anjenthedog Posted October 15, 2022 Posted October 15, 2022 I'm doing a bit of housekeeping. and while scrolling through my mods, I noticed that I'm still using XP32 Maximum Skeleton Special Extended - Fixed Scripts, although using ver 4.80 of the skeleton. I'm just wondering if this patch still needed/desired with the current 4.80 skeleton. I haven't found anything that makes it clear. Thanks!
Just Don't Posted October 15, 2022 Posted October 15, 2022 If you use all of XPMSSE, yes. These fixed scripts cover the weapon styles you can change (using the RM sliders or the XPMSSE mcm). If you use only the meshes from XPMSSE, no.
Shadowbroker3495 Posted October 15, 2022 Posted October 15, 2022 19 minutes ago, anjenthedog said: I'm doing a bit of housekeeping. and while scrolling through my mods, I noticed that I'm still using XP32 Maximum Skeleton Special Extended - Fixed Scripts, although using ver 4.80 of the skeleton. I'm just wondering if this patch still needed/desired with the current 4.80 skeleton. I haven't found anything that makes it clear. Thanks! Personally i removed the fix script mod since there is a version 4.81 of XP32 from 2022. However i just checked and the relevant scripts in 2022 version of XP32 is from 2018 so maybe it is a good idea to use script fix mod anyway.
anjenthedog Posted October 16, 2022 Author Posted October 16, 2022 Thanks for the advise. it stays for now. I have v4.81 but for some reason (can't recall why) I had to fall back to 4.80 Spoiler
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