Khajiit Tail Posted September 27, 2022 Posted September 27, 2022 (edited) I'm messing around with AAF, and wanted to see if I can get it to work with Playable Deathclaw, since I'm quite fond of how surprisingly sweet some of the deahtclaw animations are. I did manage to patch the Playable Deathclaw mod so that the right anatomy is attained. I also tried making a file called Theme_Animations_raceData_PlayableDeathclaw.xml in which I had set defaults source="Playable Deathclaw.esp", and a bunch of entrie assuring that the deathclaw races all got registered with the deathclaw skeleton. Then I throw in an overriding version of Theme_SexVanilla_themeData.xml where I include instruction to use the new Theme_Animations_raceData_PlayableDeathclaw.xml file. This was all done the same way in which I had previously had success patching in Goris, a modded deathclaw follower based on a character from Fallout 2, except this time it did not work. Is there some magic trick I can pull to make the player character register as anything other than a human? Or is that somehow a hard-coded part of the AAF mod that the player will always be recognized as human? Is there no reason why what I describe shouldn't work, and I've probably just screwed it up? Is there a problem with referencing a .esp file with regular spaces in the name (instead of "_" underscores) in the Theme_Animations_raceData xml file? Have my learning-disabled ass missed reading some very, very obvious instruction somewhere that everyone is expected to have seen that would solve this issue? I look forward to finding out what flavor of dumbass I am. Edited May 17, 2024 by Khajiit Tail
EgoBallistic Posted September 30, 2022 Posted September 30, 2022 Making that work will be pretty complicated because of the way AAF handles the player. To avoid certain problems with the game engine, AAF doesn't actually animate the player; instead it creates a body double and animates that. When you change into a deathclaw, that doesn't affect the body double, so when AAF starts an animation it still uses a human body. So there would need to be a fair bit of scripting behind the scenes to get everything synchronized.
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