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Telekinesis (Bluetooth Toy Integration for Skyrim)


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Posted (edited)
On 7/22/2024 at 1:19 PM, fluffyvault said:

 

You're mod is awesome and is the sole reason I got a bluetooth plug!

 

Recently got a Lovense Ridge too, one motor at the base for vibration and another at the tip for rotation. Unfortunate that rotation isn't supported quite yet, can any clues for the eta of an update that brings support to rotational devices? (I don't mean to be pushy or needy, I'm just really excited to try the Ridge out and your mod is how I use most of my BT enabled toys).

Thanks again for the wonderful mod!

 

 

I think it should work already, though I haven't tested mine in the game. It uses 2 basic sliders in the Lovense App (1 for vibe, 1 for rotate). As the rotation seems to be in only one direction and the rotation speed is controlled by the level of the slider, it should already work like any other toy connected- I doubt the fact that the slider "rotates" matters. That's my guess. I don't know anything about the inner workings of this program, but if it's treated as any other Lovense toy, it should work out of the box? I don't think the Ridge is a true "rotation" toy, as the dev is referencing. Give it a try! 😸

 

EDIT: Now that I've tested it, that motor doesn't actually activate. It shows up, but no movement.

Edited by Amatum
Posted (edited)
15 hours ago, rattus13 said:

Any chance for stroker compatibility? Would be willing to donate to make it possible!

 

Strokers do work, but the features depends on whether you are using ocillators or real linear strokers.

 

Only linear strokers support patterns.

Edited by gerroth
Posted (edited)

Wow, didn't realize there was support for linear strokers. 

As for funscripts, are there any that are made to suit Skyrim Ostim animations? I have a handy and Keon (linear strokers) so could be testing, using Ostim atm.

Edited by rattus13
Posted
9 hours ago, rattus13 said:

Wow, didn't realize there was support for linear strokers. 

As for funscripts, are there any that are made to suit Skyrim Ostim animations? I have a handy and Keon (linear strokers) so could be testing, using Ostim atm.

 

You can create your own, but there is not really a mechanism to automatically match animations to patterns.

 

Also stroker patterns do not support dynamic speed (at least for now) and ostim animations have a +/- speed option.

Posted
3 hours ago, gerroth said:

 

You can create your own, but there is not really a mechanism to automatically match animations to patterns.

 

Also stroker patterns do not support dynamic speed (at least for now) and ostim animations have a +/- speed option.

Gotcha. How would the stroke lengths be most suitable for the scene lengths? Thinking of having slow tease scripts up to climax scripts to sort of match action, as most skyrim animations are kind of static short animations that loop. What would suit best for immersion without having to make scripts for every animation and matching with speed?

Posted (edited)
15 hours ago, rattus13 said:

Gotcha. How would the stroke lengths be most suitable for the scene lengths? Thinking of having slow tease scripts up to climax scripts to sort of match action, as most skyrim animations are kind of static short animations that loop. What would suit best for immersion without having to make scripts for every animation and matching with speed?

 

I don't think what you want to do is possible (right now)

 

- Animation speed is linked to the +/- speed regulation, so you can only create a pattern that matches only one of those speeds

- There is no mechanism to change the pattern based on current scene

- There is no mechanism to choose a specific pattern based on scene name

 

On a side-note, I plan on changing that and making it configurable, but that is a bigger refactoring of the code, which is currently underway and will probaly result in a new (major) version jump of the entire thing.

Edited by gerroth
Posted
On 7/24/2024 at 8:38 AM, Amatum said:

 

 

I think it should work already, though I haven't tested mine in the game. It uses 2 basic sliders in the Lovense App (1 for vibe, 1 for rotate). As the rotation seems to be in only one direction and the rotation speed is controlled by the level of the slider, it should already work like any other toy connected- I doubt the fact that the slider "rotates" matters. That's my guess. I don't know anything about the inner workings of this program, but if it's treated as any other Lovense toy, it should work out of the box? I don't think the Ridge is a true "rotation" toy, as the dev is referencing. Give it a try! 😸

 

EDIT: Now that I've tested it, that motor doesn't actually activate. It shows up, but no movement.

I'll have to try again soon, I just hopped in with the Ridge in and tried the debug vibrate spells, but none of them ended up vibrating so I'm not sure.

 

Might've just set it up wrong but it reported as connected, its been a while zince I've had to setup my Hush 2 so I'm a bit rusty haha

Posted
18 hours ago, fluffyvault said:

I'll have to try again soon, I just hopped in with the Ridge in and tried the debug vibrate spells, but none of them ended up vibrating so I'm not sure.

 

Might've just set it up wrong but it reported as connected, its been a while zince I've had to setup my Hush 2 so I'm a bit rusty haha

 

The interface has possibly changed since you last tried - there are now options for each motor that you must enable. I was able to tick the option for the Vibrate motor and it worked, but was unable to get the Rotate motor to work.

Posted

Been using this for a little while now and works great. But I was wondering if it is possible to get the inflatable plugs to send a vibration event as right now nothing happens when for example you acidently inflate it or someone else does. Haven't tried it yet but I'm coming from the mod Butthesda, which sadly does not seem to be getting any more support, but it did not work with the plugs from devious heatrise does anyone know if this does?

Posted
On 7/26/2024 at 1:54 PM, gerroth said:

 

I don't think what you want to do is possible (right now)

 

- Animation speed is linked to the +/- speed regulation, so you can only create a pattern that matches only one of those speeds

- There is no mechanism to change the pattern based on current scene

- There is no mechanism to choose a specific pattern based on scene name

 

On a side-note, I plan on changing that and making it configurable, but that is a bigger refactoring of the code, which is currently underway and will probaly result in a new (major) version jump of the entire thing.

Any recommendation on as to how to funscript for it? 

Posted

Lol storytime

 

So I was all geared up in my fave latex pieces and got my DIY toys hooked in, which are all still just wired through a breadboard to the arduino, everythings just hunky-dory.

Then my bloody cat causes some huge crash in the next room,  - I panic and rush there ripping every single cable

I then spent the whole evening repairing/debugging electronics hardware while wearing fetish gear from top to toe

 

Posted
On 8/7/2024 at 4:05 PM, OpheliaComplex said:

Lol storytime

 

So I was all geared up in my fave latex pieces and got my DIY toys hooked in, which are all still just wired through a breadboard to the arduino, everythings just hunky-dory.

Then my bloody cat causes some huge crash in the next room,  - I panic and rush there ripping every single cable

I then spent the whole evening repairing/debugging electronics hardware while wearing fetish gear from top to toe

 

That naughty cat! I'm sorry about the extra work, but your cat knew you needed some extra training hee hee 🎶

Posted (edited)
56 minutes ago, Darkwisdom said:

I'm interested in this, but are there any guide on what models work best? 

 

See FAQ https://github.com/garryrot/telekinesis?tab=readme-ov-file#4-faq

 

If you want actual user reports, there is only this thread basically. I tested Lovense Hush, The Handy and WeVibe Bond which work well.

 

 

On 8/5/2024 at 8:21 PM, rattus13 said:

Any recommendation on as to how to funscript for it? 

 

See doc I linked in initial post

 

 https://github.com/garryrot/telekinesis/blob/main/doc/5- Funscripts.md

 

One thing, don't just record with 10ms sampling rate, make 100ms minimum, otherwise thats too many commands for any toy and the result will suck (no pun)

 

 

On 8/5/2024 at 2:21 PM, gghhjj666 said:

Been using this for a little while now and works great. But I was wondering if it is possible to get the inflatable plugs to send a vibration event as right now nothing happens when for example you acidently inflate it or someone else does. Haven't tried it yet but I'm coming from the mod Butthesda, which sadly does not seem to be getting any more support, but it did not work with the plugs from devious heatrise does anyone know if this does?

 

You mean like in-game? I don't listen to that event yet, I will consider it.

Edited by gerroth
Posted

Hello, I don't know where to say that sorry, I love all the integrations but I would want to see integration with gamepad vibration and vibration from rumble mod or just sending vibrations on certain conditions for example while fighting with enemies and recieving damage or discovering new areas , because for me personally it lacks of good gameplay rumble. Have a nice day <3

Posted
On 8/9/2024 at 10:08 PM, gerroth said:

 

You mean like in-game? I don't listen to that event yet, I will consider it.

Yes, I mean the in-game inflatable plugs. From my understanding they dont send a vibrate event but they should send something else right? They are currently a bit boring. Also there is an event for the plugs shifting right? If possible that could also be enabled to do vibrations

 

Posted

As always - one of the best mods for Skyrim! Love it!
🎶💗

 

1 - I'm having an issue with entering body-part or action tags for devices, currently. I am limited to 30 characters, so I cannot assign all the tags I would like for some devices.

 

Is this by design, or is there some setting for my MCM somewhere else that is limiting the number of characters I can enter?

 

2 - Somewhat related, but if I want to add a new tag to an existing entry existing tags, the text-field gets erased entirely - so I must memorize what tags I already have there and re-enter them all in addition to the new tag.

Is this another MCM setting hiding somewhere else in Skyrim or an ini file?

 

Posted
On 8/10/2024 at 8:04 PM, KenjiArt said:

Hello, I don't know where to say that sorry, I love all the integrations but I would want to see integration with gamepad vibration and vibration from rumble mod or just sending vibrations on certain conditions for example while fighting with enemies and recieving damage or discovering new areas , because for me personally it lacks of good gameplay rumble. Have a nice day ❤️

 

I would love to see the old Butthesda option where every step or jump vibrated a toy (the idea was to simulate the shifting of plugs and devices during movement, which is a lovely thing IRL). That made walking...interesting, and running? Woo!

Posted (edited)
On 8/14/2024 at 3:22 PM, Amatum said:

As always - one of the best mods for Skyrim! Love it!
🎶💗

 

1 - I'm having an issue with entering body-part or action tags for devices, currently. I am limited to 30 characters, so I cannot assign all the tags I would like for some devices.

 

Is this by design, or is there some setting for my MCM somewhere else that is limiting the number of characters I can enter?

 

2 - Somewhat related, but if I want to add a new tag to an existing entry existing tags, the text-field gets erased entirely - so I must memorize what tags I already have there and re-enter them all in addition to the new tag.

Is this another MCM setting hiding somewhere else in Skyrim or an ini file?

 

 

Well that seems to be a limitation of the input field, you might want to go through the effort of editing those values manually in the json (described here https://github.com/garryrot/telekinesis/blob/main/doc/1-Setup.md#step-1-enable-devices) (think it is called Telekinesis.v2.json now), you can enter more than 30 characters from within that file.

 

 

Edited by gerroth
  • 2 weeks later...
Posted
On 8/15/2024 at 1:38 PM, gerroth said:

 

Well that seems to be a limitation of the input field, you might want to go through the effort of editing those values manually in the json (described here https://github.com/garryrot/telekinesis/blob/main/doc/1-Setup.md#step-1-enable-devices) (think it is called Telekinesis.v2.json now), you can enter more than 30 characters from within that file.

 

 

 

Thank you very much - that seems to have worked very well.

  • 4 weeks later...
Posted

Multiple Followers Framework has the ability to teach ai followers spells.   Could you make a telekinesis spell that could  taught to a follower .  With AI-FF and multiple followers framework combined.   I think the ai could be asked to control the sex toy.   Wouldn't that be awesome.

Posted (edited)
13 minutes ago, John1970 said:

Multiple Followers Framework has the ability to teach ai followers spells.   Could you make a telekinesis spell that could  taught to a follower .  With AI-FF and multiple followers framework combined.   I think the ai could be asked to control the sex toy.   Wouldn't that be awesome.

 

Little self-promotion, you might be intereseted in MinAI, which adds this integration to AI-FF already (Not through teaching them a spell, but through letting them activate your vibrators / etc). Should work with Telekinesis as well.

 

 

 

Edited by Min
Posted
On 9/24/2024 at 3:24 PM, Min said:

 

Little self-promotion, you might be intereseted in MinAI, which adds this integration to AI-FF already (Not through teaching them a spell, but through letting them activate your vibrators / etc). Should work with Telekinesis as well.

 

 

I didn't test it yet, but if MinAI does something that emits the DD Vibration event, then it should work

Posted
5 hours ago, gerroth said:

 

I didn't test it yet, but if MinAI does something that emits the DD Vibration event, then it should work

 

MinAI just calls the standard DD lib vibration functions. I see no reason why it wouldn't work.

  • 3 weeks later...
Posted

I got the lush 3 connected and working (lovense bluetooth dongel) with interface central (this is the buttplug.io interface right?) but telekinesis doesnt find the toy. Am I missing anything?

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