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Stuck in T-Pose even after Generating FNIS and FM+ errors


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Posted

Dear LL mastermind collective,

 

I've just returned to Skyrim after a LONG break (I've not touched it since just before SSE came out!)

 

I'm running the latest steam version of SSE and tried my best to follow the guides on here, however I am stuck with T-pose (breast and Butt physics working on jump though!) and a comple of error messages upon launch. If anyone woudl be able to help it would be greatly appreciated with plent of internet kudos.

 

I've tried disabling various animation mods and re-running FNIS generation multiple times but I still get the stuck in T-pose issue and am now at a complete loss of what is causing it.

 

Other than the T-pose issue I also get two errors related to Fertility Mode mods I believe:

 

"FM+Error_JSW_BB_Storage script is being overwritten by either a loose file or another mod! This patch cannot function properly!"

"FM+Error_JSW_BB_Utility script is being overwritten by either a loose file or another mod! This patch cannot function properly!"

 

My load order as sorted by LOOT

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
Schlongs of Skyrim - Core.esm
SexLabAroused.esm
CreatureFramework.esm
SexLab.esm
3DNPC.esp
SMSkyrim.esp
ZaZAnimationPack.esm
FlowerGirls SE.esm
Fertility Mode.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
SkyUI_SE.esp
WARZONES - SSE - Civil Unrest.esp
Immersive Sounds - Compendium.esp
Obsidian Weathers.esp
RaceMenu.esp
RaceMenuPlugin.esp
12FemaleBrows.esp
SOSRaceMenu.esp
XPMSE.esp
SexlabAmmoUnequip.esp
SexlabLightMeUp.esp
CobaltAnimations.esp
DogmaAnimSLAL.esp
SLALAnimObj.esp
SLAL_K4Anims.esp
NCK30Obj.esp
MilkModNEW.esp
Book Covers Skyrim.esp
Cutting Room Floor.esp
Eli_Breezehome.esp
MilkMod_MilkPumpsFancy.esp
SexLab-AmorousAdventures.esp
AmorAdvExtended.esp
ZAZpatch.esp
zzEstrus.esp
MoreNastyCritters.esp
SexLabDefeat.esp
Spank That Ass.esp
adcSexlife.esp
Amorous Adventures Text and Player Dialogue Revision.esp
sr_FillHerUp.esp
SexLab_Solutions.esp
MilkModNEW HF.esp
NoOverpenetration.esp
SexLab Aroused Creatures.esp
SLSO.esp
Sheps_Male_Tattoo_Collection.esp
Sheps_Tattoo_Collection.esp
SLDrunkRedux.esp
SLWidgets.esp
Immersive Encounters.esp
hydra_slavegirls.esp
Milk Addict.esp
SexLab-Parasites.esp
Populated Cities Towns Villages Legendary.esp
SexLabSkoomaWhore.esp
SexLab Theft and Seduction.esp
HornyCreatures.esp
dD - Enhanced Blood Main.esp
Hunterborn.esp
DragonboneBarbarianArmor.esp
Fertility Mode 3 Fixes and Updates.esp
SexyStartingOptions.esp
Immersive Patrols II.esp
Fertility Adventures.esp
SexLab Pheromones.esp
ForgottenCity.esp
Missives.esp
DragonboneBarbarianMale.esp
PAN_NPCs.esp
SL Dirty Deeds Missives.esp
SexLab Eager NPCs.esp
SexLab Romance.esp
SexLab Romance SE Dialogue Revision.esp
SLSW Addicted.esp
RosaFollower.esp
RichMerchantsSkyrim_x5.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
OSLAroused.esp
TheEyesOfBeauty.esp
The Eyes Of Beauty - Elves Edition.esp
BlendedRoads.esp
RaceMenuHH.esp
dD-No Spinning Death Animation.esp
SMSkyrim - Encounters.esp
SMSkyrim - Meshes.esp
KS Hairdo's.esp
3DNPC0.esp
3DNPC1.esp
MCMHelper.esp
3DNPC - CRF Patch.esp
Fertility Adventures Child Add-On.esp
FNIS.esp
FNISSexyMove.esp
BD Armor and clothes replacer.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
3BBB.esp
SLAnimLoader.esp
SLAL_SHanimAnimObj.esp
SLAL_ProxyAnimObjects.esp
NibblesAnimObjects.esp
SLAL_AnimationsByLeito.esp
SLALAnimObjBillyy.esp
RohZima_AnimObjects.esp
PsycheAnimationObjects.esp
EstrusChaurus.esp
EstrusDwemer.esp
EstrusSpider.esp
3jiouAnimSLAL.esp
AnubAnimObj.esp
SLAL_AnimationByBakaFactory.esp
Sexual Vampire Feed.esp
DD_Helpers.esp
Devious Devices SE patch.esp
dD Enchanted Chests.esp
DIVERSE SKYRIM.esp
FriskyMudcrabs.esp
Immersive Citizens - AI Overhaul.esp
TheChoiceIsYours.esp
CC-Saints&Seducers_TCIY_Patch.esp
TCIY BCS Patch.esp
TCIY_CRF_Patch.esp
Alternate Start - Live Another Life.esp

 

Posted

So where are those errors from? I doubt they're from FNIS considering how they're worded.

 

Regardless, your issue is in FNIS.

Posted

Thanks for the quick response. Is there any way to pull a FNIS generation log that can help diagnose the issue?

 

The errors are boxes that pop up in game.

 

The T-pose issue is the main one I am trying to resolve though - I *think* it may be ZAZ/ZAP stuff related so I'm currently checking versions etc. there and am currently downloading 'ZaZ Animation Pack+ CBBE HDT V.8.0+SEREV3' which I *think* is what I need?

Posted

Brilliant, just figured that as an option too!

 

Spoiler

FNIS Behavior V7.6 XXL   13/12/2022 13:19:39
Skyrim SE 64bit: 1.6.640.0 - K:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<

Reading 3jiou V1.0 ...     ChAnims:444     CTD:2.3%     pOpt:0.4%
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1.8%     pOpt:0.5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0.9%     pOpt:0.2%
Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0.8%     pOpt:0.2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
Reading AnimationsByMike24 V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Anubs Creature V1.0 ...     ChAnims:634     CTD:3.7%     pOpt:0.8%
Reading Anubs Futa V1.0 ...     ChAnims:72     CTD:0.4%     pOpt:0.1%
Reading Anubs Human V1.0 ...     ChAnims:1221     CTD:7.1%     pOpt:1.6%
Reading AyasatoAnims V1.0 ...     ChAnims:90     CTD:0.5%     pOpt:0.1%
>>Warning: \character\behaviors\FNIS_Babo bigguy_Behavior.hkx not Skyrim SE compatible<<
Reading Babo bigguy V1.0 ...     ChAnims:28     CTD:0.2%     pOpt:0.1%
        NOTE: Babo bigguy has at least one identical -AV defined in both 's' and '+' line
>>Warning: \character\behaviors\FNIS_Babo Creature_Behavior.hkx not Skyrim SE compatible<<
Reading Babo Creature V1.0 ...     ChAnims:323     CTD:2.0%     pOpt:0.5%
        NOTE: Babo Creature has at least one identical -AV defined in both 's' and '+' line
>>Warning: \character\behaviors\FNIS_Babo Human_Behavior.hkx not Skyrim SE compatible<<
Reading Babo Human V1.0 ...     ChAnims:492     CTD:3.0%     pOpt:0.7%
>>Warning: \character\behaviors\FNIS_Babo Zaz Standalone_Behavior.hkx not Skyrim SE compatible<<
Reading Babo Zaz Standalone V1.0 ...     ChAnims:14     CTD:0.2%     pOpt:0.1%
Reading Billyy_Creature V1.0 ...     ChAnims:473     CTD:3.2%     pOpt:0.9%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:105     CTD:0.7%     pOpt:0.2%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:125     CTD:0.8%     pOpt:0.2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:77     CTD:0.5%     pOpt:0.1%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:255     CTD:1.6%     pOpt:0.4%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:45     CTD:0.3%     pOpt:0.1%
Reading Billyy_Human V1.0 ...     ChAnims:395     CTD:2.4%     pOpt:0.6%
Reading Billyy_HumanDD V1.0 ...     ChAnims:390     CTD:2.4%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:92     CTD:0.6%     pOpt:0.1%
Reading Billyy_HumanFurnitureDD V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:292     CTD:1.8%     pOpt:0.4%
Reading Billyy_HumanFuta V1.0 ...     ChAnims:189     CTD:1.2%     pOpt:0.3%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Billyy_HumanOrgy V1.0 ...     ChAnims:179     CTD:1.1%     pOpt:0.3%
Reading CobaltAnimations V1.0 ...     ChAnims:160     CTD:1.0%     pOpt:0.2%
Reading DD V4.0.0 ...     ChAnims:737(588)     CTD:13.1%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10.8%     pOpt:0.0%
        NOTE: DD2 has at least one AASet definition without any animation files provided
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2.9%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
>>Warning: \character\behaviors\FNIS_Defeat_Behavior.hkx not Skyrim SE compatible<<
Reading Defeat V5 ...     ChAnims:85     CTD:1.1%     pOpt:0.6%
Reading DF_Spank V1.0 ...     ChAnims:70     CTD:0.4%     pOpt:0.1%
Reading DogmaMods V1.0 ...     ChAnims:608     CTD:3.3%     pOpt:0.6%
>>Warning: \character\behaviors\FNIS_EstrusChaurus_Behavior.hkx not Skyrim SE compatible<<
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
>>Warning: \character\behaviors\FNIS_Fillherup_Behavior.hkx not Skyrim SE compatible<<
Reading Fillherup V5 ...     ChAnims:25     CTD:0.2%     pOpt:0.1%
Reading FlowerGirlsSE V3.0.2 ...     ChAnims:1618     CTD:7.9%     pOpt:0.0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSexyMove V7.2 ...     ChAnims:21(18)     CTD:3.3%     pOpt:2.2%
        NOTE: FNISSexyMove has at least one AASet definition without any animation files provided
Reading FunnyBizAmp V8.0 ...     ChAnims:55     CTD:0.4%     pOpt:0.1%
Reading FunnyBizBeastly V1.0 ...     ChAnims:90     CTD:0.6%     pOpt:0.1%
Reading FunnyBizBound V12.0 ...     ChAnims:180     CTD:1.1%     pOpt:0.3%
Reading FunnyBizFC V10.0 ...     ChAnims:146     CTD:0.9%     pOpt:0.2%
Reading FunnyBizFemDom V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading FunnyBizFun V12.0 ...     ChAnims:334     CTD:2.0%     pOpt:0.5%
Reading FunnyBizGroup V8.0 ...     ChAnims:471     CTD:3.0%     pOpt:0.8%
Reading FunnyBizGuro V5.0 ...     ChAnims:108     CTD:0.7%     pOpt:0.2%
Reading FunnyBizLover V7.0 ...     ChAnims:156     CTD:1.0%     pOpt:0.2%
Reading FunnyBizMC V1.0 ...     ChAnims:45     CTD:0.3%     pOpt:0.1%
Reading FunnyBizMolag V1.0 ...     ChAnims:339     CTD:2.1%     pOpt:0.5%
Reading FunnyBizMtb V3.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.0%
Reading FunnyBizNecro V10.0 ...     ChAnims:442     CTD:2.8%     pOpt:0.7%
Reading FunnyBizRape V11.0 ...     ChAnims:310     CTD:1.9%     pOpt:0.5%
Reading FunnyBizUn V12.0 ...     ChAnims:590     CTD:3.6%     pOpt:0.9%
Reading HCOSBestiality V1.0 ...     ChAnims:160     CTD:1.0%     pOpt:0.3%
Reading HCOSVore V1.0 ...     ChAnims:80     CTD:0.5%     pOpt:0.1%
Reading K4Anims V1.0 ...     ChAnims:132     CTD:1.6%     pOpt:1.0%
        NOTE: K4Anims has at least one identical -AV defined in both 's' and '+' line
Reading milkypack V1.8 ...     ChAnims:235     CTD:2.9%     pOpt:1.8%
        NOTE: milkypack has at least one identical -AV defined in both 's' and '+' line
Reading MME V6.07 ...     ChAnims:52     CTD:0.2%     pOpt:0.0%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2.2%     pOpt:0.6%
>>Warning: \character\behaviors\FNIS_NCK30_Behavior.hkx not Skyrim SE compatible<<
Reading NCK30 V1.0 ...     ChAnims:276     CTD:1.7%     pOpt:0.4%
Reading NibblesAnims_Creature V1.0 ...     ChAnims:107     CTD:0.7%     pOpt:0.2%
Reading NibblesAnims_Creature_Object V1.0 ...     ChAnims:16     CTD:0.1%     pOpt:0.0%
Reading NibblesAnims_Human V1.0 ...     ChAnims:259     CTD:1.6%     pOpt:0.4%
Reading NibblesAnims_Object V1.0 ...     ChAnims:148     CTD:0.9%     pOpt:0.2%
Reading ProxyAnims V1.0 ...     ChAnims:48     CTD:0.3%     pOpt:0.1%
Reading PsycheAnimation V1.0 ...     ChAnims:315     CTD:2.0%     pOpt:0.5%
Reading PsycheCreature V1.0 ...     ChAnims:130     CTD:0.8%     pOpt:0.2%
Reading RZNEW V1.0 ...     ChAnims:152     CTD:0.9%     pOpt:0.2%
Reading SexLab V1.64 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLab_Aroused_Creatures V1.0 ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
Reading SexLabAP V1.64 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabCreature V1.64 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading SexualVampireFeedAnimations V1.0 ...     ChAnims:102     CTD:0.6%     pOpt:0.2%
Reading SH_animFurn V1.0 ...     ChAnims:14     CTD:0.1%     pOpt:0.0%
Reading SMSkyrim V?.? ...     ChAnims:4     CTD:0.1%     pOpt:0.0%
Reading SpankThatAss V4.0.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading SRBCreatures V1.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.0%
Reading testpack V1.0 ...     ChAnims:294     CTD:1.7%     pOpt:0.4%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7.9%     pOpt:0.1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0.2%     pOpt:0.0%
Reading znarokspack V1.0 ...     ChAnims:61     CTD:0.4%     pOpt:0.1%
Reading zzEstrus V2.50 ...     ChAnims:277(12)     CTD:3.6%     pOpt:0.2%

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 7 sets: 48 total groups: 230 added file slots: 1723 alternate files: 1275

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading HCOSWildlife V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Babo Creature V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Defeat V?.? ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading NibblesAnims_Creature V1.0 ...
Reading PsycheCreature V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading K4Anims V?.? ...
Reading NibblesAnims_Creature_Object V1.0 ...
Reading SH_animFurn V1.0 ...
Reading HCOSVore V1.0 ...
Reading SRBCreatures V1.0 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 20841 animations for 89 mods successfully included (character).
ChAnims: 20841  CTD:148.5%  pOpt:30.2%  max: 14039  LC: 38839 (max. 26162)

>>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<<
You can increase your animation number DRASTICALLY with these tools:
  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)
  Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.
  But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")
 6680 animations for 25 mods and 45 creatures successfully included..
 10 Warning(s).

 

 

Posted

You got a bunch of things to fix there, lots of incompatible animations. Also you're way over the animation limit. If you're not already using FNIS XXL then that's an option, otherwise it's time to cut out about a third of your animations.

 

I don't think any of those would cause the t-pose issue though but then again, considering you didn't ctd with this, maybe t-posing is a side-effect and you just got lucky. I'd fix warnings first, then if the t-pose issue is still there, look into it again.

Posted

Brilliant thank you so muchfor the help!

I'm already on the FNIS XXL so hopefully that should mean I'm OK on the animation quantity front.

But I will try to eliminate the issues; I guess that means disabling animation packs that are showing with errors like : >>Warning: \character\behaviors\FNIS_Babo Creature_Behavior.hkx not Skyrim SE compatible<< right?

I thought I have downloaded only compatible packs - but I guess I messed up!

Posted
5 minutes ago, spore123 said:

I'm already on the FNIS XXL so hopefully that should mean I'm OK

 

Unfortunately no:

Quote

ChAnims: 20841  CTD:148.5%  pOpt:30.2%  max: 14039  LC: 38839 (max. 26162)

>>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<<

 

The way that CTD number is supposed to work is that 100% is a guranteed crash, but as far as I know it's not that black and white. I would however say that if you go near or over 100% you take the responsibility for what happens. Even more so than usual I guess because lets face it, regardless of the number we're still making the game do things it was not intended for.

Posted

Remove all the animation packs that show incompatibility warnings. Get ported animation packs from here (just open the spoiler, green ones are ready to use, remember to run FNIS and register them in the SLAL MCM).

 

Use Anim limit crash fix to avoid crashing while loading with too many animations. This doesn't remove the CTD calc in FNIS, but you can totally ignore it as long as you have the fix. The latest version is for some 1.6+ versions, I'm on 1.5.97 so I use 0.2. You might want to check which game version you have and try different files.

Posted

I went through everything that looked even the littlest bit dodgy and reinstalled, and now everything is working even with a HUGE amount of animations (and the anim limit crash fix - thank you 'Just Don't'!)

 

Now that I am running I just need to pick my Live Another Life start and get on with my new character - quite looking forward to seeing how SSE stacks up against original Skyrim from years back.

 

My FNIS now looks like this:

 

Spoiler

FNIS Behavior V7.6 XXL   13/12/2022 17:59:21
Skyrim SE 64bit: 1.6.640.0 - K:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<

Reading 3jiou V1.0 ...     ChAnims:444     CTD:2.3%     pOpt:0.4%
Reading AnimationsByLeito V1.0 ...     ChAnims:298     CTD:1.8%     pOpt:0.5%
Reading AnimationsByLeito_Aggressive V1.0 ...     ChAnims:145     CTD:0.9%     pOpt:0.2%
Reading AnimationsByLeito_Creatures V1.0 ...     ChAnims:136     CTD:0.8%     pOpt:0.2%
Reading AnimationsByLeito_Furniture V1.0 ...     ChAnims:185     CTD:1.2%     pOpt:0.3%
Reading AnimationsByMike24 V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Anubs Creature V1.0 ...     ChAnims:634     CTD:3.7%     pOpt:0.8%
Reading Anubs Futa V1.0 ...     ChAnims:72     CTD:0.4%     pOpt:0.1%
Reading Anubs Human V1.0 ...     ChAnims:1221     CTD:7.1%     pOpt:1.6%
Reading AyasatoAnims V1.0 ...     ChAnims:90     CTD:0.5%     pOpt:0.1%
Reading Babo bigguy V1.0 ...     ChAnims:28     CTD:0.2%     pOpt:0.0%
Reading Babo Creature V1.0 ...     ChAnims:323     CTD:2.0%     pOpt:0.5%
Reading Babo Human V1.0 ...     ChAnims:492     CTD:3.0%     pOpt:0.7%
Reading Babo Zaz Standalone V1.0 ...     ChAnims:14     CTD:0.2%     pOpt:0.1%
Reading Billyy_Creature V1.0 ...     ChAnims:473     CTD:3.2%     pOpt:0.9%
Reading Billyy_CreatureBeasts V1.0 ...     ChAnims:105     CTD:0.7%     pOpt:0.2%
Reading Billyy_CreatureConstructs V1.0 ...     ChAnims:125     CTD:0.8%     pOpt:0.2%
Reading Billyy_CreatureFurniture V1.0 ...     ChAnims:77     CTD:0.5%     pOpt:0.1%
Reading Billyy_CreatureHumanoids V1.0 ...     ChAnims:255     CTD:1.6%     pOpt:0.4%
Reading Billyy_CreatureInsects V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading Billyy_CreatureMisc V1.0 ...     ChAnims:45     CTD:0.3%     pOpt:0.1%
Reading Billyy_Human V1.0 ...     ChAnims:395     CTD:2.4%     pOpt:0.6%
Reading Billyy_HumanDD V1.0 ...     ChAnims:390     CTD:2.4%     pOpt:0.6%
Reading Billyy_HumanFurniture V1.0 ...     ChAnims:92     CTD:0.6%     pOpt:0.1%
Reading Billyy_HumanFurnitureDD V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Billyy_HumanFurnitureInvis V1.0 ...     ChAnims:292     CTD:1.8%     pOpt:0.4%
Reading Billyy_HumanFuta V1.0 ...     ChAnims:189     CTD:1.2%     pOpt:0.3%
Reading Billyy_HumanLesbian V1.0 ...     ChAnims:30     CTD:0.2%     pOpt:0.0%
Reading Billyy_HumanOrgy V1.0 ...     ChAnims:179     CTD:1.1%     pOpt:0.3%
Reading DD V4.0.0 ...     ChAnims:737(588)     CTD:13.1%     pOpt:1.0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10.8%     pOpt:0.0%
        NOTE: DD2 has at least one AASet definition without any animation files provided
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2.9%     pOpt:0.0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0.4%     pOpt:0.2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2.8%     pOpt:0.9%
Reading Defeat V5 ...     ChAnims:85     CTD:1.1%     pOpt:0.6%
Reading DF_Spank V1.0 ...     ChAnims:70     CTD:0.4%     pOpt:0.1%
Reading DogmaMods V1.0 ...     ChAnims:608     CTD:3.3%     pOpt:0.6%
Reading EstrusChaurus V4.35 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading Fillherup V5 ...     ChAnims:25     CTD:0.2%     pOpt:0.1%
Reading FlowerGirlsSE V3.0.2 ...     ChAnims:1618     CTD:7.9%     pOpt:0.0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISCreatureVersion V7.0 ...     ChAnims:0     CTD:0.0%     pOpt:0.0%
Reading FNISSexyMove V7.2 ...     ChAnims:21(18)     CTD:3.3%     pOpt:2.2%
        NOTE: FNISSexyMove has at least one AASet definition without any animation files provided
Reading FunnyBizAmp V8.0 ...     ChAnims:55     CTD:0.4%     pOpt:0.1%
Reading FunnyBizBeastly V1.0 ...     ChAnims:90     CTD:0.6%     pOpt:0.1%
Reading FunnyBizBound V12.0 ...     ChAnims:180     CTD:1.1%     pOpt:0.3%
Reading FunnyBizFC V10.0 ...     ChAnims:146     CTD:0.9%     pOpt:0.2%
Reading FunnyBizFemDom V1.0 ...     ChAnims:85     CTD:0.5%     pOpt:0.1%
Reading FunnyBizFun V12.0 ...     ChAnims:334     CTD:2.0%     pOpt:0.5%
Reading FunnyBizGroup V8.0 ...     ChAnims:471     CTD:3.0%     pOpt:0.8%
Reading FunnyBizGuro V5.0 ...     ChAnims:108     CTD:0.7%     pOpt:0.2%
Reading FunnyBizLover V7.0 ...     ChAnims:156     CTD:1.0%     pOpt:0.2%
Reading FunnyBizMC V1.0 ...     ChAnims:45     CTD:0.3%     pOpt:0.1%
Reading FunnyBizMolag V1.0 ...     ChAnims:339     CTD:2.1%     pOpt:0.5%
Reading FunnyBizMtb V3.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.0%
Reading FunnyBizNecro V10.0 ...     ChAnims:442     CTD:2.8%     pOpt:0.7%
Reading FunnyBizRape V11.0 ...     ChAnims:310     CTD:1.9%     pOpt:0.5%
Reading FunnyBizUn V12.0 ...     ChAnims:590     CTD:3.6%     pOpt:0.9%
Reading HCOSBestiality V1.0 ...     ChAnims:160     CTD:1.0%     pOpt:0.3%
Reading HCOSVore V1.0 ...     ChAnims:80     CTD:0.5%     pOpt:0.1%
Reading K4Anims V1.0 ...     ChAnims:132     CTD:1.6%     pOpt:1.0%
        NOTE: K4Anims has at least one identical -AV defined in both 's' and '+' line
Reading milkypack V1.8 ...     ChAnims:235     CTD:2.9%     pOpt:1.8%
        NOTE: milkypack has at least one identical -AV defined in both 's' and '+' line
Reading MME V6.07 ...     ChAnims:52     CTD:0.2%     pOpt:0.0%
Reading MoreNastyCritters V1.0 ...     ChAnims:344     CTD:2.2%     pOpt:0.6%
Reading NibblesAnims_Creature V1.0 ...     ChAnims:107     CTD:0.7%     pOpt:0.2%
Reading NibblesAnims_Creature_Object V1.0 ...     ChAnims:16     CTD:0.1%     pOpt:0.0%
Reading NibblesAnims_Human V1.0 ...     ChAnims:259     CTD:1.6%     pOpt:0.4%
Reading NibblesAnims_Object V1.0 ...     ChAnims:148     CTD:0.9%     pOpt:0.2%
Reading ProxyAnims V1.0 ...     ChAnims:48     CTD:0.3%     pOpt:0.1%
Reading PsycheAnimation V1.0 ...     ChAnims:315     CTD:2.0%     pOpt:0.5%
Reading PsycheCreature V1.0 ...     ChAnims:130     CTD:0.8%     pOpt:0.2%
Reading RZNEW V1.0 ...     ChAnims:152     CTD:0.9%     pOpt:0.2%
Reading SexLab V1.64 ...     ChAnims:882     CTD:5.6%     pOpt:1.5%
Reading SexLab_Aroused_Creatures V1.0 ...     ChAnims:1     CTD:0.0%     pOpt:0.0%
Reading SexLabAP V1.64 ...     ChAnims:142     CTD:0.9%     pOpt:0.2%
Reading SexLabCreature V1.64 ...     ChAnims:177     CTD:1.2%     pOpt:0.3%
Reading SexualVampireFeedAnimations V1.0 ...     ChAnims:102     CTD:0.6%     pOpt:0.2%
Reading SH_animFurn V1.0 ...     ChAnims:14     CTD:0.1%     pOpt:0.0%
Reading SMSkyrim V?.? ...     ChAnims:4     CTD:0.1%     pOpt:0.0%
Reading SpankThatAss V4.0.0 ...     ChAnims:2     CTD:0.0%     pOpt:0.0%
Reading SRBCreatures V1.0 ...     ChAnims:23     CTD:0.2%     pOpt:0.0%
Reading testpack V1.0 ...     ChAnims:294     CTD:1.7%     pOpt:0.4%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2.2%     pOpt:0.0%
Reading ZaZAnimationPack V8.00 ...     ChAnims:1669     CTD:7.9%     pOpt:0.1%
Reading ZaZAnimationPack+ V8.00 ...     ChAnims:42     CTD:0.2%     pOpt:0.0%
Reading zzEstrus V2.50 ...     ChAnims:277(12)     CTD:3.6%     pOpt:0.2%

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 7 sets: 48 total groups: 230 added file slots: 1723 alternate files: 1275

Create Creature Behaviors ...
Reading Billyy_CreatureConstructs V1.0 ...
Reading HCOSWildlife V1.0 ...
Reading MoreNastyCritters V1.0 ...
Reading Babo Creature V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Billyy_Creature V1.0 ...
Reading Billyy_CreatureBeasts V1.0 ...
Reading Defeat V?.? ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading HCOSBestiality V1.0 ...
Reading NibblesAnims_Creature V1.0 ...
Reading PsycheCreature V1.0 ...
Reading SexLabCreature V1.63 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading Billyy_CreatureHumanoids V1.0 ...
Reading Billyy_CreatureFurniture V1.0 ...
Reading Billyy_CreatureInsects V1.0 ...
Reading Billyy_CreatureMisc V1.0 ...
Reading K4Anims V?.? ...
Reading NibblesAnims_Creature_Object V1.0 ...
Reading SH_animFurn V1.0 ...
Reading HCOSVore V1.0 ...
Reading SRBCreatures V1.0 ...
Reading SexLab_Aroused_Creatures V1.0 ...

 20344 animations for 86 mods successfully included (character).
ChAnims: 20344  CTD:145.4%  pOpt:29.4%  max: 13991  LC: 38042 (max. 26162)

>>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<<
You can increase your animation number DRASTICALLY with these tools:
  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)
  Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.
  But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")
 6680 animations for 25 mods and 45 creatures successfully included..
 2 Warning(s).

 

Posted

Nice. By the way you can fix this one

4 hours ago, spore123 said:

>>Warning: Custom skeleton found. Select SKELETON patch.<<

by simply enabling the "SKELETON Arm Fix" patch in FNIS, it's the second one. No need to install anything extra. Just checkmark it and run FNIS again as usual.

  • 2 years later...
Posted

i also have this problem 

"FM+Error_JSW_BB_Storage script is being overwritten by either a loose file or another mod! This patch cannot function properly!"

"FM+Error_JSW_BB_Utility script is being overwritten by either a loose file or another mod! This patch cannot function properly!"

i i found it strragen for it is futherst down in my list so it wodent

Posted
On 8/25/2025 at 1:38 PM, Furryfurry said:

i also have this problem 

"FM+Error_JSW_BB_Storage script is being overwritten by either a loose file or another mod! This patch cannot function properly!"

"FM+Error_JSW_BB_Utility script is being overwritten by either a loose file or another mod! This patch cannot function properly!"

i i found it strragen for it is futherst down in my list so it wodent

Find out which mod these are coming from: "FM+Error_JSW_BB_Storage script" and "FM+Error_JSW_BB_Utility script" then find out which mods is overwriting them.

You need to change the order in the left hand pane of MO2 (the actual mods) not the right hand pane (the plug-ins).

 

 

 

Posted (edited)
10 hours ago, Grey Cloud said:

You need to change the order in the left hand pane of MO2 (the actual mods) not the right hand pane (the plug-ins).

 

If I may add just an observer note:   isn't it more accurate that above is true only if mods seen in left panel are pluginless or consist of loose files (while those are ones that conflict)? In other words - if mods in question (conflict) are both fully packed into BSA, then whatever happens in left panel becomes irrelevant - the real order of loading resources is governed by their plugins (right panel) and the winner is determined there, what may seem weird but is kinda logical and can be verified by (a) testing it, or (b) checking "archives" tab (also in the right panel).

 

Of course, level of confusion increases if one of two evaluated mods have conflicting files loose and the other don't - then whatever is order of left or right panel is irrelevant or undetermined - because loose file always wins against packed one... MO2 really can make simple things... less simple.

 

edit: actually turns out that "archives" tab contents are inconsistent with "plugins" tab and internal conflict viewer (most likely first one lies), so I crossed it out.

Edited by PippinTom
errata
Posted
10 hours ago, PippinTom said:

 

If I may add just an observer note:   isn't it more accurate that above is true only if mods seen in left panel are pluginless or consist of loose files (while those are ones that conflict)? In other words - if mods in question (conflict) are both fully packed into BSA, then whatever happens in left panel becomes irrelevant - the real order of loading resources is governed by their plugins (right panel) and the winner is determined there, what may seem weird but is kinda logical and can be verified by (a) testing it, or (b) checking "archives" tab (also in the right panel).

 

Of course, level of confusion increases if one of two evaluated mods have conflicting files loose and the other don't - then whatever is order of left or right panel is irrelevant or undetermined - because loose file always wins against packed one... MO2 really can make simple things... less simple.

 

edit: actually turns out that "archives" tab contents are inconsistent with "plugins" tab and internal conflict viewer (most likely first one lies), so I crossed it out.

You can tell which files are being overwritten/overwriting by double-clicking on the mod in the left pane. You can then move the mod up or down and check the files again. The left pane is the load order regardless of whether the mod has a bsa or a plug-in.

Posted (edited)
20 hours ago, PippinTom said:

MO2 really can make simple things... less simple.

When MO2 tells you two mods are conflicting because mod A and B provide the same chair .nif files it's not lying to you or occluding info behind the order in which the plugins are loaded. Mods A and B are conflicting and whichever file is listed last in the left pane will will and be used in the game. BSAs overriding this via plugin order or BSAs loosing against loose files is just how Bethesda games handle conflicts, regardless of MO2. MO2 can also detect and tell you when BSA files are conflicting and which mods are winning conflicts. It's only less simple if you choose to ignore the very clear conflict flags, be it for loose or BSA files.

 

20 hours ago, PippinTom said:

edit: actually turns out that "archives" tab contents are inconsistent with "plugins" tab and internal conflict viewer (most likely first one lies), so I crossed it out.

It's following very simple rules: loose files load in the order listed in the left pane, loose files always win against BSA files and if there's any conflict within BSA files the loadorder of its plugins will determine who wins. 

Edited by Just Don't
Posted
10 hours ago, Grey Cloud said:

You can tell which files are being overwritten/overwriting by double-clicking on the mod in the left pane. You can then move the mod up or down and check the files again. The left pane is the load order regardless of whether the mod has a bsa or a plug-in.

 

Well, as I said before - you are right about left panel - it is all (and only) about overwriting - but my point is that overwriting can occure only on filesystem level and only if each of following is true:
-- there are two files (at least) with the same name, including theirs relative (sub)paths, (their contents do not matter at this point),
-- they are mounted/contained within two (at least) different 0-level directories(*), or "mods" if one prefers,
-- they are both LOOSE (not packed) - otherwise from filesystem point of view - they don't even exist (are invisible).

And this covers/is true in just ONE out of three possible cases(**) when overwriting occures (and can be used to manipulate what wins conflict). In other words, in any case when overwriting does not occure - what happens in left panel is of no consequences to anything at all from Skyrim's point of view, and what wins eventual conflict falls back to overriding governed by actual Loading Order (what I've already laid out before, trying my best to not spoil it with my English).
________
*) because that's basically what left panel shows - list of first-level directories in MO2-mods' root plus some metadata spread across additional columns.

**) which in practice is not actually even that statistical ~33% of cases because not all mods out there are fully loose (while none of them actually should, according to game developers).

Posted (edited)
58 minutes ago, Just Don't said:

When MO2 tells you two mods are conflicting because mod A and B provide the same chair .nif files it's not lying to you

 

The only thing I've pointed out as lying was "archives" tab(*), on the right panel, and I did that after actually checking it first. I didn't and don't complain about conflict showing mechanism, seems correct to me.

 

 

*) to be exact about what I mean about lying is that I've made quick test of two "mods" fully packed with conflict on some nifs, I've dragged/reordered them in left panel and "archives" tab followed my change blindly (and wrongly), while it shouldn't, because plugins order (right panel) didn't change due to swapping "mods" in left panel (what is correct, because those two are independent and should be, by design) and at the same time conflict (shown by internal conflict previewer) remained the same as before reordering "mods" (what is correct and at the same time proves my point).

 

Edited by PippinTom
footnote explanation
Posted
16 minutes ago, PippinTom said:

The only thing I've pointed out as lying was "archives" tab, on the right panel, and I did that after actually checking it first.

Archives tab only lists BSA files and doesn't show any relevant information to spot or solve conflicts.

 

I don't get the point of the whole 

"isn't it more accurate that above is true only if mods seen in left panel are pluginless or consist of loose files (while those are ones that conflict)? In other words - if mods in question (conflict) are both fully packed into BSA, then whatever happens in left panel becomes irrelevant - the real order of loading resources is governed by their plugins (right panel) and the winner is determined there, what may seem weird but is kinda logical and can be verified by (a) testing it, or (b) checking "archives" tab (also in the right panel)." when:

  • most mods are loose files or at least contain some loose files
  • the mod manager can tell you how and where conflicts occur
Posted
50 minutes ago, PippinTom said:

they are both LOOSE (not packed) - otherwise from filesystem point of view - they don't even exist (are invisible).

And this covers/is true in just ONE out of three possible cases(**) when overwriting occures (and can be used to manipulate what wins conflict). In other words, in any case when overwriting does not occure - what happens in left panel is of no consequences to anything at all from Skyrim's point of view, and what wins eventual conflict falls back to overriding governed by actual Loading Order

Files from two different archives (in two mods) can conflict. A loose files and a file from an archive can conflict and you can set MO2 to have the archived file set to win the conflict. You can also set MO2 to hide (not load) a file.

 

The left panel is the load order and the load order is set by MO2 not Skyrim.

Posted (edited)
58 minutes ago, Grey Cloud said:

The left panel is the load order and the load order is set by MO2 not Skyrim.

 

No, not exactly - the left panel is the order in which VFS is being built by MO2 - that's it. Skyrim does not care about it as such - Skyrim is fed by this VFS afterwards, runtime. The only thing Skyrim cares about is "plugins.txt" which is more or less what user can see in right panel, on the tab "plugins". And the scheme is simple - real load order (on physical level) is there, starting from top -  plugins and tied to them BSAs, then loose files previously "merged" by MO2 into VFS. On logical level - last occurrence of file being in conflict while being in BSA wins over others being in BSA, unless there is one more (literally ONE at this point) loose file of same, conflicting name.

 

Edited by PippinTom
Posted

My understanding of the load order in an MO2 environment:

  1. USVFS checks if the requested file already exists at the path specified, i.e. literally in the Data directory as you see it outside of the USVFS. I recall it only ever does this once per session.
  2. If it wasn't found, but the USVFS has the file listed as being present in a mod: The USVFS redirects the file operation to whichever mod won the conflict for this specific file, i.e. now it's looking somewhere in the MO2\mods or MO2\overwrite directories.
  3. If it wasn't found: The game will look in currently loaded BSA archives for the file.
  4. If it wasn't found: The file doesn't exist.

The BSA load order is defined by the load order of their associated plugins. Each BSA has to have a plugin of the same name, otherwise it doesn't load. MO2 has some way to load BSA archives without a plugin, but I bet internally the game itself still works like this. MO2 is probably just fooling the game into thinking there's a plugin for each BSA regardless of if there actually is one or not.

 

In addition to this, there's a BSA load parameter in one of the Skyrim ini files which may or may not define the load order of the archives listed there.

 

You can see the USVFS behaviour in a utility like Process Monitor from Sysinternals (Microsoft). Inspecting what the game is doing with BSA archives is likely to be far more complicated.

Posted
1 hour ago, Grey Cloud said:

Then when does Skyrim load mods which don't have a plug-in?

 

I do believe that answer has been already given, twice at least.


BTW: I think we could at least agree that "mod" that does not have a plugin is not a mod from Skyrim's point of view - just a bare file structure of replacements that takes precedence over any actual mod there is - its just like a bag full of pieces from undefined amount of puzzles that has to-/should be sorted out/handled first by (any) mod organizer to avoid complete chaos. I guess the whole confusion comes from calling "zips" with loose files "mods", especially if one considers that quite often their contents are completely or partially useless to the Skyrim - they are just input/resources for utilities like FNIS or Calientes pack which for some reason has been planted inside Data directory and stayed that way ever since.

Posted
10 hours ago, traison said:

My understanding of the load order in an MO2 environment:

  1. USVFS checks if the requested file already exists at the path specified, i.e. literally in the Data directory as you see it outside of the USVFS. I recall it only ever does this once per session.
  2. If it wasn't found, but the USVFS has the file listed as being present in a mod: The USVFS redirects the file operation to whichever mod won the conflict for this specific file, i.e. now it's looking somewhere in the MO2\mods or MO2\overwrite directories.
  3. If it wasn't found: The game will look in currently loaded BSA archives for the file.
  4. If it wasn't found: The file doesn't exist.

The BSA load order is defined by the load order of their associated plugins. Each BSA has to have a plugin of the same name, otherwise it doesn't load. MO2 has some way to load BSA archives without a plugin, but I bet internally the game itself still works like this. MO2 is probably just fooling the game into thinking there's a plugin for each BSA regardless of if there actually is one or not.

 

In addition to this, there's a BSA load parameter in one of the Skyrim ini files which may or may not define the load order of the archives listed there.

 

You can see the USVFS behaviour in a utility like Process Monitor from Sysinternals (Microsoft). Inspecting what the game is doing with BSA archives is likely to be far more complicated.

 

My understanding of your understanding leads me to believe that they do not conflict.

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