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Posted
5 hours ago, OnlyOnce474 said:

Glad to hear, can't wait to see the results!

 

I edited my original post to include the build, as of now all prisoner interactions are working as intended, and the skill parameters are being properly set during event fires. I'm sure there's a bug or two still in there I wasn't able to see through my testing, but hopefully its stable enough to use as-is for now. 

Posted

It may be a long shot but could you release a patch for Empires of Europe 1700 so that the scenes fit with the time period and NPCs don't show up with a fictional culture

Posted (edited)
18 hours ago, AliRenegade said:

It may be a long shot but could you release a patch for Empires of Europe 1700 so that the scenes fit with the time period and NPCs don't show up with a fictional culture

 

I didn't touch the scenes themselves, just the logic behind it so they actually fire correctly. Altering the scenes themselves to be historically accurate would indeed be a bit of a long shot, considering you'd have to curate each scene and it's accompanied images accordingly, which I just don't feel up to doing, sorry. 

 

NPC culture is explicitly tied to the main CE mod; this mod doesn't do anything special regarding that. I tried messing with this and the only way to do that would be to modify the spawning logic CE uses to generate new NPCs, which I also feel is above my paygrade. I don't want to mess with this and end up bricking a 100+ hour save because of a slapchop patch I made to suit my specific tastes.

Edited by the_big_weeb

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