spicydoritos Posted October 1, 2025 Author Posted October 1, 2025 (edited) 9 hours ago, bholt917 said: Exhibitionist streak should have a chance for sex to happen when the player character is naked and slides into bed with an NPC. The idea is she is exchanging sex for the convenance of sleeping in any owned bed. That's worth considering. I'd have to dig into the mechanics of furniture ownership and occupancy again to see if it's going to be a pain. Also there are structural issues that need to be addressed: -Does sex happen before sleep or after? Or is it a user setting? If sex happens before, do we shove the player into sleep automatically afterwards, or make them click the bed again? -How long is your "bed pass" after having sex? Just one sleep session? One day? Longer? Permanent? User setting? -Is sex mandatory? Is it on a simple chance slider? Does it depend on player stats and/or other factors instead? -What happens if the bed occupant is a race/gender that the user has disabled in MCM? Does perk then behave like it always did, or should sleep be somehow restricted? -What happens if the bed is owned but not occupied? Does the owner join the player anyway? What if the bed is marked owned but the owner isn't in the cell? I imagine other questions would arise as well. Nothing insurmountable, but making this sort of event interesting and polished is more complex than "sleep in bed --> start AAF scene". It's an interesting idea. 9 hours ago, bholt917 said: I suggested a possible new perk a while ago that triggers a sex animation during melee combat. I don't know if anything like that is in the works or it is not interesting enough to bother with. My new idea for that would use the mods Combat Strip Lite and Autonomy Enhanced. When the player is "Naked and Vulnerable" via Combat Strip Lite and an enabled enemy type is within melee range during combat, the player/NPC sex trigger via Autonomy Enhanced would be activated as though the enemy took advantage of the naked and vulnerable state of the player character. There would need to be a short time delay between the end of the sex animation and the triggering of the next so the player can get out of melee range. This is the same type of game mechanic that is in the hentai side scrolling games. The first few attacks strip off the clothes than the next attack leads to sex. This type of interaction is too complex for a simple perk. It calls for a standalone mod. On the surface it seems straightforward, but there are loads of settings, checks, exceptions, NPC management, and back-end handling that would go into this. Also, for me personally, it's too much like what other mods already do. Violate even has direct integration with CSL. You can set it to only initiate surrender after losing a certain amount of armor. Edited October 1, 2025 by spicydoritos
bholt917 Posted October 2, 2025 Posted October 2, 2025 11 hours ago, spicydoritos said: That's worth considering. I'd have to dig into the mechanics of furniture ownership and occupancy again to see if it's going to be a pain. Also there are structural issues that need to be addressed: -Does sex happen before sleep or after? Or is it a user setting? If sex happens before, do we shove the player into sleep automatically afterwards, or make them click the bed again? -How long is your "bed pass" after having sex? Just one sleep session? One day? Longer? Permanent? User setting? -Is sex mandatory? Is it on a simple chance slider? Does it depend on player stats and/or other factors instead? -What happens if the bed occupant is a race/gender that the user has disabled in MCM? Does perk then behave like it always did, or should sleep be somehow restricted? -What happens if the bed is owned but not occupied? Does the owner join the player anyway? What if the bed is marked owned but the owner isn't in the cell? I imagine other questions would arise as well. Nothing insurmountable, but making this sort of event interesting and polished is more complex than "sleep in bed --> start AAF scene". It's an interesting idea. The sex animation would probably have to be after sleep though it could conflict with mods like Dangerous Nights or Morning sex alternative which actually conflict with each other. Choices must be made on which mods to have enabled. The bed pass would be just one sleep session followed by a message then a sex animation if conditions are met. Maybe the sex animation can be consensual or aggressive based on the moral characteristics of the NPC. It would probably be easier to make it mandatory. If the occupant is not an enabled race or gender then the action would be blocked and the slide in and sleep would just be sleep. Maybe there could be a message about how the player character and NPC just cuddled. If the bed is owned but not occupied and the owner is nowhere to be found then it is just sleep then wake up because there is no one to demand sex. It would depend on the owned bed being occupied by an NPC that is enabled in MCM at the time when the player character slides in naked. This depends on the game's mechanics dealing with bed ownership and occupancy status. Its possible that this will be more of a pain in the ass to do than it is worth. Look into it and see what you can do. 13 hours ago, spicydoritos said: This type of interaction is too complex for a simple perk. It calls for a standalone mod. On the surface it seems straightforward, but there are loads of settings, checks, exceptions, NPC management, and back-end handling that would go into this. Also, for me personally, it's too much like what other mods already do. Violate even has direct integration with CSL. You can set it to only initiate surrender after losing a certain amount of armor. AAF Violate can be configured to do something similar but still not what I am looking for. The closest I can get to the player character being stripped in combat followed by a sex animation between the player and hostile NPC without the standing around and surrendering part along with the other things that are part of AAF Violate is the use of the Player/ NPC sex hot key that is part of the Autonomy Enhanced mod when the hostile NPC is close. I was just hoping there was a way to make that an automatic function where the naked and vulnerable status + enabled hostile NPC within a set range would internally trigger the Player/NPC sex hotkey so the Autonomy Enhanced mod would handle the animation. This may be another thing that is more of a pain in the ass to implement than it is worth. I will understand if you don't want to do it. 1
SuvatosLabo Posted October 5, 2025 Posted October 5, 2025 Is there a way to adjujst speed multiplier for Delicate Skin? Current one is a bit too much for my taste
spicydoritos Posted October 5, 2025 Author Posted October 5, 2025 6 hours ago, SuvatosLabo said: Is there a way to adjujst speed multiplier for Delicate Skin? Current one is a bit too much for my taste If you open the plugin in CK or xEdit, find the PVPK_SpDelicateSkin spell. Then you can alter the run speed magnitudes to whatever you prefer. 1
Slorm Posted October 31, 2025 Posted October 31, 2025 Tentacle Bait - Update Suggestion I'm not sure this is possible to do as I'm not sure how controllable SA is from another mod. From a roleplay perspective if I lose a load of self esteem (SA) because I got my nasty arse kicked by some raiders and they have "some fun" it makes perfect sense, as I would have failed in my own eyes and deserve it. OTOH, getting shagged by a tentacle is a random event over which the pc has no control, so doesn't seem to me something I'd lose self esteem over (maybe a point or so for carelessness if on open ground) as it's not my fault and I have no influence over the event. In other words, I've done nothing wrong. I think either a slider (0% - 100%) for self esteem loss, added to the MCM or perhaps more realistically no self esteem loss at all but apply a heavy speed debuff for a couple of game hours (for shock or rough sex). Just an idea
spicydoritos Posted October 31, 2025 Author Posted October 31, 2025 4 hours ago, Slorm said: Tentacle Bait - Update Suggestion I'm not sure this is possible to do as I'm not sure how controllable SA is from another mod. From a roleplay perspective if I lose a load of self esteem (SA) because I got my nasty arse kicked by some raiders and they have "some fun" it makes perfect sense, as I would have failed in my own eyes and deserve it. OTOH, getting shagged by a tentacle is a random event over which the pc has no control, so doesn't seem to me something I'd lose self esteem over (maybe a point or so for carelessness if on open ground) as it's not my fault and I have no influence over the event. In other words, I've done nothing wrong. I think either a slider (0% - 100%) for self esteem loss, added to the MCM or perhaps more realistically no self esteem loss at all but apply a heavy speed debuff for a couple of game hours (for shock or rough sex). Just an idea SA doesn't really offer that kind of fine control. I can ask it to process a scene as either consensual or non-con, and I can add or subtract stats at any time, but I can't specify an amount to lose due to a non-con experience. It's probably feasible but the solution would be something clunky, like keeping track of the self esteem loss and then adding some back afterwards.
Slorm Posted November 1, 2025 Posted November 1, 2025 18 hours ago, spicydoritos said: SA doesn't really offer that kind of fine control. I can ask it to process a scene as either consensual or non-con, and I can add or subtract stats at any time, but I can't specify an amount to lose due to a non-con experience. It's probably feasible but the solution would be something clunky, like keeping track of the self esteem loss and then adding some back afterwards. Hmm, it's not worth all the effort by the sounds of it, but making it consensual and adding a speed debuff might be a reasonable option. No big deal, it's more a roleplay thing
Slorm Posted November 5, 2025 Posted November 5, 2025 Sorry to be a pain Thought I might have a stab at updating tentacles in my copy. I had a brief look through PVPK_TentacleScript.psc but as my knowledge of animation could be written on the back of a postage stamp, can you tell me how an animation is made to be consensual please (I'm assuming its a single command I need to add)?
spicydoritos Posted November 5, 2025 Author Posted November 5, 2025 (edited) 1 hour ago, Slorm said: Sorry to be a pain Thought I might have a stab at updating tentacles in my copy. I had a brief look through PVPK_TentacleScript.psc but as my knowledge of animation could be written on the back of a postage stamp, can you tell me how an animation is made to be consensual please (I'm assuming its a single command I need to add)? I assume you're familiar with the traditional method of deleting the "Aggressive" animation tag in the xml file. In this case it wouldn't work, because another method is used. Sex Attributes and other big mods will typically react to "meta strings" preferentially over animation tags. Meta strings are set in the script. They allow the author to specify whether the animation is consensual independently of the animation tags. Tags alone may not properly represent a given scenario. Consensual BDSM would otherwise be processed as noncon, and some creatures have few animations to draw from in the first place, so you must use what's available regardless of tags. The three meta strings used for this purpose are PlayerRaped, PlayerRapist, and Consensual. In the script, you'll find this line: Spoiler TentacleSceneSettings.meta = "PVPK_TentacleGrab,PlayerRaped,PVPK" Simply change "PlayerRaped" to "Consensual", recompile, and you should achieve your desired outcome. 🙂 Edited November 5, 2025 by spicydoritos spelling/grammar 1
msmfoster Posted November 5, 2025 Posted November 5, 2025 6 hours ago, Slorm said: Sorry to be a pain Thought I might have a stab at updating tentacles in my copy. I had a brief look through PVPK_TentacleScript.psc but as my knowledge of animation could be written on the back of a postage stamp, can you tell me how an animation is made to be consensual please (I'm assuming its a single command I need to add)? There is an Toggle within SA that allows you to declare any animation as consensual. It can be changed on the fly. 1
Slorm Posted November 6, 2025 Posted November 6, 2025 (edited) 23 hours ago, spicydoritos said: I assume you're familiar with the traditional method of deleting the "Aggressive" animation tag in the xml file. In this case it wouldn't work, because another method is used. Sex Attributes and other big mods will typically react to "meta strings" preferentially over animation tags. Meta strings are set in the script. They allow the author to specify whether the animation is consensual independently of the animation tags. Tags alone may not properly represent a given scenario. Consensual BDSM would otherwise be processed as noncon, and some creatures have few animations to draw from in the first place, so you must use what's available regardless of tags. The three meta strings used for this purpose are PlayerRaped, PlayerRapist, and Consensual. In the script, you'll find this line: Reveal hidden contents TentacleSceneSettings.meta = "PVPK_TentacleGrab,PlayerRaped,PVPK" Simply change "PlayerRaped" to "Consensual", recompile, and you should achieve your desired outcome. 🙂 Perfect. Many thanks for that, much appreciated 🍻 EDIT: Works a treat. Many thanks Edited November 6, 2025 by Slorm 1
msmfoster Posted November 11, 2025 Posted November 11, 2025 I just noticed something odd. Both happened in places where Homewrecker would apply, being Goodneighbour and Diamond City. In both cases I was slapped, challenged the agressor and kicked them. In both cases I ended up knocked out and raped. This has never happened outside of those areas, and successfully managed to kick a settler off the tallest point in Libertaria. The second case is more interesting as I was playing with the Fourville mod and they added a strongroom to raid. There was only one Diamond City guard and he was the one that knocked me out and raped me (despite being in the process of being kicked). Both scenarios ended up with the message you wake up unsure of what happened but better leave the area. As an aside both were inside cells, Memory Den and Diamond City strongroom attacked to the security office. Hence Pervert was not triggered to move me into a dungeon. Thoughts?
spicydoritos Posted November 11, 2025 Author Posted November 11, 2025 10 hours ago, msmfoster said: I just noticed something odd. Both happened in places where Homewrecker would apply, being Goodneighbour and Diamond City. In both cases I was slapped, challenged the agressor and kicked them. In both cases I ended up knocked out and raped. This has never happened outside of those areas, and successfully managed to kick a settler off the tallest point in Libertaria. Just a coincidence, really. Homewrecker is triggered by bumping into an NPC, then it rolls randomly vs the jealousy you've built up. There are conditions that prevent it from triggering, including being part of a dialogue scene and being actively used by Sexual Harassment. By the time you kick the NPC, those conditions are both false, and it's processed the same as any other bump. 10 hours ago, msmfoster said: The second case is more interesting as I was playing with the Fourville mod and they added a strongroom to raid. There was only one Diamond City guard and he was the one that knocked me out and raped me (despite being in the process of being kicked). Both scenarios ended up with the message you wake up unsure of what happened but better leave the area. Homewrecker is based on NPC faction. Presumably the guard was part of the DC faction. That message is the standard post-Homewrecker message; despite whatever animations play, the idea is that you've been knocked unconscious or semi-conscious for the scene(s). 10 hours ago, msmfoster said: As an aside both were inside cells, Memory Den and Diamond City strongroom attacked to the security office. Hence Pervert was not triggered to move me into a dungeon. PVPK uses Pervert's own formlist of locations. The script function "IsInLocation" checks whether the actor is in a location or a child cell of that location. DC Strongroom is from a third party mod, so it wouldn't appear on the list, and I guess it's not set up as a child of DC either. I'm surprised that the Memory Den isn't considered a child of the Goodneighbor location, though. 1
msmfoster Posted November 11, 2025 Posted November 11, 2025 2 hours ago, spicydoritos said: Just a coincidence, really. Homewrecker is triggered by bumping into an NPC, then it rolls randomly vs the jealousy you've built up. There are conditions that prevent it from triggering, including being part of a dialogue scene and being actively used by Sexual Harassment. By the time you kick the NPC, those conditions are both false, and it's processed the same as any other bump. Homewrecker is based on NPC faction. Presumably the guard was part of the DC faction. That message is the standard post-Homewrecker message; despite whatever animations play, the idea is that you've been knocked unconscious or semi-conscious for the scene(s). PVPK uses Pervert's own formlist of locations. The script function "IsInLocation" checks whether the actor is in a location or a child cell of that location. DC Strongroom is from a third party mod, so it wouldn't appear on the list, and I guess it's not set up as a child of DC either. I'm surprised that the Memory Den isn't considered a child of the Goodneighbor location, though. I will only say that it's one hell of a coincidence. Literally during the kick animation, I get knocked out. Now in Goodneighbour I was being pushed around and someone stole my boots, but nothing for the Diamond city part. Anyways I though I'd report it. 1
pr0nsax Posted November 13, 2025 Posted November 13, 2025 Suggestion 1: Position specific kink perks, i.e. when you have consensual sex, there is a popup that lets you pick a type of sex. Various ranks of the perk has a certain amount of craving for it, so if you don't get that type of sex often enough, your character might automatically give it to someone, E.g. No Gag Reflexes - Prefers giving felatio. (Carpet Cleaner for when you like giving cunnilingus) Doggy Stylist - Likes it from behind Etc. Suggestion 2: A perk for becoming submissive when being spanked (SH mod). Depending on the rank and need, the character might offer their body to whoever spanked them. Suggestion 3: A perk called something like "Respect the Uniform" where you can equip faction specific items and that would make any NPC from that faction not want to have sex with you in any way. On the other hand it might make other factions be even hornier for you while you wear it. The idea is that I want to be able to reduce the amount I get harassed while wearing a Minutemen Uniform for example, while I'm building a settlement, without having to turn off SH or other mods. Preferably I should be able to tag any item myself, but I bet that's pretty hard. Equipping a ring or other almost invisible accessory would work as well. For factions that are normally hostile they would perhaps still abuse you, but be friendly while you wear the item.
spicydoritos Posted November 17, 2025 Author Posted November 17, 2025 On 11/13/2025 at 1:09 PM, pr0nsax said: Suggestion 1: Position specific kink perks I've considered that before. Unfortunately, there are technical limitations that prevent making changes to the scenes called by other mods. Thus I would only be able to offer the player a choice within my own mod's scenes. The player would have no way to influence the sex position in nearly every other mod, which means they'd have no agency, which means any punishment I inflict would seem weak, hollow, unearned, or all of the above. Basically, I wouldn't be able to implement it in a way that satisfies me. Good names, though. 🙂 On 11/13/2025 at 1:09 PM, pr0nsax said: Suggestion 2: A perk for becoming submissive when being spanked (SH mod). Depending on the rank and need, the character might offer their body to whoever spanked them. Less of a perk, IMO, and something that should just be patched into SH. On 11/13/2025 at 1:09 PM, pr0nsax said: Suggestion 3: A perk called something like "Respect the Uniform" where you can equip faction specific items and that would make any NPC from that faction not want to have sex with you in any way. This core idea has some potential. Again, the technical implementation would be rough, but preventing sex is much more feasible than altering a scene. I may explore this further next time I feel like adding new perks.
Spike013 Posted November 27, 2025 Posted November 27, 2025 my game crashed evreytime a tentacal grabs me. dose Animated Tentacal work with the tentacal thats integrated in DD RC9?😵💫
JonX67 Posted November 27, 2025 Posted November 27, 2025 6 hours ago, Spike013 said: my game crashed evreytime a tentacal grabs me. dose Animated Tentacal work with the tentacal thats integrated in DD RC9?😵💫 For this feature, you need Snapdragon's "Animated Tentacles": 1
Spike013 Posted November 28, 2025 Posted November 28, 2025 12 hours ago, JonX67 said: 这个功能你需要Snapdragon的“动画触手”: thank u so much! i ll have a try
Slorm Posted November 28, 2025 Posted November 28, 2025 (edited) Update Suggestion I had an idea after doing some testing with the Raiders at Riptide and Easy prey and realised it wont trigger in combat (makes sense), so an evil thought came to me 😃 Spiked Stimpaks (could cover all healing ingestibles) Basically similar to Easy Prey except it will trigger in combat and on blackout - Either: Easy option: trigger Violate surrender and let that take over. Interesting option but more work: trigger pacification of Raiders, followed by sex scenes, then chance of shock collar and teleport pc away (or trigger Bound in Public chance). The second option would be more work but gives more versatility for outcomes. Either option would punish spamming healing items Just an idea (hopefully a good one 😃) Edited November 28, 2025 by Slorm
spicydoritos Posted November 28, 2025 Author Posted November 28, 2025 4 hours ago, Slorm said: Update Suggestion I had an idea after doing some testing with the Raiders at Riptide and Easy prey and realised it wont trigger in combat (makes sense), so an evil thought came to me 😃 Spiked Stimpaks (could cover all healing ingestibles) Basically similar to Easy Prey except it will trigger in combat and on blackout - Either: Easy option: trigger Violate surrender and let that take over. Interesting option but more work: trigger pacification of Raiders, followed by sex scenes, then chance of shock collar and teleport pc away (or trigger Bound in Public chance). The second option would be more work but gives more versatility for outcomes. Either option would punish spamming healing items Just an idea (hopefully a good one 😃) Interesting... I've long since installed a mod that adds cooldown to stimpak, but I do like the risk of spiked stimpaks in combat. I'd probably just take the easy way out and hand off to Violate. It expertly manages the difficult transition from combat to ravaging, and has lots of post-scene options like BiP. 1
Slorm Posted November 29, 2025 Posted November 29, 2025 18 hours ago, spicydoritos said: Interesting... I've long since installed a mod that adds cooldown to stimpak, but I do like the risk of spiked stimpaks in combat. I'd probably just take the easy way out and hand off to Violate. It expertly manages the difficult transition from combat to ravaging, and has lots of post-scene options like BiP. Sounds good. I'd add in cooked food and blood packs otherwise they'll be spamming mutt chops and purified water etc
Slorm Posted January 11 Posted January 11 Update Suggestion - Tentacle Bait I was clearing Backstreet Apparel and in the ground floor room (1st right in the corridor) there are two raiders. I went in blasting away with a combat shotgun, first one goes down and as I'm blasting away at the second, Tentacle Bait fired. The live Raider was pacified correctly but at the end of the sex scene had wandered of into the corner as if nothing had happened so was easy meat to finish off. I'd suggest that when this happens (if it fires in combat or danger) that the pc having been in a very compromised situation with the tentacles would have no time to recover and automatically surrender (if Violate is present). Just an idea to give it some consequence and risk when it happens
Sobachonuki Posted January 11 Posted January 11 What are giant tentacles and where did they come from? I'd like to share my take on the tentacles present in this mod and their relevance to Fallout lore. According to the mod's author, tentacles await us among the dead bodies and try to penetrate all the "holes" on Nora's body. Having penetrated and carried out "some activity", the mysterious tentacles then leave their victim. All the hallmarks of an unknown criminal are there. So what are these mystical tentacles? The answer: a giant mycelium of a fungus mutated by radiation and the FEV virus. It's a well-known fact that mushrooms consist not only of a stem and cap but also of a mycelium, which sometimes extends tens of meters underground around the mushroom's location. The mycelium is a network of thread-like fibers, usually found underground and sometimes above ground. The mushroom converts the cellulose of dead trees, as well as fallen leaves and branches, into the substances it needs for growth. Fungi also require nitrogen compounds for growth, and they obtain them from the bodies of dead insects and worms. Some mushrooms kill insects and worms with toxins to obtain nitrogen compounds. But let's return to the Fallout lore. After the bombs fell, the mushrooms, exposed to radiation and the FEV virus, began to rapidly evolve. Dead tree trunks and bodies were everywhere. Lots of bodies. Then mutated mushrooms appeared that grew only on the bodies of dead people. Over two hundred years of accelerated evolution, these mushrooms developed into what are now known as "mystical tentacles." When a dead human or animal body appears somewhere in the wastelands, there's a high probability that the wind will carry a spore of the "mystical tentacle." The mycelium will penetrate the dead body and quickly grow. Furthermore, if an animal (say, a scavenger) approaches the infected body, the fungus will immediately attack, releasing its mycelium and attempting to penetrate the animal's body through the largest openings. The mycelium secretes a hallucinogenic neurotoxin, which the fungus uses to tranquilize and then kill its victim. If the fungus fails, the mycelium abandons its host. In some mushrooms, the hallucinogenic toxin contains substances similar to pheromones, aphrodesiacs, and other substances that enhance sexual arousal. For an even deeper dive into the topic, I recommend rewatching the X-Files series (I think season 6 or 7), the episode where Mulder and Scully were looking for missing people and ended up in a cave where a similar mushroom was located. Of course, the mod's author may have a completely different view on this. Therefore, I apologize in advance - this is my personal vision.
spicydoritos Posted January 13 Author Posted January 13 On 1/11/2026 at 4:25 PM, Sobachonuki said: Of course, the mod's author may have a completely different view on this. Therefore, I apologize in advance - this is my personal vision. I'm hardly going to object to someone having their own in-game explanation for the mod's effects. 🙂
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