donnerwetter Posted July 25, 2022 Posted July 25, 2022 Any ideas on what caused this and how to fix it?
Andy14 Posted July 25, 2022 Posted July 25, 2022 1 hour ago, donnerwetter said: snip... Any ideas on what caused this and how to fix it? Shiny is almost certainly a matter of settings in BSLightingShaderProperty and possibly shader flags. As for the mesh - that's impossible to answer because nobody knows exactly what you did. Short step by step guide: from Nif to Blender and back. Open Outfit Studio -> Import from Nif -> load your Nif Right click on the mesh (in the meshes tree) -> Export to Object (obj) Start Blender -> Import Wavefront (obj) Import settings: Keep Vertex Order Axes Z+ Up, Y+ Front After import, select Mesh -> Edit Mode -> Faces. CTRL+F -> Triangles to Quads. Do whatever you want to do. - Apply all modifier before export. Export: In object mode -> select the mesh -> Export as Wavefront (obj) Export Settings: Axes, as described above Selection only (the rest can actually be left on default) Open Outfit Studio and import the original mesh (like before). Rename the original mesh (F2) and make it to Reference (right click on the mesh in the meshes tree) Import your modified obj (file-> import -> from object) Right click on Modified meshes in meshes tree -> Copy Bone Weigths Select the modified mesh in the meshes tree ->File -> Export to Nif Open the exported nif with NifSkope Set the settings for BSLightingShaderProperty, Shaderflags1, ShaderFlags2 and textures as in the original Nif (just open a second NifSkope window) Set the correct slot and don't forget the hkx (if available) 1
donnerwetter Posted July 25, 2022 Author Posted July 25, 2022 (edited) 7 hours ago, Andy14 said: Shiny is almost certainly a matter of settings in BSLightingShaderProperty and possibly shader flags. As for the mesh - that's impossible to answer because nobody knows exactly what you did. Short step by step guide: from Nif to Blender and back. Open Outfit Studio -> Import from Nif -> load your Nif Right click on the mesh (in the meshes tree) -> Export to Object (obj) Start Blender -> Import Wavefront (obj) Import settings: Keep Vertex Order Axes Z+ Up, Y+ Front After import, select Mesh -> Edit Mode -> Faces. CTRL+F -> Triangles to Quads. Do whatever you want to do. - Apply all modifier before export. Export: In object mode -> select the mesh -> Export as Wavefront (obj) Export Settings: Axes, as described above Selection only (the rest can actually be left on default) Open Outfit Studio and import the original mesh (like before). Rename the original mesh (F2) and make it to Reference (right click on the mesh in the meshes tree) Import your modified obj (file-> import -> from object) Right click on Modified meshes in meshes tree -> Copy Bone Weigths Select the modified mesh in the meshes tree ->File -> Export to Nif Open the exported nif with NifSkope Set the settings for BSLightingShaderProperty, Shaderflags1, ShaderFlags2 and textures as in the original Nif (just open a second NifSkope window) Set the correct slot and don't forget the hkx (if available) I just use the import and export addons from here to import/export SE nifs directly, and it hasn't really let me down before. And as for what I did, I moved some vertices around and added some more with subdivide. I've done very similar edits recently and I'm baffled why this happened this time around. Edit: In case anyone wants to attempt an autopsy, here's the nif: trx_3ba_Vaginaless_v2.nif Edit; I also tried exporting this nif as an .obj from Blender, but it seemed to still be broken when imported into OS. Edited July 25, 2022 by donnerwetter
Andy14 Posted July 25, 2022 Posted July 25, 2022 8 minutes ago, donnerwetter said: I just use the import and export addons from here to import/export SE nifs directly, and it hasn't really let me down before. And as for what I did, I moved some vertices around and added some more with subdivide. I've done very similar edits recently and I'm baffled why this happened this time around. Edit: In case anyone wants to attempt an autopsy, here's the nif: trx_3ba_Vaginaless_v2.nif 385.54 kB · 0 downloads I only mentioned this in passing, but this kind of mesh should contain a controllable hkx - namely a sosmale.hkx or something like that. This hkx is entered as BGED in Node BSBehaviorGraphExtraData. I can imagine that this is why the plugin has problems and I have therefore described the conventional way, which always works 1
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