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Posted
56 minutes ago, pumpkin242 said:

ok just disabled all mods but the ui mod needed for lustful void and this mod and confirmed the bug is not another mod

Screenshot 2025-07-06 002328.png

Yep i have the same problem when you disable this mod it stops so its definitely  a bug hopefully it get fixed

 

Posted (edited)

ok so i found a semi-workaround load this mod before any mod that uses portraits that you want to use. Doing this while your starting leaders will all use the same picture the ones in the leader pool seem to work Edit: While this works any leader that spawns in an example your heir will use your leaders picture

image.png

Edited by pumpkin242
adding clarification
Posted

Alright, I had the same issue and figured it out. Seems the mod author forgot a line in their origin events. Namely with the lupa.origin.1 event.

To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: 

 

country_event = {
    id = lupa_origin.1
    hide_window = yes
    is_triggered_only = yes
    
    trigger = {
        is_escaped_gene_slaver_empire = yes
    }

    immediate = {
        create_saved_leader = {
            creator = this
            name = "Backup Portrait"
            key = "clone_slave_main_species_generic_portrait"
            species = owner_main_species
        }

        owner_main_species = {
            change_species_characteristics = {
                portrait = prev.ruler
                gender = prev.ruler
                can_change_leader = yes
            }
        }
    }
}

Posted
8 minutes ago, Aleena002 said:

Alright, I had the same issue and figured it out. Seems the mod author forgot a line in their origin events. Namely with the lupa.origin.1 event.

To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: 

 

country_event = {
    id = lupa_origin.1
    hide_window = yes
    is_triggered_only = yes
    
    trigger = {
        is_escaped_gene_slaver_empire = yes
    }

    immediate = {
        create_saved_leader = {
            creator = this
            name = "Backup Portrait"
            key = "clone_slave_main_species_generic_portrait"
            species = owner_main_species
        }

        owner_main_species = {
            change_species_characteristics = {
                portrait = prev.ruler
                gender = prev.ruler
                can_change_leader = yes
            }
        }
    }
}


Good find, thanks! Can confirm, that fixes it.

Posted
48 minutes ago, Aleena002 said:

Alright, I had the same issue and figured it out. Seems the mod author forgot a line in their origin events. Namely with the lupa.origin.1 event.

To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: 

 

country_event = {
    id = lupa_origin.1
    hide_window = yes
    is_triggered_only = yes
    
    trigger = {
        is_escaped_gene_slaver_empire = yes
    }

    immediate = {
        create_saved_leader = {
            creator = this
            name = "Backup Portrait"
            key = "clone_slave_main_species_generic_portrait"
            species = owner_main_species
        }

        owner_main_species = {
            change_species_characteristics = {
                portrait = prev.ruler
                gender = prev.ruler
                can_change_leader = yes
            }
        }
    }
}

nice worked perfectly thank you

Posted (edited)

There is a couple of bugs here.

First, I found a problem with saves. Basically, game crashes when I try to load any save after becoming an overlord or subject, while if I load a save without using any vassalization mechanic, game works fine. 

Second, researchers from sex clones origins planetary modifier. Pops do not fill this jobs. 

Third, Exotic Dancer civic. Building just doesnt appear on construction list and cannot be constructed. "1 job per 50 pops" modifier doesnt work. 

UPD: It seems, save issue was caused by Vassals expanded mod. Without this mod, saves work correctly. 

Edited by NGN123
Posted (edited)

I noticed the Lupa Monolith tech doesn't seem to research right. It comes up in the list and takes the amount of time it needs but doesn't register as completed. I've had it reroll a few times now and none of the times did the tech unlock correctly.

 

Also nations spawning in with the crisis is kind of a nuisance since you can't research the cure until they hit a higher level of crisis but the AI doesn't seem interested in doing this particually fast however they start infecting the galaxy on day 1. Also if you wipe out the nation it doesn't trigger anything leaving you no way to get to the tech since it's locked behind an event. I used console to proc those events but it's a nuisance getting hit with a pop debuff from an STI from a species I've not even met yet. Would be nice if making the cure was more linked to a situation, instead of having to wait for the crisis to hit max level.

Edited by Crazy sam10
Posted

So curently the Lupanarius vassel type seems to be broken for me, as in it is not an available subject type even if using the dominant origin and cause to make my subjects Lupanarius they just end up as regular vessels (I tested it with a game with only this mod to make sure it was mod a mod conflict problem).

Posted
On 7/7/2025 at 7:59 PM, 21ew2wes54ew said:

I have a problem and that is the perpetual pop-up if someone knows how to fix ierror.logt tel me i have the 4.0.13 and here is my error.log

1. If you have the mod "Make events lewd" that may be the cause.

If not or removing it doesn't solve it.

 

2. Check this reddit post:

 

Posted (edited)

Not sure if this is a bug or if I'm just not playing the game as well as I usually do, but I think the 'Nymphatic Endbringers' origin doesn't grant the civilization immunity to the negative effects of the crisis path's trait.  Haven't tried the crisis path without the origin yet, so when I say it's an origin-specific bug I'm making assumptions based on the crisis path perk still appearing as an ascension perk option.

 

Edit: I just tried to use the 'Force Infection' wargoal on another civilization and conquered it instead.  There are definitely some bugs that need to be worked out.

Edited by Xenobiologist
Adding additional information.
Posted

Silly question: Are you not allowed to force vassals gained through war to be Lupanarius? Or is my vassal, who I did conquer, just taking a while to convert? I do have opbessional concubinage

Posted
On 7/7/2025 at 12:46 AM, TarDust said:

Pops created by Lustful Void hybridization traits can spawn with the crisis trait

can confirm this feature - I put in an androgynous species, and the crisis infection triggered.

As I don't plan on using the crisis, and don't have the lithoid DLC, edited mid_species_traits.txt for

     allowed_archetypes = { LITHOID }

and removed biological

Posted (edited)

i figured out why none of the striptease culture buildings are working except for regular empires, the buildings file is trying to find civic_striptease_culture_hive but the civic is called civic_hive_striptease_culture, same goes for corporate and machine

Edit: it seems there are several places in the files where it has this backwards-ness as just switch it in the buildings file will allow you to build it but as soon as it completes it gets instantly removed

Edited by jacemoon234
further clarification
Posted (edited)

This mod appears to disable any variety among pop or leader portraits. I am using Vanilla Framework Continued.

Edit: Used the fix suggested by Aleena002. It does in fact work, however with an asterisk.

It will not work for games already started. If anyone figures out a fix that applies retroactively, please be sure to share it with everyone!

Edited by SirSwordsalot
Posted

Just putting this out their but for me using this mod eventually corrupts something as in testing with two different saves it eventually causes the game to get stuck on map loading.

Posted

When using the recommended Vassals Expanded and Reworked - FunEFork as other people mentioned, the game crashes, it appears that there are unchecked keys in the savefile.

 

{
			owner=16777226
			target=0
			active_status=demanded
			date_added="2252.06.10"
			date_changed="2252.06.10"
			term_data=
			{
				can_subject_be_integrated=no
				can_subject_do_diplomacy=no
				can_subject_vote=no
				has_cooldown_on_first_renegotiation=yes
				has_access=yes
				has_sensors=yes
				joins_overlord_wars=none
				calls_overlord_to_war=none
				subject_expansion_type=cannot_expand
				agreement_preset="preset_parasite"
				discrete_terms=
				{
					
					{
						key=specialist_type						value=specialist_none					}

					{
						key=subject_integration						value=subject_can_be_integrated					}

					{
						key=subject_diplomacy						value=subject_can_do_diplomacy_but_not_vote					}

					{
						key=subject_expand						value=subject_can_expand					}

					{
						key=joins_overlord_wars						value=joins_overlord_wars_none					}

					{
						key=joins_subject_wars						value=joins_subject_wars_defensive					}

					{
						key=subject_holdings_limit						value=subject_holdings_limit_2					}

					{
						key=subject_sensors						value=subject_gets_sensors					}

					{
						key=						value=hive_parasite					}

					{
						key=subject_loyalty						value=subject_parasite_effects					}

					{
						key=protectorate						value=subject_is_not_protectorate					}
				}
			}
			subject_specialization=
			{
				subject_conversion_process=
				{
					progress=0
					in_progress=no
					done=no
					ignore=no
				}
				level=0
				experience=0
			}
		}

 

I assume the { key=      value=hive_parasite } is what causes the crash (there's no key).

  • 2 weeks later...
Posted (edited)

Hello Everyone,

 

Another bug That I don't see reported yet is a lag that come at every day (tick).

you cannot fast forward or play without constant stuttering due to the mod.

 

I have isolated Mango Lewd as the culprit and I wonder if someone have the same issue and if there is a workaround for that ?

 

 

Edited by JudgeDredd59
Even alone, bug is here. not a compatibility issue

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