tommycs Posted December 23, 2023 Share Posted December 23, 2023 Will this mod get updated to 1.6.1130 ? Link to comment
Mister X Posted December 27, 2023 Author Share Posted December 27, 2023 On 12/23/2023 at 8:49 PM, tommycs said: Will this mod get updated to 1.6.1130 ? No need to?! There's no .dll or anything, as long as all requirements run in 1130, so will this mod Link to comment
tommycs Posted December 27, 2023 Share Posted December 27, 2023 8 hours ago, Mister X said: No need to?! There's no .dll or anything, as long as all requirements run in 1130, so will this mod Thank You! All i need now i an update version of aroused. Link to comment
Nitribit Posted January 1 Share Posted January 1 (edited) Hello and a happy New Year, Selab Nightlife is a wonderful mod and I like it very much. But I have the issue that it works wonderfully everywhere but not at all in BBLS (Luxury Suite) Does anyone else has the same problem? Best Nitri Edit: Oh, must have to do something with the beds in BBLS, when I turn off the feature: "Force bed use" then it works out of the box. Edited January 2 by Nitribit Link to comment
HabibHanson Posted January 9 Share Posted January 9 Hey there again, sorry for being quiet but I the most recent version is so rock solid that I haven't had much to say about it. However I am curious where you're storing the toggle information for the require orgasm option in the MCM menu? I want to modify it for my own private version of the mod so that actors are never excluded until their arousal drops below a certain amount. Just personal preference on the interpretation of the mod and allows those with high time rates in slax to act like the sex-crazed monsters they've become. Link to comment
Mister X Posted January 10 Author Share Posted January 10 21 hours ago, HabibHanson said: Hey there again, sorry for being quiet but I the most recent version is so rock solid that I haven't had much to say about it. However I am curious where you're storing the toggle information for the require orgasm option in the MCM menu? I want to modify it for my own private version of the mod so that actors are never excluded until their arousal drops below a certain amount. Just personal preference on the interpretation of the mod and allows those with high time rates in slax to act like the sex-crazed monsters they've become. That's within the file SLNightsSubthread.psc For each scene it sets its internal variable trackOrgasm based on user settings. If that variable is true, the scene waits for an orgasm event to exclude actors, else it just excludes them once the animation did successfully start. For your case, you might want to hook into the OnOrgasm event or the OnSexlabAnimEnd and check the participant's arousal values after their orgasm. Link to comment
HabibHanson Posted January 10 Share Posted January 10 2 hours ago, Mister X said: That's within the file SLNightsSubthread.psc For each scene it sets its internal variable trackOrgasm based on user settings. If that variable is true, the scene waits for an orgasm event to exclude actors, else it just excludes them once the animation did successfully start. For your case, you might want to hook into the OnOrgasm event or the OnSexlabAnimEnd and check the participant's arousal values after their orgasm. Thanks for the pointers, I'll poke around. Link to comment
yudodistome Posted February 7 Share Posted February 7 Great mod. Thanks alot! A good feature would be to toggle ''unique npcs only'' since alot of people like myself use populated towns mod and i prefer seeing unique charachters get it on rather than them mixing with generic nobodys. Another suggestion that i kinda already hoped was in there is for a scene to stop when not just the player but another npc walks in on them. Link to comment
Mister X Posted February 8 Author Share Posted February 8 (edited) 13 hours ago, yudodistome said: Great mod. Thanks alot! A good feature would be to toggle ''unique npcs only'' since alot of people like myself use populated towns mod and i prefer seeing unique charachters get it on rather than them mixing with generic nobodys. Another suggestion that i kinda already hoped was in there is for a scene to stop when not just the player but another npc walks in on them. The thing for unique NPCs should be possible without much problems, I'll see what I can do. The problem with NPCs interrupting scenes is, that Skyrim doesn't really offer a passive "IsDetected" check. You'd have to do a "IsDetectedBy" check with every single NPC nearby. And that's very demanding and time consuming. I can see if I can find something in popular Papyrus extender mods, but that would bring in another requirement. Additionally, detection isn't the same as line of sight. So a NPC might get detected by others even through doors. In the end that could prevent any scene from happening, as they are detected most of the time, even though they might not be in the line of sight of anybody. Edited February 8 by Mister X Link to comment
yudodistome Posted February 8 Share Posted February 8 13 hours ago, Mister X said: The thing for unique NPCs should be possible without much problems, I'll see what I can do. The problem with NPCs interrupting scenes is, that Skyrim doesn't really offer a passive "IsDetected" check. You'd have to do a "IsDetectedBy" check with every single NPC nearby. And that's very demanding and time consuming. I can see if I can find something in popular Papyrus extender mods, but that would bring in another requirement. Additionally, detection isn't the same as line of sight. So a NPC might get detected by others even through doors. In the end that could prevent any scene from happening, as they are detected most of the time, even though they might not be in the line of sight of anybody. I see how that would be incredibly time consuming. Maybe a spoken line when you catch them doing it, like in sleeping extended. Either way awesome work and i'm really enjoying it. No bugs so far for me. I'm curious to see how this mod develops further. Link to comment
vjnmrf Posted February 9 Share Posted February 9 On 2/8/2024 at 11:21 AM, Mister X said: The thing for unique NPCs should be possible without much problems, I'll see what I can do. The problem with NPCs interrupting scenes is, that Skyrim doesn't really offer a passive "IsDetected" check. You'd have to do a "IsDetectedBy" check with every single NPC nearby. And that's very demanding and time consuming. I can see if I can find something in popular Papyrus extender mods, but that would bring in another requirement. Additionally, detection isn't the same as line of sight. So a NPC might get detected by others even through doors. In the end that could prevent any scene from happening, as they are detected most of the time, even though they might not be in the line of sight of anybody. Under no circumstances do this! The more lightweight the mod, the better, and yours is currently the least loaded of all analogs. As an example of the opposite, one can recall Arosed Creatures - hundreds of scripts that track everything. As a result, the game slows down quite noticeably. 2 Link to comment
DarkRavage Posted February 13 Share Posted February 13 Sometimes at night, when I am talking to a NPC, they would completely exit out of the conversation and teleport to have sex. I find this really annoying. Other than that, it’s a great mod. I wonder if you could fix this by cancel or pause sex act script when npc is in conversation with the player. Link to comment
Mister X Posted February 15 Author Share Posted February 15 On 2/13/2024 at 12:26 PM, DarkRavage said: Sometimes at night, when I am talking to a NPC, they would completely exit out of the conversation and teleport to have sex. I find this really annoying. Other than that, it’s a great mod. I wonder if you could fix this by cancel or pause sex act script when npc is in conversation with the player. That's already checked. The only thing I could imagine happening there is, that the NPC passed the check, then you start the convo before the rest of the scene was set up, then it cancels talking to set up the scene. If it's like that, there's nothing I can do about it, as it's a problem with Skyrim execution pipeline and speed. Link to comment
DarkRavage Posted February 15 Share Posted February 15 40 minutes ago, Mister X said: That's already checked. The only thing I could imagine happening there is, that the NPC passed the check, then you start the convo before the rest of the scene was set up, then it cancels talking to set up the scene. If it's like that, there's nothing I can do about it, as it's a problem with Skyrim execution pipeline and speed. Yes. It is as you described. Perhaps it is possible to add more place filters to resolve this issue? I wonder if you can add more location filters to places like palaces (dragonsreach, blue palace), guild, etc where quest heavy places won't get interrupted as much. Link to comment
shnigs Posted February 16 Share Posted February 16 Thanks for your wonderful work. But I met some strange problem. The MF animations always gone wrong. The female npcs always use the male actions , the male npcs have to use the female actions ,which looks really strange. How can I solve this problem? Link to comment
Rsngo Posted February 18 Share Posted February 18 (edited) Hello what is the difference between this and Romance of Npcs from nexus? or they both compatible? Edited February 18 by Rsngo Link to comment
Mister X Posted February 19 Author Share Posted February 19 21 hours ago, Rsngo said: Hello what is the difference between this and Romance of Npcs from nexus? or they both compatible? If you mean this mod: Romance of NPCs for Flower Girls then the answer already is in the title: one is for FlowerGirls framework, the other one for Sexlab framework 12 hours ago, Lars1Ulrich said: Hi, I think I get no facial expressions between NPCs. Its enabled in sexlab mcm so I dont know why its this way. That's not a problem of this mod, I don't change anything related to expression. 1 Link to comment
Sathar Posted February 23 Share Posted February 23 I may be experiencing an issue where SL Nights interrupts other mods in the middle of scenes/events. In this case, Practical Defeat is running a defeat scene, and apparently "night falls" and SL Nights decides that this would be a good time to start looking for NPCs to borrow. I've attached a log (in this instance, no SL Nights scene actually starts as far as I can tell, though in a previous run 2 NPCs who were participating in PD decided to move off and start their own scene). The PD author made this suggestion: Quote SL Nights is showing up in the log in the middle of defeat so it might still have interfered in that last run. My recommendation would be to post in that mod's thread to see if it'll listen to DHLP events or if someone can make a patch to do so. That'll make it compatible with PD and a bunch of other mods. Papyrus.1.log Link to comment
Mister X Posted February 26 Author Share Posted February 26 On 2/23/2024 at 2:42 PM, Sathar said: I may be experiencing an issue where SL Nights interrupts other mods in the middle of scenes/events. In this case, Practical Defeat is running a defeat scene, and apparently "night falls" and SL Nights decides that this would be a good time to start looking for NPCs to borrow. I've attached a log (in this instance, no SL Nights scene actually starts as far as I can tell, though in a previous run 2 NPCs who were participating in PD decided to move off and start their own scene). The PD author made this suggestion: Papyrus.1.log 584.41 kB · 0 downloads That's interesting. What exactly did happen? The thing is, my mod already does check whether an actor is part of a running animation. So, did it really interrupt a player scene? Did some spectators start having fun? Did your character see them? Link to comment
Sathar Posted February 26 Share Posted February 26 I didn't have logging on at the time and I was testing some other iffy mods/settings/edge cases but basically on one occasion, possibly in between events/animations of an ongoing Practical Defeat scene, two actors whom I believe were in some way involved in the PD scenario moved off and began having an animation of their own, which I think messed up the PD event. Sorry I can't be much more specific, it wasn't a typical PD scene to begin with (I think I had DD devices active, got a trivial bounty in Riverwood, had several Riverwood civilians attack/defeat me and triggered a Defeat scene with normally peaceful/friendly NPCs; strange things were bound to happen but SL Nights jumping in was unexpected). Link to comment
Chrohnos Posted March 23 Share Posted March 23 Please make it be able to save and auto load the settings across saves please Link to comment
kraoro Posted April 2 Share Posted April 2 This mod is exactly what I was looking for. There's a mod called Sex Scene Framework for Flower Girls, which is great, but is ultimately limited by using Flower Girls framework instead of SL. Hopefully I can get it working in VR without too much trouble. A few quick questions, though: when the mod author says it's for "humans only," does that include all sentient mer, like orcs and khajit? Also, does it pair up hostile human NPCs like bandits in camps? Link to comment
Mister X Posted April 2 Author Share Posted April 2 56 minutes ago, kraoro said: This mod is exactly what I was looking for. There's a mod called Sex Scene Framework for Flower Girls, which is great, but is ultimately limited by using Flower Girls framework instead of SL. Hopefully I can get it working in VR without too much trouble. A few quick questions, though: when the mod author says it's for "humans only," does that include all sentient mer, like orcs and khajit? Also, does it pair up hostile human NPCs like bandits in camps? "Humans only" means all humanoid characters, including Khajiit and Orcs, but excluding creatures like wolves or trolls. For hostile NPCs there's a toggle in the MCM, if you allow those then you might stumble over two bandits having fun in their camp Just be careful not to get caught while glimpsing ^^ Link to comment
kraoro Posted April 3 Share Posted April 3 Nice. One last quick question, does this mod allow NPC actors to engage in solo animations? Link to comment
Rastasta12 Posted April 6 Share Posted April 6 getting reversed positions? did I do something wrong? works fine when I'm using it? Link to comment
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