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TRX - Futanari Horse Addon (Beta test)


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Posted

Excellent schlong!

 

Love the details.

 

Would it be possible to add a separate mesh for collisions like various other schlong mods? Adding a collision xml referencing CBBE_Shlong produces some excellent results but as the entire mesh includes the scrotum area it causes the player characters vagina to freak out when it's "equipped".

 

Works fantastic with ERFs mod due to the separate shaft mesh, but I absolutely love the details/shape of your mod.

I'll chuck some spoilered images of what I mean below:



collision2.jpg.b17470b102325a77f0674dfc7f05ef06.jpgcollision.jpg.da77c64cc60259dcf57f30583aa2829c.jpg

  • 3 weeks later...
Posted
What kind of skin is on the screenshots? fair? if so, how to create muscles there? because as soon as I put additional mods on the muscles, my hose then does not display the norms on the body, texture breaks are visible
  • 2 weeks later...
Posted
On 1/5/2023 at 1:17 PM, Newka said:

I'm sorry to bump, i'm also interested in the pure patch but what do i have to do with those files ?

It's as simple as dropping them in this mod's texture file and choosing yes when asked if you want to overwrite the files already in the folder.

  • 1 month later...
Posted (edited)
On 5/17/2022 at 6:35 PM, Lemoncrab said:

Hi, I made a rough 30 second template for making quick texture patches for the horse addon.

 

Requires the original textures or whatever texture patch you are using for the standard TRX futa addon.

 

1. Open the .pdn with paint.net.

2. Import either Schlong.dds, Schlong_msn.dds, or Schlong_s.dds as a layer from whatever textures you are using for the standard TRX futa addon.

3. Make sure that the correct layer is on top of the imported .dds.

4. Delete all the other layers you don't need.

5. Flatten and export as a .dds with the exact name as the initial .dds imported in step 2.

6. Repeat for all three .dds files mentioned in step 2.

SchlongLayer.pdn 5.01 MB · 149 downloads

This worked wonders for me so I figured I'd share my patch. UNP body (https://www.nexusmods.com/skyrimspecialedition/mods/1699) with xs2reality's normal (https://www.nexusmods.com/skyrimspecialedition/mods/1699) and texture (https://www.nexusmods.com/skyrimspecialedition/mods/68754) map.

Some screenshots for reference. Large flaccid, small erect, and none.

Just place the files in the Data/Textures/Futa addon/Horse/Default folder.

ScreenShot1.png

ScreenShot3.png

ScreenShot4.png

TRX Horse Futa Patch for XS Sporty UNP.7z

Edited by GremlinOfTamriel
Added file directory
Posted

Okay, so I made a patch for MONSTERaider's alternate Argonian Panther Chameleon texture (https://www.nexusmods.com/skyrimspecialedition/mods/70112). This was a massive pain as I basically had to completely remake the texture from scratch using the body textures so I hope you enjoy them. I also made a patch for TRX's Normal Futa addon but I'll post it in that thread. 

 

I made this patch with the UNP body and textures so no guarantees with other bodies. There's a patch for abs and a patch for scales depending on your preference. I didn't check every variation of the body texture but one of the two should work in most scenarios. Erect. flaccid, and closeup screenshots are available in the zips to avoid cluttering the page but I included the closeups for a preview.

 

This was my first real attempt at making something like this so feel free to let me know what you think or use the files to improve the look. I also have the files for the scale templates I used to create the look. Feel free to shoot me a message if you want them.

ScreenShot19.png

ScreenShot14.png

TRX Horse Futa Patch for Argonian Alternate Abs (Panther Chameleon).zip TRX Horse Futa Patch for Argonian Alternate Scales (Panther Chameleon).zip

Posted (edited)

sorry to ask around, but i need blender file to bake custom texture for my custom race, and i cant find blender file anywhere. am i too cowardly to look around or i should make my own, applying from skyrim mesh to blender?

Edit: using beta version currently.

Edited by 4nchorage Pingas
Posted
8 hours ago, 4nchorage Pingas said:

sorry to ask around, but i need blender file to bake custom texture for my custom race, and i cant find blender file anywhere. am i too cowardly to look around or i should make my own, applying from skyrim mesh to blender?

Edit: using beta version currently.

 

Use this to make the normal schlong then the quoted reply in my other post to make the horse schlong.

Posted

Finally managed this one with bearable seams. This is a patch for MONSTERaider's alternate Khajiit White Striped texture (https://www.nexusmods.com/skyrimspecialedition/mods/66135?tab=description) with UNP body. I made a furry and abs texture so take your pick. There is a slight seam that's more visible on the furry version than the abs but I couldn't quite get rid of it. Erect, flaccid, and closeup screenshots are inside the zip files if you want to check the look before using the patch. 

 

I've also made a normal schlong patch and I'll post it in the other thread. Feel free to use and alter the files to your liking.

ScreenShot36.png

ScreenShot26.png

TRX Horse Futa Patch for Khajiit Alternate Furry (Striped).zip TRX Horse Futa Patch for Khajiit Alternate Abs (Striped).zip

  • 4 weeks later...
Posted

hy thanks for the ammazing mod, one question. when i equip it sex lab unable to find valid animations. if i remove it animations work again. any idea what might be the problem? thank you

Posted (edited)

hello I have problems with Trx futanari horse, x edit gives me this error message, where is my error for me to have this?

I use skyrim AE 640 with the sos papyrus patch for schlong it worked well for several months and there I have this problem.

 

Spoiler

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [75] SOS - TRX - Futanari Addon Horse.esp
[00:00] SOS_Addon_TRX_FutaH_Genitals [ARMO:75000D77]
[00:00]     ARMO \ KWDA - Keywords \ Keyword -> [FE07F2D9] < Error: Could not be resolved >
[00:00]     ARMO \ KWDA - Keywords \ Keyword -> [FE07F8F1] < Error: Could not be resolved >
[00:00] SOS_Addon_TRX_FutaH_Potion "TRX Futa potion" [ALCH:75000D80]
[00:00]     ALCH \ KWDA - Keywords \ Keyword -> [FE07F2DE] < Error: Could not be resolved >
[00:00] SOS_Addon_TRX_FutaH_Quest "SOS TRX Futanari addon horse" [QUST:75000D62]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE07F89E] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE07F89D] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE07F2E0] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE07FE02] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE07FE01] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [FE07FE2B] < Error: Could not be resolved >
[00:00] TRX_Strapon "TRX Strapon loader" [QUST:75035BE5]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Aliases \ Alias \ Alias Scripts \ Script \ 

 

Edited by demicabestan
  • 3 weeks later...
Posted

I dont know what to do about this, attached are 3 screen shots of the horse, horse hybrid and the dragon add ons, the dragon is purple in game the others just aint there.. I have all the requirements I think.. please help?

Screenshot_41.jpg

Screenshot_42.jpg

Screenshot_43.jpg

  • 3 weeks later...
Posted

Hello, I hope this mod is still active. First of all I want to say I love this mod, it looks fantastic on my Argonian Futa.

I did notice a quirk with the shapes at large sizes that caused some really strange folds and ripples. I know this mod is probably not intended for trying to make a hyper futa, but I wanted to try it anyway. So around 500-1000% dick size, the balls have some funky attachment points to the shaft on the sides that pull and stretch them in all sorts of strange ways. I don't know how difficult or easy it might be to make changes to the meshes, but if you did tweak it to fix that I would greatly appreciate it.

Posted
17 minutes ago, Jesseman1997 said:

Hello, I hope this mod is still active. First of all I want to say I love this mod, it looks fantastic on my Argonian Futa.

I did notice a quirk with the shapes at large sizes that caused some really strange folds and ripples. I know this mod is probably not intended for trying to make a hyper futa, but I wanted to try it anyway. So around 500-1000% dick size, the balls have some funky attachment points to the shaft on the sides that pull and stretch them in all sorts of strange ways. I don't know how difficult or easy it might be to make changes to the meshes, but if you did tweak it to fix that I would greatly appreciate it.

 

The mesh itself was not designed for 5-10  times oversized slides forms. If you want something absurdly huge it must be designed at this size from base shape. In other case you will have "strange" streaches and deformations on mesh. This will caused by too big triangles on mesh and skinning issues caused by this reason.

Posted
1 hour ago, TRX_Trixter said:

 

The mesh itself was not designed for 5-10  times oversized slides forms. If you want something absurdly huge it must be designed at this size from base shape. In other case you will have "strange" streaches and deformations on mesh. This will caused by too big triangles on mesh and skinning issues caused by this reason.

That's totally understandable. To my knowledge there aren't any hyper futa mods available so I was just trying to see what I could get away with. Most of the mesh actually looks pretty good at the large size, it was just that one weird spot, lol. Thanks for the response!

  • 2 weeks later...
Posted

Hello again, would it be possible to make a patch for 3BAv2 bodies? I have honestly tried to close up the gap in outfit studio but it just doesn't work. I have no idea what I'm doing in that program.

Posted
11 hours ago, Jesseman1997 said:

Hello again, would it be possible to make a patch for 3BAv2 bodies? I have honestly tried to close up the gap in outfit studio but it just doesn't work. I have no idea what I'm doing in that program.

Will see. Working on it now. OS is not a good way to work with morphs. It's possible but it's not the best choice. 3DS max or Blender will give you a much more accuracy.

  • 2 weeks later...
Posted

First of all, my respect to this amazing mod!  But I dont understand, the default textures are exactly the same as High Elf ones(1.11), but there's this noticeable seam when using non-human races. It looks like the edge are streched or something. While the old file works fine on High Elf cuz it's only the default texture. 

20230614025147_1.jpg

20230614025152_1.jpg

20230614025202_1.jpg

Posted

Hello. I am very new to modding in Skyrim, and have frankly no idea what im doing. I have managed to get the normal futa from TRX to work, and can see them in craftable stations ingame, but thats it. I have messed with BodySlider a bit but dont know what to do with the output.

 

What i want working is this futanari horse addon to work, and im out of ideas on how to procced. The game says the mod is loaded when i start it up, but i dont know where to look for it or how to equip it on my character. I have Racemenu installed, but i only see CBBE sliders, and not anything from TRX.

 

I would be very thankful if someone could explain to me how i procced with these types of addons, and how to use the custom builds made in BS. Thanks! :)

  • 3 months later...
Posted
On 6/20/2023 at 6:10 PM, BigDrunkBruh said:

Hello. I am very new to modding in Skyrim, and have frankly no idea what im doing. I have managed to get the normal futa from TRX to work, and can see them in craftable stations ingame, but thats it. I have messed with BodySlider a bit but dont know what to do with the output.

 

The three generated files, two .nif files and one .tri file, need to be loaded by the game - what I do is have a standalone "mod" in MO2(this might be similarly possible with Vortex, but I'm not sure about that), which contain all the generated meshes for the desired body shape - best option is to name said mod Bodyslide - , with the rest being the specifics of that body shape, If it's CBBE, 3BA, etc, and of course the preset name,

 

On 6/20/2023 at 6:10 PM, BigDrunkBruh said:

What i want working is this futanari horse addon to work, and im out of ideas on how to procced. The game says the mod is loaded when i start it up, but i dont know where to look for it or how to equip it on my character. I have Racemenu installed, but i only see CBBE sliders, and not anything from TRX.

 

SOS addons can be selected in the mod's MCM menu, which can be done for both the player and NPCs(though you need them in the crosshair to do this). You can choose the size too, though if you have RaceMenu's SOS plugin installed, you have more options for the size/scaling.

  • 2 months later...
  • 3 months later...
  • 1 month later...
Posted

Is there a easy way to give this one a bit of curve like the other futa addons so they can match the animations easier?

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