gerroth Posted April 13, 2024 Author Posted April 13, 2024 (edited) 9 hours ago, mrsrt said: Getting error while loading the dll: (00000001 Telekinesis 01020010) disabled, fatal error occurred while loading plugin (handle 1)  Quick debug shows that the problem occurs in attempt to create the log file, but Rust fails on chartset coz I have cyrillic symbols in the path:   Do you use any non ascii characters anywhere?  Edit: Oh man I'm too stupid to read.  Yeah I use rust with cxx crate, and it assumes that all strings are UTF8. I hoped that it wouldn't matter in telekinesis case, because it just uses paths and device names, but unfortunately that does not seem to be the case. I'll fix it  Edit 2: Can we acknowledge please that Windows sucks so much for using utf16 why would anyone do this Edited April 13, 2024 by gerroth 1
villcorndog Posted April 13, 2024 Posted April 13, 2024 Any chance of you testing with Restim and seeing if you can get funscripts working? You don't need an estim device because you can see in the Restim gui if it's playing. Restim works with intiface and faptap, so I'm not sure how they're different. Thanks!
gerroth Posted April 14, 2024 Author Posted April 14, 2024 11 hours ago, villcorndog said: Any chance of you testing with Restim and seeing if you can get funscripts working? You don't need an estim device because you can see in the Restim gui if it's playing. Restim works with intiface and faptap, so I'm not sure how they're different. Thanks! Â I don't use any of that. Â If that just creates a linear device, funcsripts should work
villcorndog Posted April 17, 2024 Posted April 17, 2024 On 4/14/2024 at 4:53 AM, gerroth said:  I don't use any of that.  If that just creates a linear device, funcsripts should work  It does, but they don't.
gerroth Posted April 18, 2024 Author Posted April 18, 2024 On 4/17/2024 at 10:12 AM, villcorndog said: It does, but they don't. Â Can you go into more detail what "not working" means? Â From your effort-post I understand that it works for "regular strokes" (not funscripts), but funscripts should also send similar commands to intiface. Â Tbh I didn't really understand the setup you have set up, other than that there seems to be some way to get intiface to send signals to Restim.Â
gerroth Posted April 21, 2024 Author Posted April 21, 2024 On 4/13/2024 at 12:59 AM, mrsrt said: Getting error while loading the dll:Â (00000001 Telekinesis 01020010) disabled, fatal error occurred while loading plugin (handle 1) Â Quick debug shows that the problem occurs in attempt to create the log file, but Rust fails on chartset coz I have cyrillic symbols in the path: Â Â Hey, I think I fixed it, but unfortunately I cannot test it myself, because the path is hard coded. Does this dll work for you? dll-fix.7z
mrsrt Posted April 21, 2024 Posted April 21, 2024 5 hours ago, gerroth said: Â Hey, I think I fixed it, but unfortunately I cannot test it myself, because the path is hard coded. Does this dll work for you? Â Yep, seems to be working. DLL has loaded and is detected in MCM. Thank You
gerroth Posted April 22, 2024 Author Posted April 22, 2024 8 hours ago, mrsrt said: Yep, seems to be working. DLL has loaded and is detected in MCM. Thank You  Great then I can push a patch, thanks for reporting (and testing) 1
gerroth Posted April 23, 2024 Author Posted April 23, 2024 On 4/5/2024 at 3:49 AM, villcorndog said: I would also say that the red text, when not connected, is a bit over the top, and not anything I've ever seen another mod do. It's distracting (alarming, even), especially since it seems to do it when you move to a new area. My personal preference would be for it to only show checking at startup, with regular white text. Â Or probably much easier, a checkbox to disable the mod when we're not intending on using it. Â I can't figure out how to make SLA do much with it, unless one could force your arousal to go up exponentially during sex to mimic the different SL stages, and speed up. For now, I just have it disabled in Vortex, since the funscript option doesn't seem to work for me and I can only get it to go one speed. Â Hoping you can come up with something. I've got my fingers crossed! Â Â Â I added an option to disable red notifications for device and connection errors (in MCM Debug Page) into the latest version 1.4.1 Â 1
OpheliaComplex Posted May 11, 2024 Posted May 11, 2024 This one seems really well made, have had no hiccups at all using it  Nice job!  1
justsomeguy333333333 Posted May 25, 2024 Posted May 25, 2024 (edited) Hello, I need some help please. I use a Lovens Solace (Oscillator), and the device doesn't move. I already have: -Installed Interface central -Connected and tested the device with IC (it works) -Checkt if it's connected to the mod (Yes) -Enabled the device in MCM Sadly testing the funscripts or the debug spells yielded no movement of the device.  No clue if this helps: Spoiler {  "version": 2,  "log_level": "Debug",  "connection": {   "WebSocket": "(i removed it)"  },  "devices": [   {    "actuator_id": "Lovense Solace (Oscillate)",    "enabled": true,    "events": [     "nipple",     "vaginal",     "anal"    ],    "actuator_settings": {     "Scalar": {      "min_speed": 10,      "max_speed": 90,      "factor": 0.5,      "scaling": "Linear"     }    }   }  ] }   Edited May 25, 2024 by justsomeguy333333333
sleir564 Posted May 27, 2024 Posted May 27, 2024 Good evening, something very strange happened and I need help. Initially, the mod was working perfectly, but recently it stopped connecting to my toys. One day the connection started to become unstable; it would connect to the toy, but then drop, and at one point a red message appeared, but I didn't have time to take a screenshot of it :(. Since then, I've never been able to connect again. Â I don't know where I can get some kind of log to provide more information, but I'll be happy to provide it. Â The Bluetooth seems to be normal; I can connect to my toys with my phone normally, and I can connect my headphones to the computer. I haven't tested the Central Interface because my antivirus blocks it instantly (and this has already given me a lot of headaches). Here are a few more observations. I was using version 1.3.2, but then I upgraded to 1.4.1. Everything seemed normal at first, but after a few days, the error I mentioned above appeared. Another curious thing is that even after uninstalling and reinstalling the mod, it seems to remember the previously connected toys. I would like to test a completely fresh installation, but I don't know how to do it. 1
Tavalisk4 Posted June 1, 2024 Posted June 1, 2024 Is there a way to make this work when you get one of those "The plugs within you begin to vibrate" event that does not lock you into a sexlab scene? 1
gerroth Posted June 6, 2024 Author Posted June 6, 2024 On 5/25/2024 at 7:56 PM, justsomeguy333333333 said: Hello, I need some help please. I use a Lovens Solace (Oscillator), and the device doesn't move. I already have: -Installed Interface central -Connected and tested the device with IC (it works) -Checkt if it's connected to the mod (Yes) -Enabled the device in MCM Sadly testing the funscripts or the debug spells yielded no movement of the device.  No clue if this helps:  Hide contents {  "version": 2,  "log_level": "Debug",  "connection": {   "WebSocket": "(i removed it)"  },  "devices": [   {    "actuator_id": "Lovense Solace (Oscillate)",    "enabled": true,    "events": [     "nipple",     "vaginal",     "anal"    ],    "actuator_settings": {     "Scalar": {      "min_speed": 10,      "max_speed": 90,      "factor": 0.5,      "scaling": "Linear"     }    }   }  ] }    Oscillating strokers are a special thing, because they take "scalar" commands and not "positional" commands, which makes them not work with the linear funscripts.  So as a result they will not be triggered by the test funscripts. Right now the only thing that should work is triggering them during sexlab or ostim scenes.  If that also doesn't work I will need Papyrus logs and also Documents\My Games\Skyrim Special Edition\SKSE\Telekinesis.log for further diagnosis (you can also DM me if you dont want to post it here)  1
gerroth Posted June 6, 2024 Author Posted June 6, 2024 On 5/27/2024 at 6:01 AM, sleir564 said: Good evening, something very strange happened and I need help. Initially, the mod was working perfectly, but recently it stopped connecting to my toys. One day the connection started to become unstable; it would connect to the toy, but then drop, and at one point a red message appeared, but I didn't have time to take a screenshot of it :(. Since then, I've never been able to connect again.   Try to check this list:  https://github.com/garryrot/telekinesis/blob/main/README.md#what-do-if-devices-dont-connect  Kind of sounds like a weak battery issue or a weak desktop bluetooth dongles tbh. I've reports of bluetooth dongles having a signal that is "too weak" when people actually insert it.  The way to really tell if its an issue with this plugin is testing it with Intiface Desktop.    On 5/27/2024 at 6:01 AM, sleir564 said: I don't know where I can get some kind of log to provide more information, but I'll be happy to provide it.  Files to include for bug reports: https://github.com/garryrot/telekinesis?tab=readme-ov-file#bug-reports  On 5/27/2024 at 6:01 AM, sleir564 said: The Bluetooth seems to be normal; I can connect to my toys with my phone normally, and I can connect my headphones to the computer. I haven't tested the Central Interface because my antivirus blocks it instantly (and this has already given me a lot of headaches). Here are a few more observations. I was using version 1.3.2, but then I upgraded to 1.4.1. Everything seemed normal at first, but after a few days, the error I mentioned above appeared. Another curious thing is that even after uninstalling and reinstalling the mod, it seems to remember the previously connected toys. I would like to test a completely fresh installation, but I don't know how to do it.  Device settings are stored in the Telekinesis.json file thats just sitting around in the skse dir, as described here:  https://github.com/garryrot/telekinesis/blob/main/doc/1-Setup.md#step-1-enable-devices  You can delete that file, but it does not have any effect on anything connecting.     Â
gerroth Posted June 6, 2024 Author Posted June 6, 2024 On 6/1/2024 at 3:48 PM, Tavalisk4 said: Is there a way to make this work when you get one of those "The plugs within you begin to vibrate" event that does not lock you into a sexlab scene? Â Yes it has DD integration and listens to the DeviceVibrateStart events that are send by devious devices. It might not always work if some mod does weird things and displays that message without sending the event.
justsomeguy333333333 Posted June 8, 2024 Posted June 8, 2024 On 6/6/2024 at 7:16 PM, gerroth said:  Oscillating strokers are a special thing, because they take "scalar" commands and not "positional" commands, which makes them not work with the linear funscripts.  So as a result they will not be triggered by the test funscripts. Right now the only thing that should work is triggering them during sexlab or ostim scenes.  If that also doesn't work I will need Papyrus logs and also Documents\My Games\Skyrim Special Edition\SKSE\Telekinesis.log for further diagnosis (you can also DM me if you dont want to post it here)  Thanks for the answer. Sorry, I overlooked that.
sleir564 Posted June 14, 2024 Posted June 14, 2024 On 6/6/2024 at 1:38 PM, gerroth said:   Try to check this list:  https://github.com/garryrot/telekinesis/blob/main/README.md#what-do-if-devices-dont-connect  Kind of sounds like a weak battery issue or a weak desktop bluetooth dongles tbh. I've reports of bluetooth dongles having a signal that is "too weak" when people actually insert it.  The way to really tell if its an issue with this plugin is testing it with Intiface Desktop.  (...) Thanks for replying  So, I'm back with some results that may help others.  It wasn't a battery problem, and i steel can't find the things for bug report, XD sorry, English is not my main language and my game is installed on a different directory, so... To confusing hahahahahahaha.  I think the problem is with my device (Svakom). I saw one other person complaining at the Intface forums about Svakom Bluetooth connections.  So! List of problems and solutions  Problem: My antivirus blocked Intiface. Solution: Now they have the app on Microsoft store. That one worked for me with no problem.  P: My device have a unstable connection S1: Use a 4.0 Bluetooth dong S2: I activate ALL connections options on Intiface app (hahahahaha). I'm not sure witch one was the responsible for fixing my problem, but if i had to guess i believe that "raw data" is involved (I'm not at home, so i can't test it now)  P: My device stopped connecting with Telekinesis S: I started using the web shock option on MCM menu. I must confess that i did not read the instructions (XD), so it worked just by luck and intuition (It just works!)   Trivia: now on my list of devices I have 2 entries: The Device The Device (raw connection allowed)   Hope this post may be helpful  P.S.: how do I take down this box ?                  |                 V On 6/6/2024 at 1:38 PM, gerroth said:  Â
gghhjj666 Posted July 6, 2024 Posted July 6, 2024 (edited) I remember there being another mod that also worked with a gamepad, this doesn't do that right? Edited July 6, 2024 by gghhjj666 typo
gerroth Posted July 9, 2024 Author Posted July 9, 2024 On 7/6/2024 at 10:25 PM, gghhjj666 said: I remember there being another mod that also worked with a gamepad, this doesn't do that right?  You can use Intiface Central as Backend and use it to control gamepads (select WebSocket connection method).  I think its XInput Connection method, but I have no idea how that specifically, cause I don't own such a controller and never tried it. Maybe you will need to read their documentation or discord on how to set it up  Â
azuradusk Posted July 21, 2024 Posted July 21, 2024 Have you considered adding support for Sexlab P+'s physics system? It can track penetration events and the velocity of such interactions. There is some discussion on it in Scarab's discord.
LiterallyATurtle Posted July 22, 2024 Posted July 22, 2024 Quote Limitations Only works with vibrators and linear strokers for now. Other actuator types like oscillators, constrictors, inflators, rotators are to be done  You're mod is awesome and is the sole reason I got a bluetooth plug!  Recently got a Lovense Ridge too, one motor at the base for vibration and another at the tip for rotation. Unfortunate that rotation isn't supported quite yet, can any clues for the eta of an update that brings support to rotational devices? (I don't mean to be pushy or needy, I'm just really excited to try the Ridge out and your mod is how I use most of my BT enabled toys). Thanks again for the wonderful mod! 1
gerroth Posted July 22, 2024 Author Posted July 22, 2024 On 7/21/2024 at 12:19 PM, azuradusk said: Have you considered adding support for Sexlab P+'s physics system? It can track penetration events and the velocity of such interactions. There is some discussion on it in Scarab's discord. Â Thats interesting, I wans't aware of Sexlap P+ doing that, I only knew of Ostim Standalone. Â I have considered building a mechanism like this myself. I've already started building a prototype, but my idea was to do it without any framework support, i.e. just compare the coordinates of the NiNodes myself in the native plugin. Â I was only aware that OStim Standalone supports this, the Sexlab P+ thing is new for me, I might want to look into that, thanks.
rattus13 Posted July 24, 2024 Posted July 24, 2024 Any chance for stroker compatibility? Would be willing to donate to make it possible!
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