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Telekinesis (Bluetooth Toy Integration for Skyrim)


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Posted

i wish that GIFT worked for me - i can never get it to talk to the Papyruslog file which is why i ended up originally coming to Skyrim as i couldn't get GIFT or Telekinesis working in Fallout 4 - once i installed WasteolandofDepravity modlist, Telekinesis started working but the same cannot be said for GIFT sadly.

 

It'd be awesome if this was able to chat to XTOYS 🙂 From a progamming / time poor perspective, is it on your radar or is it just a case of possible but just not enough time free to be able to commit to weeks of tinkering?

Posted

Hey gerroth,

Long time Handy user here, and I've been interested in game conversions for a while, particularly action/animation specific game integrations. Have you ever floated the idea of making an action synced translation layer to integrate with telekinesis using the bones from the HDT physics body mods? I was thinking something along the lines that if those mods have bones that allow for modeling of the vagina/penis collisions for dynamic deformation it could be used during an animation to track/generate appropriate positions for the stroker in real time. 

Posted
17 hours ago, kaname231 said:

Hey gerroth,

Long time Handy user here, and I've been interested in game conversions for a while, particularly action/animation specific game integrations. Have you ever floated the idea of making an action synced translation layer to integrate with telekinesis using the bones from the HDT physics body mods? I was thinking something along the lines that if those mods have bones that allow for modeling of the vagina/penis collisions for dynamic deformation it could be used during an animation to track/generate appropriate positions for the stroker in real time. 

 

Yeah that already works in the Fallout4 version of Telekinesis, but I changed the project so much that porting it back wasn't that easy.

 

I wanted to port the entire FO4 version back but I lack the time and had more interesting projects coming up

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