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INTRODUCTION

This is a mod concept I came up with involving 2 new enemies, new abilities and a new capture scenario/gameplay/storyline. This is only a concept, if anyone would be interested in making this a reality, I give full permission to use this concept and any other concepts I make. I wish I had the time and capability of making mods unfortunately I am unable to at this time.

 

LORE

“Rumours have it a new nightmare has emerged on the shores from the sea of ghosts. The most beautiful and sexy women spotted wondering the coasts. Don’t be deceived these women are not to be approached or made aware of your presence. These women are sirens of the sea and are now praying on the men and women of Skyrim and using their brainwashed or willing seductresses to entice their pray for who knows what…”

 

ENEMIES

 

The sirens:

The leader of the pact. Sirens spawn in caves and lairs around Skyrim where they are protected by seductresses and “the seduced”. Sirens would be designed to look like female Nords, Bretons and imperials. They would wear sexy apparel (patches or compatibilities could be made for common clothing mods) or be completely naked. The big difference is they would have no face apart from a mouth with the option of a range of different lipstick. The sirens will have heightened senses making it easy for them to navigate around and detect their pray. The sirens can be heard humming and singing a range of songs (could use female bards singing) in an attempt to draw in pray from clueless adventures who stumble across their lair. Sirens will use lightening magic and a new spell called “seduced voice”. Sirens are designed to have an average health pool and behave like a ranged enemy. In close combat the siren will use her increased strength and “seduced touch” ability to inhibit their target.

 

The seductress:

The followers of the sirens. The seductress act as the main force of the pact. When they spawn with the siren they act as a bodyguard protecting the siren at all cost. Like the siren, the seductress can be found wearing sexy apparel or completely naked. The Seductress would be designed to look like ordinary but incredibly beautiful women. They would speak and verbally respond like an innocent bystander or NPC attempting to victimize themselves and get an upper hand on their opponent. In combat the seductress will use weaker lightning attacks, like sparks, compared to the siren. However, they will also use weapons such as bows and daggers. No 2 handed weapons. When not in combat the seductress would act like an elegant woman or peaceful NPC. Like the siren, the seductress have access to the “seduced touch” ability which they can use in close range to their target.

 

There is a twist to the seductress. The seductress’s job, apart from protecting the siren, is to bring the siren “seduced” victims. Now capturing enemies in combat is one thing. However, the most beautiful bodies would not be out fighting and exploring dusty, dirty caves and dungeons, would they? The seductress has an ability could “body shift”. This ability allows a seductress to infiltrate cities, blend in with the locals and seduce victims from within the walls of these “safe walls”. The seductress can be found randomly in inns, taverns and roaming the streets of cities towns and villages at night. If you see two of the same person in the same room, you have either been drinking way too much Honningbrew Mead or one of them is a seductress using the “body shift” spell They may approach the adventure and offer them a “time to remember”. If accepted the player will be taken to a location to have sex before being hit with a variant of “seductive touch” ability placing them instantly under the influence of the seductress and triggering the captured scenario. If the player refuses, the seductress may attempt to cast “seductive whispers”, the basic of the seductive abilities, after they will approach the player again and offer sex again, this time the outcome is determined by a speechcraft check. (The dialog would look exactly like the normal dialog making it impossible to tell if the seductive whispers spell has been casted.) Fail and you will be “persuaded” to go with the seductress. At this point you will lose all control and can only watch as your character is lead to sex and hit with a seductive touch that will instantly knock the player out and trigger the captured scenario. Pass the speech check and the seductress might attempt to end your life for resisting her charm as soon as you leave the establishment or conversation. Some seductresses may not resort to using the “seductive whisper” and instead choose to use the “body shift” spell and take the appearance of another NPC nearby and persuade you with their natural charm and appearance again.  

 

POWERS AND ABILITIES EXPLAINED

Seductive whisper:

The weakest of the seductive abilities but the most incognito ability. Once casted the casters speech receives a temporary boost and enables the influenced seduced dialog and speech check when approaching the player character. Unlike the over abilities when casted there is no visual or audible que making the spell completely silent.

 

Seductive touch:

Like the seduced ability, the seductive touch is designed to be a close-range attack (imagine a pink/red orb/aura that forms around the casters fist like a bound sword spell). Upon use in battle, the aura would transfer to the target making them glow red/pink or have red/pink sparkles across their body. The seductive touch effect would be applied to the target and their movement would be reduced and their health will begin to drain (slower than the seduced ability). Once unconscious the victim’s body and mind is under full control of the caster and other seductresses and the siren. However, if the caster is killed before the target is rendered unconscious the effect immediately ends. If used outside of combat, after sex, the target is instantly placed under the influence of the seductive touch. If obtained by the player and used the player would be able to talk to the mind-controlled victim and would have a range of options from: strip, carry items, follow, have sex and make own way to the sirens lair.

 

Seductive voice:

The seductive voice (earlier referred to as “seductive”) ability is a powerful ability in the hands of the sirens. A destructive spell that is summoned from the mouth of the siren. Often heard as a ringing or whispering the spell with slow the target and begin to drain from the target until they fall unconscious and become the next victim of the siren.

 

Body shift and Body deshift:

A very deceitful and powerful ability in the arsenal of the seductress. This illusion spell will allow the caster to change their appearance to look like the target they cast it on. When casted the target and caster would both get pink/red sparkles for a few seconds before the caster’s appearance is changed to temporally look like the target. As long as the spell is active the target will become paralysed and would lay on the floor and would only awaken when the spell ends. (Don’t worry, shes only taking a very long nap!) The spell would last for 10 minutes, unless recasted, or the body deshift spell is casted, which would return the appearance of the caster back to their original looks. This spell would also give you the same relationships of the target. For example, if you casted it on an unsuspected bandit, bandits would be friendly to you. If you casted it on Ulfric you would be an enemy to all imperials. If the target has a spouse, they will refer to you as their spouse as long as you look like their spouse and can interact with them just like your spouse (ask them for food or even sex. You creep.) If the spouse witnesses, you transform back to your original appearance they will scream, and you would be reported to the guards and receive a bounty.

 

SEDUCED VICTIM (CAPTURED SCENARIO)

Congratulations! You couldn’t keep your clothes on, didn’t notice that suspicious behaviour from Ysolda or you had your ass handed to you by that beautiful looking bandit in that disgusting cave and now you have ended up here.

 

After you have blacked out from one of the many potential triggers, you awaken naked in one of the many siren lairs located around Skyrim. You are naked and stripped of all belongings. You are under the effect of “seduced victim”. This effect is only applied once you have been captured by a seductress or siren. The effect prevents regeneration of Health and Magicka and reduces stamina regeneration by 50%.

 

When you wake up in the Siren lair, you are bound in a set of handcuffs (from devious device). You are unable to move until a seductress approaches you and tells you to follow. You can then follow the seductress and are presented to the leader of the pact, the siren. If you get to far from the seductress, the game will take control and force you to follow while presenting the message “I cannot resist her effects…”. The siren will explain you have been captured for the purpose of feeding the seductresses and the siren with your life force through sexual acts until you die and perform tasks such as cleaning and cooking for the camp. After this your restraints are removed, and the siren will have sex with you draining the first part of the players health bar. (Default 10 HP but potentially adjustable allowing more or less time in the scenario). After the sex the siren allows you to wonder around the camp. There might be other seduced victims as well who will also have health drained when they have sex with seductresses and the siren and can die just like the player. You may be approached by Seductress and forced to have sex with them (they drain less health points per sexual encounter), and a random cooldown would be put in place preventing sex instantly one after the other. If a group sex scenario happens each seductress involved will take their portion of the players health. The player might be given tasks such as cleaning and cooking.

 

Escaping:

If the player wishes they can attempt to escape the group. Outside of the camp there will always be at least one seductress outside and a random number of other seduced victims might be wondering around getting fresh air. Wonder too far away from the lair and you will be given a warning that you are getting to far away. Continue and you might be able to break free from your seduced state. A decision and outcome would be determined by your current health and stamina. The less health and stamina you have the less likely you would be able to escape the effects. Fail and you will blackout and awaken handcuffed on your knees in front of the siren and two seductresses. The siren will lecture you on your disobedience, punish the player with a whipping session and electrocution and finish off with a sex scene with the siren and the seductress. (Hopefully you will have enough health to survive this otherwise you are about to meet your demise.)

 

Hopeless demise:

If you fail to escape or accept your fate as a seduced victim you will slowly watch your life drain away from you as you are used as a sack of meat…..

 

BECOMING ONE OF THEM:

If your character is a female, you will have a random chance when approaching the siren during the introduction to be offered the chance to become one of her Seductresses. If you decline and call them monsters you will go down the normal root of being captured and used. However, if you agree to join them and become a Seductress you are taken to a ritual spot, dotted across the map called “Siren Songs”. These are little ritual spots with a round circle floor in the middle and pillars decorating them. The Siren will teleport the player and two other seductresses to the nearest Siren Songs ritual spot. A scripted event will then play out where the player is given a final choice to accept. If you decline at this point the siren will become annoyed and execute you by slitting your throat and leaving you to bleed out. If you still accept, you are unbound and told to lay in the middle of the circle. The seductresses will stand each side and the Siren above the player’s head. The Siren will perform a ritual and spell before having the Seductresses perform a sex scene with the player before switching and having the player character licking the sirens pussy and eventually having the siren finish in the players mouth transforming her into a seductress. At this point the player is a servant and protector of their Siren. It is explained that the Player is expected to perform tasks every so often for the Siren and the pact and are given a tutorial on their first ability “seductive touch”. At this point the Siren you are serving will become a unique NPC and would be tied to your rise as a seductress.

 

GAMEPLAY AS A SEDUCTRESS:

The player is then given the quest “The first seduced”. They are tasked by the siren to bring your first victim and they have picked out a lonely farmer outside a random city or village for you to seduce. The player must approach the target and offer sex. The speech check would be low for the first as it’s a desperate lonely farmer. If for some reason you fail the skill check then you may have to use your more aggressive “seductive touch” and beat them seductively into your influence. After you arrive back at the sirens lair the seduced victim is taken and enslaved allowing you to use them for sex and receive a health recovery as well as a temporary boost to health magicka and stamina regeneration for an amount of time.  Every so often a seduced victim or courier will approach with a note from the siren requesting your immediate presence back at the lair. Take too long and you may be punished with a whipping, beating, electrocution or worse from the siren. (To some sirens being late or disobeying is almost as bad as betraying them.) When summoned to the siren you will be presented with a range of different scenarios:

 

Seductress ritual:

Someone has shown potential and has accepted the gift of becoming a seductress. Travel with the group and perform the seductress ritual on the recruit… or watch them panic at the end and get executed by the siren. These sites are at risk of attacks from the vigilant of stendarr, mistaking the Siren and Seductress as Dedric worshippers, local guards, trying to be heroes saving a damsel in distress, or the dawnguard, thinking the Siren and Seductresses as a new form of Vampire. (I mean draining life… just through sex instead of blood. I don’t blame them tbh!)

 

Lair attack:

The lair has been discovered and being attacked! (Stendarr, Dawnguard, local guards, random companion members, adventurers, or monster hunters). You must help defend the siren at all cost. If you take too long and miss the attack you may be subjected to a warning, seductress punishment or serious punishment. If the siren is killed the group will dissolve and the lair will be abandoned. (Eventually it will be taken over by a new siren.) If the attack is defeated prisoners and victims may be taken from those who surrender, loot will be free for the taking and the siren will favour those committed to her.

 

Rogue Seductress:

A seductress has gone rogue. Track down the Seductress and capture the traitor and return her for immediate termination, kill the traitor and save them the dreaded fate of being soul trapped to the siren or hear them out and find out why they have gone rogue and decide whether their decisions earns them death or let them go and you suffer a lesser punishment for failing to bring in the Rogue. If you kill the rogue, you must bring evidence in the form of the seductress’s head, hands and feet as proof and a warning to all seductresses. Failure to capture the seductress or returning all pieces specified body parts for proof will result in the player being imprisoned and partake in a “Seductress punishment” session.

 

Seductress execution:

You have been invited to witness the execution of a rogue seductress. Either one you caught or one another seductress has caught. The rogue seductress is brought from a cage naked and cuffed and placed on her knees in front of the siren. The siren will give a speech about disobedience or betrayal before equipping the rogue seductress with a special devious device anal soul plug called “Sirens fateful end”. At this point the siren will use her seductive voice and drain the life from the seductress and absorb the soul of the seductress into the anal plug. The siren will retrieve the anal plug before dismissing of the seductresses. This can also take place if the player decides to and fails to betray the siren and kill her. However, the player will be the “rogue seductress” and will be killed from this. (Maybe sent to like a soul cairn world space where they could try to escape but give up their seductress powers and become a forever enemy of the siren and the pact. Maybe.)

 

Seductress punishment:

This can be triggered from either not returning to the lair when summoned or by disobeying order or randomly with an NPC seductress. A seductress has been misbehaving and needs to be taught a lesson. They have been captured and help for multiple days being whipped and starved. However, the siren wants to make an example to all seductresses. The punished one would be brought out in front of everyone and whipped, beaten, electrocuted, or humiliated in front of all the other members of the group.

 

Serious punishment:

Sometimes a punishment hasn’t gotten the message across, or the offence is so bad the offender needs to be taught a harsh lesson, but death is too easy for them:

Ø  Some sirens might throw these offenders to the wolves. Restraining and sending the seductress off to the vigilant of stendarr or Dawnguard to be imprisoned tortured and eventually killed OR

Ø  Sent to the nearest guard house and blamed for recent seductress activities receiving a 10,000-gold bounty. (Link with mods such as prison overhaul and prison alternative.) However, upon your release (if the guards don’t execute you) there is a chance you will be ambushed by a seductress (or when you return to the lair) and captured by the siren and involved in a seductress execution. If you are lucky and don’t get rolled execution you would be welcomed back to the lair after “learning your lesson” and taking one for the team.

Ø  Banish from the community for X days

Ø  Bad job: The Siren and seductresses have found one of the less desirable people in the land and your job is to seduce them and drain them of their life. Sounds easy… and very humiliating. This can be from a beggar to an elderly person. Either way its going to be humiliating for you. Once seduced you must return to the lair and fuck them to death (one long scene unless its an elderly person.) in front of the whole group.

 

 

LEVELING UP POWERS:

To gain other powers, you will need to be a committed seductress. You must go out seduce, bring back seduced victims, participating in events and scenarios and successfully defending the siren from attacks. After each event you will gain or lose points. After each milestone the Siren will gift the knowledge and power of a new ability to use growing you stronger. After each milestone you also grow a natural resistance to the effects of the seductress and siren.

 

LAIR DESTROYED:

If an attack was unfortunately successful and your siren was killed there are multiple outcomes and points you can go from here. The first one being obtaining the soul gem plug.

Ø  If you were there during the attack and you killed the attackers:

o   Retrieve the soulgem plug from the body of the siren and start “becoming a siren”.

o   Have no rebels to deal with as you are stepping up as the new siren so you move straight to going to the siren song ritual

Ø  If you were there during the attack and defeated:

o   Depending on who attacked depends on what happens:

§  Stendarr:

·         Imprisoned in the Hall of the Vigilant hanging from the ceiling where you are tortured and interrogated about the siren and seductress. Comply and get an easier time and a swift death. Resist/refuse and prepare to suffer and die very slowly. (Refer to death alternative – captured. Thalmor imprison.)

§  Dawnguard:

·         If you were a member, you are banished and an enemy of the Dawnguard (If you haven’t already battled the dawnguard)

·         Imprisoned in fort Dawnguard and tortured in the torture room

·         Executed by crossbow firing squad or beheading

§  Companions:

·         Awaken restrained amongst dead seductresses

·         Sirens body beheaded

·         One by one captured seductresses including you are walked in front of everyone and beheaded

§  Local guards (They are dumb and have no idea the power of the sirens and seductresses):

·         Restrained and stripped

·         Marched through the hold to the city and through the city

·         Taken to dungeon

·         Fucked by the guards

·         Spend the night in the dungeon tied to a rack

·         Sold into simple slavery OR executed

§  Adventures/Monster Hunters

·         Restrain and fuck the survivors

·         Rob and raid the lair of all valuables including player belongings

·         Either leave you tied up or kill you

§  During all these captured events you can attempt an escape like the escape mechanic used in death alternative – captured.

§  Once escaped you will be tasked with returning to the lair

§  Upon return you find it destroyed

§  Tasked with “Living your new solo life”

§  Choose to hunt down the sirens body

·         Stendarr = Hall of Stendarr on display

·         Dawnguard = Fort Dawnguard being studied

·         Companions = Jorrvaskr or a Jarls palace on display

·         Local guards = Barracks. Moved to Jarl palace after 5 days

·         Adventures/ Monster Hunters = Left in the lair or taken to the nearest city and sold to a buyer.

o   Interrogate/seduce locals to find who the buyer was

§  Recover the body and burry it (Have to carry the body in inventory. Significant loyalty boost after becoming siren) OR leave the body (Doesn’t affect loyalty Don’t have to take the body. Faction learns information about Sirens and Seductresses) OR destroy the body (negative loyalty effect. Prevent the faction from obtaining siren weapons. Don’t have to carry the body)

§  Follow “Becoming a siren” quest

§  OR

§  Track down another siren group and swear a legions to them and start from the beginning.

Ø  If you didn’t make it in time/decided not to go and defend/Flee from the lair

o   Lair gets destroyed

o   Survivors/remnants blame you and attack you

o   Must find out which faction attacked (clues like dawnguard bolts or corpses left around the lair)

o   Make decision about body and becoming a siren or joining another siren group

o   If you become a siren, you will receive begin with a negative loyalty due to the distrust

Ø  If you decide to leave the lair and not recover the body/soul gem plug within a certain amount of time the body will have a random outcome (buried outside the lair, burnt corpse in the location in ended up, or dissected and faction gains a boost against the sirens and seductresses.) and the soulgem plug will end up either in the hands of another seductress who has become the next siren or held within a special designated safe within the faction base.

o   If the soulgem is recovered by another they will become the new siren and will rebuild the lair 1 week after the plug has been obtained.

o   If you approach the lair the new siren

§  They might not recognise you and accept you as a new seductress

§  They might recognise and allow you to continue your progress under them

§  They might be a loyalist to the old siren and banish you from that lair

§  They might be a loyalist to the old siren and capture you and punish you before banishing you

§  They might be a loyalist and attack if they defeat you, you will be captured and executed

 

BECOMING A SIREN AND SIREN FORM:

Some people are too power hungry and want to be the one in charge. Well, you are in luck. After becoming a seductress, you are opening the gateway to becoming a siren. All you need to do is kill the siren… easier said then done. The siren is unforgiving. When you became a seductress, you gained one weakness, you take significantly more damage from siren. Each time you level up your powers you are more or less reducing that damage bonus she has over you. If you fail to kill the siren and you are seduced by her or a seductress, be prepared to suffer the worse torture of your life before death. Let’s hope you can escape the unescapable. Even if you escape an attempt on the siren’s life is inexcusable. All bridges have been burns with that areas siren and unless they are dead, they will not stop hunting you. If you succeed and kill the siren you start the quest “becoming a siren” In this quest you are first tasked with cleaning up those who have not kneeled before their new siren, after you are tasked with taking the soul gem anal plug from the corpse and taking it to a siren song ritual spot where you perform a ritual and kill the spirit of the siren you killed. Once you kill the spirit you are engulfed in a red/pink light, where you become a siren. (Your face is removed apart from your mouth). You also get a new power called siren appearance. Activating it will give you your normal looks back. However, when in Siren mode you receive a buff to your stamina and magicka as well as access to the sirens ultimate power “Seductive voice”. After returning to the lair you are given a tutorial by an advisor seductress about the different factions and their lore related to the siren and the seductresses and the different events you can now begin (discussed above) as well as explain seductresses loyalty meter.

 

FACTION PROGRESS:

After becoming a seductress, you are made aware of the other groups who are a risk to the group. If the Dawnguard, Stendarr or Companions capture or kill seductresses they will take the bodies back to be studied and to develop enchantments that will do more damage to seductresses and sirens. This would be an individual score count for each faction. You will be given opportunities either as an order by the siren, give the order as a siren or on your own accord to infiltrate a location housing siren and seductress artifacts and remains or infiltrating the HQ of the target faction and dealing a massive blow to their knowledge on the sirens and seductresses.

Ø  Given order by Siren

o   Faction predetermined

o   Head to location

o   Kill all faction members (optional)

o   Burn the corpses (optional)

o   Recover the corpse and burry it (optional)

o   Report back to Siren (End and progress reduced)

Ø  Give order as Siren

o   Pick faction

o   Advisor lists locations (Player picks)

o   Head to location

o   Kill all faction members (optional)

o   Burn the corpses (optional)

o   Recover the corpse and burry it (optional)

o   Report back to advisor (End and progress reduced)

Ø  Own accord

o   Find faction location

o   Trigger start of quest

o   Kill all faction members (optional)

o   Burn the corpses (optional)

o   Recover the corpse and burry it (optional)

o   Report back to Siren/Advisor (End and progress reduced)

Over time each faction will gain progress towards research that will allow enchanted weapons to spawn which will do extra damage against Sirens and seductresses. They can also develop enchantments that reduce the effects of Sirens and Seductresses. They can even develop it to the point where it can be put on jewellery like rings and necklaces and reduce all effects of the seductresses’ powers! No more kidnapping from the inn with seductive spells! The Dawnguard would weaponize and spread the enchantments to the general public, Stendarr would focus on getting the enchantments out to the public and using standard weapons against them while the companions would weaponize it trying to wipe the sirens and seductresses from the face of Skyrim.

 

SIREN LOYALTY:

This is a score that is kept track of (-100 to 100). Performing events, providing seduced victims, and giving orders to the group will raise this score and make them more loyal to you. (Provide rewards but not sure what). Killing seductresses and allowing attacks to take place at the lair will lower this score. The lower the score the more rouge seductresses you will encounter, member leaving, fighting between members and more attempts on your life.

 

END GOAL (Siren/Seductress):

The end goal of being a siren is rather open ended you can either attempt to keep peace and operate a little pact of seductresses who pray on your controlled area (for example the pale) and leave the other sirens and their pacts alone (however, they may not leave you alone after they hear how you raised to power) or you can go up against the world of sirens and seducers. Take down every lair and absorb the songs of the other sirens and take complete control of Skyrim and its underworld of seductresses while dealing with the constant threat of your enemies.

 

WANT TO FIGHT AGAINST THE SIRENS AND SEDUCERS?

Not everyone would want to be a sex powers servant or monster. Especially men… they have no chance against a Siren or Seducer apart from living in fear of being seduced and succumbing to the life draining powers of them. How would you fight back?

Ø  Join one of the factions:

o   Dawnguard

§  After becoming recruited and recruiting Gunmar

§  Isran will have new dialog where player asks about Sirens and Seductresses

§  Isran sends player to recruit new member who specialised in Sirens and Seductresses

§  Player reports to new member for task:

·         provides quests to hunt down seductresses out in the wild and in cities

·         Rare quest to hunt down and capture. Beat seductress cuff her and take her to Fort Dawnguard

·         Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them.

·         Assault lair: Assault lair with dawnguard and kill all sirens and seductresses in sight. Recover body for research (Significant research boost)

·         Research helper: Hunt down a notorious seductress and recover body for research (Progresses research)

·         Fort attacked by seductress (protect the research and kill all seductresses)

·         Seductress victims located: go rescue them

·         Progressively unlock enchantments, weapons and armour that weaken the effects

·         Develop technology/spell/enchantment to destroy soulgem plug eliminating that holds sirens and seductresses.

·          

o   Stendarr

§  Approach Hall of Stendarr and request to join

§  Pass a short interview and get tasked on Sirens task force

§  Report to Stendarr official

·         provides quests to hunt down seductresses out in the wild and in cities

·         Rare quest to hunt down and capture. Beat seductress cuff her and take her to Hall of Stendarr

·         Interrogate Seductress: Beat seductress until they give location of either lair or other seductresses (like dark brotherhood torture chamber) then kill them.

·         Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost)

·         Research helper: Hunt down a notorious seductress and recover body for research (Progresses research)

·         Hall of Stendarr attacked by seductress (protect the research and kill all seductresses)

·         Seductress victims located: go to location and kill all seductresses escort seduced victims to Hall of Stendarr for healing and study (little progression on research)

·         Distribute enchanted goods to population: Take deliveries of enchanted items to NPCs be careful the Seductresses might try to stop you

·         Progressively unlock enchantments for armour and jewellery

·         Develop spell to destroy soulgem plug eliminating that holds sirens and seductresses.

·          

o   Companions

§  Join the companions

§  Speak to new member

·         provides quests to hunt down seductresses out in the wild and in cities

·         Rare quest to hunt down and capture. Beat seductress cuff her and take her to Jorraskr or a hold dungeon

·         Assault lair: Assault lair with Stendarr and kill all sirens and seductresses in sight. Recover Siren body for research (Significant research boost)

·         Research helper: Told to report to court wizard. Hunt down a notorious seductress and recover body for research (Progresses research)

·         Hold under attack: attacked by seductress (protect the research and court wizard. kill all seductresses)

·         Seductress victims located: go to location and kill all seductresses and seduced victims. (“They are as bad as the seductresses if they fell for temptation!”)

·         Progressively unlock enchantments for weapons

·         Develop technology to destroy soulgem plug eliminating that holds sirens and seductresses.

 

END GOAL (AGAINST SIRENS AND SEDUCTRESSES)

Ø  Serve alongside the factions fighting against the Sirens and Seductresses

Ø  Develop equipment to aid in the fight against the rising threat

Ø  Eliminate all Sirens and destroy the soulgem plugs allowing the creation of new Sirens

Ø  When destroying a plug the player must go through a similar process of fighting the soul of the previous Siren but instead of becoming a Siren the player destroys the soulgem plug.

 

COMPATIBLE IDEAS WITH MISSIVES AND THE NOTICE BOARD MOD

Could create a match for these amazing mods where the player can get hired to:

Ø  Kill a seductress

Ø  Rescue a seduced victim

Ø  Retrieve a seductresses body for study

Ø  Capture a seductress for interrogation

Ø  Aid in the assault on a Siren lair

Edited by MiniMania1
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