Jump to content

Tk17 7.5 GUIDE to add elements to the addon scrip...shoes, clothes, etc,...


ulthar2040

Recommended Posts

Posted

Hello, i know the version 7.5 is no longer supported, but there are users like me who for one reason or another still keep using it,...

I know i have to decode the txx file and add the new items and encode it again,...but when i decode so i see three folders:

*images

*scene

*scrips

When i open them i only see "bsb" files but i need a guide to know how to add the new scrips and update my own "addon scrip" file,

 

Example, if i want to use the goddess sandals (vx only), how can i add it to the scrip so that it is included in the file

 

*Going to the vx version is not an option for me because both my very old pc and the elements that are no longer supported make me maintain version 7.5 more suitable for my use.

 

In addition to this, i use tkshellap to decode the txx files and encode them as a single file again. 

the script i using till now is Custom.02.R9AddOnScripts.v8.38. i think it is the last one that was published in the extinct modsgarden.cc.

 

thanks in advance for your valuable help.

Posted

Use ctk tools to compile modified addons.In your case you should use the 7.5 related batchfile from ctk v.3.2,it will put out a complete addon with all scripts needed.Just save your modded addon mesh as a .dae file (Name it “scene.dae“) and run the ctk batchfile with it.Be sure to export also the texture files when exporting the mesh out of blender.

Posted
Just now, Daspex said:

Use ctk tools to compile modified addons.In your case you should use the 7.5 related batchfile from ctk v.3.2,it will put out a complete addon with all scripts needed.Just save your modded addon mesh as a .dae file (Name it “scene.dae“) and run the ctk batchfile with it.Be sure to export also the texture files when exporting the mesh out of blender.

Thanks for answering me, but I'm just a silly girl.... I'll try to do the best I can with your explanation... but it would help me something a little more for dummies ?

Posted (edited)
24 minutes ago, Daspex said:

If you could be a little more specific with what you gonna try to do I could explain it more detailed. ;)

 

In few words, I want to learn to edit a new Custom.02.r9addonscripts.V8.3 "9" ..., I mean how to add Addons not listed at Custom.02.r9addonscripts.v8.38. By Example A Dress (Only for Vx) to My Old "Script 8.38". That is why I would love that someone did some kind of guide to know how to decode the new Addons VX and add them to the old script 7.5 .... 

Maybe I'm asking too much, ... but it would be wonderful if someone to take the time to do something like that, it would be a way to relive the old modsgarden.cc and make everyone (tk 7.5 users like me) could make their own "scripts" as well as in the past the old site updated them periodically . Thank you for answering you're very kind ...

Edited by ulthar2040
Posted (edited)

Ok.Ill try to explain how I would do it.

 

1. Decode the .txx ,thats what you did already.

2. Decode the .[bsb] file in addonname/scene/ folder

     with bsbtools so you will have a decoded .bs file.

     You dont have to decode it but sometimes blender

     refuses to load .[bsb] files so...

3. Import the .bs file into blender,with the mesh selected

     in blender,export it to scene.dae,the .dae format will

     be showing up with serveral other well known formats

     like .obj,.fbx,.3ds and many more if you select blenders

     export function.(Be sure to export also the textures.)

      otherwise the addon will be showing up in grey color if

      used ingame.

4.  Use the ctk 3.2 tools to compile the scene.dae into an

      addon.The ctk tool includes serveral batch files for clothing,toys

      and room addons.You will also find batchfiles for v.7.5 of the game,

      thats the ones you need.This batchfiles will spit out a v.7.5 addon.

 

All the tools,import/export plugins and how to use them,you'll find in our tools/help section.Feel free to pm me if something dont works.

 

Happy modding. :)

 

Edited by Daspex
Posted

I'm still trying to find a functional way to get a .bs file into blender in the first place. io_tkm17_body is the only import utility I have, and it's only for bodies (and it doesn't work well for those either). Anything else I want I have to capture with hook and remake from the ground-up. If there is a different utility available, if someone could please throw me a link it would be greatly appreciated. :)

 

Posted
7 hours ago, Daspex said:

Ok.Ill try to explain how I would do it.

 

1. Decode the .txx ,thats what you did already.

2. Decode the .[bsb] file in addonname/scene/ folder

     with bsbtools so you will have a decoded .bs file.

     You dont have to decode it but sometimes blender

     refuses to load .[bsb] files so...

3. Import the .bs file into blender,with the mesh selected

     in blender,export it to scene.dae,the .dae format will

     be showing up with serveral other well known formats

     like .obj,.fbx,.3ds and many more if you select blenders

     export function.(Be sure to export also the textures.)

      otherwise the addon will be showing up in grey color if

      used ingame.

4.  Use the ctk 3.2 tools to compile the scene.dae into an

      addon.The ctk tool includes serveral batch files for clothing,toys

      and room addons.You will also find batchfiles for v.7.5 of the game,

      thats the ones you need.This batchfiles will spit out a v.7.5 addon.

 

All the tools,import/export plugins and how to use them,you'll find in our tools/help section.Feel free to pm me if something dont works.

 

Happy modding. :)

 

Thank you, this weekend I will try to do it very calmly and using your guide, I hope everything turns out well and let you know. I would love to contribute more to the site, but I have a lot to learn. thanks for your help, sensei @Daspex

Posted
9 hours ago, ulthar2040 said:

Thank you, this weekend I will try to do it very calmly and using your guide, I hope everything turns out well and let you know. I would love to contribute more to the site, but I have a lot to learn. thanks for your help, sensei @Daspex

You are welcome.Btw. to be able to import a .bs file into blnder you need the io_tkm17_Ext import/export plugin,also available in our tool section.  ;)

 

Posted (edited)

 @Daspex, ok, I give up... I'm an idiot girl in programming and modding...
what I want is to include the JUoutfit02 (kimiono) in the scripts Custom.02.R9AddOnScripts.v8.38....yep, I would appreciate a little help here...... i dont want to create a new addon or mod..i just want to add the JUOUTFIT002 (kimono) to the 7.5 scripts to i can use it in game. ...but, ... I'll keep trying. thank you

 

Custom.JUOutfit002.rar Custom.02.R9AddOnScripts.v8.38Alt.Added.R469.Thru.R473.rar

Edited by ulthar2040
  • 1 month later...
Posted (edited)

Hi @ulthar2040 . I also use 7.5 sometimes, I tried modifying my script before to include new toys I created but found it is easier to create new txx files for them as Daspex mentioned above, the same can be done for clothes. I created a JUOutfit002 txx with the files you provided, ignore the name as it was made in a rush, just drop it in your 2.114.001 folder (in game, the upper part can be found under Dress and the lower under Skirts). If you can, post an image here to show how it looked inside your game. ?

Custom.03.R9Blouse111.rar

Edited by jloww
  • 1 month later...
Posted
On 16.12.2022 at 03:12, ulthar2040 said:

Merhaba, 7.5 sürümünün artık desteklenmediğini biliyorum, ancak benim gibi şu veya bu nedenle hala kullanmaya devam eden kullanıcılar var,...

txx dosyasının kodunu çözmem ve yeni öğeler eklemem ve yeniden kodlamam gerektiğini biliyorum... ama kodu çözdüğümde üç klasör görüyorum:

*Görüntüler

*sahne

*komut dosyaları

Onları açtığımda sadece "bsb" dosyalarını görüyorum ama yeni betikleri nasıl ekleyeceğimi ve kendi "addon betiği" dosyamı nasıl güncelleyeceğimi bilmek için bir rehbere ihtiyacım var.

 

Örnek, eğer tanrıça sandaletlerini ( yalnızca vx ) kullanmak istersem , dosyaya dahil edilmesi için onu komut dosyasına nasıl ekleyebilirim?

 

*vx sürümüne geçmek benim için bir seçenek değil çünkü hem çok eski bilgisayarım hem de artık desteklenmeyen öğeler, 7.5 sürümünü kullanmama daha uygun hale getiriyor.

 

Buna ek olarak, txx dosyalarının kodunu çözmek ve tekrar tek bir dosya olarak kodlamak için  tkshellap kullanıyorum .

şimdiye kadar kullandığım betik  Custom.02.R9AddOnScripts.v8.38. Sanırım soyu tükenmiş modsgarden.cc'de yayınlanan sonuncusu.

 

değerli yardımlarınız için şimdiden teşekkürler.

Custom.02.R9AddOnScripts.v8.42 ... MG is also the latest version.Özel.02.R9AddOnScripts.v8.42.txx

  • 3 weeks later...
Posted (edited)

Here's the thing.... 7.5 was cool. It was fairly easy to use, which I enjoyed. Then I just had to go and start looking for more clothes. Then the hooks, 3,4, and now 5... free and the paid version. Now, tbh, the game has become so overly complicated it's more frustrating than fun. I have amassed a bunch of outfits, both male and female, that I can't get to work. I'm a complete novice, a neophyte, and I just want to enjoy my free time with something to take my mind off the thing I don't want to think about... not spend my entire weekend trying to get an answer to what I believe is a simple question: How can I tell which files go where? 

 

So far, I've learned the files that contain Images, Scenes & Scripts go in the add-on folder. But that's about it.  So, then how come 75% of them don't work?

 

This would be such a hot game if it was designed for the layman and not just computer geeks (please, no offensive intended).

Edited by Dr. Lecter
correction
Posted (edited)
On 3/25/2023 at 12:04 PM, Dr. Lecter said:

Here's the thing.... 7.5 was cool. It was fairly easy to use, which I enjoyed. Then I just had to go and start looking for more clothes. Then the hooks, 3,4, and now 5... free and the paid version. Now, tbh, the game has become so overly complicated it's more frustrating than fun. I have amassed a bunch of outfits, both male and female, that I can't get to work. I'm a complete novice, a neophyte, and I just want to enjoy my free time with something to take my mind off the thing I don't want to think about... not spend my entire weekend trying to get an answer to what I believe is a simple question: How can I tell which files go where? 

 

So far, I've learned the files that contain Images, Scenes & Scripts go in the add-on folder. But that's about it.  So, then how come 75% of them don't work?

 

This would be such a hot game if it was designed for the layman and not just computer geeks (please, no offensive intended).

 

Sometimes, our efforts to "simplify" things only create confusion.

 

In 7.5, you needed a lot of extra software and know-how to expand TK17. You needed to edit a "Script File" to let you retexture addons. You needed (difficult to install) "EMFS" software to let you use different head & body mods, etc. And because of that, many people didn't create mods that  required any effort on your part.

 

BUT...

 

But now, with VX, you no longer must go through any of that (making it MUCH easier to use.) So now, people will download texture mods without realizing they require a particular addon to work. And when it doesn't work, they get frustrated. It doesn't help when the author isn't clear (or doesn't even mention) that a texture mod is for a particular Addon (and often doesn't bother to provide a link to that addon.)

 

Or you download a great looking model, but the author doesn't realize (or fails to disclose) that they used a particular head and/or body mod, so you end up with something that looks like The Creature from The Black Lagoon.

 

I lay a lot of the blame at the feet of Uploaders who don't take the time to tell you everything you need. VX (and the upcoming V11) shouldn't feel like work. But with more power comes more responsibility (apologies to "Spider-Man".) ;)

 

Edited by OysterMug
Posted
On 3/26/2023 at 11:29 AM, OysterMug said:

 

Sometimes, our efforts to "simplify" things only create confusion.

 

In 7.5, you needed a lot of extra software and know-how to expand TK17. You needed to edit a "Script File" to let you retexture addons. You needed (difficult to install) "EMFS" software to let you use different head & body mods, etc. And because of that, many people didn't create mods that  required any effort on your part.

 

BUT...

 

But now, with VX, you no longer must go through any of that (making it MUCH easier to use.) So now, people will download texture mods without realizing they require a particular addon to work. And when it doesn't work, they get frustrated. It doesn't help when the author isn't clear (or doesn't even mention) that a texture mod is for a particular Addon (and often doesn't bother to provide a link to that addon.)

 

Or you download a great looking model, but the author doesn't realize (or fails to disclose) that they used a particular head and/or body mod, so you end up with something that looks like The Creature from The Black Lagoon.

 

I lay a lot of the blame at the feet of Uploaders who don't take the time to tell you everything you need. VX (and the upcoming V11) shouldn't feel like work. But with more power comes more responsibility (apologies to "Spider-Man".) ;)

 

 You hit the nail directly upon it's head, my dude..... how hard would it be to relate "this is a texture. You'll need such-and-such to make it work..." or "drop this file in your activemod... and this one in  your addons." Less time and effort than it took me to reply. 

 

And all I want to do if find some male clothes... that work. It was never an issue with 7.5.

 

Never. 

Posted
15 hours ago, Dr. Lecter said:

 You hit the nail directly upon it's head, my dude..... how hard would it be to relate "this is a texture. You'll need such-and-such to make it work..." or "drop this file in your activemod... and this one in  your addons." Less time and effort than it took me to reply. 

 

And all I want to do if find some male clothes... that work. It was never an issue with 7.5.

 

Never. 

My main frustration has always been with people who just zip shit up and expect you to know what it is just by looking at it.. Not even so much as a preview.jpg so I know what the thing is; never mind any additional addons I need to make the thing work! I've got literally gigabytes of stuff I don't even know what most  of it is. I assume MOST are duplicates, because there really isn't a whole lot available for this program. Nobody ever really came up with a convenient I/O method. CollaTKane is as good as it gets.

Posted
4 hours ago, Curtis_S said:

My main frustration has always been with people who just zip shit up and expect you to know what it is just by looking at it.. Not even so much as a preview.jpg so I know what the thing is; never mind any additional addons I need to make the thing work! I've got literally gigabytes of stuff I don't even know what most  of it is. I assume MOST are duplicates, because there really isn't a whole lot available for this program. Nobody ever really came up with a convenient I/O method. CollaTKane is as good as it gets.

applaudes.gif.a8511b81a574a2ffa7c29cd304bd73fe.gif

Posted (edited)
On 3/27/2023 at 6:30 PM, Dr. Lecter said:

And all I want to do if find some male clothes... that work. It was never an issue with 7.5.

 

Never. 

 

Sadly, there isn't much in the way of Male clothing. About 95% of clothing addons are typically for Females.

 

As you mentioned, VX addons are folders containing at least one (typically all 3) of the following folders: "Images", "Scenes", & "Scripts" (in 7.5, these folders were packaged into a custom archive format called "txx".)

 

"Activemod" mods are simply textures (ending in ".png" or ".jp2"... and on rare occasions ".dds" (for Hook5) along with a few "support" files (like ".txf" or "*_pass.txt"). Anything else, and the author had no idea what they were doing.

 

If it's a texture mod of an Addon, you can usually figure out the required Addon from the filename (like my request above for "R9Corset010".)

 

I think "Absence makes the heart grow fonder" regarding 7.5 though. In 7.5, Addons almost always included textures b/c it was a PiA to edit the script file to add Activemod support (and many users never bothered to always install every single script update.) It was rare to find an upload with no default textures. So mods were often "one & done".

 

But with VX, you see a lot more "Activemod" uploads b/c "Script" files are no longer necessary. And if it's not for a stock object and you don't already have the Addon, you find yourself with a lot of useless mods. And some mods don't install to the "Category" you expect (like a "Blouse" that is installed under "TopY") making it hard to find even when it was installed properly. ?

 

Someday, someone might write an "Installer" program that checks textures to see if they require an addon that isn't installed, but for now, we rely on uploaders to be considerate enough to include all the links/info needed to install their mods (otherwise, all that checking must be done by hand.) :(

 

If you come across a mod you can't get working, just let someone here know and they'll be happy to help you out.

Edited by OysterMug
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...