pumpkin242 Posted July 6, 2025 Posted July 6, 2025 ok just disabled all mods but the ui mod needed for lustful void and this mod and confirmed the bug is not another mod
1day2death Posted July 6, 2025 Posted July 6, 2025 56 minutes ago, pumpkin242 said: ok just disabled all mods but the ui mod needed for lustful void and this mod and confirmed the bug is not another mod Yep i have the same problem when you disable this mod it stops so its definitely a bug hopefully it get fixed 1
pumpkin242 Posted July 6, 2025 Posted July 6, 2025 (edited) ok so i found a semi-workaround load this mod before any mod that uses portraits that you want to use. Doing this while your starting leaders will all use the same picture the ones in the leader pool seem to work Edit: While this works any leader that spawns in an example your heir will use your leaders picture Edited July 6, 2025 by pumpkin242 adding clarification
Aleena002 Posted July 6, 2025 Posted July 6, 2025 Alright, I had the same issue and figured it out. Seems the mod author forgot a line in their origin events. Namely with the lupa.origin.1 event. To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: country_event = { id = lupa_origin.1 hide_window = yes is_triggered_only = yes trigger = { is_escaped_gene_slaver_empire = yes } immediate = { create_saved_leader = { creator = this name = "Backup Portrait" key = "clone_slave_main_species_generic_portrait" species = owner_main_species } owner_main_species = { change_species_characteristics = { portrait = prev.ruler gender = prev.ruler can_change_leader = yes } } } } 10
Smut Goblin Posted July 6, 2025 Posted July 6, 2025 8 minutes ago, Aleena002 said: Alright, I had the same issue and figured it out. Seems the mod author forgot a line in their origin events. Namely with the lupa.origin.1 event. To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: country_event = { id = lupa_origin.1 hide_window = yes is_triggered_only = yes trigger = { is_escaped_gene_slaver_empire = yes } immediate = { create_saved_leader = { creator = this name = "Backup Portrait" key = "clone_slave_main_species_generic_portrait" species = owner_main_species } owner_main_species = { change_species_characteristics = { portrait = prev.ruler gender = prev.ruler can_change_leader = yes } } } } Good find, thanks! Can confirm, that fixes it.
1day2death Posted July 6, 2025 Posted July 6, 2025 48 minutes ago, Aleena002 said: Alright, I had the same issue and figured it out. Seems the mod author forgot a line in their origin events. Namely with the lupa.origin.1 event. To fix it go to your mod folder/events and open the mld_origin_events file and look for the lupa.origin.1 entry. Then replace the first part (up until the #give techs shows up) with the following: country_event = { id = lupa_origin.1 hide_window = yes is_triggered_only = yes trigger = { is_escaped_gene_slaver_empire = yes } immediate = { create_saved_leader = { creator = this name = "Backup Portrait" key = "clone_slave_main_species_generic_portrait" species = owner_main_species } owner_main_species = { change_species_characteristics = { portrait = prev.ruler gender = prev.ruler can_change_leader = yes } } } } nice worked perfectly thank you
NGN123 Posted July 6, 2025 Posted July 6, 2025 (edited) There is a couple of bugs here. First, I found a problem with saves. Basically, game crashes when I try to load any save after becoming an overlord or subject, while if I load a save without using any vassalization mechanic, game works fine. Second, researchers from sex clones origins planetary modifier. Pops do not fill this jobs. Third, Exotic Dancer civic. Building just doesnt appear on construction list and cannot be constructed. "1 job per 50 pops" modifier doesnt work. UPD: It seems, save issue was caused by Vassals expanded mod. Without this mod, saves work correctly. Edited July 7, 2025 by NGN123 2
TarDust Posted July 7, 2025 Posted July 7, 2025 Pops created by Lustful Void hybridization traits can spawn with the crisis trait
21ew2wes54ew Posted July 7, 2025 Posted July 7, 2025 I have a problem and that is the perpetual pop-up if someone knows how to fix ierror.logt tel me i have the 4.0.13 and here is my error.log
Crazy sam10 Posted July 8, 2025 Posted July 8, 2025 (edited) I noticed the Lupa Monolith tech doesn't seem to research right. It comes up in the list and takes the amount of time it needs but doesn't register as completed. I've had it reroll a few times now and none of the times did the tech unlock correctly. Also nations spawning in with the crisis is kind of a nuisance since you can't research the cure until they hit a higher level of crisis but the AI doesn't seem interested in doing this particually fast however they start infecting the galaxy on day 1. Also if you wipe out the nation it doesn't trigger anything leaving you no way to get to the tech since it's locked behind an event. I used console to proc those events but it's a nuisance getting hit with a pop debuff from an STI from a species I've not even met yet. Would be nice if making the cure was more linked to a situation, instead of having to wait for the crisis to hit max level. Edited July 9, 2025 by Crazy sam10
Deluxe_Vector Posted July 9, 2025 Posted July 9, 2025 I think the AI weight for Cathouse Sanctum is missing. It think the game then defaults to 100 weight making it almost impossible for AI to choose to build this. 1
Felx4321 Posted July 9, 2025 Posted July 9, 2025 So curently the Lupanarius vassel type seems to be broken for me, as in it is not an available subject type even if using the dominant origin and cause to make my subjects Lupanarius they just end up as regular vessels (I tested it with a game with only this mod to make sure it was mod a mod conflict problem). 1
sicevac499 Posted July 9, 2025 Posted July 9, 2025 I'm having trouble getting the mod to work. Can anyone help.
HuevoPodrido Posted July 12, 2025 Posted July 12, 2025 On 7/7/2025 at 7:59 PM, 21ew2wes54ew said: I have a problem and that is the perpetual pop-up if someone knows how to fix ierror.logt tel me i have the 4.0.13 and here is my error.log 1. If you have the mod "Make events lewd" that may be the cause. If not or removing it doesn't solve it. 2. Check this reddit post:
Xenobiologist Posted July 13, 2025 Posted July 13, 2025 (edited) Not sure if this is a bug or if I'm just not playing the game as well as I usually do, but I think the 'Nymphatic Endbringers' origin doesn't grant the civilization immunity to the negative effects of the crisis path's trait. Haven't tried the crisis path without the origin yet, so when I say it's an origin-specific bug I'm making assumptions based on the crisis path perk still appearing as an ascension perk option. Edit: I just tried to use the 'Force Infection' wargoal on another civilization and conquered it instead. There are definitely some bugs that need to be worked out. Edited July 13, 2025 by Xenobiologist Adding additional information.
draconon97 Posted July 16, 2025 Posted July 16, 2025 Silly question: Are you not allowed to force vassals gained through war to be Lupanarius? Or is my vassal, who I did conquer, just taking a while to convert? I do have opbessional concubinage
JimUpdating Posted July 17, 2025 Posted July 17, 2025 On 7/7/2025 at 12:46 AM, TarDust said: Pops created by Lustful Void hybridization traits can spawn with the crisis trait can confirm this feature - I put in an androgynous species, and the crisis infection triggered. As I don't plan on using the crisis, and don't have the lithoid DLC, edited mid_species_traits.txt for allowed_archetypes = { LITHOID } and removed biological
jacemoon234 Posted July 18, 2025 Posted July 18, 2025 (edited) i figured out why none of the striptease culture buildings are working except for regular empires, the buildings file is trying to find civic_striptease_culture_hive but the civic is called civic_hive_striptease_culture, same goes for corporate and machine Edit: it seems there are several places in the files where it has this backwards-ness as just switch it in the buildings file will allow you to build it but as soon as it completes it gets instantly removed Edited July 18, 2025 by jacemoon234 further clarification
SirSwordsalot Posted July 19, 2025 Posted July 19, 2025 (edited) This mod appears to disable any variety among pop or leader portraits. I am using Vanilla Framework Continued. Edit: Used the fix suggested by Aleena002. It does in fact work, however with an asterisk. It will not work for games already started. If anyone figures out a fix that applies retroactively, please be sure to share it with everyone! Edited July 19, 2025 by SirSwordsalot
Rparvitn Posted July 19, 2025 Posted July 19, 2025 Where can I ask developer, if he's planning to fix multiplayer issue with double lupanarius tribute?
ted1998 Posted July 20, 2025 Posted July 20, 2025 Just putting this out their but for me using this mod eventually corrupts something as in testing with two different saves it eventually causes the game to get stuck on map loading.
Alploochra Posted July 21, 2025 Posted July 21, 2025 Sex Toy Industry has an undocumented (in the wiki) +10 lupa capacity, intended ?
ValenH Posted July 24, 2025 Posted July 24, 2025 When using the recommended Vassals Expanded and Reworked - FunEFork as other people mentioned, the game crashes, it appears that there are unchecked keys in the savefile. { owner=16777226 target=0 active_status=demanded date_added="2252.06.10" date_changed="2252.06.10" term_data= { can_subject_be_integrated=no can_subject_do_diplomacy=no can_subject_vote=no has_cooldown_on_first_renegotiation=yes has_access=yes has_sensors=yes joins_overlord_wars=none calls_overlord_to_war=none subject_expansion_type=cannot_expand agreement_preset="preset_parasite" discrete_terms= { { key=specialist_type value=specialist_none } { key=subject_integration value=subject_can_be_integrated } { key=subject_diplomacy value=subject_can_do_diplomacy_but_not_vote } { key=subject_expand value=subject_can_expand } { key=joins_overlord_wars value=joins_overlord_wars_none } { key=joins_subject_wars value=joins_subject_wars_defensive } { key=subject_holdings_limit value=subject_holdings_limit_2 } { key=subject_sensors value=subject_gets_sensors } { key= value=hive_parasite } { key=subject_loyalty value=subject_parasite_effects } { key=protectorate value=subject_is_not_protectorate } } } subject_specialization= { subject_conversion_process= { progress=0 in_progress=no done=no ignore=no } level=0 experience=0 } } I assume the { key= value=hive_parasite } is what causes the crash (there's no key). 3
GriddyGoose Posted August 2, 2025 Posted August 2, 2025 It might just be me, but sometimes, through a play, and I try to go back to that save, the game crashes
JudgeDredd59 Posted August 2, 2025 Posted August 2, 2025 (edited) Hello Everyone, Another bug That I don't see reported yet is a lag that come at every day (tick). you cannot fast forward or play without constant stuttering due to the mod. I have isolated Mango Lewd as the culprit and I wonder if someone have the same issue and if there is a workaround for that ? Edited August 2, 2025 by JudgeDredd59 Even alone, bug is here. not a compatibility issue 1
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