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Posted

I've been trying the Nymphatic Endbringers and often empire's that I haven't even met would ask for vassalage due to being completely infected. Has anyone else seen this or know what's happening? I haven't activated any schemes to spread the infection.

  • 3 weeks later...
Posted

I also had a save game corrupt because of missing keys in subject terms.

I suspect this is due to the mod overwriting the base game's 00_agreement_terms.txt, causing a conflict with every other mod that overwrites this file.

 

I don't know if it is possible to add terms in a separate file. But if it isn't, then every mod that also changes that file will need a compatibility patch.

 

After making such a patch for the mods I use, manually editing the save file to fill in the missing keys fixes everything and the save loads again, so that's cool I guess.

Posted
On 8/26/2025 at 1:02 AM, mango_action said:

 

Yes and Yes!

 

MLD actually has special Mod Integration support with Lustful Void, meaning that content in MLD interacts directly with LV. (For example the "Sextoy Industry" civic gives you a special modifier only if you have LV installed)

 

Citizen's Sex Rights is also compatible with MLD but currently doesn't have any direct interactions with this mod (at least for now ;))

Is there a specific load order needed to make it work? 

Side note, do you have a load order lists/recommendations for other mods with LV because I've been struggling figuring that kind of thing out

Posted

I think the Modesty tree needs work. To me a tradition shouldn't destroy an economy. I like the idea of it though. I think you should take the Fanatic Chastities civic and rework it into the Modesty tradition. Or just reduce the penalties in it and upon finish it gives you the civic. I think tossing Bio-metallically Locked is also a good choice. 

  • 2 weeks later...
Posted
On 1/11/2026 at 9:03 PM, Catmist said:

I've been trying the Nymphatic Endbringers and often empire's that I haven't even met would ask for vassalage due to being completely infected. Has anyone else seen this or know what's happening? I haven't activated any schemes to spread the infection.

Have the same problem, 3/4 of the galaxy is my lupanarius before I even reached second stage of the crisis... absolutely borked rn.

  • 4 weeks later...
Posted
On 2/1/2026 at 6:10 PM, TanookiTamaTachi said:

I also had a save game corrupt because of missing keys in subject terms.

I suspect this is due to the mod overwriting the base game's 00_agreement_terms.txt, causing a conflict with every other mod that overwrites this file.

 

I don't know if it is possible to add terms in a separate file. But if it isn't, then every mod that also changes that file will need a compatibility patch.

 

After making such a patch for the mods I use, manually editing the save file to fill in the missing keys fixes everything and the save loads again, so that's cool I guess.

Yeah, looked into Gigastructural Engineering and it adds terms in a separate file, instead of overwriting the base. 

Posted

Fantastic mod. I've been starved for hypnosis content for a while and some of the mechanics here really appeal to me. Is there a chance we could get a corporate/gestalt variant of the Hypnotic Allure civic?

  • 4 weeks later...
Posted
On 10/9/2025 at 11:48 AM, XXLBR said:

I'm having the same save-on-load issues as a few of the people in the thread if anyone's found a fix for it 🙏
Same unchecked keys as the homie on page 9, though I don't know if that's what causes the crash. Happens only later into saves, past 25 years at least.

 

I'm having the same issue, it crashes on loading a save.  It only seems to happen after the birth of the galactic community.  

  • 1 month later...
Posted

any updates for 4.4? I'm not sure if it still works I am going through all the mods i have to see what is broken or not and its taking awhile so if anyone has playtested recently and has had any problems let me know

Posted

currently playing 4.3
i noticed that i could not nominate my empire for galactic aid. (i had a silly idea to breed the rest of the galaxy away with aggressive adaptive reproduction and thought this would be an insidious way to spread infectious pops)

i am currently an overlord with 3 vassals, (the AI just threw them selves into being vassals to me) and had a runaway snow ball with research planets that my tech lets me outstrip most factions in the galactic council.  

is there special exclusions that would stop an empire from being nominated?

  • 3 weeks later...
Posted (edited)

I am currently playing on 4.37 and have researched the "Lupanarius Developed Infrastracture" but can build non of the three mentioned buildings/they do not show up in my building options. I am an overlord with one Lupanarian Vassal. Am I missing something?

 

Or is it a bug that I even got that option as all the buildings should be restricted to the vassal?

 

Screenshot 2026-07-09 140015.png

Edited by LordC19
  • 3 weeks later...
  • 2 weeks later...
Posted

This Origins are not adding or removing building alongside Artificial Conception, Artificial Fertilization not adding robot pops. Ancient Whores does add the Origin Modifiers, Change the planet size properly.

 

Posted
On 8/5/2026 at 12:05 PM, Infernaling said:

First time playing been enjoying so far got a vassal just now but i see this any smart persons able to aid uwu 

2026_08_05_2.png

 

to me it looks like either you don't have vassals expanded installed or the load order isn't set up correctly

Posted
15 hours ago, Shad0wC00kie said:

 

to me it looks like either you don't have vassals expanded installed or the load order isn't set up correctly

Thank you wrong order i got it thanks

 

  • 2 weeks later...
Posted (edited)

"My priests/beaurcrats won't fill up"

Stellaris 4.4.x onwards changed the code in \common\pop_jobs\02_specialist_jobs.txt to remove the following code:

promotion = {
		time = @standard_promotion_time
		effect = {
			pop_amount_change_category = {
				CATEGORY = specialist
				AMOUNT = local_pop_amount
			}
		}
	}


leading to
Error: "Unexpected token: promotion, near line: ...

none of the civilians for non-gestalt empires can promote to those specialists


Edit: it seems like deleting that snippet of code in \common\pop_jobs\mld_specialist_subject_jobs.txt fixes the issue

Edited by MawOfSus
Posted
1 hour ago, MawOfSus said:

it seems like deleting that snippet of code in \common\pop_jobs\mld_specialist_subject_jobs.txt fixes the issue

other files in that same folder have that as well so you should remove them is you use the civics or origins

Posted

i have also noticed that with the obedient breeder civic, jobs wouldn't will all the available workforce, this can be fixed in \common\static_modifiers\mld_overlord_modifiers by locating 

obedient_breeders_overlordless_modifier = { # Obedient Breeders empire is NOT a subject
	icon = "gfx/interface/icons/modifiers/mod_influence_negative.dds"
	#custom_tooltip = obedient_breeders_tooltip
	founder_species_growth_mult = -0.25
	pop_workforce_mult = -0.15
	planet_stability_add = -10
	pop_amenities_usage_mult = 0.1
	ship_military_upkeep_mult = 0.1
}

and removing the line "pop_workforce_mult = -0.15"

Posted

The Ancient Whores origin doesn't start with its special buildings for me and I just cannot figure out why. All the other starting parameters seem to work, but the buildings just don't appear. Does anyone else have the same issue?

Posted
13 hours ago, MawOfSus said:

mld_all_gestalt_jobs.txt 22.09 kB · 1 download mld_civic_jobs.txt 13.11 kB · 1 download mld_origin_jobs.txt 4.82 kB · 1 download mld_slavery_jobs.txt 8.73 kB · 1 download mld_specialist_subject_jobs.txt 32.67 kB · 1 download

here is a bandaid fix so that at least the pops promote and actually do the jobs for 4.4.x onwards, I just deleted the promotion code and it seems to fix it

tested it by running the galaxy in observation mode for 25 years

 

replace the txt files in \common\pop_jobs with the following downloads

how to implement, just export to mod, or more complicated?

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