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Why do Special Edition Butt Physics suck so much ass?


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Posted

Seriously, this community has solved damn near every unsolvable problem this game has ever had, we got butthole collision now for christ sakes. But yet my Dragonborns dumptrack ass that should measure on the richter scale whenever those phat cheeks even move, somehow can still only muster up a pathetic little sideways twitching motion with cbpc. Meanwhile over in LE, with a much less advanced HDT when dat ass moves, guards approach me asking me to stop that shouting.

 

Is anyone in this community a fan a big asses? Is anyone working on fixing this slight against humanity itself?

Posted
5 minutes ago, glock88 said:

we got butthole collision

 

has been a thing since day one on SMP. Le. Before SSE was ever a thing.

 

6 minutes ago, glock88 said:

with a much less advanced HDT

 

HDT is a person. A person that wrote and compiled SMP for LE and then SSE years later.

 

All ass work requires is to be written. For your system. By you.

Posted

Big ass fan here lol. I use cbpc and my pc's ass is pretty sweet. Like a water balloon. I still need some tweaks on it, but so far it's good. I have been tweaking for over 6 months, go figure. 

Ill share you my settings, but beware it is pretty jiggly, so if you don't like that.. don't 

 

Butt.stiffness 0.080
Butt.stiffness2 0.0001
Butt.damping 0.01
Butt.maxoffset 3.0
Butt.timetick 8.0
Butt.linearX 2.8
Butt.linearY 0.4
Butt.linearZ 2.4
Butt.rotational 0.08
Butt.timeStep 0.5

Posted
On 6/9/2022 at 10:46 PM, 27X said:

All ass work requires is to be written. For your system. By you.

 

On 6/10/2022 at 5:05 PM, Inga Rasen said:

Ill share you my settings, but beware it is pretty jiggly, so if you don't like that.. don't 

 

Butt.stiffness 0.080
Butt.stiffness2 0.0001
Butt.damping 0.01
Butt.maxoffset 3.0
Butt.timetick 8.0
Butt.linearX 2.8
Butt.linearY 0.4
Butt.linearZ 2.4
Butt.rotational 0.08
Butt.timeStep 0.5

And there you have it. Be sure to thank 27x and Inga Rasen by upvoting their posts. :classic_biggrin:

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