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Posted (edited)

Does this work on the 1.3.10? Any idea if the modder is planning to update? I know people have real lives, this is my favorite mod on bannerlord.

Edited by Ero.praz
Posted (edited)

@SkipWestcott or whever may help and answer:

Since this mod does add a few different stats to the MC,

how to lower those

Any way, to clear a bit of the different "lust" types?
They only seem to increase? Never go down again?

Edited by SirDuke
Posted
On 11/7/2025 at 11:11 AM, SkipWestcott said:

When Warsails comes out, presuming CaptivityEvents' author keeps up, yes, I'm definitely planning on providing Flesh to Sailors~~

No rush on this. Just curious where you are on the new update after the main mod was updated. Thinking about starting a new playthrough as soon as it is.

Posted

Definitely getting some playing now with that, although I've haven't tried it before and I'm not sure if having them activate halfway through a game is doing odd stuff to the stats.

Posted

Seems like this commit broke the mod:

https://github.com/BannerlordCE/CEEvents/commit/57615ee4603dee67446f249f4ab3039169c104a8

 

It changes how skills are checked, and due to that the companion events just dont work, and get spammed.

 

I wanted to debug it, and downloaded the master branch instead of the development branch (I wanted to add some logs to debug it, but seems like the latest version is from development branch) and the issue was not there on the master branch.

 

So until the mod is fixed, you can try grab the master branch from github and compile the DLL, or used the attached one. (take the CE mod from nexus/LL, and just replace the DLL part)

 

Since this messes up Captivity Events by using an older version, it might cause issues, might not be worth it if you are using other CE mods as well.

 

Not sure what needs to be done to fix the mod, maybe just need to replace ref="Hero" with ref="Captive" in 

"zCEzBCCaptorGear\Events\a_BCCaptorConditions.xml"

zCaptivityEvents old version bin.zip

Posted

CE updated and now its causing crashing with BC. If BC is disabled CE works fine. Trying to figure out what it is since the report simply says "campaign tick module 5" every time.

Posted (edited)
40 minutes ago, pastreloks said:

what exactly not working with latest update?

I cant quite pin it down. With the old 1311 most events dont fire but both CE and BC worked...ish togehter. 

With 1312 from CE it crashes. I used the console command with CE to clean the save. And began turning off one mod at the time. 
Losing my marbles i boiled it down to.

New CE1313 and BC from Nov 10 2025 causes crashes constantly but not consistently.

Disabled BC...and the game has run without issue now for 2 ish hours.

Edited by jsn7117
Posted

I think for now, you need to use 1311, with the 2 archives I attached above, that seems to work.

To make it compatible with 1313, it would probably take more work, probably need the mod author to update it for that.

Posted (edited)
2 hours ago, csirke128 said:

I think for now, you need to use 1311, with the 2 archives I attached above, that seems to work.

To make it compatible with 1313, it would probably take more work, probably need the mod author to update it for that.

THing is the files I found previously didn't have any events firing except the same exact one over and over.

But is understandable. Warsails is from late 2025 and is just 2026 Jan. Gota wait for both to catch up correctly I guess.

 

To clarify you mention two files/archives.

 

One is: 

zCEzBCCaptorGear fix.zip388.95 kB · 4 downloads

 

 

WAnd the 2nd one is:

 

zCaptivityEvents old version bin.zip480.19 kB · 1 download

 

 

For V 1311 of CE uploaded on Nexus on 21DEC2025

 

Correct?

 

I tried the 1st one and got some extra events but it was the same one over and over.
 

Edited by jsn7117
Posted
Just now, jsn7117 said:

THing is the files I found previously didn't have any events firing except the same exact one over and over.

But is understandable. Warsails is from late 2025 and is just 2026 Jan. Gota wait for both to catch up correctly I guess.

 

To clarify you mention two files/archives.

 

One is: 

zCaptivityEvents old version bin.zip480.19 kB · 1 download

 

 

WAnd the 2nd one is:

 

zCaptivityEvents old version bin.zip480.19 kB · 1 download

 

 

For V 1311 of CE uploaded on Nexus on 21DEC2025

 

Correct?

 

I tried the 1st one and got some extra events but it was the same one over and over.
 

 

Yea, use the 21 dec one, and then apply the first archive to BC, it will cause it to get stuck on events, due to the skill change.

Then you add the 2nd archive, and apply it to CE, it overwrites the dll from the mod, with the version that doesnt have the skill change yet, so it fires the events correctly.

 

 

Posted
5 hours ago, csirke128 said:

 

Yea, use the 21 dec one, and then apply the first archive to BC, it will cause it to get stuck on events, due to the skill change.

Then you add the 2nd archive, and apply it to CE, it overwrites the dll from the mod, with the version that doesnt have the skill change yet, so it fires the events correctly.

 

 

Yeah I'm at my wits end.
Used the console commands to purge the save from CE.

Saved and exit.


Downloaded CE from 21DEC.
Downloaded again BC.
Downloaded both of your files.

1st file, captor fixed dumped into BC.

2nd File into CE.

They replace files.

 

I still have the old issue. Only 2 events ever fire. Some prisoners trying to escape and the ocassional prisoners fighting each other.

 

I guess its best to let both mods catch up to each other. 

 

 

Posted

i seen the animation couch_hunt folder's in the images for events but have yet to see it, how to i get it to trigger? only one i have yet to see out of the animations

 

Posted

Im so confused. Ce works fine for me but i feel like i barely have Any Events aas a male Character. And even Though Bc options are displayed and i (hopefully)installed it Correctly i dont get any Events or functions from Bc. Im new to modding so how do i troubleshoot it?

  • 4 weeks later...
Posted

I am only able to get about half the Events Working, No matter what route I choose to take in order to try to get this to Work.

Most Notably, the Thief and Swordsmen Events are unable to Load, they are in the Files, but do not appear in the Mod Options in game.
Please update the Mod.

If there are Extra Mods that we need to Install to Fix the Gaps in the Chunks of Code that Taleworlds Deleted when they Released Warsails, Please let us know.
I understand alot of Modders are having trouble due to Warsails.

  • 2 weeks later...
Posted (edited)

I think the mod needs updating, and for some reason i can't activate this mod either in the mod menu.

 

Edit: Welp i missed shackles damn am i stupid lol.

Edited by Stealthfroob
Posted

Hopefully the mod author gets the time to update this when they are not busy since it seems it needs to be updated.

Posted
On 3/3/2026 at 4:11 AM, Jade514 said:

Hopefully the mod author gets the time to update this when they are not busy since it seems it needs to be updated.

Same it looks fun but sadly after 5+ hours on a save i've seen no event trigger from this mod.

Posted

yeah it hasn't been updated since pre-warsails, I believe. And the author's last login according to the site was Dec. 1st 2025. Much as I loved this mod set it seems the author has given up for the time being. 

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