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SexLab Alicia Painslut (January 2025)


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Posted

I used the original Alicia mods but eventually got rid of it. Now that she has more functionality with SexLabs framework I figured I'd give it a test. I do have UFO installed and sorted AliciaPainSlut.esp after my very last UFO esp (UFOTweak, literally the last thing in my load order before bashed patch and dual sheath redux patch).

 

Her evil twin Ali did spawn and started following me around as soon as I loaded in (riverwood), even though she wasn't a follower she would tail me everywhere I went.

 

I had some dialogue options with her to ask her to follow me or solicit her for sex & she'll even fight with you if you don't tell her to follow you (I had hired thugs come pay me a visit while ogling her).

 

I stumbled on what I think is a fix to get Ali to leave if she is spawning into your game as soon as you load in.

1. Make sure she's not counted as a follower by the game

  a. Open the console

  b. Type in "show playerfollowercount" no quotations and press enter

       It should show 0 if you have no followers already

       -OR-

      It should only show the number of wanted followers

  c. If follower count is off I'm assuming you talked to her and told her to follow you. Talk to her and dismiss her (she'll continue following)

 

2. Proceed to hit Ali (I used my fists) until she falls to one knee. The portal effect plays and she disappears through it.

   a. A message will appear at the top left of the screen, Sanguine has sent a new follower - something to that effect

   b. The portal effect will play again and out pops a fresh Ali!

 

3. Repeat step 2 until Alicia teleports through instead of Ali (only took twice for me).

 

4. Speak with Alicia, she will have the full set dialogue options as if she was already your follower

 

5. Tell her to go home and wait, effectively dismissing her

 

This is what worked for me, I haven't gotten to actually meeting Alicia yet so I'll follow up with if she's broken from this odd encounter or not.

Posted

Having an issue. In the basement of Hjerim, the wall-manacles, switch and whipping post are not there. When I hit her with the whip, it doesn't show anything in my hand.

 

Any thoughts? New to this.

Posted

Having an issue. In the basement of Hjerim, the wall-manacles, switch and whipping post are not there. When I hit her with the whip, it doesn't show anything in my hand.

 

Any thoughts? New to this.

Posted

I was having a dark faced alicia with my main save and all it's files installed, so I tried doing what you said and watched the video on how to fix it under troubleshooting but the problem persisted. Then, I tried to install this mod plus only it's requirements on a brand new save file on a clean skyrim on my laptop, and had the same problem. The problem couldn't be fixed there either. Does anybody know what else I can try to fix this and/or what is causing it?

Posted

Checked esp file with Tes5Edit and got the following:

 

[00:00] Checking for Errors in [05] AliciaPainSlut.esp
[00:00]       PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00]     Above errors were found in :00Followscene [sCEN:050012C9]
[00:00]       PNAM - Quest -> Found a NULL reference, expected: QUST
[00:00]     Above errors were found in :Alicia_BackHomeScene [sCEN:050012D5]
[00:00]   Above errors were found in :GRUP Top "SCEN"
[00:00]             [REFR:00084294] (places ImpHallDeadEnd02 [sTAT:00038351] in GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]) -> Record marked as deleted but contains: Base
[00:00]             [ACHR:000590F0] (places LvlBanditGhostMelee1HMale "Ghost" [NPC_:000B1F96] in GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]) -> Record marked as deleted but contains: Base
[00:00]             [ACHR:000590F1] (places LvlBanditGhostMelee1HMale "Ghost" [NPC_:000B1F96] in GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]) -> Record marked as deleted but contains: Base
[00:00]             [REFR:0005725B] (places ImpRoomCorner04 [sTAT:00029996] in GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]) -> Record marked as deleted but contains: Base
[00:00]             [REFR:000573E2] (places ImpRoomCorner01 [sTAT:00029994] in GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]) -> Record marked as deleted but contains: Base
[00:00]           Above errors were found in :GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]
[00:00]         Above errors were found in :GRUP Cell Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594]
[00:00]       Above errors were found in :GRUP Interior Cell Sub-Block 9
[00:00]     Above errors were found in :GRUP Interior Cell Block 6
[00:00]   Above errors were found in :GRUP Top "CELL"
[00:00]                         FormID -> [050018BF] <Error: Could not be resolved>
[00:00]                       Above errors were found in :Object v2
[00:00]                     Above errors were found in :Object Union
[00:00]                   Above errors were found in :Value
[00:00]                 Above errors were found in :Property
[00:00]               Above errors were found in :Properties
[00:00]             Above errors were found in :Script
[00:00]           Above errors were found in :Scripts
[00:00]         Above errors were found in :Data
[00:00]       Above errors were found in :VMAD - Virtual Machine Adapter
[00:00]     Above errors were found in :AliciaBackupTrigger [ACTI:0501A889]
[00:00]   Above errors were found in :GRUP Top "ACTI"
[00:00] Above errors were found in :[05] AliciaPainSlut.esp

 

maybe some of the bugs are related? maybe only missing dependancy in esp header?

 

Ali showing up at mod implementation time happened to me too.

 

Posted

Version 3.4 is up with these changes:

 

- Added: Dialogue option to activate Puppet Master commands (requires patch for Puppet Master available on SexLab Hormones download page)

- Fixed: Make sure Ali is disabled until you actually meet Alicia for the first time.
- Fixed: Two books are marked as stolen.
- Moved area trigger to initialize Alicia to the front door of the house
- Refreshed all face tint files
- Recompiled all scripts to be safe
 
Hopefully this will fix Ali's behavior on startup and the grey face issue.
Posted

After install the new version i cannot use the X-Cross, Rack and Pillory in Alicia´s Dungeon.

 

Which version of Zaz animation framework are you using?

Posted

V0054

 

There is a V0054? 

 

I am still using V00551.... let me check out what happens when I upgrade.

 

Edit: wait... I am using v5.51, which is more recent than 5.4.

 

Try upgrading to 5.51 and make sure to run FNIS afterwards.

Posted

Sometimes there is a nameless woman. is there a way to trigger this manualy? And can I do anything other than kill her?

 

If not, pls make more options to her. I think, she can be bound on the X-Cross, Rack or Pillory and Alicia can beat her, if she wants :D

Posted

Sometimes there is a nameless woman. is there a way to trigger this manualy? And can I do anything other than kill her?

 

If not, pls make more options to her. I think, she can be bound on the X-Cross, Rack or Pillory and Alicia can beat her, if she wants :D

 

I have too much to do with my other mods right now... but I would like to expand on Alicia's victims.

 

Right now, she appears when you sleep in the basement, with a cooldown of a few days.

 

If you open the cage, she will try to escape (and raise alarm in Windhelm in the process).

Posted

Ok, thanks.

 

Next question:

 

i have never see it before on Alicia but i have a Missmatch on her hands to body. Is it a Problem in my Game or is it a Bug in the new Version of the Mod?

 

If first: how can i fix it?

post-144729-0-24666300-1398044907_thumb.jpg

Posted

Ok, thanks.

 

Next question:

 

i have never see it before on Alicia but i have a Missmatch on her hands to body. Is it a Problem in my Game or is it a Bug in the new Version of the Mod?

 

If first: how can i fix it?

 

Did you try customizing her body shape and texture? or are you playing with her default settings?

 

Also.. I don't know if it is a glitch with the screenshot but something seems wrong with her face too. 

Can you share a screenshot of her face as well?

Posted

Face and Body are normal and no, i have not try customizing her.

 

Ok...  I will try to take a look at what's going on with her hands.

 

Usually, the neck is an issue but she looks fine in that picture.

Posted

i am doing the quest right now but how i get the scholars thing? i go to winterhold go talk to the orc on the library but he doesn't help me with nothing just say to go to the bards i go to the bards and they don't gimme a thing about sanguine.

Posted

Sorry Skyrimll, but I'm still getting the grey-face bug with Alicia, however, this time I unpacked the .bsa file and installed the loose files and it went away, sounds like there might be something wrong with the bsa, I don't know myself, but it might be worth looking into.

Posted

Sorry Skyrimll, but I'm still getting the grey-face bug with Alicia, however, this time I unpacked the .bsa file and installed the loose files and it went away, sounds like there might be something wrong with the bsa, I don't know myself, but it might be worth looking into.

 

If I recall, loose files always overwrite what is packed in a bsa. Since you were able to unpack the bsa, my guess is that the bsa was not corrupt (otherwise you shoud not have been able to unpack it) but you had a loose file from somewhere else that conflicted with something in SD+. When you unpacked the .bsa, you overwrote the loose file that conflicted, and thus resolved the issue.

 

Posted

Unfortunately, I watched the installation, all of the files in Skyrimll's bsa have their own custom directories, so nothing was overwritten. Nice idea though.

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