Ionenschatten Posted February 10, 2025 Posted February 10, 2025 10 hours ago, CykaFish said: was there an update? what changed The OG file was NOT edited. DFH_2K_SciFiThemed.zip was added tho. 1
N.Gamma Posted July 10, 2025 Posted July 10, 2025 A few more pictures would be great to get a first impression of the player home!
geekygamer93 Posted July 12, 2025 Posted July 12, 2025 On 11/2/2022 at 6:43 AM, snarfies said: 6.2 is pretty cool. I played around with the deadly furniture a bit. Couldn't get anyone to step into the impaler though, but I don't know that that's anything to do with THIS mod. Still can't see a thing in the crafting room though. What outfit is that you have for Serana?
Master Georg Posted July 14, 2025 Posted July 14, 2025 On 7/12/2025 at 5:44 AM, geekygamer93 said: What outfit is that you have for Serana? Looks like a partial set of this mod: https://www.nexusmods.com/skyrimspecialedition/mods/29451
cockroach666 Posted July 17, 2025 Posted July 17, 2025 the captured (i assume she was captured) hooded merchant could do with a few more device options.
cockroach666 Posted September 28, 2025 Posted September 28, 2025 there's no furniture, the hooded merchant won't talk to me, insomna is invisible, and there's no whips.
sickboy791 Posted September 28, 2025 Author Posted September 28, 2025 (edited) 10 hours ago, cockroach666 said: there's no furniture, the hooded merchant won't talk to me, insomna is invisible, and there's no whips. you probably don´t have zaz 8 + installed or maybe you´re using a different version, build the clothes in bodyslide... but even if you don´t insomnia should be visible somehow, the merchant only talks to male players at the moment, thats my fault i think, i messed something up with the factions....but i don´t want to fix that bs anymore sorry try open console from main menu and type coc deepfolkhjerim and se if it talks i want to encourage you to create your own playerhome with the creation kit , it´s not that hard, maybe one or two days of reading and practicing, bthesdea published videos on how to do on youtube this was born of a wet dream i had in the past where i´m the king in a castle dungeon Edited September 28, 2025 by sickboy791 1
cockroach666 Posted September 28, 2025 Posted September 28, 2025 2 hours ago, sickboy791 said: you probably don´t have zaz 8 + installed or maybe you´re using a different version, build the clothes in bodyslide... but even if you don´t insomnia should be visible somehow, the merchant only talks to male players at the moment, thats my fault i think, i messed something up with the factions....but i don´t want to fix that bs anymore sorry try open console from main menu and type coc deepfolkhjerim and se if it talks i want to encourage you to create your own playerhome with the creation kit , it´s not that hard, maybe one or two days of reading and practicing, bthesdea published videos on how to do on youtube this was born of a wet dream i had in the past where i´m the king in a castle dungeon bizarelly enough, it worked fine the first time i used the mod. but i had to reinstall it; then it stopped.
myhouseatl Posted December 2, 2025 Posted December 2, 2025 Unfortunately, JS Common Cages breaks another mod I use. Can you just add vanilla cages?
Miauzi Posted December 7, 2025 Posted December 7, 2025 (edited) Am 28.09.2025 um 14:57 Uhr schrieb sickboy791: Wahrscheinlich ist Zaz 8+ nicht installiert oder Sie verwenden eine andere Version. Erstelle die Kleidung in Bodyslide... aber selbst wenn du das nicht tust, sollte Schlaflosigkeit irgendwie sichtbar sein, Der Händler spricht momentan nur mit männlichen Spielern. Ich glaube, das ist mein Fehler, ich habe da irgendwas mit den Fraktionen durcheinandergebracht... aber ich habe keine Lust mehr, diesen Mist zu beheben. Tut mir leid. Versuche, die Konsole über das Hauptmenü zu öffnen und „coc deepfolkhjerim“ einzugeben. Mal sehen, ob sie reagiert. Ich möchte euch ermutigen, mit dem Creation Kit euer eigenes Spielerhaus zu erstellen. Es ist gar nicht so schwer, vielleicht braucht ihr ein oder zwei Tage zum Lesen und Üben. bthesdea hat auf YouTube Videos dazu veröffentlicht. Dies entstand aus einem feuchten Traum, den ich in der Vergangenheit hatte, in dem ich der König in einem Burgverlies bin. I'm currently running a test with your mod – with a female character. I can speak to the "masked" merchant (Adora) normally and interact with her (i.e., trade with her). I'll continue this post tomorrow – the test run has only just begun. Update: Now I understand why "Insomnia" is constantly wandering around the execution wing—she's the executioner. But why is she wearing a straitjacket? It looks rather odd—with her arms strapped across her stomach, swinging the executioner's axe and beheading her chosen victim. All the bondage devices work—although it's better to use the NPC spell from the "Pamas" mod rather than the vanilla dialogue option. All the installed execution devices work except for the guillotine. The NPC does step into the device, but there's no lever to release the blade. I then set up and tested the four guillotines from the "Pamas" mod one after the other using the spell. All four work perfectly—mainly because they all have the release lever. I then used the spell to set up and test them. - It's likely that the "Pamas" mod has been updated and there's an incompatibility issue. Edited December 9, 2025 by Miauzi 1
sickboy791 Posted December 18, 2025 Author Posted December 18, 2025 On 12/7/2025 at 10:51 PM, Miauzi said: I'm currently running a test with your mod – with a female character. I can speak to the "masked" merchant (Adora) normally and interact with her (i.e., trade with her). I'll continue this post tomorrow – the test run has only just begun. Update: Now I understand why "Insomnia" is constantly wandering around the execution wing—she's the executioner. But why is she wearing a straitjacket? It looks rather odd—with her arms strapped across her stomach, swinging the executioner's axe and beheading her chosen victim. All the bondage devices work—although it's better to use the NPC spell from the "Pamas" mod rather than the vanilla dialogue option. All the installed execution devices work except for the guillotine. The NPC does step into the device, but there's no lever to release the blade. I then set up and tested the four guillotines from the "Pamas" mod one after the other using the spell. All four work perfectly—mainly because they all have the release lever. I then used the spell to set up and test them. - It's likely that the "Pamas" mod has been updated and there's an incompatibility issue. hey, hi, Insomnia is not meant as executioner, she´s just running a circle because of insomnia and maybe she´s a bit traumatised, you can get a spell from her by killing or pickpocketing i stopped working on the mod, i didn´t understand tutorial on pamas site, maybe it just needs another guy or girl sandboxing the executionblock, yes and i did not notice there was an update, but it should work, as long the id didn´t change it should be fine i´m still using this as my playerhome, storing stuff and npc´s it´s a lot more fun with paradise halls mod, you can teleport there with the spell but there´s a problem with the mapmarker when doing so because you normaly can´t fast travel to an inside location...sometimes the merchant and insomnia disappear, when i restart my computer and load the save thy are back nja aber irgendwie kann es auch nicht mehr sehen ich denke da muss mal was neues her, he wir können ja mal ein kaffe trinken gehen wir beide 😊 1
Miauzi Posted December 18, 2025 Posted December 18, 2025 Vor 2 Stunden schrieb sickboy791: Hey, hallo, Schlaflosigkeit ist nicht als Henkerin gedacht, sie dreht sich nur im Kreis wegen ihrer Schlaflosigkeit und ist vielleicht etwas traumatisiert. Man kann einen Zauber von ihr erhalten, indem man sie tötet oder bestiehlt. Ich habe die Arbeit an der Mod eingestellt, ich habe das Tutorial auf der Pamas-Seite nicht verstanden, vielleicht braucht es einfach noch jemanden, der den Ausführungsblock testet. Ja, und ich habe das Update nicht bemerkt, aber es sollte funktionieren. Solange sich die ID nicht geändert hat, sollte alles in Ordnung sein. Ich nutze das immer noch als mein Spielerhaus, um dort Gegenstände und NPCs zu lagern. Mit dem Paradise Halls Mod macht es viel mehr Spaß. Man kann sich zwar per Zauber dorthin teleportieren, aber es gibt ein Problem mit der Kartenmarkierung, da man normalerweise nicht per Schnellreise in Innenräume reisen kann. Manchmal verschwinden der Händler und Insomnia. Wenn ich meinen Computer neu starte und den Spielstand lade, sind sie wieder da. nja aber irgendwie kann es auch nicht mehr sehen ich denke da muss mal was neues her, he wir können ja mal ein kaffe trinken gehen wir beide 😊 No kidding - Insomnia brandishes the executioner's axe when I order a follower to block. Pamas Mod must somehow incorporate her into the executioner role. If you've temporarily stopped working on the mod... no problem - I have a long list of mods I need to install and test. Eva
brololo Posted April 30 Posted April 30 idk why but this mod broke the textures for allot of dwemer related architexture like fences pipes doors and roofs now they are all this bright white/silver color
sickboy791 Posted May 7 Author Posted May 7 On 4/30/2026 at 3:14 PM, brololo said: all this bright white/silver color and Obsidian😍, if you don´t like the Textures, open the archive and delete Textures/dwemerruins. it´s just textures from star wars mod. they not broke, it´s nice...
brololo Posted May 7 Posted May 7 6 hours ago, sickboy791 said: and Obsidian😍, if you don´t like the Textures, open the archive and delete Textures/dwemerruins. it´s just textures from star wars mod. they not broke, it´s nice... ah yeah i thought they were broken textures lmao like every time when i got broken textures from incompatibilities or missing files they would all have this flat white/purple texture and i never really ran star wars mods for skyrim since i kinda prefer the sorta medieval fantasy
Miauzi Posted May 7 Posted May 7 Vor 7 Stunden schrieb sickboy791: Und Obsidian 😍 . Falls dir die Texturen nicht gefallen, öffne das Archiv und lösche den Ordner „Textures/dwemerruins“. Es handelt sich lediglich um Texturen aus einer Star-Wars-Mod. Sie funktionieren einwandfrei und sehen toll aus. The problem is that the textures overwrite *all* other Dwemer structures—meaning not only the vanilla structures, but also the Dwemer facilities added by other mods.
sickboy791 Posted May 9 Author Posted May 9 (edited) On 5/7/2026 at 2:50 PM, brololo said: ah yeah i thought they were broken textures lmao like every time when i got broken textures from incompatibilities or missing files they would all have this flat white/purple texture and i never really ran star wars mods for skyrim since i kinda prefer the sorta medieval fantasy On 5/7/2026 at 4:29 PM, Miauzi said: The problem is that the textures overwrite *all* other Dwemer structures—meaning not only the vanilla structures, but also the Dwemer facilities added by other mods. i think the textures are lore-friendly because the dwemer were advanced high tech culture and left all these ruins... some doors and lamps are so golden and shiny they appear purple but they´re not🙃, but like i said just delete the folder dwemerruins from my mod and you´re good. or use them, mix them and walk over them with latex high heels😍 or cuddle on them with an ogre..and let him train slaves and pimp up the place with jaxon positoner and this other mod the name i forgot--.. ....i should try out this lux via mod some time Edited May 14 by sickboy791
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