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Here's a weird bug for you all


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Posted

I'm using a mod to replace draugr with some young ladies (yes yes I know...).  Generally, it seems to work well.  But for when my Dovah kills one of said draugr. If she takes the armour, the weirdest ever hair glitch I've ever encountered occurs.  Even if my Dovah drops the armour, the glitch remains.  I can, in a handy position, ID the fault and disable the glitch. It would appear the draugr becomes attached the the player. 

 

If anyone can hazard a guess as to why this should happen, then I can apply a fix and tell the author.  The draugr mod has no scripts.  The black bob is the main culprit, the others form a vague shadow mass.

 

Well, here you are. Feast your eyes on one of the craziest bugs I have encountered in Skyrim:

 

860740408_Hairtoday.thumb.jpg.d50c3ae47e8d4e94439238ce400a81b2.jpg

 

1650701968_HairToday2.thumb.jpg.4c1b3a9a4e8ad4066c47db0450a9561a.jpg

 

962128101_Hairtoday1.thumb.jpg.cbb519b30cc692ee35a67ac433e42de7.jpg

 

1660987071_HairToday3.thumb.jpg.2b7e7bdf887c7179d438934c11b63c70.jpg

Posted

Talk to the door coz I'm not listening. ?

 

Beard.jpg.46ea712cc462f002578b2f8b81067597.jpg

 

214173994_Beardbush.jpg.d1a8d9a90b18adf6e998449a25dd0dcd.jpg

 

In my case it was because I had been editing out beards in XEdit. I ended up with orphan beards all over Skyrim - floating down roads sitting in the sky etc, etc.

Posted

Lol.  That makes me chuckle - probably more weird than mine!

 

I haven't touched anything yet in this mod, but I notice the facegens are using this bodyslot range:

 

  • 130 - Used in helmetts that conceal the whole head and neck inside
  • 131 - Used in open faced helmets\hoods (Also the nightingale hood)
  • 141 - Disables Hair Geometry like 131 and 31
  • 142 - Used in circlets
  • 143 - Disabled Ear geometry to prevent clipping issues?
  • 150 - The gore that covers a decapitated head neck
  • 230 - Neck, where 130 and this meets is the decapitation point of the neck
Posted

That thing you clicked on in the 3rd image is not a draugr (or a part of). It's an imperial whose name is "Draugr". Draugrs have their own race named "Draugr":

 [00] Skyrim.esm (7CAB85A9) \ Race \ 00000D53 <DraugrRace>

 

Regardless, never seen this before. Gonna need a link to the mod, or the armor mesh and the plugin file that adds it.

Posted

Thanks.

 

I'll PM the mod so you have it direct. Might be easier than linking.   (Out of curiosity, why does a post get stuck and go pink?)

 

I noticed in the CK that the races were changed.

 

It's a re-write of an old Chinese mod, a version of which was on LL, but has long vanished. So the author may be unaware of the problem. And I don't know what causes it.

It's hosted on Schaken mods and I have highlighted the problem in the comments on it.

Posted
13 minutes ago, Bluegunk said:

(Out of curiosity, why does a post get stuck and go pink?)

 

Trigger words cause it as we have a number of words that are blacklisted and when they're used the post gets flagged for review. Once someone reviews it and sees nothing is wrong it gets approved if it isn't allowed it gets deleted.

 

Have you tried throwing all of your items into a chest but the Draugr items and open the console and use the remove all items code to see if it fixes it. You could also try moving out of first person and bringing up the console and click on the player and type in disable then hit enter and then type in enable and hit enter to see if that fixes it.

Posted
25 minutes ago, myuhinny said:

Trigger words cause it as we have a number of words that are blacklisted and when they're used the post gets flagged for review. Once someone reviews it and sees nothing is wrong it gets approved if it isn't allowed it gets deleted.

Oh, thanks! I wonder what word I used? Never mind. I deleted and re-wrote the post.

 

Well, I dropped all the Draugr armour on the ground to see if that worked, but I didn't do the others. I have a lot in the inventory.

What I discovered I can do is toggle free cam, get close to the hair patch enough for the console to distinguish it (where it shows it's an entire Draugr attached) and use disable to get the thing off the player.

 

it's what causes the attachment in the first place that's bothering me.

 

Many thanks for your input!

Posted (edited)

While the changes the mod you sent me are quite unusual, I don't immediately see anything wrong with the esp. That is assuming you installed this and started a new game. Adding this to an existing world might be a problem, never tried changing the race on an actor already in the save - especially from a creature to a human (ie. major skeleton change).

 

This is the outfit that was worn by 0003B547 <EncDraugr01Template> which is the id you were trying to "help" in the console:

(C49E6D72) \ Outfit \ 01006394 <000DraugrArmorAOutfit>
(C49E6D72) \ Armor \ 01005E23 <000DraugrArmorA>
(C49E6D72) \ Armor Addon \ 01005E22 <000DraugrArmorA_AA>
armor\...\000DraugrArmorA_1.nif
(C49E6D72) \ Armor \ 01005E27 <000DraugrBootsA>
(C49E6D72) \ Armor Addon \ 01005E26 <000DraugrBootsA_AA>
armor\...\000DraugrBootsA_1.nif
(C49E6D72) \ Armor \ 01005E2D <000DraugrGauntletsA>
(C49E6D72) \ Armor Addon \ 01005E2C <000DraugrGauntletsA_AA>
armor\...\000DraugrGauntletsA_1.nif

 

000DraugrArmorA_1.nif may be the problem. I had a problem with another nif earlier this week where my wrists would disappear partially, and it had a similar node structure. I fixed the nodes in NifSkope and the wrists appeared again. This seemed like such a random symptom and I stumbled upon the fix by accident while "just trying to make this nif look like that other nif". That said, I gave this armor the same treatment, test it in game and see if anything changes. Don't worry about broken physics or the like, I didn't do it properly.

 

Oh and, this other id from your screenshot:

 [00] Skyrim.esm (7CAB85A9) \ Non-Player Character (Actor) \ 000387C1 <EncDraugr01MissileHeadF01>

 

Its outfit was changed to point to the same 000DraugrArmorA (etc.) records, so in this case it doesn't matter if you look at 3B547 or 387C1.

test.7z

Edited by traison
Posted

Thanks for that! I'm away from dungeons right now so I'll have to set up an experiment. Yes, this mod was in from new start.

 

Meanwhile, I have a weird little issue. Miri, the follower is invisible in game.

I've used her for years, and this happened before in a recent play-through (well, a play start shall we say). I fixed it but didn't write down how. 

I'm banging my head against my PC screen wondering why she is present, but invisible.  The mod's modern, it's worked before, the NIFs and Textures match up path-wise.

I've tried load order moves with no luck.

Any suggestions welcome!

Posted
On 2/2/2023 at 8:03 PM, traison said:

000DraugrArmorA_1.nif may be the problem. I had a problem with another nif earlier this week where my wrists would disappear partially, and it had a similar node structure. I fixed the nodes in NifSkope and the wrists appeared again. This seemed like such a random symptom and I stumbled upon the fix by accident while "just trying to make this nif look like that other nif". That said, I gave this armor the same treatment, test it in game and see if anything changes. Don't worry about broken physics or the like, I didn't do it properly.

 

Oh and, this other id from your screenshot:

 [00] Skyrim.esm (7CAB85A9) \ Non-Player Character (Actor) \ 000387C1 <EncDraugr01MissileHeadF01>

 

Its outfit was changed to point to the same 000DraugrArmorA (etc.) records, so in this case it doesn't matter if you look at 3B547 or 387C1.

test.7zFetching info...

 

I've had a chance to test the Draugr and this correction appears to have solved the problem!  Nicely spotted, and thank you very much!

Cheers!

Posted

Oh, and nothing else broke? If so, it was even simpler than I expected.

 

Solution:

  1. Open the problematic nif in NifSkope.
  2. Spells -> Optimize -> Remove Bogus Nodes
  3. Save

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