sss1sss11 Posted February 12, 2023 Posted February 12, 2023 Do I need to disable the default capture events?
bicobus Posted February 12, 2023 Posted February 12, 2023 4 hours ago, sss1sss11 said: Do I need to disable the default capture events? Not really.
Whizkid Posted February 13, 2023 Posted February 13, 2023 @SkipWestcott, just a suggestion, would be nice if stripping lords and ladies to get rid of their equipment, as its just unbalances the game as most of the lords/ladies equipment sells for a lot, in my game i try to turn off stripping..
SkipWestcott Posted February 13, 2023 Author Posted February 13, 2023 On 1/31/2023 at 3:02 PM, n0b0dy0 said: @SkipWestcott Just an update, A lot has come up this week so I won't have this done until next week earliest. RL getting in the way of fun! https://www.nexusmods.com/mountandblade2bannerlord/mods/5131 Check this guy out!!!
SkipWestcott Posted February 13, 2023 Author Posted February 13, 2023 10 hours ago, Whizkid said: @SkipWestcott, just a suggestion, would be nice if stripping lords and ladies to get rid of their equipment, as its just unbalances the game as most of the lords/ladies equipment sells for a lot, in my game i try to turn off stripping.. The stripping from the Prisoner Dialogue is coded into CE. Since the "Dress Up" option is gone, iirc that's the only way to get their gear. I tend to no longer strip them with that option, as it is a substantial relationship hit. (I will strip Karakhergit mercs to get their long glaive, but otherwise, yes, it's *too much* free money)
Slotenpiloot Posted February 13, 2023 Posted February 13, 2023 I really enjoyed the previous versions of the mod, but i am not too fond of the animated scenes, would it be possible to remove all of them?
Whizkid Posted February 13, 2023 Posted February 13, 2023 1 hour ago, Slotenpiloot said: I really enjoyed the previous versions of the mod, but i am not too fond of the animated scenes, would it be possible to remove all of them? the animatted scenes is cool, i like it fyi...
SkipWestcott Posted February 13, 2023 Author Posted February 13, 2023 6 hours ago, Slotenpiloot said: I really enjoyed the previous versions of the mod, but i am not too fond of the animated scenes, would it be possible to remove all of them? Not all at once like a checkbox, but you can find the scenes and remove some/all the pictures. I don't actually know what happens if you have both a Background and an Animation....
bicobus Posted February 14, 2023 Posted February 14, 2023 Animation is displayed on top. Background remains under. Nothing break if you remove the animation files from the Images folder. 1
n0b0dy0 Posted February 15, 2023 Posted February 15, 2023 On 2/13/2023 at 10:24 AM, SkipWestcott said: https://www.nexusmods.com/mountandblade2bannerlord/mods/5131 Check this guy out!!! This means I don't need to tag the files any more?
SkipWestcott Posted February 15, 2023 Author Posted February 15, 2023 13 hours ago, n0b0dy0 said: This means I don't need to tag the files any more? I believe it means you can target the Events folder and generate ALL the language tags at once. I don't know what it means within the Events files Text tags themselves, but I think you should see if it helps your workflow!
SeranaUser Posted February 16, 2023 Posted February 16, 2023 (edited) I'm very out of date on all things CE. I'm getting CTD when launching the game. Does anyone see anything obviously wrong with my mod list on Vortex? Playing v1.03 Spoiler Maybe the thing to do is to just not use Vortex? I sense most people here avoid it? Edited February 16, 2023 by SeranaUser
SkipWestcott Posted February 16, 2023 Author Posted February 16, 2023 11 hours ago, SeranaUser said: I'm very out of date on all things CE. I'm getting CTD when launching the game. Does anyone see anything obviously wrong with my mod list on Vortex? Playing v1.03 Hide contents Maybe the thing to do is to just not use Vortex? I sense most people here avoid it? Oooo, I don't think that will work ---- the images are just folders, pathed to live inside BC Captor. The recommendation is to have all the zips unzip ontop each other; there should only be one folder in the Launcher for my stuff. However, I do know that Vortex and Hot Butter do not play well together, because of some file-name problems that Bannerlord has. Uninstall HB & BC, and then install them manually so that you have a close match to the screenshot on the file page in your Launcher. 1
最后的裂膜人 Posted February 18, 2023 Posted February 18, 2023 On 1/18/2023 at 12:28 PM, a13003984331 said: 请问为什么mod无法勾选选取呢, 你没下载奴隶装备吧,L网自己找来下载,完了记得在MOD菜单 囚禁事件 里面把奴隶装备勾上
YiffMeister Posted February 19, 2023 Posted February 19, 2023 Hello, I noticed the 'titles' system doesn't really seem to do anything for now? Like I've noticed the titles 'Broken' and 'Huntmistress' show up, but I don't think I've seen them do anything or unlock anything for the time being. Is this expected behavior atm? Maybe the features just haven't been fully implemented, or it's buggy, I don't know, I'd appreciate if somebody would let me know. Also some events seem to reset certain skill values like the drugged and fucked event, and the capture while leading party event chain which seem to reset the prostution/self-respect skill values.
最后的裂膜人 Posted February 20, 2023 Posted February 20, 2023 Are there any images that have not been used yet? such as BC_captor_dating_virgin_anal BC_captor_sex_attr_cocklust BC_image_sex_horse_0_mouth BC_image_sex_f_whore_broken_group BC_torture_breasts_branded I don't know how to trigger events related to these images. I tried to use male and female characters to capture others and be captured, but I feel I still missed a lot.
Min Posted February 21, 2023 Posted February 21, 2023 Hey folks - I added support for events from BC Captor / etc to GIFT in the most release update. If you were interested in integrating basic teledildonics with BannerLord, this is now supported. 1
OH1972 Posted February 21, 2023 Posted February 21, 2023 (edited) What's the correct procedure at the moment if I want to use this in parallel to Transfer's events? Or have they all been integrated now? Transfer's comment to this end are a bit confusing... Edited February 21, 2023 by OH1972
bicobus Posted February 22, 2023 Posted February 22, 2023 19 hours ago, OH1972 said: What's the correct procedure at the moment if I want to use this in parallel to Transfer's events? Or have they all been integrated now? Transfer's comment to this end are a bit confusing... CE is a framework in itself, handle all the events tied to it. What is Transfer?
SeranaUser Posted February 22, 2023 Posted February 22, 2023 3 hours ago, bicobus said: CE is a framework in itself, handle all the events tied to it. What is Transfer?
SkipWestcott Posted February 23, 2023 Author Posted February 23, 2023 On 2/21/2023 at 10:31 AM, OH1972 said: What's the correct procedure at the moment if I want to use this in parallel to Transfer's events? Or have they all been integrated now? Transfer's comment to this end are a bit confusing... Ah I see now -- the current version of BC supplants TB completely; however, the compatibility patch (from me, for 1.0 Launch, with Overwriteables) is able to be installed, TB before BC and you can still have access to all 'original' TB events. Be aware, though, that the "vanilla" TB does not interface with all the BC Captor custom skills (ie, Butt Lust, etc), and there will be some "immersion breaking" when you hop outside of BC logic into the unmodified TB events.
falloutfuntime Posted February 24, 2023 Posted February 24, 2023 (edited) On 1/6/2023 at 9:02 PM, Whizkid said: @SkipWestcott, i think <SceneToPlay>scn_bc_bv_0504</SceneToPlay> has an alignment problem, male actor behind the female actor is position to low and far away from female actor, not sure if u have this same problem, i am not sure how to edit the scene to fix this if its only at my end. edit see attachment. Im getting the images and text for the scenes, But im not getting any animations like the one in the foreground in the picture. Only the one in the background of your image. Am I missing an install for that? Edited February 24, 2023 by falloutfuntime
Whizkid Posted February 24, 2023 Posted February 24, 2023 3 hours ago, falloutfuntime said: Im getting the images and text for the scenes, But im not getting any animations like the one in the foreground in the picture. Only the one in the background of your image. Am I missing an install for that? did u download this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/4276?tab=files&file_id=28062&nmm=1 "Hot Butter Scenes for Captivity Events mod.-4276-0-69-1661849457.rar" u need this file for CE to trigger that scene. 1
falloutfuntime Posted February 24, 2023 Posted February 24, 2023 4 hours ago, Whizkid said: did u download this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/4276?tab=files&file_id=28062&nmm=1 "Hot Butter Scenes for Captivity Events mod.-4276-0-69-1661849457.rar" u need this file for CE to trigger that scene. Yes I have it, do the animations only apply to some of the events? Is there a way to trigger one that would have the animation? Tavern workers have the animation working, but without triggering the event, just by using the options in tavern menu.
GamerzZ Posted February 24, 2023 Posted February 24, 2023 Glad BC events are back again. I liked the variety and sophistication of the Mod. I have also been creating my own events (not so much NSFW), but mostly using the CE framework to add stuff I needed for my gameplay. One of the events I had created worked just fine in 1.0.2 with it's corresponding CE, but is not working with 1.0.3 and it's corresponding CE (version 1038)! My event was to improve Companion skills. When I recently looked at BC events, I tried to update my Companion Skills event unfortunately it's still not triggering. Can you guys look at it and tell me what I did wrong? <CEEvent> <Name>FC_companion_skills_F</Name> <Text>{COMPANION_NAME_1} requested to talk to you and asked if you needed the troops trained.</Text> <BackgroundName>TB_character_elite_warrior</BackgroundName> <NotificationName>FC_Companion_notification</NotificationName> <MultipleRestrictedListOfFlags> <RestrictedListOfFlags>Random</RestrictedListOfFlags> </MultipleRestrictedListOfFlags> <Options> <Option> <Order>0</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Sure, teach them how to use swords and shields.</OptionText> <Companions> <Companion Id="1"> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeSkill</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeRelation</RestrictedListOfConsequences> <!-- Newly Added --> </MultipleRestrictedListOfConsequences> <SkillsToLevel> <Skill Id="OneHanded" ByLevel="R 4 8" Ref="Hero" Color="Cyan" /> <Skill Id="TwoHanded" ByLevel="R 1 4" Ref="Hero" Color="Cyan" /> <Skill Id="Polearm" ByLevel="R 1 3" Ref="Hero" Color="Cyan" /> <Skill Id="CurrentActor" ByLevel="1" Ref="Hero" HideNotification="true"/> </SkillsToLevel> <RelationTotal>R 0 1</RelationTotal> <!-- Newly Added --> </Companion> </Companions> </Option> <Option> <Order>1</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Take some time off for now, tomorrow is going to be a busy day.</OptionText> <Companions> <Companion Id="1"> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> </Companion> </Companions> </Option> </Options> <Companions> <Companion Id="1" Ref="Hero" Type="Both" UseOtherConditions="BC_random_current_actor_condition_f" /> </Companions> <ReqCustomCode>true</ReqCustomCode> <SexualContent>true</SexualContent> <WeightedChanceOfOccuring>20</WeightedChanceOfOccuring> <ReqHeroMinAge>18</ReqHeroMinAge> </CEEvent> PS: you will notice I added "BC_random_current_actor_condition_f" and added the corresponding script, thinking the old "TB_condition" was out of date. Still not working! Thank you.
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