Oxomoco Posted August 15, 2013 Share Posted August 15, 2013 Hi guys! Fantastic forum and community of modders here, i'm very grateful... BUT i can't help be very confused by a lot of this... Basically, i'm using Mod Organizer, BOSS and SKSE to install my mods... and i'm starting out with the basics... before i get to the bigger mods i just wanted to have the female body physics and textures working alright. So through Mod Organizer, i installed CHSBHC body physics, CBBE body mod, Realistic Force and Physics, The Dragonfly TPPB file and finally the XPMS skeleton... i feel like this is everything i need. BUT the butt bouncing physics only work if i load Skyrim directly through the SKSE loader. Everything's jiggling rather perfectly if i do that. However, if i do this, i don't think all my mods load as i installed them through Mod Organizer, so i always get a message when loading a save about missing content. So if i open Mod Organizer and run SKSE through that, everything else works fine, the walking animations... the boob physics... the nude skins etc etc but unfortunately the butt bouncing is gone Can anyone here help me out? I feel like it must be to do with installing through Mod Organizer and i can't find out much about that here... Ultimately, ignoring all the other mods for now, i just want to be able to get a stable game just using body physics CBBE, TPPB and then Sexlab but it's all proving very tricky. Thanks! Link to comment
AwfulArchdemon Posted August 20, 2013 Share Posted August 20, 2013 MO. You must always run SKSE (from MO) to start your game. Don't forget to run FNIS after every animation mod is in/uninstalled. "Always Necessary". When it asks if you want to unpack .bsa's, say NO. Link to comment
CGi Posted September 8, 2013 Share Posted September 8, 2013 it's not enough, to just install a BBP body, you need to use BodySlide to activate the animations (that came with CHSBHC and Dragonfly) by applying them to the desired CBBE body, as CBBE comes without CBBE enabled body meshes. So first you need to install CHSBHC, then Dragonfly TPPB, then CBBE and then XP32s skeleton. Dragonfly replaces the body from CHSBHC and CBBE the body from Dragonfly, so only the BBP animations of CHSBHC and Dragonfly are left (as you want TBBP, Dragonfly must replace CHSBHC and to do so, it needs to be installed after CHSBHC). The order in MOs modlist should equal the installation steps, so the mentioned file overwriting/replacing takes place. if you installed the mods as mentioned, then they are placed in the correct order. if you re-order your mods in MO, make sure to preserve this loadorder for the body mods. You then run BodySlide, select "CalienteBody BBP" in the "Outfit/Body" dropdrown and then desired body preset from the "Preset" dropdown. Click "Create Bodies" an there you go. if you run BodySlde from MO, the generated files will be placed in the "Overwrite" folder, which guranties, that those files override all other, but i recommend creating a mod from the overwrite folder, placing this one as last or at least rather low. And place xp32s skeleton right above the generated body meshes, to ensure, no mods overwrites it. But you could have known all of this, excluding the MO stuff, as it's all mentioned on the CBBE description page on the Nexus. Link to comment
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