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Posted

So does anyone know when the actual hot butter scenes play? I went through all of the events that are offered when you take a female prisoner (lord, hero etc) but none of them played any hot butter scenes. Are the scenes only for being a captive? I have hot butter scenes installed

  • 2 weeks later...
Posted

not working properly on 1.2.12

 

Only few events show and are repeated again and again. Like the flower girls one and the thief one. When i take the thief captive she is not there in the prisioner tab, and a day or two later the events occurs again.

 Also captivity interaction window (the one you get by saying 'time to have some fun' to prisoners) is only containing the 4 normal ce option.

  • 3 weeks later...
Posted

Hi,

<OptionText>{=BCCaptor_Text_11008}Dress h{?ISCAPTIVEFEMALE}er{?}im{\?} to your liking.</OptionText>

 

Why does an error occur every time I click on this option? This error appears in game versions from 1.28 to 1.2.11
I can't click on this option!

Posted (edited)
6 hours ago, Ero.praz said:

Shokuho compatibility anyone?

 

Hey. In the load order place the mods after Shokuho and it should load up as mine has. The only problem with Shokuho is that background images are overwritten but you do still get all the text.

Edited by Lemlim22
Posted

Is it just me, or does the "random prisoner escape" event fire constantly, to the point that you can barely hold any prisoners because they'll just escape immediately?

  • 4 weeks later...
Posted

Hi. I already asked this question in the Captivity Events mod, but since this mod expands it so much, maybe someone here can help me as well.

 

I’m using the ROT mod, which has many different cultures. As a result, children are almost always stillborn, except in cases when my character belongs to one of the first six cultures and the partner (chosen randomly) does as well.

 

I read somewhere that this was done intentionally if the culture differs from the vanilla ones, but in ROT all cultures are tied to the vanilla ones. For example, in the Bastards mod, each bastard is given a surname linked to a vanilla culture, and in ROT this works even with the cultures where Captivity Events mod doesn’t.

 

The Bastards mod is a decent alternative, but I would really like the randomness that Captivity Events mod provides.

 

Is there any way to fix this, or maybe there’s already a patch for it that I haven’t found?

  • 1 month later...
Posted
On 7/13/2025 at 2:45 AM, whateverthefissler said:

not working properly on 1.2.12

 

Only few events show and are repeated again and again. Like the flower girls one and the thief one. When i take the thief captive she is not there in the prisioner tab, and a day or two later the events occurs again.

 Also captivity interaction window (the one you get by saying 'time to have some fun' to prisoners) is only containing the 4 normal ce option.

 

Mmm this specific event works fine for me, playing as a female lord. The lust (arousal?) system seems to be broken. No matter what i do i can't lower the levels.

  • 3 weeks later...
Posted

Am I right in thinking this mod crashes the game in Bannerlord 3.1 (beta)?  Got Captivity Events working fine, tried this via Vortex > Crash, Manual > Crash, Manual with some farting about > Crash.

Sorry, I find LL info hard to navigate compared to most sites, and it isn't on the Nexus (chuckle).  I'm usually ok with figuring out mods, but I can't find any info regarding this one and 3.1, so I figured I'd ask just in case I'm missing something obvious.

Thanks in advance.

Posted
22 hours ago, Cnebba01 said:

Am I right in thinking this mod crashes the game in Bannerlord 3.1 (beta)?  Got Captivity Events working fine, tried this via Vortex > Crash, Manual > Crash, Manual with some farting about > Crash.

Sorry, I find LL info hard to navigate compared to most sites, and it isn't on the Nexus (chuckle).  I'm usually ok with figuring out mods, but I can't find any info regarding this one and 3.1, so I figured I'd ask just in case I'm missing something obvious.

Thanks in advance.

Taleworlds did "something" to the EquipmentRoster overwriting I have on the Dancers & Musicians.

 

If you go into \Modules\zCEzBCCaptorGear\ModuleData\bccaptor_girls.xml and delete all the Dancers & Musicians, it will load up. You could even just delete their Equipments section, but the equipment is the whole reason I have them in there.

 

I am working on a real fix for this, so keep an eye on this Topic/File, as I'll have a fix pretty soon.

Posted (edited)

Many thanks for the reply.  I'll keep my eyes on it.  I presume everything will go wholly pear shaped when they release the new DLC anyway.  Thanks for the info on what's causing it...  I'll try your suggestion, as I find that sort of thing helps me learn..... Something... about how to fix things myself.

Edited by Cnebba01
expanding the reply a bit and acknowledging the useful info provided.
Posted
On 10/28/2025 at 1:10 PM, SkipWestcott said:

Taleworlds did "something" to the EquipmentRoster overwriting I have on the Dancers & Musicians.

 

If you go into \Modules\zCEzBCCaptorGear\ModuleData\bccaptor_girls.xml and delete all the Dancers & Musicians, it will load up. You could even just delete their Equipments section, but the equipment is the whole reason I have them in there.

 

I am working on a real fix for this, so keep an eye on this Topic/File, as I'll have a fix pretty soon.

Hi SkipWestcott, great mods! I have been getting crashes related to companion and prisoner events, and many just won't activate, and I am assuming the issues are related to the beta. Are you working on full fledged updates for TB's and BC's Captor event extensions to bring them in line with the captivity events update that just came out? Would love to be able to use them with the new updates!

Posted
17 hours ago, LLBD2025 said:

Hi SkipWestcott, great mods! I have been getting crashes related to companion and prisoner events, and many just won't activate, and I am assuming the issues are related to the beta. Are you working on full fledged updates for TB's and BC's Captor event extensions to bring them in line with the captivity events update that just came out? Would love to be able to use them with the new updates!

Yep, just finished an update: however, this will not fix  the mod Captivity Events for 1.3.2! It should work fine in 1.2.12 though.

Posted
On 10/30/2025 at 1:01 PM, SkipWestcott said:

Yep, just finished an update: however, this will not fix  the mod Captivity Events for 1.3.2! It should work fine in 1.2.12 though.

Awesome! Thanks for the info and your hard work. I should have been more specific though. I guess I meant are you planning on making an update to use with the current beta and or warsails when it comes out in a month? 

Posted
On 11/1/2025 at 12:33 PM, LLBD2025 said:

Awesome! Thanks for the info and your hard work. I should have been more specific though. I guess I meant are you planning on making an update to use with the current beta and or warsails when it comes out in a month? 

When Warsails comes out, presuming CaptivityEvents' author keeps up, yes, I'm definitely planning on providing Flesh to Sailors~~

Posted

I downloaded the update released yesterday for the 1.3.2 beta, and every event that should trigger a battle just removes all the troops in my party instead of starting the battle.

 

imagen_2025-11-11_195429282.png

Posted

i got crash after do "dress her to your liking" on harem option
these the logs 

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_01\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_02\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_03\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_04\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_041\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_042\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_043\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0501\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0502\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0503\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0504\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0505\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_051\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0511\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_0512\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_standup\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_whip\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_whip_out\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_whip_out2\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_bv_whip_post\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_chest\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_cowgirl_back\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_cowgirl_front\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_face\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_group\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_half_bed\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_hangout\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_hang_on\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_invert\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_in_prison_f\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_in_prison_m\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_kv_02\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_kv_021\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_kv_022\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_oral\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_paizu\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_pro_back\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_pro_castle_oral\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_pro_grass\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_pro_oral\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_rough\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_standing\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_vc_03\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_whipping\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.

..\..\Modules\zCEzBCCaptorGear\SceneObj\scn_bc_whip_post\atmosphere.xml does not comply to CEEventsModal format described in CEEventsModal.xsd : The 'atmosphere' element is not declared.
 

 

  • 2 weeks later...
Posted

some events strip prisoners and give me their op gear for free, is there a way to disable it because its too op and destroying fun of progressing

Posted
On 11/21/2025 at 3:27 AM, Kalvarian202 said:

Really sucks CE isn't being updated whole reason I redownloaded M&B 

What do you mean? It just got an update.

Posted

do i just put BCCaptorGear folder inside the modules folder alongside the zCaptivityEvents folder? or i need to put BC inside CE? and do i have to manually put the imagepacks inside the BC folder? sorry im new on this

Posted
On 11/21/2025 at 3:27 AM, Kalvarian202 said:

Really sucks CE isn't being updated whole reason I redownloaded M&B 

CE author is posting progress pics on his discord. Feels like the update is a few weeks out at most (though I don't have verbal confirmation or anything, just judging by the teasers)

  • 2 weeks later...
Posted (edited)

Game crash on startup when I have BC Captor active in  the modlist, might need an update

Wrong mod, it was Bounkenshas Binder

Edited by Wanelmask
Posted

Using the prisoner menu for “send to barracks” or “send to harem” causes me to get kicked back out to the world map with no further menus opening. Has anyone else noticed this? This is on 1.3 after war sails. It seemed to work fine on 1.3 before the dlc came out

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