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Where Can I Find...? - Non-adult Skyrim REQUESTS


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Posted

Is there a mod that lets you have cats as pets in your house?

 

http://www.nexusmods.com/skyrim/mods/37299/?

 

works ok. he gets lost on rough ground because he is too small.

there is a full size version around somewhere or perhaps i scaled him up myself, cant remember.

 

http://www.nexusmods.com/skyrim/mods/15524/?

will allow you to turn any npc (or beast) into a follower. if AFT wont let you change where they consider home then get..

 

http://www.nexusmods.com/skyrim/mods/18045/?

 

using AFT and MHiYH i have 14 NPC  2dogs 1 skeleton and a mechanical spider living and working at Lakeview.

 

the spider and the skeleton are from Interesting NPC mod

Posted

Hello, please forget my previous request

 

Can anyone take the fur from the male champion armor mod from dragon age and make the fur stand alone ?

(without the iron thing in the middle if possible, only the fur)

 

 

 

1002-1-1325553111.jpg

 

 

 

I can send the mod's .rar file in pm if needed.

Posted

Do anyone know about mod which adds hidden blade ( with/without hiding animation, doesn´t really matter ) and some animations for it, so it won´t look like stabbing someone with invisible dagger? I know about AC outfits, but something like this would be even better.

Guest corespore
Posted

Do anyone know about mod which adds hidden blade ( with/without hiding animation, doesn´t really matter ) and some animations for it, so it won´t look like stabbing someone with invisible dagger? I know about AC outfits, but something like this would be even better.

http://www.nexusmods.com/skyrim/mods/40705/?

Posted

hi everybody, im looking for a mod that triggers an animation when wearing a corpse, I would see the body on my shoulders or in my arms, not floating in the air. Anyone know if this is possible?

 

Posted

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

Guest corespore
Posted

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

i Know this isn't exactly what you're looking for but the apocalypse spell pack has a massive selection of conjuration spells. There are some that allow to summon very powerful corpses such as vampire and witch bodies. There is also a spell called zombie apocalypse that summon five zombies at once, you can then infect them with a spell called necorplague that infects all surrounding enemies when they die in battle.  http://forum.step-project.com/showthread.php?tid=332

Posted

Hi everyone, I'd like to ask about a combo of mods. I just bought a new pc to play Skyrim so I need some mods that can enhance the hell out of this game. My specs are: MSI GTX 660 TI, i5-4570, 8GB RAM.

 

My goal is to make good female character and especially better NPC characters. Any combo? Right now I'm using CBBE and SG Textture Renewal.

Also, I'd like to ask about ENB. I used sharpshooter ENB but for some reason the lightning was too bright. Any idea why or which other ENB I should take?

 

Please reply, thank you all every much.

Posted

 

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

i Know this isn't exactly what you're looking for but the apocalypse spell pack has a massive selection of conjuration spells. There are some that allow to summon very powerful corpses such as vampire and witch bodies. There is also a spell called zombie apocalypse that summon five zombies at once, you can then infect them with a spell called necorplague that infects all surrounding enemies when they die in battle.  http://forum.step-project.com/showthread.php?tid=332

 

 

Thanks for trying, but i'm already using Apocalypse for a longer time, i even edited the Necro-line spells in there. ^_^

 

 

I'm rather looking for something that goes beyond just casting spells.

Posted

Hi everyone, I'd like to ask about a combo of mods. I just bought a new pc to play Skyrim so I need some mods that can enhance the hell out of this game. My specs are: MSI GTX 660 TI, i5-4570, 8GB RAM.

 

My goal is to make good female character and especially better NPC characters. Any combo? Right now I'm using CBBE and SG Textture Renewal.

Also, I'd like to ask about ENB. I used sharpshooter ENB but for some reason the lightning was too bright. Any idea why or which other ENB I should take?

 

Please reply, thank you all every much.

I use a combo of a few mods to make the NPCs look better (and it works GREAT!).

 

Use the body type and textures you like (you got that already).

 

Then use.... http://www.nexusmods.com/skyrim/mods/5564/? ....and I use it only to replace clothing (but you can choose the armors options as well, but I use a different armor replacer).

 

Add this next.... http://www.nexusmods.com/skyrim/mods/13746/? ....to pretty up most of the female NPCs in game. It requires only ApachiiSkyHair to work.... http://www.nexusmods.com/skyrim/mods/10168/?.

 

Now add (and keep this order because of overwrites to followers so you want this after the others).... http://www.nexusmods.com/skyrim/mods/37861/?

 

And then choose the sexy armor replacer of your choice (if you don't use the light/heavy armor replacer in the LSAR mod).

 

I'd also suggest using http://www.nexusmods.com/skyrim/mods/36286/? before making any saves or even starting a new game to get rid of the manly walk some followers and all female town guards have.

 

So with just 4 or 5 simple mods you can beautify all the girls in Skyrim and keep from adding 40 .esp files to your load order.

 

Here's one of the ugliest woman in all of Skyrim (Jenassa in Whiterun) redone with these mods.....

 

ScreenShot8.png

Guest corespore
Posted

gvman pretty much nailed it. Go with a body mod, hair, clothing, and face mods that you like the most and those 4 things account for 99% of all you need to make the women not look like dudes anymore. An animation replacer such as victorias high heel walk will make them move more feminine as well.  

Guest Demiales
Posted

Where can I find SG hair packs? I prefer lighter version I don't want 500mb worth of hair might crash skyrim.

 

not here anymore, google is your friend!

Posted

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

 

Erkeil has made a mod called Lord of the Dead (here's the link: http://erkeilmods.altervista.org/skyrim/lord-of-the-dead/), but i've never used it, so i don't know if it has the things you search. You have to try...

Posted

I would like to request the following armor and Katana reskin for SeveNBase or UNPB as light armor, preferably toned to closer match Skyrim's natural pallet rather than a 'cell shaded' look:

http://www.animindo.net/wp-content/uploads/2014/01/zvezda-plamya.jpg
http://e-shuushuu.net/images/2014-01-22-629801.jpeg
http://e-shuushuu.net/images/2014-01-15-628686.png

http://e-shuushuu.net/images/2014-01-19-629279.jpeg

http://e-shuushuu.net/images/2013-12-21-624254.png

 

Also prefer physics compatable.

Posted

 

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

 

Erkeil has made a mod called Lord of the Dead (here's the link: http://erkeilmods.altervista.org/skyrim/lord-of-the-dead/), but i've never used it, so i don't know if it has the things you search. You have to try...

 

 

Well... not sure what to say, this guy has no description on the page or readme included in the rar for this mod. This could be anything. O_o

 

Edit: Took a look at it in the CK, screws up 2 vanilla perks which i modified myself. :dodgy:

Other than that, it's the same generic stuff, perks to increase the number of minions, more magicka, and reanimate/conjure spells.

 

The only thing in this mod which i actually like, is that some self-made perks made by this Erkeil lean towards the D&D style Lich. I.e. resistances and even a fear aura, but that kinda goes ballistic with vampirism, I'll take this for my lich (even if it fucks up some perks, guess i'll have to screw around with that in the CK), but this won't go well for my vampire necromancer characters. :s

 

Thanks for bringing this one to my attention though.

 

Unfortunately this doesn't add anything funky that goes beyond casting spells, which i was looking originally for. :-/

Posted

 

 

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

 

Erkeil has made a mod called Lord of the Dead (here's the link: http://erkeilmods.altervista.org/skyrim/lord-of-the-dead/), but i've never used it, so i don't know if it has the things you search. You have to try...

 

 

Well... not sure what to say, this guy has no description on the page or readme included in the rar for this mod. This could be anything. O_o

 

Edit: Took a look at it in the CK, screws up 2 vanilla perks which i modified myself. :dodgy:

Other than that, it's the same generic stuff, perks to increase the number of minions, more magicka, and reanimate/conjure spells.

 

The only thing in this mod which i actually like, is that some self-made perks made by this Erkeil lean towards the D&D style Lich. I.e. resistances and even a fear aura, but that kinda goes ballistic with vampirism, I'll take this for my lich (even if it fucks up some perks, guess i'll have to screw around with that in the CK), but this won't go well for my vampire necromancer characters. :s

 

Thanks for bringing this one to my attention though.

 

Unfortunately this doesn't add anything funky that goes beyond casting spells, which i was looking originally for. :-/

 

 

On the nexus forum is present this topic: http://forums.nexusmods.com/index.php?/topic/1194735-best-necromancy-mods/ with the link to some other necromantic mods, but, as i said in the previous post, i haven't played these mods, so i don't know how they work.

The world of Elder Scrolls saga don't fit my idea of necromancy, so i don't download these mods.

 

Posted

 

 

 

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

 

Erkeil has made a mod called Lord of the Dead (here's the link: http://erkeilmods.altervista.org/skyrim/lord-of-the-dead/), but i've never used it, so i don't know if it has the things you search. You have to try...

 

 

Well... not sure what to say, this guy has no description on the page or readme included in the rar for this mod. This could be anything. O_o

 

Edit: Took a look at it in the CK, screws up 2 vanilla perks which i modified myself. :dodgy:

Other than that, it's the same generic stuff, perks to increase the number of minions, more magicka, and reanimate/conjure spells.

 

The only thing in this mod which i actually like, is that some self-made perks made by this Erkeil lean towards the D&D style Lich. I.e. resistances and even a fear aura, but that kinda goes ballistic with vampirism, I'll take this for my lich (even if it fucks up some perks, guess i'll have to screw around with that in the CK), but this won't go well for my vampire necromancer characters. :s

 

Thanks for bringing this one to my attention though.

 

Unfortunately this doesn't add anything funky that goes beyond casting spells, which i was looking originally for. :-/

 

 

On the nexus forum is present this topic: http://forums.nexusmods.com/index.php?/topic/1194735-best-necromancy-mods/ with the link to some other necromantic mods, but, as i said in the previous post, i haven't played these mods, so i don't know how they work.

The world of Elder Scrolls saga don't fit my idea of necromancy, so i don't download these mods.

 

 

 

Yeah i already checked all these.

 

Corpse Preparation actually comes pretty near to what i'm looking for but that all ends with bringing stuff to some altar. Also quests. I like quests, but i'm not looking for quests here.

 

Vile Art of Necromancy dabbles with vanilla perks and focuses too much on daedric aspect. Of course i'm aware that Molag Bal has to do with undead and stuff, him being the father of "creatures" among his other titles, but trading coins with a god? Seriously?

 

Undeath. I'm using it and this is by far the best necromancy mod that ever came into existence in TES history. Problem here; All except for one of my characters, are vampires, the other one is a lich, guess with what mod and you get a cookie. :P

 

Psikotics necromancy mod focuses WAAAAAAAAAAAAAY to much on actual conjuring, i want to do funny shit with CORPSES! not conjuring shit out of thing air. :P

 

Lord of the Dead; like i said before, i downloaded it, looks interesting, but doesn't allow the player to do anything .. let's name it "corpse-related".

 

 

And then there'se SkyRe...

 

SkyRe can kiss my ass, alone due to the fact that it actually allows the player to do funky stuff with corpses, i.e. collecting materials afail, but taunts me with how i'd be forced to get all the additional shit SkyRe comes with and that's the last thing i want, ruining my Skyrim with something made by a balance nazi. I refrain from going into detail here.

 

 

But still thanks for putting such effort in trying to help me sirdanas.

 

 

 

Well.. somehow i get the feeling i'm looking for something that's not done yet.

Posted

 

 

 

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

 

Erkeil has made a mod called Lord of the Dead (here's the link: http://erkeilmods.altervista.org/skyrim/lord-of-the-dead/), but i've never used it, so i don't know if it has the things you search. You have to try...

 

 

Well... not sure what to say, this guy has no description on the page or readme included in the rar for this mod. This could be anything. O_o

 

Edit: Took a look at it in the CK, screws up 2 vanilla perks which i modified myself. :dodgy:

Other than that, it's the same generic stuff, perks to increase the number of minions, more magicka, and reanimate/conjure spells.

 

The only thing in this mod which i actually like, is that some self-made perks made by this Erkeil lean towards the D&D style Lich. I.e. resistances and even a fear aura, but that kinda goes ballistic with vampirism, I'll take this for my lich (even if it fucks up some perks, guess i'll have to screw around with that in the CK), but this won't go well for my vampire necromancer characters. :s

 

Thanks for bringing this one to my attention though.

 

Unfortunately this doesn't add anything funky that goes beyond casting spells, which i was looking originally for. :-/

 

 

On the nexus forum is present this topic: http://forums.nexusmods.com/index.php?/topic/1194735-best-necromancy-mods/ with the link to some other necromantic mods, but, as i said in the previous post, i haven't played these mods, so i don't know how they work.

The world of Elder Scrolls saga don't fit my idea of necromancy, so i don't download these mods.

 

 

 

Yeah i already checked all these.

 

Corpse Preparation actually comes pretty near to what i'm looking for but that all ends with bringing stuff to some altar. Also quests. I like quests, but i'm not looking for quests here.

 

Vile Art of Necromancy dabbles with vanilla perks and focuses too much on daedric aspect. Of course i'm aware that Molag Bal has to do with undead and stuff, him being the father of "creatures" among his other titles, but trading coins with a god? Seriously?

 

Undeath. I'm using it and this is by far the best necromancy mod that ever came into existence in TES history. Problem here; All except for one of my characters, are vampires, the other one is a lich, guess with what mod and you get a cookie. :P

 

Psikotics necromancy mod focuses WAAAAAAAAAAAAAY to much on actual conjuring, i want to do funny shit with CORPSES! not conjuring shit out of thing air. :P

 

Lord of the Dead; like i said before, i downloaded it, looks interesting, but doesn't allow the player to do anything .. let's name it "corpse-related".

 

 

And then there'se SkyRe...

 

SkyRe can kiss my ass, alone due to the fact that it actually allows the player to do funky stuff with corpses, i.e. collecting materials afail, but taunts me with how i'd be forced to get all the additional shit SkyRe comes with and that's the last thing i want, ruining my Skyrim with something made by a balance nazi. I refrain from going into detail here.

 

 

But still thanks for putting such effort in trying to help me sirdanas.

 

 

 

Well.. somehow i get the feeling i'm looking for something that doesn't exist. :dodgy:

 

What i'm looking for in a nutshell: carving up dead npcs, collecting materials, crafting some kind of advanced undead minion i.e. a bone golem. and everything creative that goes beyond casting simple reanimation spells and 'this mod adds 2342342 to the twin souls perk'.

 

If perks, NEW perks, stop touching my modified vanilla stuff.

Posted

 

 

 

 

 

 

Sintangs post reminded me that i'm still looking for a good necromancy overhaul.

 

If possible something without the "power comes at a price" crap or "magic is risky" etc, i've seen a few but honestly i find that rather stupid to pay 90% of my health to reanimate some bandit goon. 

 

Corpse transportation for having a "zombie on the fly" that would be great. Or constructing some badass bone golem. Doing more crazy shit with corpses!

 

anything creative would be awesome.

 

One thing though, i don't want one of those complete overhauls like SkyRe or Requiem. They modifiy too much for my taste.

 

 

Erkeil has made a mod called Lord of the Dead (here's the link: http://erkeilmods.altervista.org/skyrim/lord-of-the-dead/), but i've never used it, so i don't know if it has the things you search. You have to try...

 

 

Well... not sure what to say, this guy has no description on the page or readme included in the rar for this mod. This could be anything. O_o

 

Edit: Took a look at it in the CK, screws up 2 vanilla perks which i modified myself. :dodgy:

Other than that, it's the same generic stuff, perks to increase the number of minions, more magicka, and reanimate/conjure spells.

 

The only thing in this mod which i actually like, is that some self-made perks made by this Erkeil lean towards the D&D style Lich. I.e. resistances and even a fear aura, but that kinda goes ballistic with vampirism, I'll take this for my lich (even if it fucks up some perks, guess i'll have to screw around with that in the CK), but this won't go well for my vampire necromancer characters. :s

 

Thanks for bringing this one to my attention though.

 

Unfortunately this doesn't add anything funky that goes beyond casting spells, which i was looking originally for. :-/

 

 

On the nexus forum is present this topic: http://forums.nexusmods.com/index.php?/topic/1194735-best-necromancy-mods/ with the link to some other necromantic mods, but, as i said in the previous post, i haven't played these mods, so i don't know how they work.

The world of Elder Scrolls saga don't fit my idea of necromancy, so i don't download these mods.

 

 

 

 

 

Yeah i already checked all these.

 

Corpse Preparation actually comes pretty near to what i'm looking for but that all ends with bringing stuff to some altar. Also quests. I like quests, but i'm not looking for quests here.

 

Vile Art of Necromancy dabbles with vanilla perks and focuses too much on daedric aspect. Of course i'm aware that Molag Bal has to do with undead and stuff, him being the father of "creatures" among his other titles, but trading coins with a god? Seriously?

 

Undeath. I'm using it and this is by far the best necromancy mod that ever came into existence in TES history. Problem here; All except for one of my characters, are vampires, the other one is a lich, guess with what mod and you get a cookie. :P

 

Psikotics necromancy mod focuses WAAAAAAAAAAAAAY to much on actual conjuring, i want to do funny shit with CORPSES! not conjuring shit out of thing air. :P

 

Lord of the Dead; like i said before, i downloaded it, looks interesting, but doesn't allow the player to do anything .. let's name it "corpse-related".

 

 

And then there'se SkyRe...

 

SkyRe can kiss my ass, alone due to the fact that it actually allows the player to do funky stuff with corpses, i.e. collecting materials afail, but taunts me with how i'd be forced to get all the additional shit SkyRe comes with and that's the last thing i want, ruining my Skyrim with something made by a balance nazi. I refrain from going into detail here.

 

 

But still thanks for putting such effort in trying to help me sirdanas.

 

 

 

Well.. somehow i get the feeling i'm looking for something that doesn't exist. :dodgy:

 

What i'm looking for in a nutshell: carving up dead npcs, collecting materials, crafting some kind of advanced undead minion i.e. a bone golem. and everything creative that goes beyond casting simple reanimation spells and 'this mod adds 2342342 to the twin souls perk'.

 

If perks, NEW perks, stop touching my modified vanilla stuff.

 

 

Understood, but sadly i've never noticed a mod that add the features you are searching, and it's a shame because starting from the idea of a necromancer that construct his minions and adding to this the creation (acquiring and upgrade) of a necromancer's lair and some quest to acquire some artifacts and rituals that consent the crafting of more powerful minions a great mod can be done.

 

P.S. sorry for my english, i hope that, at least, is understandable...

Posted

So early last year, a Nexus modder made a Stargate command for Skyrim. http://www.nexusmods.com/skyrim/mods/23471/?

The project seems to have died. The mod itself doesn't work properly but I was wondering if someone here could place the gate from the mod outside of Solitude or outside of one of the holds. I would like to see it lit up. An option to toggle it would be cool. But even if it was just the ring that would still be awesome. There is a tutorial for putting it inside but I really want it outdoors like it is in most episodes.

I'm adding a copy just in case the Nexus is being powered by potatoes later.  

 

 

Posted

So early last year, a Nexus modder made a Stargate command for Skyrim. http://www.nexusmods.com/skyrim/mods/23471/?

The project seems to have died. The mod itself doesn't work properly but I was wondering if someone here could place the gate from the mod outside of Solitude or outside of one of the holds. I would like to see it lit up. An option to toggle it would be cool. But even if it was just the ring that would still be awesome. There is a tutorial for putting it inside but I really want it outdoors like it is in most episodes.

I'm adding a copy just in case the Nexus is being powered by potatoes later.  

 

 

I was a huge SG1 fan. This is kind of interesting.

 

I downloaded the .rar you posted and will likely install it just to see how it works. I'm currently trying to download the video instructions for placing more, but the Nexus potato is getting kind of buggy and it interrupted the download. :angry:

 

Edit: After some reading on Nexus I may not try installing it. It says that installing it and running CK through Mod Organizer doesn't work for one reason or another. And I'm not too fond of the idea of adding it manually to my game since its scripts could bug it out. Damn. I still might try it with a fresh game sometime just for kicks. Never know!

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