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[SES] Slaverun Enforcer Standsalone


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Posted

Do you know how slaverun handles female guards? I have seen them getting stripped completly in one city and in regular armor and weapons in the the next. Even after demanded sex the just redress back to normal.

Posted
19 hours ago, gamerpk2 said:

anyone tried this with sexlab survival ?

i feel like they would conflict/cause weird behavior together maybe

 

They work together well.

Posted

@xyzxyz It checks if they have the Guard Faction. If they do they are treated as Free.

 

Do your settings apply outfits to Free Women? Or do you have a mod that might have added or adjusted female guards?

Next version lets you tweak this some. Female guard outfits are added to a user editable list of free female outfits. If you remove guard outfits from the list then they will be stripped.

I still have special logic for female guards in two places.

  1. Gate Guard who intercepts incoming females will ignore guards. If the Storm Cloaks hold a town he can be surrounded by female guards. Kinda immersion breaking for him to "intercept" them. And since they are usually the closest he gets caught in a loop repeatedly intercepting a guard.
  2. Female guards will generally not have weapons unequipped. Seemed odd to me to allow them to be guards but not allow them to carry weapons.

@leakim It should allow a little more soft integration in the next version. I figure one of the big uses of the new outfits functionality will be Bikini Armors for slaves and or free women.

If I ever add Survival to my main save I am sure I will build some real integrations. The two mods are super complimentary from a story standpoint.

 

On 10/14/2022 at 8:16 AM, Vampire Hunter said:

But reading your future plans, if you have time, would you be able to add the contents you mentioned in topic 5 to all the routes that you have available to the player? ( free women, slaves, female slaver ) creating varied scenes or force greets for the player, I think the people here can give suggestions regarding the dialogs if you ask for it here and have time to do it.

 

That's a great idea! Had not occurred to me. In the back of my mind I thought "I do not want to take control away from the Player." But if you have already been chosen for a Sexlab Animation then control is getting taken away no matter what.

Posted (edited)
2 hours ago, kaxat said:

 

Do your settings apply outfits to Free Women? Or do you have a mod that might have added or adjusted female guards?

I have a mod that adds female guards to imperial holds. It's called "diverse skyrim".
From the free citizens only the women in the fancy clothes don't undress. No idea why they don't though. Free females outfit is set to nacked but they still wear noble clothes (like jarls) or heavy armor (Aela).
"Free females also enslaved" option is active but apparently not working.

Edited by xyzxyz
Posted
13 minutes ago, gamerpk2 said:

i ended up getting crash on startup with this mod + SRR SE added to my list :C

.NET Script Framework can help you figure out why a crash is happening.

 

3 hours ago, xyzxyz said:

I have a mod that adds female guards to imperial holds. It's called "diverse skyrim".
From the free citizens only the women in the fancy clothes don't undress. No idea why they don't though. Free females outfit is set to nacked but they still wear noble clothes (like jarls) or heavy armor (Aela).
"Free females also enslaved" option is active but apparently not working.

 

Good to know. I tried desperately to add support for naked Free Female Outfits in the last version. But it was rough at best. This was not something I had supported before. I realized it would be best to completely rewrite this functionality. Which is of course what I have been working in next version. I have the feeling this next version will fix some behaviors you've seen and perhaps introduce a couple new bugs. Rewrites often do that. But this time around I can patch new bugs quickly. Code surrounding this will not be changing much in the future. Only bug fixes.

If you want to test an alpha version I can PM a copy of it to you. That applies to anyone else too. I am slowly playtesting it myself. Finding less and less bugs over time. But still not release ready.

Posted
19 minutes ago, gamerpk2 said:

i ended up getting crash on startup with this mod + SRR SE added to my list :C

 

Can't say I've experienced that. Unlikely directly related to these two mods specifically. Been using Slaverun Reloaded and Sexlab Survival together forever and SLS has direct integration with SRR. Have not experienced any issues in relation to SLS since upgrading the Enforcer with this mod either.

 

But obviously Skyrim Modding can be a fragile beast, so in that case I'd reommend looking into the Net Script Framework crash log or since you are lucky enough for the issue to be easily reproducible, simply try removing mods until it works and work your way back from there.

Posted (edited)

ok . according to netframework its due to missing master . and on checking loot it says ApachiiSkyHair is missing . which i did see as a requirement for SRR but it lead to an oldrim mod

however i found that there is an SE version . downloading it now to check ^^

 

edit : game started without crash \o/

thank u guys for troubleshooting and for the great mod ^^

Edited by gamerpk2
typo
Posted
2 hours ago, ald134 said:

Is it normal for armored female to not get stripped?

Worked only for heavy armor for me. Aela stays in armor while Nadja and Ria got automatically enslaved.

Posted

Ugh. Just discovered one more combination of MCM settings that will require me to rewrite portions of the next update. I thought I was about ready to publish.

Why are there so many MCM settings? I think we should all vote on the best MCM setting combination. And I will remove the rest. ?

 

@ald134 MCM explains it in a bit of depth. But yes a woman wearing heavy armor will be treated as a Free female and those settings will apply to her.

 

@AWHA2 Wish I had more time for that.

Posted

Hey @kaxat,

 

I have two suggestions for this mod that I feel like would really add significant value to it, that I believe may not be the biggest effort to implement, so please hear me out.

 

First: The things you've done to the enforcer to make it perform is really nothing short of amazing, and I especially love the fact that it properly supports group scenes where a single male may select multiple females, one of which might be you. It really adds to the atmosphere that the mod is not player-centric, which is just so incredibly awesome. However! There are very very few FFFM/FFFFM animations on loverslab. I think I've downloaded every "big" animation pack from here and I *think* I have like 8/2 animations to choose from respectively. Add in the potential for "aggressive" tag requirement and there's even fewer. I would perhaps like to see the enforcer respect this problem. For example it may be more likely to choose an FFM scenario proportional to how many animations you have (or if that is not posssible, then proportional to a guesstimate of how many animations are available of these types here on loverslab. Perhaps it make sense to never consider "aggressive" for FFFM and FFFFM.

 

As a sidenote to this request: Does anybody know if there are SLAL packs out there (on loverslab or elsewhere) that includes more of these animations? Remember I'm specifically talking about FFFM and FFFFM, not MMMF or MMMMF as there is quite a lot of those.

 

Second: It is not fair that the player is the only character to get their hair shaved! I think that if the enforcer was able to shave slaves like it is able to fit outfits to them, then that would be awesome (this might have to be an MCM option for obvious reasons). No need to integrate with anything fancy like YPS (that is only for players anyway), just a straight up boldening, perhaps choosing from 1 to 3 different "bold" haircuts (alternatively this could also be done through wigs, although this may have some helmet incompatibility issues).

 

I've really wanted this feature for a long time, and been looking around for ways to apply this sort of behaviour manually, and the only option I've found is to give the NPCs a wig through a mod or edit them in SSE Edit/CK (which I really do not like).


 

Posted

@leakim Thank you! For the ideas and sharing what you have enjoyed.

Regarding #1: To an extent I already do that. Threesome animations are twice as likely to play as other animations. I have the same issue as you. I have a lot more threesome animations than foursome of fivesomes. But I could modify this to make threesomes even more likely. I could count available animations and decide dynamically. A performance hit but its an interesting idea.

 

On the other hand these animations have a chicken and egg problem. Not many mods support group scenes. Thus animators are less likely to build them. Having them included here could help that problem. Just thinking out loud.

Regarding #2: I do not use slave shaving myself. I tend to not embellish features I do not use. They will be relatively untested and contribute to burnout. I hope I do not burnout of maintaining this mod. Not to belittle a good idea. Just leveling with you.
 

Good news though. I think this can be accomplished with wigs and the upcoming Outfit Themes. You could create a custom theme that gives a shaved or partially shaved wig to some NPCs.

As an aside I just added to the new Outfit Themes feature. Regional variation. I have heard some complain that in the northern snowy regions a woman would realistically freeze to death if stripped. Now a theme can solve this immersion issue. Some cities can permit more clothing than others. Likewise they can assign different outfits to Slaves or Free. This is not just limited to northern cities. Any city can have unique outfits assigned to Slaves or Free. Results in greater variety and intrigue.

 

Posted
11 minutes ago, kaxat said:

@leakim Thank you! For the ideas and sharing what you have enjoyed.

Regarding #1: To an extent I already do that. Threesome animations are twice as likely to play as other animations. I have the same issue as you. I have a lot more threesome animations than foursome of fivesomes. But I could modify this to make threesomes even more likely. I could count available animations and decide dynamically. A performance hit but its an interesting idea.

 

On the other hand these animations have a chicken and egg problem. Not many mods support group scenes. Thus animators are less likely to build them. Having them included here could help that problem. Just thinking out loud.

Regarding #2: I do not use slave shaving myself. I tend to not embellish features I do not use. They will be relatively untested and contribute to burnout. I hope I do not burnout of maintaining this mod. Not to belittle a good idea. Just leveling with you.
 

Good news though. I think this can be accomplished with wigs and the upcoming Outfit Themes. You could create a custom theme that gives a shaved or partially shaved wig to some NPCs.

As an aside I just added to the new Outfit Themes feature. Regional variation. I have heard some complain that in the northern snowy regions a woman would realistically freeze to death if stripped. Now a theme can solve this immersion issue. Some cities can permit more clothing than others. Likewise they can assign different outfits to Slaves or Free. This is not just limited to northern cities. Any city can have unique outfits assigned to Slaves or Free. Results in greater variety and intrigue.

 

 

Sounds great, as I do have one or two wigs that can be used specifically for this purpose. :)

 

Can't wait to try out the next version.

 

On a separate note of something I have wondered for a while: Why does SRR exclude "The Bannered Mare" from enforcer zones. (I am aware it has always done this).

Posted

@leakim Good question. I do not know. Personally I added the Mare to my custom .json locations a long time ago. No issues.

Consider this added to my todo list. I plan to make some big changes to the location checker if I split this off into a standalone mod. Good time to adjust the default locations.

Posted
16 hours ago, kaxat said:

@leakim Good question. I do not know. Personally I added the Mare to my custom .json locations a long time ago. No issues.

Consider this added to my todo list. I plan to make some big changes to the location checker if I split this off into a standalone mod. Good time to adjust the default locations.

hey man, i have two questions i forgot to ask:
1 - in addition to what you added in mcm, did the slaverun's original mcm have any options changed ?
2 - this question is more technical, is it possible to add female enforcer or not ?

Posted
22 hours ago, leakim said:

On a separate note of something I have wondered for a while: Why does SRR exclude "The Bannered Mare" from enforcer zones. (I am aware it has always done this).

The Bannered Mare and some other taverns are excluded at first, but there is a slaver task at some point where the player character slaver is given a task to enslave the Bannered Mare owner and the taverns become enforced zones.  I can't remember if this happens as a slave or free woman.

 

Posted

@tinkerbelle Ahh now I remember. It has been ages since I played the story. Thanks.

 

@Vampire Hunter Lots of MCM changes. The 3 Enforcer pages have been almost completely redone. Most all of the functionality was preserved but the wording and information has been updated.

Outside of those three pages I can recall a few changes. Slavery Stats: The hotkey on this page toggles the Enforcer on/off. Problems page: Removed a now useless option that was meant to enhance performance but created bugs. Notifications page: added roleplay friendly toggle.

I do think a female enforcer is possible. Your timing on this question is amusing. An hour before you asked I was talking to xKnallAnder to see if female enforcers would conflict with his mods story. I had an idea to slowly convert the city guard to enforcers after a place is enslaved. Make the place feel more slaveruny. But depending on your civil war choices some guards might be female. So I was worried this might conflict with the story. He said it would not. It is an interesting idea. But its a ways down my list. And it will be MCM optional as it does conflict with some Reloaded dialogue.

Posted
53 minutes ago, kaxat said:

@tinkerbelle Ahh now I remember. It has been ages since I played the story. Thanks.

 

@Vampire Hunter Lots of MCM changes. The 3 Enforcer pages have been almost completely redone. Most all of the functionality was preserved but the wording and information has been updated.

Outside of those three pages I can recall a few changes. Slavery Stats: The hotkey on this page toggles the Enforcer on/off. Problems page: Removed a now useless option that was meant to enhance performance but created bugs. Notifications page: added roleplay friendly toggle.

I do think a female enforcer is possible. Your timing on this question is amusing. An hour before you asked I was talking to xKnallAnder to see if female enforcers would conflict with his mods story. I had an idea to slowly convert the city guard to enforcers after a place is enslaved. Make the place feel more slaveruny. But depending on your civil war choices some guards might be female. So I was worried this might conflict with the story. He said it would not. It is an interesting idea. But its a ways down my list. And it will be MCM optional as it does conflict with some Reloaded dialogue.

xKnallAnder, I wrote some quest suggestions and dialogs for him and I had more ideas to write but currently I don't have time to write quests or dialogs anymore.

 

about the mcm, I asked because there were three options that I used a lot in the mcm, that I disabled the possibility of my PC being enslaved if I had a high level of submission, I disabled the option that all women had to walk naked (I always thought that only slaves should be naked but this is my opinion) and the last option of the mcm that I disabled was the need to report to bellemy, because sometimes I was doing quests or in very distant places like cyrodill - bruma and I forgot to report.

 

about female enforcer, I never found sense in having only one female slaver (the protagonist), so I think that during the production of slaverun they should have added female slavers, few but they should have existed.

Posted

@Vampire Hunter That all sounds great. All of those options still exist. Although 2 of them are not on the Enforcer pages. They have little to do with this mod.

My understanding of Reloaded's story is that a female slaver was unheard of. A laughable idea. I agree that this premise leaves many role play options untold. Personally I would prefer if some female NPCs chose this route. Either through complacence or greed. Makes sense to me these females would exist. And so I would love for female Guards to be made into Slaver Agents. Furthers role play.

Posted
8 hours ago, kaxat said:

@Vampire Hunter That all sounds great. All of those options still exist. Although 2 of them are not on the Enforcer pages. They have little to do with this mod.

My understanding of Reloaded's story is that a female slaver was unheard of. A laughable idea. I agree that this premise leaves many role play options untold. Personally I would prefer if some female NPCs chose this route. Either through complacence or greed. Makes sense to me these females would exist. And so I would love for female Guards to be made into Slaver Agents. Furthers role play.

yes, for example I see Aela or Serana as slavers, in my opinion it should have one of them as slaver to give radiant quest or if the pc ( player ) became a slave would have a radiant quest for the pc to serve strong women there would be, for example, to serve Aela or Serena. In the enforcer, I think it should basically have the same dialogue as the enforcer male (after all, they have to comply with the law), but with a different approach, for example if the PC (player) said it was a slaver, they would say ' ' a new sister, you joined us but could you tell me why? '' there would be dialogs that would show a dominant side and a submissive side, if you chose until the last submissive option the pc would be enslaved. Anyway, it's an idea that should have been implemented, there are mods that ''fulfill'' this function but they are not 100% related to the slaverun theme.

Posted

I really like your immersion messages, for exemple "Guards are starting a patrol run", or "X npc has been intercepted at the gate" and stuff like that, it really adds to the experience!

 

Here are a couple suggestions, feel free to disregard: 

 

- A message that says if enforcer is ON or OFF after we press the hotkey. Sometimes I don't remember if I disabled it or not, then I press the button and just wait to see if something happens

 

- An event where sometimes when you enter a city (or whenever) )a new random clothed NPC enters the city and guards arrests her, and maybe punish her with some whipping and explain the rules to her. Just anything that doesn't directly involve the player, so you could just walk past it and be glad it isn't you. 

Posted
1 hour ago, Cleave said:

A message that says if enforcer is ON or OFF after we press the hotkey. Sometimes I don't remember if I disabled it or not, then I press the button and just wait to see if something happens

 

That's actually a bug. Thanks for the report. Looks like the series of notifications Free Women get did not include this. I just patched it. Will release an update soon enough.

By the way if you find those multiple notifications off putting there is an option for "Basic Roleplay Notifications" in the Messages MCM page. It alleviates this bug. It is intended to allow your head canon write more of the backstory.

 

1 hour ago, Cleave said:

An event where sometimes when you enter a city (or whenever) )a new random clothed NPC enters the city and guards arrests her, and maybe punish her with some whipping and explain the rules to her. Just anything that doesn't directly involve the player, so you could just walk past it and be glad it isn't you. 


Great idea! It would involve me learning some bits of the Creation Kit I've never used before.

Alternatively I could probably move one of the town NPCs to an offscreen area near the player. Only when you fast travel. A bit hacky. But it would be simpler for me to build. And help it feel more like the NPCs in the city actually leave sometimes. Usually that only happens at specific times of the day and only in some cities. Some NPCs never even leave the tavern.

Posted
1 hour ago, kaxat said:

An event where sometimes when you enter a city (or whenever) )a new random clothed NPC enters the city and guards arrests her, and maybe punish her with some whipping and explain the rules to her. Just anything that doesn't directly involve the player, so you could just walk past it and be glad it isn't you. 

Wouldn't the enforcer setting strip and enslave any new clothed NPC in a city as soon as she enters?

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