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Posted (edited)

Any chance we could get more feral zone if this some sort of infectious disease or spiritual possession with the sandbox down the road, maybe with small built system we could make house or base in zone with and randomly spawned roamers we could have interaction explicit and otherwise?

 

Think almost be a missed opportunity not to have small building system for houses like other survival type games have, if we get it with option to put in sex furniture etc..

Edited by Khaine2000DK
Posted
14 hours ago, Khaine2000DK said:

Any chance we could get more feral zone if this some sort of infectious disease or spiritual possession with the sandbox down the road, maybe with small built system we could make house or base in zone with and randomly spawned roamers we could have interaction explicit and otherwise?

 

Think almost be a missed opportunity not to have small building system for houses like other survival type games have, if we get it with option to put in sex furniture etc..

the survival aspect of our game has more to do with "social" survival, than with crafting and mining resources.

you'll be able only to buy and repair houses and items.

Posted
17 hours ago, Deluded_Game said:

mouse and keyboard only

 

Ah, that's a little concerning, actually. I'm not coordinated enough to use a mouse and keyboard to move around what appears to be a third person game, and I suspect that I'm probably not alone on that one.

Posted (edited)
On 10/24/2022 at 1:38 AM, Deluded_Game said:

the survival aspect of our game has more to do with "social" survival, than with crafting and mining resources.

you'll be able only to buy and repair houses and items.

 

This is weird, because your roadmap mentions survival mechanics as the 3rd development step and the picture implies the management of hunger, thirst, ...

Edited by JustCurious10
Posted (edited)
5 hours ago, Z0mBieP00Nani said:

 

Ah, that's a little concerning, actually. I'm not coordinated enough to use a mouse and keyboard to move around what appears to be a third person game, and I suspect that I'm probably not alone on that one.

sorry to hear that. at this stage it'll be too hard for us to add controller support. if we do that, that's for the veeeeeeery-very distant future, so not gonna promise anything at this point

 

3 hours ago, JustCurious10 said:

 

This is weird, because your roadmap mentions survival mechanics as the 3rd development step and the picture implies the management of hunger, thirst, ...

don't see the conflict here ?
yes, you'll be managing those needs, you just won't have to chop down trees, build shelters, hunt, etc... for that

Edited by Deluded_Game
Posted (edited)
9 hours ago, Deluded_Game said:

don't see the conflict here ?
yes, you'll be managing those needs, you just won't have to chop down trees, build shelters, hunt, etc... for that

 

Ah, this is great! I thought that social survival was related only to social interactions.

Edited by JustCurious10
  • 3 weeks later...
Posted

RELEASE DATE ANNOUNCEMENT!

For Deluded supporters - 30th of November
For Curious supporters + free censored - 14th of December

The test build is already available for Hounding+ supporters

  • 2 weeks later...
Posted

Deluded v0.1 is available for Deluded+ supporters!

 

Get it here:
Patreon
SubscribeStar

 

The current version contains:


~ 1 hour of gameplay

  • The first day of the prologue
  • Sex scenes (joystick, tentacle, masturbation, etc)
  • Cinematic and immersive story experience
  • Quests with different outcomes
  • Multiple random events
  • RPG-based gameplay (choices matter)
  • NPCs with unique stories
  • Clothing system (changing, wearing multiple layers)
  • Basic interaction with objects (picking up, peeing, sleeping and more)
  • Weather and Time systems
  • 3x3 km map with the river, lake, forests, towns, cities
  • Grid-based inventory (+sorting)
Posted
On 12/2/2022 at 6:43 AM, Deluded_Game said:

Snip

The voice actress for the main character sounds like she's from Eastern Europe, Eukrain maybe? Her accent sounds similar to a foreign exchange student that I used to hang out with a while back, like a British accent mixed with an Eastern European accent (I'm not saying that's a bad thing, it's just something I noticed). Congrats on the first release.

Posted
5 hours ago, Z0mBieP00Nani said:

Congrats on the first release.

thanks! 

btw, I asked our programmer about controller support. he said it would be possible to add it on the polishing stage (v0.8)

  • 2 weeks later...
  • 3 months later...
  • 1 month later...
  • 2 weeks later...
  • 1 month later...
Posted

Deluded v0.2.1 is available for Deluded+ supporters!

 

Patreon
SubscribeStar

Itch.io

 

 

v0.2.1 Changelog:

New features:

  • Save system

Bug fixes:

  • Wearing a dollar in a clothes slot
  • Window grace requirement
  • Dad standing in A-pose

Improvements:

  • Bigger stats gain multiplier
  • Bigger icons for Needs/Effects
  • Clothing system: now certain items can take up multiple slots
  • Texture optimization
  • Core rework of the inventory system
  • Core rework of start game/load game pipeline
  • Switched to the source version of Unreal Engine

Other changes:

  • First-person view in test mode (cheats-version only)

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