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PSQ PlayerSuccubusQuest Easy Transform


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Posted (edited)

PSQ PlayerSuccubusQuest Easy Transform

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Description

This mod changes the way that PSQ handles equipment on transforming.

 

The original mod requires you to manually put meshes inside of the mods folders after installing, which is not user friendly and prone to error if the posts in the PSQ topic are anything to go by. In addition, PSQ only operates on specific equipment slots and so applying modded equipment that uses any other slots operates poorly.

 

SE version of PSQ can be found here

 

If your interested in an easier to use and more light weight succubus mod, check out my other mod Children of Lilith

 

What this mod does

This mod stores the gear you have equipped when you transform back to human form and then reapplies it when you change to succubus form. This also saves any custom enchantments you have put on the gear. However, due to a bug with the engine, player enchantments may not get applied on transform until you reequip the gear. If anyone knows of a fix for this, let me know.  This mod also has the option to respect the Never Strip option provided in SexLab's MCM. It is configurable in the Transformation screen of the PSQ MCM. On new games, this will default to False, but on existing saves it will be set to whatever you had the Cuirass value set to.

 

There is also an MCM menu to configure armor pieces that will never be removed by the Transformation. This will allow for pieces that are stripped during SexLab animations, but not during transformation. You have to be currently wearing the armor to add it to the never strip list, but you can remove the armor from the never strip list whether it's worn or not.

 

Right now, the human gear remains in your inventory while you're a succubus, and the succubus gear will disappear while you're a human.

 

Requirements

PSQ PlayerSuccubusQuest for Sexlab for SE and all of its requirements

 

Installation

Just extract the files into your Data folder and enable the esp, or use a mod manager to run the fomod.

 

Usage

Transform into a succubus, the mod will remove the armor you currently have equipped and will apply any of the non-equipment transform settings you have configured.

Equip the gear you want for your succubus form.

Transform back to human

The succubus gear will disappear from your inventory, and the human gear you had equipped will be applied

Now when you transform back to succubus form, the gear you had configured will be applied. You are free to change this while you're transformed, and it will update when you transform back.

 

Upgrading from 1.0.0

Before upgrading off of 1.0.0, load your game and unequip all items from your transformed shape. The change to methodology means that the script loses knowledge of the items.

Alternatively, you can use the console to find the spell id of "PSQT Recover Items" and add it to your character. Using it will open the container the items are stored in and you can recover them from there.

 

Compatibility

This should be compatible with everything that PSQ is compatible with as the changes were very minimal.

As long as nothing touches succubusheshinnscript.pex, or playersuccubusmenu.pex it should be compatible with this.

 

For other mods that modify the MCM menu, I would let them overwrite this mod's changes. You'll probably be able to control the SexLab Strip option by toggling the Cuirass transformation option in their menu. You will however lose the ability to configure pieces that aren't stripped by transformation. Please let me know if you find any mods that completely break this functionality.

 

A compatibility patch for Devious Devices is included with the installer, and is required for compatibility with Devious Devices.

 

LE Support

I've done a very quick test with LE and this mod seems to be working how I expect it to. That said, there may be deeper issues that this test didn't catch. I am unlikely to offer full support for Oldrim, but if you run into an issue let me know so I can at least update this page.

 

Known Issues

The Equipment checkboxes in PSQs MCM now do nothing. Maybe I'll remove them when MCM is less scary to me. Fixed in 1.2.0

Some users have reported a missing MCM menu. 1.3.2 splits my changes out of the PSQ menu so you'll at least have access to that, even if my menu doesn't show up. Fixed in 1.3.3

When using the Separate Menu option, equipment may show up in the list multiple times. This is to provide some basic support for LE. If you aren't on LE, I recommend sticking with the Integrated Menu option.

Due to a bug with the engine, player enchantments may not get applied on transform until you reequip the gear

Currently there's no support for if you don't want to transform your equipment. If that's your case just...don't download this mod. You don't need it.

 

Feedback

If you have any questions, feature requests, or feedback about how I implemented this, feel free to let me know. 

 

Additional Mods

If you like this mod, check out my own take on Succubi, Children of Lilith


  • Submitter
  • Submitted
    05/04/2022
  • Category
  • Requires
    SexLab Framework PSQ PlayerSuccubusQuest for Sexlab for SE
  • Regular Edition Compatible
    Yes

 

Edited by phalancks
Posted (edited)

Already working on a fix for that. Just gotta test a couple more edge cases and then it should be compatible with anything that doesn't touch the transform script directly (succubusheshinnscript.psc).

 

Edit:

@a117 This should now be resolved. I don't see anything in what you posted that will conflict with this mod now.

Edited by phalancks
Posted

The ones shown above are for SLIF and SLSO.

These already have a conflict, so we have to give up one of them:(

 

Let’s leave that aside for now, Thanks 1.10 and I will use it. Quick work! Awesome:)

Posted
8 minutes ago, a117 said:

These already have a conflict, so we have to give up one of them:(

 

Correct, I was just saying that they won't conflict with this mod now. 

 

Let me know if you run into any issues!

Posted

Hey, I've been trying to get your mod to work, and the first time i launched the game with it everything worked as it should, but ever since the first time only the armor from body slot 32 changes when I transform, the horns, wings, etc. just straight up refuse to work, they remain equipped in human and succubus form. Is this a bug or did I miss something?

 

Posted (edited)
1 hour ago, _Syri00n_ said:

Hey, I've been trying to get your mod to work, and the first time i launched the game with it everything worked as it should, but ever since the first time only the armor from body slot 32 changes when I transform, the horns, wings, etc. just straight up refuse to work, they remain equipped in human and succubus form. Is this a bug or did I miss something?

 

 

What armor are you using for it? If you enable papyrus logging does anything show up in the logs? Did you upgrade from 1.0 to 1.1 between the first try and subsequent tries?

 

Also make sure that you don't have those items configured to Never Strip in SexLab

Edited by phalancks
Posted (edited)

 

20 hours ago, phalancks said:

 

What armor are you using for it? If you enable papyrus logging does anything show up in the logs? Did you upgrade from 1.0 to 1.1 between the first try and subsequent tries?

 

Also make sure that you don't have those items configured to Never Strip in SexLab

Thank you for your answer, it was indeed the never strip option, but I see you now updated it to work with that as well, amazing stuff!
One more thing, or rather a suggestion: would it be possible to put an option into MCM (now that you modified it) to toggle which items are unequipped and equipped? For example, a checkmark that makes let's say, body slot 42 stay equipped no matter the form?

 

Edit: I've updated the mod, but the items checked to never remove still stay on, would updating in the same save cause issues?

Edited by _Syri00n_
Update
Posted (edited)
1 hour ago, _Syri00n_ said:

 

One more thing, or rather a suggestion: would it be possible to put an option into MCM (now that you modified it) to toggle which items are unequipped and equipped? For example, a checkmark that makes let's say, body slot 42 stay equipped no matter the form?

This is a bit more functionality than I really intended to add with this mod, as I intend to create my own succubus mod. With this mod I'm having to do some hacky shit to avoid touching the main script in order to maintain compatibility with things like the SLSO patch linked above, but I'll look into how difficult it would be to add it. If it's not too much work then I will include it here.

 

1 hour ago, _Syri00n_ said:

I've updated the mod, but the items checked to never remove still stay on, would updating in the same save cause issues?

The script never stored whether or not a piece was strippable, so upgrading it in the middle of a save shouldn't cause issues. There's a few things you can try

  1. Double check the Transformation menu and ensure that the "Respect SL 'Never Strip'" setting is disabled. One of the hacky things I did was reuse the same variable that determined if the Cuirass was transformed, so while the default is false your save may have it set to true.
  2. Completely unequip everything in human form, transform, unequip everything, transform back. Equip your human equipment, transform, equip your succubus equipment, transform back. Transform a couple times and see if it's set up correctly now.
  3. Reload a save from before you installed this mod and try it. I really don't think this should be a save related issue, but always good to test.

 

Edit: I just tested it, and I'm betting it's #1. Even if it's not, the behavior in #1 definitely exists. I've updated the file description to call this out.

Edited by phalancks
Posted
1 hour ago, phalancks said:

This is a bit more functionality than I really intended to add with this mod, as I intend to create my own succubus mod. With this mod I'm having to do some hacky shit to avoid touching the main script in order to maintain compatibility with things like the SLSO patch linked above, but I'll look into how difficult it would be to add it. If it's not too much work then I will include it here.

 

The script never stored whether or not a piece was strippable, so upgrading it in the middle of a save shouldn't cause issues. There's a few things you can try

  1. Double check the Transformation menu and ensure that the "Respect SL 'Never Strip'" setting is disabled. One of the hacky things I did was reuse the same variable that determined if the Cuirass was transformed, so while the default is false your save may have it set to true.
  2. Completely unequip everything in human form, transform, unequip everything, transform back. Equip your human equipment, transform, equip your succubus equipment, transform back. Transform a couple times and see if it's set up correctly now.
  3. Reload a save from before you installed this mod and try it. I really don't think this should be a save related issue, but always good to test.

 

Edit: I just tested it, and I'm betting it's #1. Even if it's not, the behavior in #1 definitely exists. I've updated the file description to call this out.

You were correct, it was the first one, I mixed up the term and assumed that by checking it would make it worked, but now I know it's the other way around.
I'm very much looking forward to your mod though, PSQ has great ideas and has almost everything, but it's really old and outdated now and I spent way too many hours configuring it due to lack of proper documentation both on the mod page and the MCM menu as well.
Patiently waiting for that future update then!

Posted

@_Syri00n_ Added an MCM menu to choose which armor is never removed by transformation. You'll have to be currently wearing the armor for it to show up to be added, but you'll be able to remove it whether it's worn or not.

Posted
On 5/13/2022 at 9:25 PM, phalancks said:

@_Syri00n_ Added an MCM menu to choose which armor is never removed by transformation. You'll have to be currently wearing the armor for it to show up to be added, but you'll be able to remove it whether it's worn or not.

Awesome stuff, amazing work and thank you for implementing my suggestion, updating right now!

Posted

Good! Thank you.
I have a suggestion.
Can we make it possible to use Keyword to determine if Devious Devices or other equipment can't taken off?

Posted
2 hours ago, a117 said:

Good! Thank you.
I have a suggestion.
Can we make it possible to use Keyword to determine if Devious Devices or other equipment can't taken off?

As of 1.2.0 it uses the zad_lockable keyword for devious devices, if you install the compatibility patch provided by the fomod.

For other items, they would need a keyword added to them, which I don't believe is possible with a script so the user would need to add the keyword to armor manually either in creation kit or xEdit. Unless the current way is causing some unavoidable problem, it's not something I'm going to pursue as the point of this mod was ease of use.

 

1 hour ago, TheLoverLabCriminal said:

idk why but this mod wont let appear mcm in mod menu when I install this

I'm not entirely sure what you're saying. This mod doesn't have its own mcm menu, it modifies the PSQ menu. If you have other mods that do the same, then this mod's changes won't show up. If the PSQ menu isn't showing up at all, and it was before installing this mod, then I would need more details and probably a papyrus log.

Posted
1 hour ago, phalancks said:

As of 1.2.0 it uses the zad_lockable keyword for devious devices, if you install the compatibility patch provided by the fomod.

For other items, they would need a keyword added to them, which I don't believe is possible with a script so the user would need to add the keyword to armor manually either in creation kit or xEdit. Unless the current way is causing some unavoidable problem, it's not something I'm going to pursue as the point of this mod was ease of use.

OH! by the nine! I'll try it as soon as I can:)

Posted

I'm reporting what I noticed, not a complaint:)

 

 

If I put equipment with the SexLabNoStrip keyword on my succubus form, when I turn back into a human, I can't take it off and it stays on.

 

I just need to disable the Respect SexLab 'Never Strip' Setting, but I don't think this setting item is very useful.

 

Animated Wings is deleted option, so there is no way to equip it

I have created my own patch since they are not provided as equipment, but equipment without a slot designation is not saved as succubus gear when transforming, and remains equipped when returning to human form.

 

 

Posted

I removed Non-Playable and assigned PSQ compliant Slot 44 for Animated Wings.

The wings are now registered as succubus gear and will come off when they revert to human:)

 

image.thumb.png.c74683934dbb42058e6813e855996c7f.png

 

 

Posted

It appears that if the penis is enabled during the transformation, the Slot52 equipment cannot be automatically attached when returns to human form.

Posted
2 hours ago, a117 said:

If I put equipment with the SexLabNoStrip keyword on my succubus form, when I turn back into a human, I can't take it off and it stays on.

Can you explain this more? Are you unable to manually remove the equipment either? If it's just the transformation that doesn't remove it, then that is functioning as intended with the "Respect SexLab Never Strip" option. I agree that it's not a super useful option.

 

2 hours ago, a117 said:

Animated Wings is deleted option, so there is no way to equip it

I have created my own patch since they are not provided as equipment, but equipment without a slot designation is not saved as succubus gear when transforming, and remains equipped when returning to human form.

Equipment without a slot designation won't be able to be detected with this mod, but I might be able to add back in the original wing system. The wing mod I use had equippable versions so I was just using those.

 

30 minutes ago, a117 said:

It appears that if the penis is enabled during the transformation, the Slot52 equipment cannot be automatically attached when returns to human form.

I'd have to look into this. This one's weird because the penis transformation stuff happens before the equipment change. Is the case you're running into when the succubus form has a penis and the human form doesn't,  when both do, or when human does and succubus doesn't?

Posted
58 minutes ago, phalancks said:

Can you explain this more? Are you unable to manually remove the equipment either? If it's just the transformation that doesn't remove it, then that is functioning as intended with the "Respect SexLab Never Strip" option. I agree that it's not a super useful option.

It is not registered in the succubus gear and is still there. I was able to equip and unequip it manually.
No problem if this is the intended behavior:)

 

 

58 minutes ago, phalancks said:

I'd have to look into this. This one's weird because the penis transformation stuff happens before the equipment change. Is the case you're running into when the succubus form has a penis and the human form doesn't,  when both do, or when human does and succubus doesn't?

"Equip Penis When Transform ON" This option does not seem to be working well

Equip Slot52 as a human, and after transformation, Slot52 will be deactivated when you return to human.Penis is not attached to with or without Slot 52 of Succubus Gear.

When she transforms into a succubus, her penis is the first thing to grow, but it disappears along with the rest of her human equipment.

 

"Equip Penis When Transform OFF"

Transformed into a succubus by futanari, penis disappears once but grows back after the transformation.When they return to human form, they disappear.

If the Succubus Gear has Slot52 and is transformed from a Futanari Human, it will be overwritten by Slot52, and Penis will be deadly.

Posted
On 5/22/2022 at 5:09 PM, phalancks said:

As of 1.2.0 it uses the zad_lockable keyword for devious devices, if you install the compatibility patch provided by the fomod.

For other items, they would need a keyword added to them, which I don't believe is possible with a script so the user would need to add the keyword to armor manually either in creation kit or xEdit. Unless the current way is causing some unavoidable problem, it's not something I'm going to pursue as the point of this mod was ease of use.

 

I'm not entirely sure what you're saying. This mod doesn't have its own mcm menu, it modifies the PSQ menu. If you have other mods that do the same, then this mod's changes won't show up. If the PSQ menu isn't showing up at all, and it was before installing this mod, then I would need more details and probably a papyrus log.

what I mean is when I use this mod psq mcm wont appear idk why but prolly from me so nvm

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