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Toys And Tentacles

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Back at it again with more pure, inoffensive, Christian content.

 

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 List of Outfits / Props
By definition they're cheap wiring & goo, but game technicalities prove otherwise, All CBBE and TWB compatible!

Liquids and vibrators must be built on Bodyslide!

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List of poses
There's currently over 100 poses and plenty of objects to go with them.
You can use Console commands, or preferably, Maxie's super useful Screen Archer Menu

 

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+5 scenes! these may be accessed via console commands. "Help INOUE 4 Cell" will bring up the list.

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Credits

 @kziitd for the quality animation loops!

@EngineGaming for many of the tentacle poses and AAF patch, 

@EgoBallistic for the MFG Face morphs script,

 Straw for cleaning the ESP and fixing an almost crippling armour slotting bug.

 

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FAQ

 

How does this work?

All items are weighted as armor and will not auto equip when the animation / pose is played, so that means you have to obtain them them at the chemistry station or via console.

 

Why didn't you use animobjects, this is stupid.

I've always had issues with setting up Animobjects in CK, so I found this easier. Plus this makes it easier for the average user to create and add their own items.

 

Why don't the poses line up with my character perfectly?

Most of the poses that were done by me are based off of my custom shape. Though you can use Maxie's screenarcher menu to remedy this

 

Konata, some of your animation loops are broken.

The ones I made were purely for a sequence of screenshots, so yes. They're hella broken looking.

 

Will you be adding more toys, poses, etc?

Nope. That also means I'm no longer offering help / support for this mod! So any problems that arise are yours, not mine!

 

What's wrong with you?
Everything.

 

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If you like my mods, join the server! Share your screenshots! I love seeing how these things are used!

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Link to comment
3 hours ago, Hiroki001 said:

I´m stupid. Can somebody show what command tu use when I want to access one the locations?

Thanks

Like the author said, type "Help INOUE 4 Cell".  This will give you a list of cells. those are game locations. Choose one and type "COC [name of cell]" and hit enter. That should take you instantly to a loading screen and load the chosen cell.  "COC" means "Center On Cell" and uses the text name of the cell rather than the ID#.  You also don't need to have the player selected or anything like that.

Link to comment
46 minutes ago, NukaKhorne said:

Possibility to have a list of location? the command not work for me (no list -_-)

Copy & paste this.. yes you can copy text from anywhere and paste into the console.

Help INOUE 4 Cell

 

InoueTentacleCell01

InoueTentacleCell02

InoueTentacleCell03

InoueTentacleCell04

InoueTentacleCell05

InoueTentacleCell06

Edited by izzyknows
Link to comment
  • 3 weeks later...
  • 1 month later...

Just as a heads up, this mod doesn't respect custom CBBE skin textures, specifically around the genitals. I have zero clue why, but most of the outfits add some pretty beefy labia lips to the models, and there doesn't seem to be any way to adjust that stuff in bodyslide. The models also seem like, slightly off in other areas. Like they aren't using the actual bodyslide values from the CBBE skin sliders.

 

It's pretty jarring and honestly, kind of frustrating because it's completely unnecessary. Not really sure why the mod author decided to do this.

 

Just for context, these two photos are in bodyslide, and they have the EXACT same slider values. It's incredibly noticeable.

 

2.png

1.png

Edited by 420YoloSwagRagamuffin
Link to comment
  • 2 months later...
15 minutes ago, stjijn said:

what commands do i use to play the animations?

 

 

Press the Home key to start the AAF on-screen testing interface and then choose a tentacle as an actor when setting up a custom scene. Alternatively, spawn an aggressive tentacle near an NPC or walk into one.

 

This is really designed more as a dependency for other mods to add tentacle sex though. For example, recent versions of Sanity Framework use it now.

Link to comment
  • 2 weeks later...

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