sila Posted September 9, 2022 Posted September 9, 2022 4 hours ago, Vampire Hunter said: I understand your point of view, but although skyrim loses in some aspects against its predecessor ( oblivion ) like in story and guilds, but skyrim has brought a lot of improvements like gameplay and level up system. About skyrim glitches, I spent a lot of time playing skyrim before installing ussep and I'll say, I basically never had problems with bugs that left quests incomplete (like the one in oblivion which is the quest to kill some vampires for the count of skingrad) or corrupt saves or any other bug that limited my gameplay, on the contrary, there were several things I could take advantage of, such as the absurd price of dragon bones and some chests that were easy to access from outside the map, like the blacksmith's chest from whiterun. But cyberpunk just started with the universe and for many its universe does not please or attracts besides the numerous bugs of the game, that these yes, prevent the progression of some quests. But of course, if you can make a ''ussep'' and the engine is highly modifiable then maybe cyberpunk will be a game for some people who like to modify. understandable, have a great day. That is... really debatable. A lot of people I know considered Skyrim a huge downgrade in terms of gameplay. It massively simplified level ups, enchanting, and worst of all magic. Gone were the days of making quirky op spells like Jump + Slow fall to travel across the map, or 100% spell reflect + massive self damage to blow up everything around you for very little mana. Enchanted items are limited to 2 effects at most, and that requires maxed enchanting. I know at launch skyrim had many game breaking bugs, a lot of them were fixed but plenty are still in the game. Save corruption was a real problem on ps3 for example.
ChloeKitten Posted September 10, 2022 Posted September 10, 2022 On 9/8/2022 at 11:21 PM, Vader666 said: It's a commandline toolset to extract an re-pack a bunch of assets. It seems to be more than just that though. Reading through the official announcement and the Q&A it looks like this adds official support for loading mods into the game that follow the new redmod format as well as enabling and disabling mods via the REDLauncher 1
ChloeKitten Posted September 10, 2022 Posted September 10, 2022 An exciting announcement! :o Ever since release I've always been holding out hope that Cyberpunk 2077 could become a new modding scene, especially for lewder mods considering the already erotic atmosphere of the game c: Hoping this is just the start of CDPRs plans for mods for Cyberpunk... 1
Vader666 Posted September 10, 2022 Posted September 10, 2022 3 hours ago, ChloeKitten said: it looks like this adds official support for loading mods into the game that follow the new redmod format It does. But besides being official its nothing really new. Mods and ModManagers for CP77 exist since, atleast, a year now. 3 hours ago, ChloeKitten said: Hoping this is just the start of CDPRs plans for mods for Cyberpunk... While perfectly possible, i wouldn't get too excited about it.
lPalpatinel Posted September 10, 2022 Posted September 10, 2022 5 hours ago, ChloeKitten said: An exciting announcement! :o Ever since release I've always been holding out hope that Cyberpunk 2077 could become a new modding scene, especially for lewder mods considering the already erotic atmosphere of the game c: Hoping this is just the start of CDPRs plans for mods for Cyberpunk... first they need to create some kind of ussep mod to be able to make the game stable and then focus on other mods, because creating mods now for this game it's complicated, vanilla is already buggy and imagine how it should look with mods... 21 hours ago, sila said: That is... really debatable. A lot of people I know considered Skyrim a huge downgrade in terms of gameplay. It massively simplified level ups, enchanting, and worst of all magic. Gone were the days of making quirky op spells like Jump + Slow fall to travel across the map, or 100% spell reflect + massive self damage to blow up everything around you for very little mana. Enchanted items are limited to 2 effects at most, and that requires maxed enchanting. I know at launch skyrim had many game breaking bugs, a lot of them were fixed but plenty are still in the game. Save corruption was a real problem on ps3 for example. yes, I particularly liked the skyrim because it became more balanced although it is still very strong. In oblivion I played recently, the enchantments were very strong (a sword with 4 - 5 enchantments basically you solo anything in the game without losing health) and depending on your build, the game was very easy because of the enchantments. Let console players suffer... just kidding, I don't know of any reports of broken saves, so I can't talk about that.
KoolHndLuke Posted September 10, 2022 Posted September 10, 2022 I read something somewhere that CDPR might put a third-person perspective camera in CP2077 as they were looking to hire some ppl for that some months back. Was really just speculation anyway and Idk what became of it. But official tools is definitely a step in the right direction- if a bit too late.
sila Posted September 10, 2022 Posted September 10, 2022 39 minutes ago, Vampire Hunter said: first they need to create some kind of ussep mod to be able to make the game stable and then focus on other mods, because creating mods now for this game it's complicated, vanilla is already buggy and imagine how it should look with mods... yes, I particularly liked the skyrim because it became more balanced although it is still very strong. In oblivion I played recently, the enchantments were very strong (a sword with 4 - 5 enchantments basically you solo anything in the game without losing health) and depending on your build, the game was very easy because of the enchantments. Let console players suffer... just kidding, I don't know of any reports of broken saves, so I can't talk about that. There are still overpowered things you can do in skyrim if someone is so inclined, but you can't do anything quirky like you could in morrowind. God I miss Morrowind's magic and enchant system... 1
Tirloque Posted September 10, 2022 Posted September 10, 2022 (edited) Considering the talent of the modding community, more tools seems to be always better should only lead to more possibilities. Not sure if this'll go to the same extent than Skyrim, but Cyberpunk is still visually in its prime, and so if there is an interests and enough tools, who knows ? 5 hours ago, KoolHndLuke said: I read something somewhere that CDPR might put a third-person perspective camera in CP2077 as they were looking to hire some ppl for that some months back. Was really just speculation anyway and Idk what became of it. But official tools is definitely a step in the right direction- if a bit too late. It's always late with CDPR. Yet « better late than never » fully applies to their works, and it seems CP2077 considerably improved over the months/patches. Regarding the third person camera, here's where the rumor originated from : Quote Job Description CD PROJEKT RED Vancouver is looking for a programmer with experience in developing real-time third person perspective cameras. The ideal candidate will have a passion for games, aesthetics, and engaging player experiences. You will be responsible for: Creating in-game and cinematic cameras that respond intuitively to user input with a strong emphasis on aesthetics, clarity, and creating impactful player experiences. Implementing and maintaining a camera system within a large codebase while collaborating with other departments both locally and around the world. Working on tools to give content creators the means to create and customize cameras as needed for gameplay and scenes. So they seem to have gotten that it was a feature the playerbase would like ; a bit as the wardrobe feature of the 1.6 update. However, there is no mention from it in the upcoming 1.7 patch ; so I'm guessing that if they implement it, they want the announcement to have an effect of its own. And so it'll likely go along something big (an extension, or another Cyberpunk game). Meanwhile, there is a third person view mod which seems to be alright outside of combat/swimming phases. Edited September 10, 2022 by Tirloque 1
KoolHndLuke Posted September 10, 2022 Posted September 10, 2022 (edited) 44 minutes ago, Tirloque said: Considering the talent of the modding community, more tools seems to be always better Okay, this is the second time I've read a post here alluding to the "lack" (I'm assuming) of talent in the modding community. What gives? Did a bunch of ppl die or something? Edited September 10, 2022 by KoolHndLuke
Tirloque Posted September 10, 2022 Posted September 10, 2022 (edited) 2 hours ago, KoolHndLuke said: Okay, this is the second time I've read a post here alluding to the "lack" (I'm assuming) of talent in the modding community. What gives? Did a bunch of ppl die or something? Aouch. Maybe I didn't express myself correctly then. I'm a blogger. On Loverslab. I create(d) stories, that were built on mods, which were themselves based on frameworks such as Sexlab, not even mentioning SKSE or ENBs. So of course, in my eyes, the talent of the modding community is immense. And so if there's a way and a will, I suppose CP2077 might get part of what Skyrim did in terms of mods. Question is how adequate of a way Redmod is and will be. Edited September 10, 2022 by Tirloque 1
Skyrim4Waifu Posted September 11, 2022 Author Posted September 11, 2022 20 hours ago, ChloeKitten said: An exciting announcement! :o Ever since release I've always been holding out hope that Cyberpunk 2077 could become a new modding scene, especially for lewder mods considering the already erotic atmosphere of the game c: Hoping this is just the start of CDPRs plans for mods for Cyberpunk... I hope more joytoys in every areas in night cities and other strip clubs must open for immersion.. Thank you. 1
Guest Posted September 11, 2022 Posted September 11, 2022 Moving this thread in Adult Gaming section.
fishburger67 Posted September 11, 2022 Posted September 11, 2022 3 hours ago, CPU said: Moving this thread in Adult Gaming section. This needs a thread of its own. Adult gaming has thousands of posts a day and finding something in it is a pain in the ass. 1
Guest Posted September 11, 2022 Posted September 11, 2022 2 hours ago, fishburger67 said: This needs a thread of its own. Adult gaming has thousands of posts a day and finding something in it is a pain in the ass. As long we will have enough material we can do a section. Right now can only stay as thread. If there will be enough posts we can pin it.
tessory2 Posted November 5, 2022 Posted November 5, 2022 For me very curious to know, by using these tools (Redmod and Cyberpunk blender addon) could we change player character for custom character in Cyberpunk or Witcher 3? If already can, then I in game ^_^
remois Posted November 11, 2022 Posted November 11, 2022 I don't know useful it would be usefull, honestly, but there is still this mod that could serve as a framework for quests: https://www.nexusmods.com/cyberpunk2077/mods/1339 There is even a pack where you can be joytoy https://cyberscript77.github.io/datapack/ although I have yet to play it so I don't know much about it.
Maxim J Posted November 23, 2022 Posted November 23, 2022 The redkit is being updated and worked on, they are working on making modding avilable in consules. And they are working to add more stuff to the modding kit, Loverslab should really make a cyberpunk decided thread. 1
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