Madscout Posted July 24, 2025 Posted July 24, 2025 Thank you for the integration with "Perv", I have been playing that mod quite a while now, and this one. Glad they work together. 2
Samhsay Posted July 30, 2025 Posted July 30, 2025 (edited) Да простит меня vjnmrf , но я решил перевести новую версию, используя его основу. Pervert — это слишком приятная штука, чтобы отказаться от такого желания. Последние пару дней тестил - багов не ловил. Но ещё выслеживаю непереведённые сообщения из скриптов. Provocative Perks Rus Provocative Perks v1.10 rus.rar PS. There is a suggestion for the development of the mod: adding a random perk every 3-5 levels with a high sex rating in Sex Attributes. Edited July 30, 2025 by Samhsay 1
daskull Posted August 6, 2025 Posted August 6, 2025 (edited) A very interesting question: Although I have set a ban on death claws and certain animals, I can still seduce those animal species that I have banned through the shortcut keys of Animal Magnetism. I had to disable Animal Magnetism, but I still really like this mod. It has a lot of genius ideas, thank you for your work. Edited August 6, 2025 by daskull
spicydoritos Posted August 6, 2025 Author Posted August 6, 2025 1 hour ago, daskull said: A very interesting question: Although I have set a ban on death claws and certain animals, I can still seduce those animal species that I have banned through the shortcut keys of Animal Magnetism. I had to disable Animal Magnetism, but I still really like this mod. It has a lot of genius ideas, thank you for your work. That's correct. Animal Magnetism doesn't check the MCM setting because the user is actively involved in initiating sex. Creatures aren't seduced at random or on a timer, but only at the player's discretion (and not just once but twice: one press for seduction, then again to have sex). You are responsible for not seducing things you don't want to seduce. Since that decision saves something like 25 lines of conditions on the perk, I'm not inclined to change it. However I could look into making the seduction check fail if your MCM setting disallows a creature. It may be a simple addition; I have to double check the way my script function is structured.
Niatala Posted August 7, 2025 Posted August 7, 2025 Hi so first off i love this mod and it is a staple of my modlist. but there's one thing i want. i use the psycho sexual in every game i run, love the perk, what i wish is that it could drive the character to orgasm mid fight without the need for a scene of any kind. basically i want it to cause screen effects and make aiming hard bc the character got to excited about the killing she's doing. and in such a case it would be nice if that kind of orgasm didn't subtract from psycho sexual kill count. idk how hard it would be to do or if it's possible, it was just an idea/want of mine i thought i would share as i didn't find a way to do it.
daskull Posted August 7, 2025 Posted August 7, 2025 (edited) 14小时前,spicydoritos 说: 那是正确的。动物磁性不会检查MCM设置,因为用户积极参与发起性行为。生物不会被随机或定时诱惑,而是由玩家自行决定(并且不是一次诱惑,而是两次:一次诱惑,然后再次进行性行为)。你不诱惑你不想要诱惑的东西。 由于那个决定可以节省大约25行条件,我不太愿意改变它。然而,我可以考虑在你的MCM设置不允许生物时使诱惑检失败。这可能是一个简单的添加;我必须再次检查我的脚本函数的结构。 If you are willing to fine tune it, then I am truly grateful. I can imagine players tempting a mutant dog or gorilla, but if a death claw or crab could also be tempted by a human, it would feel like losing immersion for me personally. Thank you again for your creation. This mod has made the entire game more vibrant! Edited August 7, 2025 by daskull
daskull Posted August 9, 2025 Posted August 9, 2025 (edited) I think the sound effect of the Power A interface is a bit too long, and it would be even better if there was a groan, so I modified a version for myself only. I guess you can do better, but if you're willing, you can also use my version directly. I would be honored. In addition, I would like to ask in which file are the two prompt texts related to Power Armor Perk? I tried to translate the prompts into my native language on my computer, but I couldn't find these two paragraphs in the PEX file. By the way, if you feel that uploading audio files that have been modified without permission is offensive, please let me know and I will delete it promptly. squish-slosh_no_moan.7z Edited August 9, 2025 by daskull
Samhsay Posted August 9, 2025 Posted August 9, 2025 2 hours ago, daskull said: but I couldn't find these two paragraphs in the PEX file. Use it https://www.nexusmods.com/skyrimspecialedition/mods/921
daskull Posted August 9, 2025 Posted August 9, 2025 3 hours ago, Samhsay said: 使用它 https://www.nexusmods.com/skyrimspecialedition/mods/921 It is more powerful than the translation tool I am currently using! Thank you for your help! Unfortunately, I still couldn't find those two paragraphs. This tool has a powerful search function, but it really couldn't find those two paragraphs. I'm getting more and more confused...
spicydoritos Posted August 10, 2025 Author Posted August 10, 2025 9 hours ago, daskull said: I think the sound effect of the Power A interface is a bit too long, and it would be even better if there was a groan, so I modified a version for myself only. I guess you can do better, but if you're willing, you can also use my version directly. I would be honored. In addition, I would like to ask in which file are the two prompt texts related to Power Armor Perk? I tried to translate the prompts into my native language on my computer, but I couldn't find these two paragraphs in the PEX file. By the way, if you feel that uploading audio files that have been modified without permission is offensive, please let me know and I will delete it promptly. squish-slosh_no_moan.7z You are welcome to post whatever patches you want. That is explicitly allowed by the mod permissions. The original sound file was sent by kziitd, I have no real ability to create sound files unfortunately. :-) Those two notifications in your picture are string properties on the scripts for two magic effects: PVPK_ME_USBTypeV_Wear and PVPK_Disp_USBTypeV_Clothed. You can just overwrite the magic effect and change the property manually. Spoiler 1
daskull Posted August 10, 2025 Posted August 10, 2025 7 hours ago, spicydoritos said: 欢迎你发布任何你想要的补丁。这在mod权限中是明确允许的。原始音效文件是由kziitd发送的,不幸的是,我无法真正创建音效文件。 😞 你图片中的那两个通知是两个魔法效果脚本的字符串属性:PVPK_ME_USBTypeV_Wear 和 PVPK_Disp_USBTypeV_Clothed。你可以直接覆盖魔法效果并手动更改属性。 隐藏内容 So it's here! Thank you!
spicydoritos Posted August 13, 2025 Author Posted August 13, 2025 Version 1.11 is up! Now you can enjoy more creatures for your degenerate pursuits, courtesy of recent animations by darthroman and Allnarta. 🙂 v. 1.11 -Added support for races that previously lacked sex animations: bloodworm, cat, radroach, and radstag. -Revised Animal Magnetism so that seduction won’t work on creatures that have been disabled in MCM settings. -Fixed perk conditions that did not account for DLC versions of vanilla creatures. 2
daskull Posted August 16, 2025 Posted August 16, 2025 That is great! Well done! Thank you for your work! 1
killparis123 Posted August 17, 2025 Posted August 17, 2025 Is there any way to get my hands on a older version 1.09.1.zip ? I haven't played in a while and just getting back into it, and unfortunately the wabbajack file I use is only missing that one mod.
spicydoritos Posted August 17, 2025 Author Posted August 17, 2025 7 hours ago, killparis123 said: Is there any way to get my hands on a older version 1.09.1.zip ? I haven't played in a while and just getting back into it, and unfortunately the wabbajack file I use is only missing that one mod. For the record, I don't mind if people post or share older mod versions. However, I only support the current version, and I only retain one version back (and even that's just in case of catastrophe).
killparis123 Posted August 17, 2025 Posted August 17, 2025 I appreciate that and understand there would be no support. The group is working on an updated version of the mod list which will include your updated files, but won't be ready for a while. Just itchin to get back into the immersive world. So if anyone does have a link to the version 1.09.1.zip, I would be greatly appreciated.
Sobachonuki Posted August 17, 2025 Posted August 17, 2025 12 hours ago, killparis123 said: Is there any way to get my hands on a older version 1.09.1.zip ? I haven't played in a while and just getting back into it, and unfortunately the wabbajack file I use is only missing that one mod. I just have this version! Provocative Perks v1.09.1.zip
killparis123 Posted August 17, 2025 Posted August 17, 2025 33 minutes ago, Sobachonuki said: I just have this version! Provocative Perks v1.09.1.zip 4.67 MB · 0 downloads You are awesome. That worked!
horselegs88 Posted August 18, 2025 Posted August 18, 2025 "Cannot start Animal Magnetism scene with this actor right now." is anyone else having this problem?
spicydoritos Posted August 18, 2025 Author Posted August 18, 2025 2 hours ago, horselegs88 said: "Cannot start Animal Magnetism scene with this actor right now." is anyone else having this problem?
daskull Posted August 21, 2025 Posted August 21, 2025 Is a ghoul also considered an animal? Animal temptation can seduce the ghoul and calm it down, but when they interact again, they do not react, and it is currently uncertain whether it is a mod conflict issue.
spicydoritos Posted August 22, 2025 Author Posted August 22, 2025 5 hours ago, daskull said: Is a ghoul also considered an animal? Animal temptation can seduce the ghoul and calm it down, but when they interact again, they do not react, and it is currently uncertain whether it is a mod conflict issue. Yes, feral ghouls are a valid target for Animal Magnetism. Be sure you're not in combat before trying to start sex. Even the "caution" stage you see while sneaking is considered "in combat"
Deckard_Blade Runner Posted August 22, 2025 Posted August 22, 2025 Good day. The idea of adding perks at lvl 3-5 (from the comment above) seemed very interesting to me, I allowed myself (what a scoundrel I am), through Edit in the esp file, to look and adjust the level of their receipt in (mod LevelUpMenuEx) it turned out so that from level 5 two perks are available for study, then only at 10 two more. So far it works fine, but it would be interesting if upon reaching a certain level, in the game a separate window (without the ability to refuse), gave a choice for one perk, supposedly mandatory.
Deckard_Blade Runner Posted August 22, 2025 Posted August 22, 2025 For example, you reach level 10, and in the window, there is 1 perk to choose from, at 20, there is another window where you would have to choose another one, and so on.
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