spicydoritos Posted March 15 Author Posted March 15 3 hours ago, Leowulf said: Trying to seduce some creatures, I am getting a message something like "PVPK: This race is disabled for seduction." How do I enable them? I want my character to have sex with a behemoth before killing it.  That means you need to adjust the MCM settings for allowable partners. Seduction will only work on enabled partner types.  Spoiler Â
Leowulf Posted March 15 Posted March 15 2 hours ago, spicydoritos said:  That means you need to adjust the MCM settings for allowable partners. Seduction will only work on enabled partner types.   Hide contents  Ah! I thought I had done that, but I must have forgotten when I started a new game again. Thanks!
Slorm Posted March 16 Posted March 16 16 hours ago, Leowulf said: Ah! I thought I had done that, but I must have forgotten when I started a new game again. Thanks!  I'd recommend using this https://www.nexusmods.com/fallout4/mods/56195 it keeps your mod settings so you can transfer them into a new game (plus other useful things). Saves a lot of work in a new game, particularly if you have a lot of mods 2
JohnyBurner Posted April 2 Posted April 2 Do I need a SAKR patch file for this mod to work with it? I'm trying to understand how the mod functions with the cursed outfit. I can't run unless I'm equipping the cursed items, but even with the option to show every detail of the item and how to remove it, I don't have a clue about what's happening besides the perks showing up on the pipboy.
spicydoritos Posted April 2 Author Posted April 2 1 hour ago, JohnyBurner said: Do I need a SAKR patch file for this mod to work with it? I'm trying to understand how the mod functions with the cursed outfit. I can't run unless I'm equipping the cursed items, but even with the option to show every detail of the item and how to remove it, I don't have a clue about what's happening besides the perks showing up on the pipboy. Â This mod offers SAKR integration if you enable it in MCM for certain perks, but otherwise there's nothing here to patch because this mod has no armor items. Â I'm not sure which mod is adding the "cursed outfit" but it definitely isn't this one.Â
JohnyBurner Posted April 2 Posted April 2 Yeah, it's Latex Collar, Orgasm Curse and Fetish Dreams that adds it, but I though it was this mod, with its perks, that would manage that. At least that's what it sounded like according to the description. Â Just wanted to make sure that I had all the requirements. I might have asked in the wrong topic, though. Thank you for your answer, in any case.
wl00449099 Posted April 6 Posted April 6 Hello, there, I like your work. I encountered the following problem when using the Animal Magnetism Perk: "[PVPK] Cannot start Animal Magnetism scene with this actor right now." This message appears when I press the R key on a creature. I don't know how to solve this, so I'm providing my Papyrus archive contents in the hopes of finding a solution. Thank you. Â Papyrus.0.log
spicydoritos Posted April 6 Author Posted April 6 8 hours ago, wl00449099 said: Hello, there, I like your work. I encountered the following problem when using the Animal Magnetism Perk: "[PVPK] Cannot start Animal Magnetism scene with this actor right now." This message appears when I press the R key on a creature. I don't know how to solve this, so I'm providing my Papyrus archive contents in the hopes of finding a solution. Thank you.  Papyrus.0.log 253.44 kB · 1 download  Same answer as this post, unfortunately:   1
wl00449099 Posted April 7 Posted April 7 7 hours ago, spicydoritos said: Â Same answer as this post, unfortunately: Â Â Â Okay, thank you for your reply. I will look into how to solve this problem
thatpartoftheinternet Posted April 14 Posted April 14 This mod and a handful of others from this site aren't working and I fear it's because I'm using the AE version of the game. Has this mod been updated for 1.11.191?
spicydoritos Posted April 14 Author Posted April 14 1 hour ago, thatpartoftheinternet said: This mod and a handful of others from this site aren't working and I fear it's because I'm using the AE version of the game. Has this mod been updated for 1.11.191?  The AE changes don't really impact this mod directly. However, upstream dependencies like AAF and F4SE must be updated to the AE versions or lots of perks just won't work at all.
thatpartoftheinternet Posted April 14 Posted April 14 9 hours ago, spicydoritos said:  The AE changes don't really impact this mod directly. However, upstream dependencies like AAF and F4SE must be updated to the AE versions or lots of perks just won't work at all. Yeah, after looking around a bit that seems to be the case. Thanks for the reply, probably a load order issue
deathmorph Posted April 28 Posted April 28 (edited) @spicydoritos  Hi,  however, I’ve run into an issue with the Tentacle Bait-perk:  When two corpses spawn tentacles at the same time, the scene breaks. Specifically:  - The first tentacle starts its scene (screen goes dark). - With a hypnosis tentacle, the willpower bar decreases, but there’s no visual (sometimes the screen turns green without any image). - After the first scene ends, the game does not switch to the second tentacle scene. Instead the screen stays completely black and you only hear ambient sounds. - The same thing happens when two aggressive tentacles spawn right next to each other.  Afterwards, the only way to continue is to reload the last save.  This occurs especially when entering an area where multiple killed enemies trigger tentacles at once.  Have you encountered this behavior before, or is there a known limitation with multiple simultaneous tentacle scenes? I’d really appreciate a fix or workaround if possible. Edited April 28 by deathmorph
spicydoritos Posted April 28 Author Posted April 28 2 hours ago, deathmorph said: @spicydoritos  Hi,  however, I’ve run into an issue with the Tentacle Bait-perk:  When two corpses spawn tentacles at the same time, the scene breaks. Specifically:  - The first tentacle starts its scene (screen goes dark). - With a hypnosis tentacle, the willpower bar decreases, but there’s no visual (sometimes the screen turns green without any image). - After the first scene ends, the game does not switch to the second tentacle scene. Instead the screen stays completely black and you only hear ambient sounds. - The same thing happens when two aggressive tentacles spawn right next to each other.  Afterwards, the only way to continue is to reload the last save.  This occurs especially when entering an area where multiple killed enemies trigger tentacles at once.  Have you encountered this behavior before, or is there a known limitation with multiple simultaneous tentacle scenes? I’d really appreciate a fix or workaround if possible.  You shouldn't be able to get two tentacles to spawn from corpses, under normal circumstances. New traps won't be placed until an existing trap is triggered (or despawned by distance). Do you have another mod that spawns tentacles?   Also, hypnosis tentacles have caused me all sorts of visual problems in the past. TBH I recommend disabling them.Â
deathmorph Posted April 28 Posted April 28 1 hour ago, spicydoritos said: You shouldn't be able to get two tentacles to spawn from corpses, under normal circumstances. New traps won't be placed until an existing trap is triggered (or despawned by distance). Do you have another mod that spawns tentacles?  Also, hypnosis tentacles have caused me all sorts of visual problems in the past. TBH I recommend disabling them.  Okay, then I'll turn off the hypnosis devices. No, I don't have any other mods with tentacles in them. Here, in the tower with the SMs, there was a firefight with the SMs after I freed Strong. Afterward, several corpses were lying around. One of them spawned a hypnosis tentacle. I squeezed past it with my back turned to the tentacle so as not to lose my willpower. Then came the typical clapping sound of another aggressive tentacle and it went dark; the scene began acoustically. Meanwhile, the hypnosis started in parallel, as the lady could not turn away because of the other tentacle. The screen continued to show no scene, even after the hypnosis and sex scene were over. No second scene began.
spicydoritos Posted April 28 Author Posted April 28 3 hours ago, deathmorph said:  Okay, then I'll turn off the hypnosis devices. No, I don't have any other mods with tentacles in them. Here, in the tower with the SMs, there was a firefight with the SMs after I freed Strong. Afterward, several corpses were lying around. One of them spawned a hypnosis tentacle. I squeezed past it with my back turned to the tentacle so as not to lose my willpower. Then came the typical clapping sound of another aggressive tentacle and it went dark; the scene began acoustically. Meanwhile, the hypnosis started in parallel, as the lady could not turn away because of the other tentacle. The screen continued to show no scene, even after the hypnosis and sex scene were over. No second scene began.  Maybe I'm remembering incorrectly, but can't hypnotic tentacles grab you if you get too close? That could explain the issue. PVPK may have been trying to start a grab scene at the same time Animated Tentacles was trying to start a hypnosis scene.Â
deathmorph Posted April 28 Posted April 28 1 hour ago, spicydoritos said: Maybe I'm remembering incorrectly, but can't hypnotic tentacles grab you if you get too close? That could explain the issue. PVPK may have been trying to start a grab scene at the same time Animated Tentacles was trying to start a hypnosis scene.  Hmm, I can't say for sure. I'll test it. I'm reactivating the Hypnotics.
deathmorph Posted May 6 Posted May 6 On 4/28/2026 at 9:34 PM, spicydoritos said:  Maybe I'm remembering incorrectly, but can't hypnotic tentacles grab you if you get too close? That could explain the issue. PVPK may have been trying to start a grab scene at the same time Animated Tentacles was trying to start a hypnosis scene.  I was just able to test it out. I stood right next to one. At first, nothing happened. When I turned around, the hypnosis began. When I turned away, she let up. As intended. Sometime after about half a minute, there was a snapping sound and the tentacle grabbed. Very strange. I will also permanently disable the hypnotic ones.
spicydoritos Posted May 6 Author Posted May 6 4 hours ago, deathmorph said:  I was just able to test it out. I stood right next to one. At first, nothing happened. When I turned around, the hypnosis began. When I turned away, she let up. As intended. Sometime after about half a minute, there was a snapping sound and the tentacle grabbed. Very strange. I will also permanently disable the hypnotic ones.  Huh, how odd. Thanks for testing and reporting back.Â
CylerLofgren Posted May 17 Posted May 17 Hey there Spicy, Im not sure if anyone else has had this issue. Tried searching for it and came up empty. After installing this mod, the MCM shows that the mod is "Missing esp Plugin", but I checked my plugins on Vortex and it shows the esp plugin for the mod as "Enabled". Any thoughts on what the problem is? Â
spicydoritos Posted May 19 Author Posted May 19 On 5/17/2026 at 5:04 PM, CylerLofgren said: Hey there Spicy, Im not sure if anyone else has had this issue. Tried searching for it and came up empty. After installing this mod, the MCM shows that the mod is "Missing esp Plugin", but I checked my plugins on Vortex and it shows the esp plugin for the mod as "Enabled". Any thoughts on what the problem is?   It's been many years since I used Vortex, but if I recall correctly, you also have to remember to "deploy" after installing and enabling a mod.
CylerLofgren Posted May 20 Posted May 20 On 5/19/2026 at 12:32 AM, spicydoritos said: Â It's been many years since I used Vortex, but if I recall correctly, you also have to remember to "deploy" after installing and enabling a mod. Yeah, I did that twice, just to make sure I didn't mess anything up on that part and its still stating, "missing plugin esp file"
Franco Cozzo Posted May 21 Posted May 21 (edited) 37 minutes ago, CylerLofgren said: Yeah, I did that twice, just to make sure I didn't mess anything up on that part and its still stating, "missing plugin esp file" Maybe try just removing it and adding it back in. Â Failing that try mod organiser 2 maybe. The amount of time you spend troubleshooting might end up being more than setting up a different mod loader. Edited May 21 by Franco Cozzo 1
Sobachonuki Posted May 21 Posted May 21 (edited) Vortex often installs mods incorrectly. Go to the Plugins tab. Find the "Provocative Perks" .esp file. Deactivate it and then reactivate it. Everything should work. Edited May 21 by Sobachonuki
terrorofmorrowind Posted May 25 Posted May 25 I know this mod is mainly aimed at a female player but many of them still make sense for a male player too. I'm not sure if anyone is still working on this but it would be neat if there were some more perks that applied to both genders.
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