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Posted

Hello,

 

I'm trying to figure out if Nemesis can be used in place of FNIS for SexLab animations. According to most conversations I've seen, Nemesis is just "better FNIS" and does the exact same thing (and more). But I attempted to remove FNIS in favor of Nemesis once and found that SL animations wouldn't run. This is either because they don't work together or because I messed something up.

 

So my question is this: Is there a way to use Nemesis without FNIS and have SexLab animations play without issue? I know that some people use FNIS and Nemesis together, but that comes with its own quirks and issues which make it not worth doing in my opinion.

 

Has anyone here done it? Is there some kind of fix you have to do first? Or is FNIS inextricably linked to SexLab?

 

Insight is greatly appreciated.

 

Thank you :)

Posted (edited)

Nemesis works fine for humanoid animations. You don't need to do anything extra for it to work. Install Nemesis, start it however you need to (ex. through MO if you're using it) and update the engine, then press the Launch Nemesis engine button to process all your anims. If you get any error or warning you'll need to address that, same as with the ones from FNIS.

 

If you use creature animations (SL, MNC, etc.) then you'll need to use both FNIS and Nemesis.

Edited by Just Don't
Posted
2 hours ago, Just Don't said:

Nemesis works fine for humanoid animations. You don't need to do anything extra for it to work. Install Nemesis, start it however you need to (ex. through MO if you're using it) and update the engine, then press the Launch Nemesis engine button to process all your anims. If you get any error or warning you'll need to address that, same as with the ones from FNIS.

 

If you use creature animations (SL, MNC, etc.) then you'll need to use both FNIS and Nemesis.

I see, thank you. I don't use creature animations so I should be fine. I'll give it a shot.

 

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