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Posted

I set the ESL flag when I finished with development. During development, this makes my life just more complicated.

It is probably finished when I release MariaEden which is heavily based on the items in this mod.

Posted
7 hours ago, bigbasi said:

Actually I did not know that. Thing is, that as it is now, with that situation we're stuck in, installing an esm changes the XX000000 of all esp's, which is kinda bad during a playthrough, at least I feel that way. But If I'm wrong, please correct me! But as I've seen one could turn this mod into an esm with the esl flag - would that be a viable option?

I made the last versions plugin light, didn't install this version so far, but it should work. You probably need to compact it first though.

As for the LO change, true, but so does (to an extend) every new non-light esp, unless you add them to the very end of your LO. Generally speaking, there are people who make it a mantra that changing the LO is bad. I agree with that as far as removing mods is involved (for different reasons though), but adding an esm/esp should not normally cause any problems, of course no promises. The exception might be if you've some mods installed who do things in a very bad way (i.e. basically do something like not their own (or a dependencies) position in the LO on first start and then store that information somewhere never to be updated. Do such mods exist? Likely, are they common ... not really I guess. That stated your way is certainly saver. So if you really, really care about your save, stick with it.
(That stated, this also requires you to never, ever use any autosort, be it loot or Vortex (which is also loot under the hood), as there is no guarantee it will sort them 100% the same every time. Any time Loots masterlist gets updated there is a fair chance that another sorting will change the LO.)

Posted
1 hour ago, zaira said:

I set the ESL flag when I finished with development. During development, this makes my life just more complicated.

It is probably finished when I release MariaEden which is heavily based on the items in this mod.

Last time I checked, while the CK won't handle light flagged plugins (esm or esp) well and will gleefully add new records outside the permitted range it did handle esl plugins gracefully.

Posted
On 7/2/2025 at 10:19 PM, Talesien said:

Last time I checked, while the CK won't handle light flagged plugins (esm or esp) well and will gleefully add new records outside the permitted range it did handle esl plugins gracefully.

I've converted it to a Light Master and a least for the CowBell it works fine 😉 *klinkklonkklonk*

 

On 7/2/2025 at 8:50 PM, zaira said:

I set the ESL flag when I finished with development. During development, this makes my life just more complicated.

It is probably finished when I release MariaEden which is heavily based on the items in this mod.

 

Thank you! Maria Eden is of my "Wanttotryitatsomepoint" list for a long time, so looking forward to it! 

  • 2 weeks later...
  • 2 months later...
Posted
18 hours ago, tangdu35 said:

got a LoreFriendlyToys.esm but need LoreFriendlyToys.esp. that what MO2 say. so where's the .esp of that one?

lore.png

From your screen shoot I fail to see where MO2 complains about a missing esp? It says it can't find LoreFriendlyToys.esm so that appears not to be deployed?

Posted
3 hours ago, Talesien said:

From your screen shoot I fail to see where MO2 complains about a missing esp? It says it can't find LoreFriendlyToys.esm so that appears not to be deployed?

why it say .esp on the right then (the red exclamation point)?

Posted
3 hours ago, tangdu35 said:

why it say .esp on the right then (the red exclamation point)?

Ah, that one, missed that, sorry. Appears you want Lore Friendly Toys for Toys and Love. The current version isn't compatible with Toys and Love anymore (the name and stuff are just leftovers from back when it was).
You will want one of the older versions, I believe 1.05 was the last one compatible with Toys and Love. Zaira changed it to DD's in 2024.

  • 10 months later...
Posted

how compatible is this with devious body alterations since some of the functionality are similar? 

 Your mod sounds intriguing but I'm sure as hell not going to give up waits training 😄

Posted
On 8/6/2026 at 12:59 PM, BlackBoxFun said:

how compatible is this with devious body alterations since some of the functionality are similar? 

 Your mod sounds intriguing but I'm sure as hell not going to give up waits training 😄

That mod you linked is for LE and states it's not SE compatible, this mod is SE only. So it appears the question does not even arise?

Posted

i just started playing with the leash framework yesterday, super cool everyone should download and support the mod. I've gotten it mostly sorted out, but i'm curious how to get the leash pole and wall leash from this mod to spawn? I can summon all the other devices through the cheat engine but i'm unsure how to manually spawn the actual pole. 

 

Thanks in advance. or sorry for being ignorant in advance lol

Posted
13 hours ago, zygotine said:

i just started playing with the leash framework yesterday, super cool everyone should download and support the mod. I've gotten it mostly sorted out, but i'm curious how to get the leash pole and wall leash from this mod to spawn? I can summon all the other devices through the cheat engine but i'm unsure how to manually spawn the actual pole. 

 

Thanks in advance. or sorry for being ignorant in advance lol

You can use Modex to spawn in the poles

Posted
3 minutes ago, Devilance9000 said:

Is there any way to extend the leash length from the poles or will the character be stuck with the standard leash distance?

I asked @krzp if I can use his assets - then there will be 3 lengths.

Posted
13 minutes ago, zaira said:

I asked @krzp if I can use his assets - then there will be 3 lengths.

Thanks, was hoping to get enough length to at least cover the surrounding area of a fort or homestead...for "defense"

Posted

Hello author! I don't know if this is a bug, but when I want to give these equipment to NPCs, I have to let the PC use it once first, otherwise the equipment will disappear when I give it to the NPC.

Posted
19 hours ago, MSZ12345 said:

I want to give these equipment to NPCs

Guess this is caused by the Design Principles of Devious Devices - every Device got two armors - one that you see in your inventory only and one you see in the Game. So depending on how you pass things into NPC inventory, you likely passed the Game Device - it is in his Inventory, but it is invisible.
Open console, click on the NPC and enter "showinventory" - this lists all items, also the invisible inventory items.
There is nothing I can do about it - this is how the devices work.

Posted
2 hours ago, JimothySmithy said:

Sad to see a lack of dwemer plug

Gimme the meshes + the rights to deploy, then I can integrate it

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