https://www.nexusmods.com/skyrimspecialedition/mods/85593 Edited March 4, 2023 by Dorryn
traison Posted March 4, 2023 Posted March 4, 2023 Oh I got the impression you fixed your preset issue and repurposed the thread for another followup problem. I opened up the preset you linked and it's full of transforms from RMFPlugin_* and RMX*, aadjusting breast nodes among other things. The preset just needs to be "cleaned", it's not a CBBE/3BA issue. Here's the preset with all transforms removed, test and see if its more to your liking. Lorana (Breton).jslot
Dorryn Posted March 4, 2023 Author Posted March 4, 2023 11 minutes ago, traison said: Oh I got the impression you fixed your preset issue and repurposed the thread for another followup problem. I opened up the preset you linked and it's full of transforms from RMFPlugin_* and RMX*, aadjusting breast nodes among other things. The preset just needs to be "cleaned", it's not a CBBE/3BA issue. Here's the preset with all transforms removed, test and see if its more to your liking. Lorana (Breton).jslot 29.87 kB · 0 downloads Huh no, the issue for which I just send 2 screenshot is the same as the one I described in the OP.
t.ara Posted March 4, 2023 Posted March 4, 2023 Use more better and cleaner working body-model: CBBE-SMP for example. The most 3BBB stuff is experimental for some collision-effects, quite unrealistic wobble-impressions and not serious for a game. And if you want to stay in any case with experiments, you should be aware of the correct skeleton- use, a correct physics-use and of a correct BS-use. At the beginning of consuming mods mostly too much at once. Quite lot of time staying here without further results. 1
Miauzi Posted March 4, 2023 Posted March 4, 2023 Vor 13 Minuten sagte t.ara: Verwenden Sie ein besseres und saubereres Arbeitskörpermodell: CBBE-SMP zum Beispiel. Das meiste 3BBB-Zeug ist experimentell für einige Kollisionseffekte, ziemlich unrealistische Wackeleindrücke und nicht ernst für ein Spiel. Und wer auf jeden Fall bei Experimenten bleiben will, sollte sich über den richtigen Skelett-Einsatz, einen korrekten Physik-Einsatz und einen korrekten BS-Einsatz im Klaren sein. Am Anfang konsumiert man Mods meistens zu viel auf einmal. Ziemlich viel Zeit hier ohne weitere Ergebnisse. Thanks for this advice. Do you have a suggestion (link) for me which body meets these requirements.
t.ara Posted March 4, 2023 Posted March 4, 2023 17 minutes ago, Miauzi said: Thanks for this advice. Do you have a suggestion (link) for me which body meets these requirements. CBBE Caliente CBBE SMP 3BBB Caliente Nur Vorschläge:-) 1
Miauzi Posted March 4, 2023 Posted March 4, 2023 2 minutes ago, t.ara said: CBBE Caliente CBBE SMP 3BBB Caliente Nur Vorschläge:-) also wie zum Beispiel dieser hier: https://www.nexusmods.com/skyrimspecialedition/mods/29023 danke
t.ara Posted March 4, 2023 Posted March 4, 2023 (edited) 6 minutes ago, Miauzi said: also wie zum Beispiel dieser hier: https://www.nexusmods.com/skyrimspecialedition/mods/29023 danke Genau der-der ist etwas versteckt und schwerer zu finden (ist etwas schüchtern) aber eigentlich IDEAL als Erweiterung zum einfachen body (smp, SSE) nutzbar. Darauf bauen dann die anderen 3BAXXX alle auf...und das sprichwörtlich. Edited March 4, 2023 by t.ara 1
Miauzi Posted March 4, 2023 Posted March 4, 2023 Vor 2 Minuten sagte t.ara: Genau der-der ist etws versteckt aber eigentlich IDEAL als erweiterung zum einfachen body nutzbar. Darauf bauen dann die anderen 3BAXXX alle auf...und das sprichwörtlich. as I just saw - I downloaded it myself almost 2 years ago Let's see if I can get my morph problems with the MME mod (no breast enlargement - not even with SLIF) solved with it... ...because the whole thing worked more than a year ago and then I had a crash - and probably "changed" a lot during the rebuild (this time without MME) *sigh* Well - a new installation is pending anyway - this is the only way I will be able to fix a fundamental problem with this Serana mod https://www.nexusmods.com/skyrimspecialedition/mods/73589 this mod is then required for the many requirements... https://www.nexusmods.com/skyrimspecialedition/mods/30174 And I'm not sure if this all fits ?
anjenthedog Posted March 4, 2023 Posted March 4, 2023 (edited) @Dorryn, Are you using the Improved Camera mod by any chance? As far as I can tell (from my own game, which does use Improved Camera), the "RMF" and "RMX entries" embedded into the preset, that @traison noted in their last reply, are present in every one of my Racemenu presets that have been resaved while using the Improved Camera mod. Afaik, as to what they're there for... they're involved in switching visible body assets between 1st and 3rd person, @traison, how did you purge that content from the jslot Dorryn provided? Manually deleting each piece by line edit, or is there an easier way? - Edit: ...I think I already know the answer, although I think I also don't like the answer Edited March 4, 2023 by anjenthedog
Dorryn Posted March 4, 2023 Author Posted March 4, 2023 13 minutes ago, anjenthedog said: @Dorryn, Are you using the Improved Camera mod by any chance? As far as I can tell (from my own game, which does use Improved Camera), the "RMF" and "RMX entries" embedded into the preset, that @traison noted in their last reply, are present in every one of my Racemenu presets that have been resaved while using the Improved Camera mod. Afaik, as to what they're there for... they're involved in switching visible body assets between 1st and 3rd person, @traison, how did you purge that content from the jslot Dorryn provided? Manually deleting each piece by line edit, or is there an easier way? No I'm not. I am using Smoothcam, but it may be deactivated in the MCM. Not sure.
anjenthedog Posted March 4, 2023 Posted March 4, 2023 (edited) 13 minutes ago, Dorryn said: No I'm not. I am using Smoothcam, but it may be deactivated in the MCM. Not sure. Hmm. maybe smooth cam also introduces that stuff. I never saw it in any of my presets until I started using improved camera. Is the file you posted direct from its source, or the preset *after you've used it? (every one of the racemenu presets I've employed in-game while using the mod has the same/similar injected RMX/RMF content in the "transforms" section)... And NONE of the presets I haven't resaved since installing Improved Camera have any of the injected content. ex: (small section of the transform section from the preset for my main player) Spoiler "transforms" : [ { "firstPerson" : false, "keys" : [ { "name" : "RMX_Leg", "values" : [ { "data" : 0.9900000095367432, "index" : 0, "key" : 30, "type" : 4 } ] } ], "node" : "bolt" }, { "firstPerson" : false, "keys" : [ { "name" : "RMX_Leg", "values" : [ { "data" : 0.9900000095367432, "index" : 0, "key" : 30, "type" : 4 } ] } ], "node" : "BOLT_QUIVER" }, { "firstPerson" : false, "keys" : [ { "name" : "MuKneeFix.esp", "values" : [ { "data" : 0, "index" : 0, "key" : 31, "type" : 4 }, { "data" : 0, "index" : 1, "key" : 31, "type" : 4 }, { "data" : 0.6538059711456299, "index" : 2, "key" : 31, "type" : 4 } ] }, { "name" : "RMX_Leg_Calf", "values" : [ { "data" : 0, "index" : 0, "key" : 31, "type" : 4 }, { "data" : 0, "index" : 1, "key" : 31, "type" : 4 }, { "data" : -0.300000011920929, "index" : 2, "key" : 31, "type" : 4 } ] } ], "node" : "CME Body [Body]" }, rem and later... { "firstPerson" : false, "keys" : [ { "name" : "RMFPlugin", "values" : [ { "data" : 0.8660253882408142, "index" : 0, "key" : 32, "type" : 4 }, { "data" : 0, "index" : 1, "key" : 32, "type" : 4 }, { "data" : 0.5, "index" : 2, "key" : 32, "type" : 4 }, { "data" : 0, "index" : 3, "key" : 32, "type" Edited March 4, 2023 by anjenthedog
Dorryn Posted March 4, 2023 Author Posted March 4, 2023 (edited) 26 minutes ago, anjenthedog said: Hmm. maybe smooth cam also introduces that stuff. I never saw it in any of my presets until I started using improved camera. Is the file you posted direct from its source, or the preset *after you've used it? (every one of the racemenu presets I've employed in-game while using the mod has the same/similar injected RMX/RMF content in the "transforms" section)... And NONE of the presets I haven't resaved since installing Improved Camera have any of the injected content. ex: (small section of the transform section from the preset for my main player) Reveal hidden contents "transforms" : [ { "firstPerson" : false, "keys" : [ { "name" : "RMX_Leg", "values" : [ { "data" : 0.9900000095367432, "index" : 0, "key" : 30, "type" : 4 } ] } ], "node" : "bolt" }, { "firstPerson" : false, "keys" : [ { "name" : "RMX_Leg", "values" : [ { "data" : 0.9900000095367432, "index" : 0, "key" : 30, "type" : 4 } ] } ], "node" : "BOLT_QUIVER" }, { "firstPerson" : false, "keys" : [ { "name" : "MuKneeFix.esp", "values" : [ { "data" : 0, "index" : 0, "key" : 31, "type" : 4 }, { "data" : 0, "index" : 1, "key" : 31, "type" : 4 }, { "data" : 0.6538059711456299, "index" : 2, "key" : 31, "type" : 4 } ] }, { "name" : "RMX_Leg_Calf", "values" : [ { "data" : 0, "index" : 0, "key" : 31, "type" : 4 }, { "data" : 0, "index" : 1, "key" : 31, "type" : 4 }, { "data" : -0.300000011920929, "index" : 2, "key" : 31, "type" : 4 } ] } ], "node" : "CME Body [Body]" }, rem and later... { "firstPerson" : false, "keys" : [ { "name" : "RMFPlugin", "values" : [ { "data" : 0.8660253882408142, "index" : 0, "key" : 32, "type" : 4 }, { "data" : 0, "index" : 1, "key" : 32, "type" : 4 }, { "data" : 0.5, "index" : 2, "key" : 32, "type" : 4 }, { "data" : 0, "index" : 3, "key" : 32, "type" I used the preset as it was made, straight from the mod. Didn't modify it in any way. If @traison found those transforms, it's because they're in the preset as the mod author made it. @traison: your correction worked. Thank you very much. Edited March 4, 2023 by Dorryn
anjenthedog Posted March 4, 2023 Posted March 4, 2023 (edited) Ok., digging through a bunch of downloaded presets I archived, And yes, I find that many contain the same transform entries. I was wrong. Not sure where they're from but I guess it's not Improved Camera or Smooth Cam Sorry for any misdirection I caused with that claim. Edited March 4, 2023 by anjenthedog
anjenthedog Posted March 4, 2023 Posted March 4, 2023 PS> @traison nvm about how you removed the entries. I see now.
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