Khlas Posted September 1, 2025 Author Posted September 1, 2025 15 minutes ago, Warryro88 said: Hi, I have a problem with this mod that causes a BE Exception in Khlas_Males_Interactions_1.7.9.package that says [BE Interceptor] BE intercepted this error from a separate mod log so that it can scan for the issue. (TypeError: inject_interactions() takes 2 positional arguments but 3 were given). And says that has invalid tunings: Invalid Tuning Khlas:Clean_cum_swim Khlas:Clean_cum_shower Khlas:Clean_cum_bath Khlas:Clean_cum_wipette Khlas:Clean_cum_CampingBathroomMale Khlas:Clean_cum_CampingBathroomFemale I have the latest version of the mod and I don't know how to fix this. Please help. lastException.txt 3.82 MB · 0 downloads I will not help with a BE report. Use mcc instead
Warryro88 Posted September 1, 2025 Posted September 1, 2025 (edited) 1 hour ago, Khlas said: I will not help with a BE report. Use mcc instead How do I do that? The game doesn't let me advance from the world menu. And I don't know if conflicts with other mods, I already check that with updating other mods. I update one mod and now KMI gives me a NoneType Error. Edit: This is the correct file? mc_lastexception.rar Edited September 1, 2025 by Warryro88
Khlas Posted September 1, 2025 Author Posted September 1, 2025 (edited) 8 hours ago, Warryro88 said: How do I do that? The game doesn't let me advance from the world menu. And I don't know if conflicts with other mods, I already check that with updating other mods. I update one mod and now KMI gives me a NoneType Error. Edit: This is the correct file? mc_lastexception.rar 191.59 kB · 2 downloads I dont provide support for the patreon build outside of patreon or my discord server Edited September 1, 2025 by Khlas
-Player1- Posted September 3, 2025 Posted September 3, 2025 (edited) Turns out the problems i had were due to the mod i downloaded. Wasn't here, was some direct link. The version from Loverslab works as intended and picking roles and genders (top/bottom and so on) now works. Now other attributes work as well. I miss out on some other features, the outdated version i had was prob. a patreon one? Makes sense to me for that some files aren't included in the version the LL link brings you to. Anyway, deleted all of this and installed the 2 main files, no optional file. But one problem seems to stay, i can't assign the virile trait - no matter what i do. Any idea why? Using this on female sims btw - Set up as male/top Is this something i have to become a member of your patreon to use? Kind of fond of the mod so i'll probably do it, if i have to. Edited September 3, 2025 by -Player1-
Khlas Posted September 3, 2025 Author Posted September 3, 2025 (edited) 2 hours ago, -Player1- said: Turns out the problems i had were due to the mod i downloaded. Wasn't here, was some direct link. The version from Loverslab works as intended and picking roles and genders (top/bottom and so on) now works. Now other attributes work as well. I miss out on some other features, the outdated version i had was prob. a patreon one? Makes sense to me for that some files aren't included in the version the LL link brings you to. Anyway, deleted all of this and installed the 2 main files, no optional file. But one problem seems to stay, i can't assign the virile trait - no matter what i do. Any idea why? Using this on female sims btw - Set up as male/top Is this something i have to become a member of your patreon to use? Kind of fond of the mod so i'll probably do it, if i have to. Hey, read the post for the virile trait Edited September 3, 2025 by Khlas
-Player1- Posted September 3, 2025 Posted September 3, 2025 11 hours ago, Khlas said: Hey, read the post for the virile trait From what i've got it's 'like any other trait' without the optional file. (With, i would have to make room in cas but i'm not using the optional) But i can't seem to find the trait anywhere to assign it to a sim. It says for male sims, that the problem?
Khlas Posted September 3, 2025 Author Posted September 3, 2025 44 minutes ago, -Player1- said: From what i've got it's 'like any other trait' without the optional file. (With, i would have to make room in cas but i'm not using the optional) But i can't seem to find the trait anywhere to assign it to a sim. It says for male sims, that the problem? Virile is male only, yes
-Player1- Posted September 4, 2025 Posted September 4, 2025 8 hours ago, Khlas said: Virile is male only, yes Aaaah! So that's it! Been driving me crazy, thanks for clarifying. Even tho i set it as male in genders and top in roles? Too bad, really. Any plans to make it gender-unlocked? 1
alexbrightest Posted September 15, 2025 Posted September 15, 2025 On 9/4/2025 at 1:55 AM, -Player1- said: Aaaah! So that's it! Been driving me crazy, thanks for clarifying. Even tho i set it as male in genders and top in roles? Too bad, really. Any plans to make it gender-unlocked? Came here to ask him this, basically! HEHEHEHEHE. I know his content is, pretty much, gay focused; but I play a household which has a girl with a penis. And would REALLY LOVE, if I could use KMI, properly, with her. 1
blackhawk9 Posted September 25, 2025 Posted September 25, 2025 (edited) Hey Khlas - great work you are doing, very much appreciate the mod. I just had a question (for context using free KMI v1.7 from WW and have most updated WW mod version). I cannot find the practice sucking big cock pathway in the KMI pie chart interactions, even with multiple interactions of flirting before hand. My sim is leveled 2 from reading, after which the tool tip suggested more interactions/animations open up in this practice pathway. However, but I still can't get the pie chart to show the option. I can see all other unique KMI green interactions like add lube, kiss style, compliment/insult dick size, and take selfie with big cock etc... The selfie with big cock seems to be the only one I can do. I've been reading all your iterations/forum posts to not waste your time and I know you mentioned it requires a little flirting ahead of time for it to be available, but it still doesn't show up for my sims (even if the WW top/big cock attributes are active). On your WW mod page it says that the big cock sucking practice animations are still a WIP and on patreon, so maybe the whole pie chart is not on the free version at this time? However the mod info on the free loverslabs/WW pages mentions this pathway (and has pictures you've posted in french and english) which is why I would think we would have access to some of it. Thanks for your time- Also, is it normal for the big cock riding skill to only raise by about 1-2% only during a normal sex session (WW default time for sex)? The skill grows much faster when just reading the books, which seems disproportionate (unless you cannot modify timing of skill acquisition differently with different interactions). It seems like doing the real thing would naturally be faster. Just a thought/feedback Edited September 25, 2025 by blackhawk9 more info 1
Khlas Posted October 9, 2025 Author Posted October 9, 2025 (edited) On 9/25/2025 at 5:47 PM, blackhawk9 said: Hey Khlas - great work you are doing, very much appreciate the mod. I just had a question (for context using free KMI v1.7 from WW and have most updated WW mod version). I cannot find the practice sucking big cock pathway in the KMI pie chart interactions, even with multiple interactions of flirting before hand. My sim is leveled 2 from reading, after which the tool tip suggested more interactions/animations open up in this practice pathway. However, but I still can't get the pie chart to show the option. I can see all other unique KMI green interactions like add lube, kiss style, compliment/insult dick size, and take selfie with big cock etc... The selfie with big cock seems to be the only one I can do. I've been reading all your iterations/forum posts to not waste your time and I know you mentioned it requires a little flirting ahead of time for it to be available, but it still doesn't show up for my sims (even if the WW top/big cock attributes are active). On your WW mod page it says that the big cock sucking practice animations are still a WIP and on patreon, so maybe the whole pie chart is not on the free version at this time? However the mod info on the free loverslabs/WW pages mentions this pathway (and has pictures you've posted in french and english) which is why I would think we would have access to some of it. Thanks for your time- Also, is it normal for the big cock riding skill to only raise by about 1-2% only during a normal sex session (WW default time for sex)? The skill grows much faster when just reading the books, which seems disproportionate (unless you cannot modify timing of skill acquisition differently with different interactions). It seems like doing the real thing would naturally be faster. Just a thought/feedback big cock sucking training is a complex feature part of KMI sex, which is still in development. You can get early access from some of it on patreon. I update it regularly and add new content to it/polish. Once all the base levels of interactions are finished, it will be released publicly eventually. Unfortunately changing all the tooltips from both versions would be confusing for me and adding unnecessary more time, so I usually dont really change them between the public and patreon version. On 9/25/2025 at 5:47 PM, blackhawk9 said: Also, is it normal for the big cock riding skill to only raise by about 1-2% only during a normal sex session (WW default time for sex)? The skill grows much faster when just reading the books, which seems disproportionate (unless you cannot modify timing of skill acquisition differently with different interactions). It seems like doing the real thing would naturally be faster. Just a thought/feedback I will have to adjust this so sex gives a little more, but the books can't max the skill, ww sex and kmi sex (patreon only for the moment) can. Note that if you lubricate the big cock, the receiver will build the skill way less (but also less pain). Edited October 9, 2025 by Khlas
jnaWWacc Posted October 14, 2025 Posted October 14, 2025 i have updated my game and all other mods to the latest version. kmi is preventing me from loading any of my households. any time i load a household, i get a critical exception from BE. i have tried both the patreon version: "Khlas_Males_Interactions_1.7.9" and the loverslab version: "Khlas_Males_Interactions_1.7a_WCC". they both cause this problem. i have deleted all previous versions from my mods folder and i always clear cache files between launches. no other mods are named in the BE report. as of right now, the game is unplayable with kmi installed. the 'broken mods' section of the report says this: Invalid Tuning Mods Package File \MODWhims-KMI 1.7.9\Khlas_Males_Interactions_1.7a_WCC.package Invalid Tuning Khlas_BuffSmallCockEnergyVisible
Khlas Posted October 14, 2025 Author Posted October 14, 2025 (edited) 22 minutes ago, jnaWWacc said: i have updated my game and all other mods to the latest version. kmi is preventing me from loading any of my households. any time i load a household, i get a critical exception from BE. i have tried both the patreon version: "Khlas_Males_Interactions_1.7.9" and the loverslab version: "Khlas_Males_Interactions_1.7a_WCC". they both cause this problem. i have deleted all previous versions from my mods folder and i always clear cache files between launches. no other mods are named in the BE report. as of right now, the game is unplayable with kmi installed. the 'broken mods' section of the report says this: Invalid Tuning Mods Package File \MODWhims-KMI 1.7.9\Khlas_Males_Interactions_1.7a_WCC.package Invalid Tuning Khlas_BuffSmallCockEnergyVisible this has nothing related to the error you get. Invalid tuning does not bring anything meaningful and I can guarantee that this is a false error because all the tuning are cleaned. You need to send the error callstack. KMI is unlikely the cause of your issue though. BE will say « confidence % » but this is bullshit and not trustworthy. You need to check the callstack error where the root cause is mentioned. Edited October 14, 2025 by Khlas
jnaWWacc Posted October 15, 2025 Posted October 15, 2025 this is a fresh new exception generated once i opened the game again (after removing some other mods i thought could have been contributing to the error). this one also says kmi 100% confidence. im afraid i do not know which part of the report refers to the "callstack" is this the error callstack? Formatted Lastexception [manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute '_tuned_values') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 251, in _execute_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 304, in _execute_func_and_calculate_time File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.11\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v187.11\turbolib2\tunables\quicktune\tuned.py", line 26, in _turbolib_on_quicktune_snippet_tuning_load File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.11\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v187.11\turbolib2\services\whims_service.py", line 87, in _turbolib_load_whims_into_whim_sets File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.11\injector.py", line 26, in _wrapped_function File "C:\Users\guera\Documents\Sims 4 Projects\KMI_Scripts\src\Khlas_Proximity_Buff_Injector.py", line 41, in _tuning_class_add_buffs_to_sim_proximity AttributeError: 'NoneType' object has no attribute '_tuned_values'rtim=0 Client Session Time: 1647.59 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,566,0,6079 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: Intel(R) UHD Graphics 30.0.100.9864, GUID: 3307356A-8599-11F0-9DC6-D3E7723119C1 Exception Attributes These are a list of attributes from the exception. They may provide helpful hints about what interaction or sim was the cause of the exception. They are sorted by relevancy, with the most relevant being at the top. This section may be empty if BE was able to automatically track the exception to a package. self: <sims4.service_manager.ServiceManager object at 0x00007FF385D27350>, service: tuning_instance_manager, args: (<sims4.tuning.instance_manager.TuningInstanceManager object at 0x00007FF385D271D0>,), kwargs: {}, new_function: <function tm_get_tuning_finished at 0x00007FF38736DA70>, target_function: <function TuningInstanceManager.update_incremental_start at 0x00007FF41F24D320>, target: <function TuningInstanceManager.update_incremental_start at 0x00007FF41F24D320>, self: tuning_instance_manager, self: tuning_instance_manager, time_stamp: 1760531203.7216637, delta: 0.18755054473876953, self: tuning_instance_manager, log_fn: <bound method Logger.debug of <sims4.log.Logger object at 0x00007FF41F222250>>, pending_reload_dict: None, instance_manager: InstanceManager_object, self: tuning_instance_manager, instance_manager: InstanceManager_object, execute_function: <bound method InstanceManager.load_data_into_class_instances of <objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>>, args: (None,), kwargs: {}, args: (<objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>, None), kwargs: {}, new_function: <function _turbolib_on_quicktune_snippet_tuning_load at 0x00007FF3864ED830>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF3864E1E60>, original: <function InstanceManager.load_data_into_class_instances at 0x00007FF3864E1E60>, self: InstanceManager_object, args: (None,), kwargs: {}, args: (<objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>, None), kwargs: {}, new_function: <function _turbolib_load_whims_into_whim_sets at 0x00007FF3864E1DD0>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF386501170>, original: <function InstanceManager.load_data_into_class_instances at 0x00007FF386501170>, self: InstanceManager_object, args: (None,), kwargs: {}, args: (<objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>, None), kwargs: {}, new_function: <function _tuning_class_add_buffs_to_sim_proximity at 0x00007FF3865010E0>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF387AA9EF0>, original: <function InstanceManager.load_data_into_class_instances at 0x00007FF387AA9EF0>, self: InstanceManager_object, args: (None,), kwargs: {}, result: None, sim_object_instance: <class 'sims4.tuning.instances.object_sim'>, proximity_buffs: [Khlas_BuffBigCockEnergyVisible, Khlas_BuffSizeQueenThatIsIt, Khlas_BuffSizeQueenSensualParadise, Khlas:NudeVirileWithBigCockInSight, Khlas:NudeBigCockInSight, Khlas_BuffBeingPenetratedByBigCock_Core, Khlas:NudeWithSmallCockInSight_QueenSize, Khlas:NudeBigCockInSightForSimsWithSmallDick, Khlas_Buff_Fucked_By_Perfect_Stallion_Hidden, Khlas_BuffSoreOraljob, Khlas:NudeVirileWithSmallCockInSight_QueenSize, Khlas_BuffSmallCockEnergyVisible], buff_id: 15082679180860998393, buff_instance: Khlas_BuffSmallCockEnergyVisible, the full raw last exception text is very long so im gonna upload the file instead of copying and pasting it here. RawLastException-20251015-134557.txt
Khlas Posted October 15, 2025 Author Posted October 15, 2025 2 hours ago, jnaWWacc said: this is a fresh new exception generated once i opened the game again (after removing some other mods i thought could have been contributing to the error). this one also says kmi 100% confidence. im afraid i do not know which part of the report refers to the "callstack" is this the error callstack? Formatted Lastexception [manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: 'NoneType' object has no attribute '_tuned_values') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 251, in _execute_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 304, in _execute_func_and_calculate_time File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.11\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v187.11\turbolib2\tunables\quicktune\tuned.py", line 26, in _turbolib_on_quicktune_snippet_tuning_load File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.11\injector.py", line 26, in _wrapped_function File ".\WickedWhims_v187.11\turbolib2\services\whims_service.py", line 87, in _turbolib_load_whims_into_whim_sets File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v187.11\injector.py", line 26, in _wrapped_function File "C:\Users\guera\Documents\Sims 4 Projects\KMI_Scripts\src\Khlas_Proximity_Buff_Injector.py", line 41, in _tuning_class_add_buffs_to_sim_proximity AttributeError: 'NoneType' object has no attribute '_tuned_values'rtim=0 Client Session Time: 1647.59 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,566,0,6079 Modded: True SystemInfo: Windows 11 10.0.26100 GPU: Intel(R) UHD Graphics 30.0.100.9864, GUID: 3307356A-8599-11F0-9DC6-D3E7723119C1 Exception Attributes These are a list of attributes from the exception. They may provide helpful hints about what interaction or sim was the cause of the exception. They are sorted by relevancy, with the most relevant being at the top. This section may be empty if BE was able to automatically track the exception to a package. self: <sims4.service_manager.ServiceManager object at 0x00007FF385D27350>, service: tuning_instance_manager, args: (<sims4.tuning.instance_manager.TuningInstanceManager object at 0x00007FF385D271D0>,), kwargs: {}, new_function: <function tm_get_tuning_finished at 0x00007FF38736DA70>, target_function: <function TuningInstanceManager.update_incremental_start at 0x00007FF41F24D320>, target: <function TuningInstanceManager.update_incremental_start at 0x00007FF41F24D320>, self: tuning_instance_manager, self: tuning_instance_manager, time_stamp: 1760531203.7216637, delta: 0.18755054473876953, self: tuning_instance_manager, log_fn: <bound method Logger.debug of <sims4.log.Logger object at 0x00007FF41F222250>>, pending_reload_dict: None, instance_manager: InstanceManager_object, self: tuning_instance_manager, instance_manager: InstanceManager_object, execute_function: <bound method InstanceManager.load_data_into_class_instances of <objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>>, args: (None,), kwargs: {}, args: (<objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>, None), kwargs: {}, new_function: <function _turbolib_on_quicktune_snippet_tuning_load at 0x00007FF3864ED830>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF3864E1E60>, original: <function InstanceManager.load_data_into_class_instances at 0x00007FF3864E1E60>, self: InstanceManager_object, args: (None,), kwargs: {}, args: (<objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>, None), kwargs: {}, new_function: <function _turbolib_load_whims_into_whim_sets at 0x00007FF3864E1DD0>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF386501170>, original: <function InstanceManager.load_data_into_class_instances at 0x00007FF386501170>, self: InstanceManager_object, args: (None,), kwargs: {}, args: (<objects.definition_manager.DefinitionManager object at 0x00007FF401892DD0>, None), kwargs: {}, new_function: <function _tuning_class_add_buffs_to_sim_proximity at 0x00007FF3865010E0>, original_function: <function InstanceManager.load_data_into_class_instances at 0x00007FF387AA9EF0>, original: <function InstanceManager.load_data_into_class_instances at 0x00007FF387AA9EF0>, self: InstanceManager_object, args: (None,), kwargs: {}, result: None, sim_object_instance: <class 'sims4.tuning.instances.object_sim'>, proximity_buffs: [Khlas_BuffBigCockEnergyVisible, Khlas_BuffSizeQueenThatIsIt, Khlas_BuffSizeQueenSensualParadise, Khlas:NudeVirileWithBigCockInSight, Khlas:NudeBigCockInSight, Khlas_BuffBeingPenetratedByBigCock_Core, Khlas:NudeWithSmallCockInSight_QueenSize, Khlas:NudeBigCockInSightForSimsWithSmallDick, Khlas_Buff_Fucked_By_Perfect_Stallion_Hidden, Khlas_BuffSoreOraljob, Khlas:NudeVirileWithSmallCockInSight_QueenSize, Khlas_BuffSmallCockEnergyVisible], buff_id: 15082679180860998393, buff_instance: Khlas_BuffSmallCockEnergyVisible, the full raw last exception text is very long so im gonna upload the file instead of copying and pasting it here. RawLastException-20251015-134557.txt 3.82 MB · 0 downloads I need the report html file sent by mcc or be, not the txt file
hieu1379 Posted October 24, 2025 Posted October 24, 2025 (edited) m First, i tried this setting and it can work correctly on female, but when i make family have 2 big dick and female cant add trait "Botton" anymore any guys know to fix ? Female cant add Bottom trait anymore Edited October 24, 2025 by hieu1379
SwampyFood Posted November 2, 2025 Posted November 2, 2025 HI, Is there a way to randomize adding the Big Cock trait to sims? rather than having to manually do it. Also is there a way to set the body anatomy for these sims to make it bigger?
Khlas Posted November 2, 2025 Author Posted November 2, 2025 (edited) 6 minutes ago, SwampyFood said: HI, Is there a way to randomize adding the Big Cock trait to sims? rather than having to manually do it. Also is there a way to set the body anatomy for these sims to make it bigger? hey, read the update changelog wicked attributes can be distributed to sims using a specific wickedwhims attribute distribution pie menu Edited November 2, 2025 by Khlas
foxytrickster Posted November 3, 2025 Posted November 3, 2025 Thank you for the mod! I have KMI 1.8, and many of my sims now have the Big Cock trait automatically, which is not something I want in my game. Even when I remove the trait, it comes back. How do I disable this automatic feature?
Khlas Posted November 3, 2025 Author Posted November 3, 2025 (edited) 3 hours ago, foxytrickster said: Thank you for the mod! I have KMI 1.8, and many of my sims now have the Big Cock trait automatically, which is not something I want in my game. Even when I remove the trait, it comes back. How do I disable this automatic feature? change their penis size length below 80 but above -80 (unless you want them to have a small cock) From penis size manipulation from wickedwhims. Edited November 3, 2025 by Khlas
foxytrickster Posted November 3, 2025 Posted November 3, 2025 1 hour ago, Khlas said: change their penis size length below 80 but above -80 (unless you want them to have a small cock) From penis size manipulation from wickedwhims. Thank you for the reply. But this means if I have a visually small cock with 80% extra length, the mod thinks it's a big one, while the penis still looks small or average Why is this automatic feature even necessary? Can't it be optional?
Khlas Posted November 3, 2025 Author Posted November 3, 2025 (edited) 53 minutes ago, foxytrickster said: Thank you for the reply. But this means if I have a visually small cock with 80% extra length, the mod thinks it's a big one, while the penis still looks small or average Why is this automatic feature even necessary? Can't it be optional? because ton of people asked for it and it makes more sense? if your penis is small with 80 length then you are using an outdated penis mesh that dont follow the new tech. also wickedwhims will recognize it as big for the built-in penis size attractiveness from it anyway, so I dont recommend to make small cock with such large length, you can use alternative penis sliders as for making it optional, maybe in the settings I will add an option Edited November 3, 2025 by Khlas 1
foxytrickster Posted November 3, 2025 Posted November 3, 2025 1 hour ago, Khlas said: because ton of people asked for it and it makes more sense? if your penis is small with 80 length then you are using an outdated penis mesh that dont follow the new tech. also wickedwhims will recognize it as big for the built-in penis size attractiveness from it anyway, so I dont recommend to make small cock with such large length, you can use alternative penis sliders as for making it optional, maybe in the settings I will add an option Yes, please make it an option 🍆
puhpaluhp Posted November 4, 2025 Posted November 4, 2025 Thank you for all your hard work your mod is top tier! The training is very interactive and i was wondering if you plan to expand it more in the future with other interactions like train riding / kissing?
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