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.SEQ file?


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Posted

Heya!

I'm wondering if anyone is familiar with the .seq file format?

 

I'm trying to touch up on SexLab Relationship Dialogue System, fixing some misspellings and grammatical errors, but I cannot find all the dialogue text. The mod has an .seq file and I am suspecting the missing strings are there. But I don't know how to open and edit it.

 

Does anyone know how I'd go about doing that?

 

Friendly regards
Hurti

Posted
44 minutes ago, hurtifrej said:

I'm wondering if anyone is familiar with the .seq file format?

 

That has nothing to do with the dialogue, .SEQ files are just a list the game reads to start quests. 

Posted

save game, quit and then reload the save. that should get your dialogue to show up (assuming it was setup correctly that is)

Posted
58 minutes ago, bnub345 said:

 

That has nothing to do with the dialogue, .SEQ files are just a list the game reads to start quests. 


You are sure of this? If so, thank you for the information. I'll have to look through the esp file again. I thought I had been quite thorough.

Posted
20 minutes ago, MadMansGun said:

save game, quit and then reload the save. that should get your dialogue to show up (assuming it was setup correctly that is)

 

Ah, no the issue was not missing text in-game. Rather, the mod has dialogue options and NPC replies in-game that I want to change. I've managed to change the majority but there are still some dialogues that come up that I cannot find anywhere in the esp.

Posted
7 hours ago, hurtifrej said:


You are sure of this? If so, thank you for the information. I'll have to look through the esp file again. I thought I had been quite thorough.

 

He's right. If you don't have the seq file and the quest is not set 'Start Game Enabled' then the dialogue wont show because the dialogue is associated with the quest. People do the seq files because dialogue doesn't show, but they are not directly linked.

Posted

I know what OP is asking, I just dont know the answer. In game OP is seeing dialogue, OP goes into ck to edit dialogue and cant find specific topic/response in ck/quest to edit.Shitz there in game, just cant find it in quest/ck/xedit.  

Posted

IIRC the SEQ (start enabled quest) is just an indicator to the engine that the mod contains such, and so there is the possibility that the esp needs to be checked for dialogue even before any “quest start” event occurs. In effect, finding the .seq file generates that event, and makes the dialogue in the quests available.  It prevents the Catch-22 situation of not advancing the quest because that dialogue doesn’t show, but advancing the quest is what lets it show. 

 

I’m not even sure the file needs content. There may be a simple header to verify that it is not a regular file that was incorrectly renamed, but its existence is the thing that gets checked.

Posted

Just solved same problem on my end with another mod, mod author tipped me off, but on my end reason I wasnt find the dialogue topic is because of the way mod author used 'Prompt" feature, this creates a scenario where OP would have to get direct info from mod author where particular dialogue is tied in or you need open every response in ck. Decent chance this is why your not seeing anything in dialogue topic. 

 

Spoiler

ok.jpg.fa4ee76aaadb1ac328d7240d4c060de3.jpg

 

Posted
1 hour ago, Heroine HoneyCrotch said:

Just solved same problem on my end with another mod, mod author tipped me off, but on my end reason I wasnt find the dialogue topic is because of the way mod author used 'Prompt" feature, this creates a scenario where OP would have to get direct info from mod author where particular dialogue is tied in or you need open every response in ck. Decent chance this is why your not seeing anything in dialogue topic. 

 

 

 

Quick edit from phone

 

In ck look at dialogue responses that have blank topic, check those individually for prompt message

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