ungodlytomato Posted June 18, 2024 Author Posted June 18, 2024 (edited) 1.1 patch added. i tried to fix some things i broke (like the arena ward spell), moved some things around, added a lot of new light sources and adjusted ambient lighting to make it more playable. it's still dark, but a bit less so. cleaned with sseedit as recommended in the thread. there is a teleport spell book on the table in main bedroom. the temple should be looking a lot nicer now and work better as a player home. Edited June 18, 2024 by ungodlytomato
ungodlytomato Posted June 18, 2024 Author Posted June 18, 2024 59 minutes ago, pinky6225 said: Think i've worked out what the issue is peeps are having as mine was working fine until i tried to go there today and the house was now back as per the original mod and not the ruined house, i disabled the house so i could get inside and looking around everything has re-populated (i.e. ingredients on shelfs etc that i'd taken) but that seems to screw the mod up as the temple is now a mismatch of the original and the addon mod Going back to an older save where it hasn't repopulated everything works fine and there is no cross over between the original and addon mod (i.e. tunnels blocked by walls introduced by the original) So something on the refreshing of the cell (like on a dungeon when its been cleared for x many days) seems to break it Using the console to resetinterior for the cell causes the issue on a temple that was previously working fine i've tried resetinterior just now and it worked ok. i didn't get any parts of the old temple appear. perhaps the sseedit clean up finally helped to solve this issue. let me know if you can if the patch helped. the encounter zone is set to none in ck.
pinky6225 Posted June 18, 2024 Posted June 18, 2024 23 minutes ago, ungodlytomato said: i've tried resetinterior just now and it worked ok. i didn't get any parts of the old temple appear. perhaps the sseedit clean up finally helped to solve this issue. let me know if you can if the patch helped. the encounter zone is set to none in ck. Looks good to me, on the map its now ominous ruined shack rather than temple of molag bal and none of the path ways that had become blocked are blocked anymore 1
Ariostebaldo Posted July 9, 2024 Posted July 9, 2024 I know it's a dumb question, but when I'm using a mod manager, is it best if unpack the add on and the patch and repack in a new rar file, or should I just install the add on and the patch separated via mod manager?
Ariostebaldo Posted July 10, 2024 Posted July 10, 2024 I forget to mention before, I'm having another bug since before installing the pacth. I thought this patch would also fix that but apparentely not, I will try to explain. You know how the save files are separated by characters? So... the saves created inside the temple don't appear in the character's tab/list, they only appear if choose the "show all saves" option. This issue is easy to work around, the real problem is that if you save inside the temple and close the game, when you load the save again the game treats it as a new character different from the one where the save was originally made in. I don't know if I'm the only having this. 1
pinky6225 Posted July 10, 2024 Posted July 10, 2024 9 hours ago, Ariostebaldo said: I know it's a dumb question, but when I'm using a mod manager, is it best if unpack the add on and the patch and repack in a new rar file, or should I just install the add on and the patch separated via mod manager? Install them seperately so addon first and patch over the top of the addon
ungodlytomato Posted July 11, 2024 Author Posted July 11, 2024 (edited) On 7/9/2024 at 11:27 PM, Ariostebaldo said: I know it's a dumb question, but when I'm using a mod manager, is it best if unpack the add on and the patch and repack in a new rar file, or should I just install the add on and the patch separated via mod manager? you can install it normally as a separate mod and then make sure it overwrites the main files but the easiest way is just to drag and drop the patch into the mod folder and click yes to all when it asks if you want to overwrite stuff. On 7/10/2024 at 1:28 AM, Ariostebaldo said: I forget to mention before, I'm having another bug since before installing the pacth. I thought this patch would also fix that but apparentely not, I will try to explain. You know how the save files are separated by characters? So... the saves created inside the temple don't appear in the character's tab/list, they only appear if choose the "show all saves" option. This issue is easy to work around, the real problem is that if you save inside the temple and close the game, when you load the save again the game treats it as a new character different from the one where the save was originally made in. I don't know if I'm the only having this. i tested the original mod alone without the addon and it has the same issue. well that's weird haha. i will see if i can fix it. Edited July 11, 2024 by ungodlytomato
pinky6225 Posted July 11, 2024 Posted July 11, 2024 Like the new theme for the ritual room but (always a but isn't there) its a little bit crowded now if you try and do a large ritual with a lot of NPC's and summoning in stuff to fuck them 9 slaves taken during recent adventuring before summoning in some hentai death hounds The skulls/bones on the outside of the platform (like they'd been thrown off) raising up to make like a mound around it might look cool while allowing plenty of space for rituals if you decide to play with it again
Ariostebaldo Posted July 12, 2024 Posted July 12, 2024 Ok guys, thank you for answering. This mod is so cool to play with my vampire character, I love it! 😁😈 Good work!
Jaspercasper14 Posted July 12, 2024 Posted July 12, 2024 Anyone else having trouble with missing textures? All of the floor carpeting is highlighted blue along with some other decor. Some of the clothing on some of the characters is invisible as well. I've tried reloading the main file and the addon and tried reinstalling everything but nothing changes. I know it's sort of a minor issue but I'd really appreciate some help
Cannaisseur Posted July 12, 2024 Posted July 12, 2024 46 minutes ago, Jaspercasper14 said: Anyone else having trouble with missing textures? All of the floor carpeting is highlighted blue along with some other decor. Some of the clothing on some of the characters is invisible as well. I've tried reloading the main file and the addon and tried reinstalling everything but nothing changes. I know it's sort of a minor issue but I'd really appreciate some help I'm having this problem too. Also the latest update broke both the teleport and the ritual. I just can't end the ritual anymore, and they barrier stays up.
pinky6225 Posted July 12, 2024 Posted July 12, 2024 3 hours ago, Jaspercasper14 said: Anyone else having trouble with missing textures? All of the floor carpeting is highlighted blue along with some other decor. Some of the clothing on some of the characters is invisible as well. I've tried reloading the main file and the addon and tried reinstalling everything but nothing changes. I know it's sort of a minor issue but I'd really appreciate some help Did you remove the 1.1 patch when you installed the 1.2 patch? 1.1 looks to contain some textures + an esp 1.2 is just an esp so looks to me like you need both with 1.2 overwriting 1.1
ungodlytomato Posted July 12, 2024 Author Posted July 12, 2024 3 hours ago, Jaspercasper14 said: Anyone else having trouble with missing textures? All of the floor carpeting is highlighted blue along with some other decor. Some of the clothing on some of the characters is invisible as well. I've tried reloading the main file and the addon and tried reinstalling everything but nothing changes. I know it's sort of a minor issue but I'd really appreciate some help 2 hours ago, Cannaisseur said: I'm having this problem too. Also the latest update broke both the teleport and the ritual. I just can't end the ritual anymore, and they barrier stays up. it sounds like a loose/packed files issue so i packed everything into bsas. please try the file below and let me know if you can if it works. it's a new full 1.3 version. the older files are not needed anymore, you should delete them. 12 hours ago, pinky6225 said: Like the new theme for the ritual room but (always a but isn't there) its a little bit crowded now if you try and do a large ritual with a lot of NPC's and summoning in stuff to fuck them The skulls/bones on the outside of the platform (like they'd been thrown off) raising up to make like a mound around it might look cool while allowing plenty of space for rituals if you decide to play with it again yeah i see it. it's now bigger in 1.3. also i noticed in your screenshots how dark it is so i tweaked the ambient lighting a bit hopefully it's less dark now. it's tricky for some reason to do it right. Immersive Daedra Worship Addon 1.3.7z 1
pinky6225 Posted July 12, 2024 Posted July 12, 2024 2 hours ago, ungodlytomato said: yeah i see it. it's now bigger in 1.3. also i noticed in your screenshots how dark it is so i tweaked the ambient lighting a bit hopefully it's less dark now. it's tricky for some reason to do it right. Looks good to me, is a little bit dark in the center but that lights up during the ritual so fixes itself Now just need to sell some slaves as i've filled the PAH slave storage area with 60 of them so is a struggle to get more to stay in the cell
ungodlytomato Posted July 12, 2024 Author Posted July 12, 2024 (edited) 10 minutes ago, pinky6225 said: Looks good to me, is a little bit dark in the center but that lights up during the ritual so fixes itself Now just need to sell some slaves as i've filled the PAH slave storage area with 60 of them so is a struggle to get more to stay in the cell i guess that's an enb making it much darker but it does look very climatic that way. with vanilla lighting it looks decent enough lit for me now. Spoiler i hope nothing is broken anymore xD Edited July 12, 2024 by ungodlytomato
Midnightbug Posted July 16, 2024 Posted July 16, 2024 There is one thing which is not working properly, probably a navmesh issue, but if you coming from the cave of violation through the blue portal (the route my mages normally take) all the followers staying outside and they dont get transferred to the temple. Can this be fixed please?
pinky6225 Posted July 16, 2024 Posted July 16, 2024 (edited) On 7/12/2024 at 3:26 PM, ungodlytomato said: i hope nothing is broken anymore xD Have noticed one thing, when coming out of the temple baths with several slaves following the PC has a tendency to fall through the floor. Only seems to happen when you have NPC's following you which is odd To try recreate take several NPC's to the baths and then enter back into the temple, you fall through and do that weird falling animation and then get teleported to by the big statue in the center You were right btw was ENB making everything darker for me Edited July 16, 2024 by pinky6225
ungodlytomato Posted July 16, 2024 Author Posted July 16, 2024 7 hours ago, Midnightbug said: There is one thing which is not working properly, probably a navmesh issue, but if you coming from the cave of violation through the blue portal (the route my mages normally take) all the followers staying outside and they dont get transferred to the temple. Can this be fixed please? i will upload the esp with the new navmesh soon. tinkering with some stuff at the moment. ty for letting me know. 38 minutes ago, pinky6225 said: Have noticed one thing, when coming out of the temple baths with several slaves following the PC has a tendency to fall through the floor. Only seems to happen when you have NPC's following you which is odd To try recreate take several NPC's to the baths and then enter back into the temple, you fall through and do that weird falling animation and then get teleported to by the big statue in the center You were right btw was ENB making everything darker for me that might be the occlusion i put there so it doesn't render when you are not in it. i will test it, thanks for the heads up.
ungodlytomato Posted July 18, 2024 Author Posted July 18, 2024 (edited) here is version 1.4. new: - added a smelter in the workshop - added 3 new very nice statues by trx trixter - restored the highres textures the statues had which before i very much had butchered to reduce the filesize (so the file is slightly bigger now) other: - fixed navmesh in the temple and in the icy cave - redecorated some stuff - moved the freezer room to the slave section i had to move the cage rooms slightly so your slaves will probably end up outside of them. but i think the payoff is worth it. will upload to the main page if everything is ok. Immersive Daedra Worship Addon 1.4.7z Edited July 18, 2024 by ungodlytomato
pinky6225 Posted July 18, 2024 Posted July 18, 2024 4 hours ago, ungodlytomato said: here is version 1.4. new: - added a smelter in the workshop - added 3 new very nice statues by trx trixter - restored the highres textures the statues had which before i very much had butchered to reduce the filesize (so the file is slightly bigger now) other: - fixed navmesh in the temple and in the icy cave - redecorated some stuff - moved the freezer room to the slave section i had to move the cage rooms slightly so your slaves will probably end up outside of them. but i think the payoff is worth it. will upload to the main page if everything is ok. Immersive Daedra Worship Addon 1.4.7z 148.2 MB · 1 download Tried it and all the slaves did come out of the PAH cells but there also seems to be something down that corridor (around the middle) that kills FPS, running down that corridor to the freezer on the new 1.4 was down to like 20 fps, doing the same on 1.3 there is a bit of a drop to around 40-50 when your mid way through but soon as you face a cell or reach the end my FPS goes back to normal 60, on 1.4 stuck around 20 until i left the temple
summonthekraken Posted July 22, 2024 Posted July 22, 2024 Hello, there's a trojan script detected in the download. Your account may have been compromised @ungodlytomato
ungodlytomato Posted July 22, 2024 Author Posted July 22, 2024 45 minutes ago, summonthekraken said: Hello, there's a trojan script detected in the download. Your account may have been compromised @ungodlytomato it's windows defender thinking a 7zip archive is a trojan. if you google the trojan name and 7zip you will find people discussing it on reddit. i don't want to spam people's notifications again but i will try a rar file i suppose.
pinky6225 Posted July 22, 2024 Posted July 22, 2024 2 hours ago, summonthekraken said: Hello, there's a trojan script detected in the download. Your account may have been compromised @ungodlytomato Scanning both 1.3 and 1.4 with mcafee, it finds no issues/threats
summonthekraken Posted July 22, 2024 Posted July 22, 2024 2 hours ago, ungodlytomato said: it's windows defender thinking a 7zip archive is a trojan. if you google the trojan name and 7zip you will find people discussing it on reddit. i don't want to spam people's notifications again but i will try a rar file i suppose. 44 minutes ago, pinky6225 said: Scanning both 1.3 and 1.4 with mcafee, it finds no issues/threats Oh, shit. Really sorry to bother! My gut reaction is to contact the uploader first, even if it's a false flag. 1
CumInn Posted October 19, 2024 Posted October 19, 2024 Hi, the original mod had some issues: 1) Navmeshes, pathing for NPCs inside the temple 2) Crafting stations break the animation, therefore unusable (2-3 seconds after activation it throws you out again) 3) There are a couple of points where lights go off as you are moving closer to them and turn back on when you are close enough 4) Assigning tasks for the cultist members of the Mola Bal temple is missing AI packages for the NPCs because they don't do what they have been instructed to do All four of them are 100% verified after several playthroughs, please feel free to ask me about more details if that's what you need. 1
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