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Posted

@SkipWestcott, just a suggestion, would be nice if stripping lords and ladies to get rid of their equipment, as its just unbalances the game as most of the lords/ladies equipment sells for a lot, in my game i try to turn off stripping..

Posted
10 hours ago, Whizkid said:

@SkipWestcott, just a suggestion, would be nice if stripping lords and ladies to get rid of their equipment, as its just unbalances the game as most of the lords/ladies equipment sells for a lot, in my game i try to turn off stripping..

The stripping from the Prisoner Dialogue is coded into CE. Since the "Dress Up" option is gone, iirc that's the only way to get their gear.

 

I tend to no longer strip them with that option, as it is a substantial relationship hit. (I will strip Karakhergit mercs to get their long glaive, but otherwise, yes, it's *too much* free money)

Posted
1 hour ago, Slotenpiloot said:

I really enjoyed the previous versions of the mod, but i am not too fond of the animated scenes, would it be possible to remove all of them?

the animatted scenes is cool, i like it fyi...

Posted
6 hours ago, Slotenpiloot said:

I really enjoyed the previous versions of the mod, but i am not too fond of the animated scenes, would it be possible to remove all of them?

Not all at once like a checkbox, but you can find the scenes and remove some/all the pictures.

 

I don't actually know what happens if you have both a Background and an Animation....

Posted
13 hours ago, n0b0dy0 said:

 This means I don't need to tag the files any more?

I believe it means you can target the Events folder and generate ALL the language tags at once.

 

I don't know what it means within the Events files Text tags themselves, but I think you should see if it helps your workflow!

Posted (edited)

I'm very out of date on all things CE. I'm getting CTD when launching the game.

 

Does anyone see anything obviously wrong with my mod list on Vortex?

 

Playing v1.03

 

Spoiler

image.jpeg.1672688bd2803c12a40fa2643de1af61.jpeg

 

Maybe the thing to do is to just not use Vortex? I sense most people here avoid it?

Edited by SeranaUser
Posted
11 hours ago, SeranaUser said:

I'm very out of date on all things CE. I'm getting CTD when launching the game.

 

Does anyone see anything obviously wrong with my mod list on Vortex?

 

Playing v1.03

 

  Hide contents

 

 

Maybe the thing to do is to just not use Vortex? I sense most people here avoid it?

Oooo, I don't think that will work ---- the images are just folders, pathed to live inside BC Captor.

 

The recommendation is to have all the zips unzip ontop each other; there should only be one folder in the Launcher for my stuff.

 

However, I do know that Vortex and Hot Butter do not play well together, because of some file-name problems that Bannerlord has. Uninstall HB & BC, and then install them manually so that you have a close match to the screenshot on the file page in your Launcher.

Posted

Hello, I noticed the 'titles' system doesn't really seem to do anything for now?
Like I've noticed the titles 'Broken' and 'Huntmistress' show up, but I don't think I've seen them do anything or unlock anything for the time being.
Is this expected behavior atm? Maybe the features just haven't been fully implemented, or it's buggy, I don't know, I'd appreciate if somebody would let me know.



Also some events seem to reset certain skill values like the drugged and fucked event, and the capture while leading party event chain which seem to reset the prostution/self-respect skill values.

Posted

Are there any images that have not been used yet?

such as

BC_captor_dating_virgin_anal
BC_captor_sex_attr_cocklust

BC_image_sex_horse_0_mouth

BC_image_sex_f_whore_broken_group

BC_torture_breasts_branded

 

I don't know how to trigger events related to these images.

I tried to use male and female characters to capture others and be captured, but I feel I still missed a lot.

BC_image_sex_horse_0_mouth.png

BC_image_sex_f_whore_broken_group.png

BC_image_sex_ff_broken_reds.png

BC_image_sex_drugged_cage_nipples.png

Posted

Hey folks - I added support for events from BC Captor / etc to GIFT in the most release update. If you were interested in integrating basic teledildonics with BannerLord, this is now supported.

 

 

Posted (edited)

What's the correct procedure at the moment if I want to use this in parallel to Transfer's events? Or have they all been integrated now? Transfer's comment to this end are a bit confusing...

Edited by OH1972
Posted
19 hours ago, OH1972 said:

What's the correct procedure at the moment if I want to use this in parallel to Transfer's events? Or have they all been integrated now? Transfer's comment to this end are a bit confusing...

CE is a framework in itself, handle all the events tied to it. What is Transfer?

Posted
On 2/21/2023 at 10:31 AM, OH1972 said:

What's the correct procedure at the moment if I want to use this in parallel to Transfer's events? Or have they all been integrated now? Transfer's comment to this end are a bit confusing...

Ah I see now -- the current version of BC supplants TB completely; however, the compatibility patch (from me, for 1.0 Launch, with Overwriteables) is able to be installed, TB before BC and you can still have access to all 'original' TB events.

 

Be aware, though, that the "vanilla" TB does not interface with all the BC Captor custom skills (ie, Butt Lust, etc), and there will be some "immersion breaking" when you hop outside of BC logic into the unmodified TB events.

Posted (edited)

 

On 1/6/2023 at 9:02 PM, Whizkid said:

@SkipWestcott, i think <SceneToPlay>scn_bc_bv_0504</SceneToPlay> has an alignment problem, male actor behind the female actor is position to low and far away from female actor, not sure if u have this same problem, i am not sure how to edit the scene to fix this if its only at my end.

 

edit see attachment.

scene problem.png

Im getting the images and text for the scenes, But im not getting any animations like the one in the foreground in the picture.  Only the one in the background of your image.  Am I missing an install for that?

Edited by falloutfuntime
Posted
3 hours ago, falloutfuntime said:

 

Im getting the images and text for the scenes, But im not getting any animations like the one in the foreground in the picture.  Only the one in the background of your image.  Am I missing an install for that?

did u download this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/4276?tab=files&file_id=28062&nmm=1 "Hot Butter Scenes for Captivity Events mod.-4276-0-69-1661849457.rar" u need this file for CE to trigger that scene.

Posted
4 hours ago, Whizkid said:

did u download this mod https://www.nexusmods.com/mountandblade2bannerlord/mods/4276?tab=files&file_id=28062&nmm=1 "Hot Butter Scenes for Captivity Events mod.-4276-0-69-1661849457.rar" u need this file for CE to trigger that scene.

Yes I have it, do the animations only apply to some of the events?  Is there a way to trigger one that would have the animation?  Tavern workers have the animation working, but without triggering the event, just by using the options in tavern menu. 

Posted

Glad BC events are back again. I liked the variety and sophistication of the Mod.

 

I have also been creating my own events (not so much NSFW), but mostly using the CE framework to add stuff I needed for my gameplay.

One of the events I had created worked just fine in 1.0.2 with it's corresponding CE, but is not working with 1.0.3 and it's corresponding CE (version 1038)!

My event was to improve Companion skills. When I recently looked at BC events, I tried to update my Companion Skills event unfortunately it's still not triggering.

Can you guys look at it and tell me what I did wrong? 

 

 



	    <CEEvent>
        <Name>FC_companion_skills_F</Name>
        <Text>{COMPANION_NAME_1} requested to talk to you and asked if you needed the troops trained.</Text>
        <BackgroundName>TB_character_elite_warrior</BackgroundName>
        <NotificationName>FC_Companion_notification</NotificationName>
        <MultipleRestrictedListOfFlags>
            <RestrictedListOfFlags>Random</RestrictedListOfFlags>
        </MultipleRestrictedListOfFlags>
        <Options>
            <Option>
                <Order>0</Order>
                <MultipleRestrictedListOfConsequences>
                    <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences>
                </MultipleRestrictedListOfConsequences>
                <OptionText>Sure, teach them how to use swords and shields.</OptionText>
                <Companions>
                    <Companion Id="1">
                        <MultipleRestrictedListOfConsequences>
                            <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences>
                            <RestrictedListOfConsequences>ChangeSkill</RestrictedListOfConsequences>
							<RestrictedListOfConsequences>ChangeRelation</RestrictedListOfConsequences> <!-- Newly Added -->
                        </MultipleRestrictedListOfConsequences>
                        <SkillsToLevel>
                            <Skill Id="OneHanded" ByLevel="R 4 8" Ref="Hero" Color="Cyan" />
                            <Skill Id="TwoHanded" ByLevel="R 1 4" Ref="Hero" Color="Cyan" />
                            <Skill Id="Polearm" ByLevel="R 1 3" Ref="Hero" Color="Cyan" />
                            <Skill Id="CurrentActor" ByLevel="1" Ref="Hero" HideNotification="true"/>
                        </SkillsToLevel>
						<RelationTotal>R 0 1</RelationTotal>   <!-- Newly Added -->
                    </Companion>
                </Companions>
            </Option>      
            <Option>
                <Order>1</Order>
                <MultipleRestrictedListOfConsequences>
                    <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences>
                </MultipleRestrictedListOfConsequences>
                <OptionText>Take some time off for now, tomorrow is going to be a busy day.</OptionText>
                <Companions>
                    <Companion Id="1">
                        <MultipleRestrictedListOfConsequences>
                            <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences>
                        </MultipleRestrictedListOfConsequences>
                    </Companion>
                </Companions>
            </Option>
        </Options>
        <Companions>
            <Companion Id="1" Ref="Hero" Type="Both"  UseOtherConditions="BC_random_current_actor_condition_f" />
        </Companions>
        <ReqCustomCode>true</ReqCustomCode>
        <SexualContent>true</SexualContent>
        <WeightedChanceOfOccuring>20</WeightedChanceOfOccuring>
        <ReqHeroMinAge>18</ReqHeroMinAge>
    </CEEvent>

 

 

PS: you will notice I added "BC_random_current_actor_condition_f" and added the corresponding script, thinking the old "TB_condition" was out of date. Still not working!

 

Thank you.

 

 

 

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