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Is Nemesis a complete replacement for FNIS?


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Posted

I recently decided to try out True Directional Movement, which requires Nemesis. I don't really understand the technical details, but I think Nemesis serves essentially the same function as FNIS does. I know that Nemesis and FNIS don't quite work together; I ran into an issue with TDM where some features (360 degree horse archery, leaning, headtracking) showed up as "Not Installed" if I ran FNIS after running Nemesis. Running Nemesis after running FNIS fixed the issue, and it doesn't seem to be causing any problems for SexLab animations, but it made me wonder...

 

Is FNIS even necessary if you use Nemesis? If not, I'd love to just get rid of it altogether. I want a dodge mechanic to go with TDM, but the two most-recommended mods I can find (TK Dodge SE and Combat Gameplay Overhaul) both list FNIS as incompatible and show conflicts in Vortex.

 

 

Posted
5 minutes ago, MadMansGun said:

no it's not a full replacement, if you want to use creature animations (Eg: Werewolves) you need FNIS.

 

Good to know, thanks! At least its not causing problems, as long as I run FNIS first. x3

 

Sucks that I can't find a good dodge mechanic, though. Its not strictly necessary, but TDM really feels like it should have a dodge mechanic!

Posted
51 minutes ago, shar181 said:

Sucks that I can't find a good dodge mechanic, though. Its not strictly necessary, but TDM really feels like it should have a dodge mechanic!

TK Dodge RE - Script Free. You still need some files from tk dodge and you can get iframe generator for optional features. That works really well with TDM and is available for both 1.5.97 and 1.6+ versions.

Posted
58 minutes ago, shar181 said:

 

 

Sucks that I can't find a good dodge mechanic, though. Its not strictly necessary, but TDM really feels like it should have a dodge mechanic!

I personally use combat gameplay overhaul and use the dodge protion that comes with that.

 

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