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Immersive Daedra Worship: Temple of Molag Bal Addon


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Posted
Just now, CumInn said:

Hi, the original mod had some issues:

 

1) Navmeshes, pathing for NPCs inside the temple

2) Crafting stations break the animation, therefore unusable (2-3 seconds after activation it throws you out again)

3) There are a couple of points where lights go off as you are moving closer to them and turn back on when you are close enough

4) Assigning tasks for the cultist members of the Mola Bal temple is missing AI packages for the NPCs because they don't do what they have been instructed to do

 

All four of them are 100% verified after several playthroughs, please feel free to ask me about more details if that's what you need.

 

I've read your mod's description and I've not seen anything related for addressing the aforementioned issues, this is why I'm bringing it forth, to your attention, hopefully someone will do soomething about them.

Posted
14 hours ago, CumInn said:

 

I've read your mod's description and I've not seen anything related for addressing the aforementioned issues, this is why I'm bringing it forth, to your attention, hopefully someone will do soomething about them.

 

i've fixed navmesh in the most recent update, not sure about the rest though.

anyways the original mod is getting a new release soonish so this mod is pretty much obsolete now.

Posted
On 10/20/2024 at 10:24 AM, ungodlytomato said:

 

i've fixed navmesh in the most recent update, not sure about the rest though.

anyways the original mod is getting a new release soonish so this mod is pretty much obsolete now.

 

Thanks for the reply!

I see, I think you also fixed some issues with the lightings, if so then how will affect non vanila lights, such as "Lux"?

Does the temple need a patch for Lux lighting?

Have you encountered any glitches with the enchanting table or is it just me?

 

Posted (edited)
On 10/23/2024 at 1:07 PM, CumInn said:

 

Thanks for the reply!

I see, I think you also fixed some issues with the lightings, if so then how will affect non vanila lights, such as "Lux"?

Does the temple need a patch for Lux lighting?

Have you encountered any glitches with the enchanting table or is it just me?

 

 i haven't tested how it works with lux i don't use it myself. as far as i remember the enchanting table is just a plain vanilla one i didn't touch it in any way when placing it in the workshop part of the temple. haven't had issues with it tho i haven't really played much with the addon. you know you spend so much time looking at this stuff in ck you can't look at it anymore in-game haha

Edited by ungodlytomato
Posted
On 10/25/2024 at 10:52 AM, ungodlytomato said:

 i haven't tested how it works with lux i don't use it myself. as far as i remember the enchanting table is just a plain vanilla one i didn't touch it in any way when placing it in the workshop part of the temple. haven't had issues with it tho i haven't really played much with the addon. you know you spend so much time looking at this stuff in ck you can't look at it anymore in-game haha

 

That's ok, I understand

  • 2 weeks later...
Posted (edited)
On 11/6/2024 at 9:27 AM, displayisdesk said:

I can't find the abandoned house on my map. How do I find it ?

 

hi, open the spoiler for the location of the temple on the map.

 

Spoiler

389667138_TempleLocation.png.3320d22353b

 

 

i have gotten a new pc and lost access to my account unfortunately.

 

 

Edited by gloriouspurpletomato
  • 4 months later...
Posted

Just wanna show some love for the Temple, I got it as ...another player home ...sigh! Been planning a Badborn playthrough and am peeking under the bonnet of this great bit of kit, fits in nice, with PAh et all,  EZPG,  BV MNC etc and some genius modified save files where one of my alter ego's is Wolf queen Daywalker hybrid Potema switching characters via Proteus. , stumbling through and seeing what works for me. Reading and retaining information is a young mans game. Gotta say its pretty cool, but 75 times?? to break a bride. I know I can teleport out but Not sure how to get back in again when I get exceed my attention span and leave them in the capable hands of Cultist/followers and a few critters. Guess I could TCL through the barrier.  gratitude to the both of you. 

 

Thanks again

  • 2 months later...
Posted
On 7/9/2024 at 6:28 PM, Ariostebaldo said:

I forget to mention before, I'm having another bug since before installing the pacth. I thought this patch would also fix that but apparentely not, I will try to explain.

You know how the save files are separated by characters? So... the saves created inside the temple don't appear in the character's tab/list, they only appear if choose the "show all saves" option. This issue is easy to work around, the real problem is that if you save inside the temple and close the game, when you load the save again the game treats it as a new character different from the one where the save was originally made in. 
I don't know if I'm the only having this.

Saves not showing up are sometimes a result of underscores in the cell names. This is a known issue with several mods out there.

Posted
On 7/2/2025 at 6:59 AM, bwaomega said:

Saves not showing up are sometimes a result of underscores in the cell names. This is a known issue with several mods out there.

i fired up SSEdit to check and the underscores in the cell names did get removed. i guess it something else doing that but i dunno

  • 3 weeks later...
Posted

Dunno if the mod is still being worked on, but I have a request. It's only splitting hair and the mod is great even without it. But it really very bright and out of place when using Lux. LUX has patches for everything, so whenever I go to the temple it looks so different from the rest of the world. Is it possible to make a Lux patch? If not, no worries and thank you for your time and effort!

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