About This File
Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities. Will you take just a bit, or will you take it all?
I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work.
Currently Implemented Perk Trees:
Path of Domination (A little outdated, but basically correct. I'll update it soon™)
You can see the plan for each of the Paths here:
A Note on Versioning and Updates
Children of Lilith
Children of Lilith adds succubus gameplay to Skyrim. Drain victims to absorb Energy, and spend that Energy on new abilities or a powerful new form. Will you take just a bit, or will you take it all?
I use succubus throughout this description, but the mod will work the same with male, female, or any other gender of character. As long as they can start and participate in a SexLab animation, it’ll work.
Overview
Feel free to skip this section if you don’t care about my thoughts and design goals.
What is a Succubus?
In my mind, a Succubus is a demon (daedroth in this case) that absorbs life force from their prey through intimate contact. A succubus is NOT a vampire (sorry Jim Butcher). What I mean by this, is that a succubus is not driven by an insatiable hunger, the way that vampires are driven by an insatiable thirst for blood, becoming weaker or more feral as they grow hungrier. Instead, I envision them as being able to fuel their various abilities through the energy that they gain, but otherwise not requiring that energy to survive.
Design Goals
Beyond the above reasoning, I frankly didn’t want to recreate the vampire gameplay loop or add yet another hunger/thirst/fatigue mechanic that needs to be managed. Those mods already exist, and have been overhauled in many fantastic ways. Instead, I want to encourage feeding through interesting and useful powers that require Energy to use. I also wanted this mod to be unintrusive, there when you want it and ignorable when you don’t. I feel that I’ve accomplished these things and hope to continue meeting these goals.
If you disagree with these goals, or feel I’ve missed the mark, most of the values are configurable and I’m open to adding additional options if needed.
About Balance
I’ve tried to keep this mod as balanced as I can, but I’m far from perfect. If you find anything horribly over or under powered, please let me know and I’ll see what I can do. The main balancing tool is how much Max Energy you have, and how much powers cost. These two things dictate how long and how often you are able to use your powers during a single dungeon run and are fully configurable. Tune and tweak to your heart’s content.
Requirements
Custom Skills Framework 3.0 only (Only if you want to use the custom perk tree. Perks are still available for purchase in the MCM without it)
Acheron (Only for some perks. Everything else will function without it.)
Equip Enchantment Fix (Highly recommended as this mod is subject to the bug it fixes, but not strictly required.)
Installation
- Use your chosen mod manager to install the files. Make selections with the fomod. Manual installations are not supported.
- Open Data/SKSE/Plugins/skee64.ini. If you use ModOrganizer, this file will be from RaceMenu.
- Find the line bExternalHeads=0 and change it to bExternalHeads=1. Failure to do this may lead to inconsistent results.
- You may wish to read through the Configuring Tattoo Fade below, before creating your character.
- Launch the game and make your character as normal.
- Go into the MCM, click on Become Succubus and exit the menu. Wait for notifications to disappear.
- Go back into the MCM, navigate to Transformation, and select "Save Mortal Form"
- Exit the menu, open the console, type showracemenu
- Create your Succubus Form. Changing sex is not supported and will likley give bad results.
- Back into the MCM, navigate to Transformation, and select "Save Succubus Form"
- Select "Load Mortal Form" and exit the menu to return to your normal form.
- You may now do whatever other configuration you desire or start playing normally
Configuring Race Change
Warning: If you are using hdt-smp enabled body parts in your presets you must be on an updated version of FSMP or you will crash when loading the preset, which happens automatically when you load a game. I don't know exactly when they fixed the issue, but as of at least 1.50.7-rc1 it seems to work.
There are other caveats with this as well. While it does work, I have noticed an increased number of CTDs and other issues when changing races. I've mostly seen this when opening the racemenu, and usually was able to solve it by deleting the generated presets and exported heads.
Personally I do not recommend changing races, but it does seem to mostly work. Skyrim does not always handle changing races very well. Do this at your own risk.
Configuring Tattoo Fade
This feature was made with LewdMarks in mind but will work with any tattoos that go in the Body slots. By default, the tattoo in Body slot 6 is the one that gets faded. The fade is done with the tattoo's Alpha channel, so at full energy the tattoo will be at 100% alpha. The way tattoos seem to work is that the tattoos lower in the list get drawn on top of the tattoos higher in the list, so the best way I've found to configure it is to put your faded tattoo in slot 5 then put your fully displayed tattoo in slot 6. If you want a glow, I would use the glow option of the tattoo configuration and not the glowing version of LewdMarks, but it's up to what you think looks best. You can choose not to have a faded tattoo as well, if you want it to disappear entirely.
I also added an energy scaling test to make it easier to test what the tattoo will look like at various energy levels. Enable it in the Debug section of the Status page.
Features
Drain
Drain your sex partners. Drain triggers on the orgasm event of a supported animation framework. You can enable or disable both Drain and Drain To Death through either the MCM menu, or with Hotkeys assignable through the MCM. These hotkeys will only be detected during a supported animation, but you may enable and disable drains at any time before the orgasm.
Draining a victim will apply a Max Health debuff to them. The exact percentage of health is configurable, but defaults to 20%. This debuff lasts for 24 in game hours, during which time you cannot drain them again unless you drain them to death. This is a TEMPORARY debuff to health so there’s no need to fear accidentally nuking a Unique Actor’s health into the ground.
Draining a victim is not a crime, however killing a victim with Drain is, so be careful who’s watching when deciding whether or not to kill someone.
Essential actors cannot be killed with the Drain to Death feature, and I don’t plan on adding it. I don’t want to intentionally provide a way to break your game.
If you are a vampire, there is also the option to be able to feed while Draining.
You may blacklist actors from being drained by assigning them the CoL_blackListedVictim keyword. You can use SPID, KID, or a plugin to assign the keyword.
Energy
When you drain a victim, their life force becomes your Energy. The amount of energy gained is configurable, and defaults to 50% of the health the victim lost. Killing your victim with drain doubles the amount you gain.
So with default values and a victim that has 100 max health you would gain:
Drain: 100*0.2 = 20 * 0.5 = 10 Energy gained
Drain to Death: 100*0.2 = 20 * 0.5 = 10 * 2 = 20 Energy gained
In the above scenario, a victim that’s drained but left alive would be at a max health of 80 for 24 hours.
By default you have a max of 100 Energy, but this is configurable and can be raised through the Succubus Advancement system. A SkyUI widget is included to easily see how much energy you have available.
Arousal
If you have any of the supported arousal frameworks installed, then the arousal of the victim is also added to the amount of energy gained. If you have multiple frameworks installed, then the average arousal is applied. There is also a perk you can take that applies the succubus' arousal to the energy gained.
Both of those values are multiplied by the configurable Drain Arousal Multiplier and then added directly to the energy gained. By default the modifier is 0.1
Passive Buffs and Debuffs
All succubi have the following passives:
- Fire Resistance +20%
- Shock Resistance -30%
- Damage Resistance -10%
There are also 3 Paths you can choose from.
Path of Sanguine (default)
- Speech +10
- Alteration +5
- Destruction +5
- Magicka +25
Path of Molag Bal
- Two-handed +10
- One-handed +10
- Heavy Armor +5
- Conjuration +5
- Health +25
Path of Vaermina
- Sneak +10
- Light Armor +5
- Illusion +5
- Stamina +25
New Powers
Succubus Become Ethereal
Spend Energy to Become Ethereal. Works like the shout, except it doesn't make you transparent because that effect is cursed. Drains 10 Energy per second by default.
Succubus Energy Casting
Spend Energy to cast spells. While enabled, your spells’ Magicka cost will be removed from your Energy pool instead of your Magicka pool. If you do not have enough Energy to cast a spell, the remainder will come from your Magicka pool. If you don’t have enough Magicka either, then it will come from your Health pool. This CAN kill you. It’s meant as a way to stop you from casting absurdly high level spells without the proper Magicka pool. Please see the Configuration Options section for details about how Concentration spells are calculated.
Succubus Heal Rate Boost
Spend Energy to increase your Heal Rate. By default it costs 5 Energy per second, and increases your Heal Rate by 10.
Succubus Temptation
At succubus level 2, you gain the Succubus Temptation spell. If you have a supported arousal framework installed, this spell will raise the target's arousal by the following formula:
Temptation Base Increase + (Succubus Level * Level Multiplier)
Both the base increase and level multiplier are configurable in the MCM. If multiple arousal frameworks are installed, then the increase is applied to all of them.
Succubus Excitement
At succubus level 5, you gain the Succubus Excitement spell. If you have a supported arousal framework installed, this spell will raise the caster's arousal by the following formula:
Excitement Base Increase + (Succubus Level * Level Multiplier)
Both the base increase and level multiplier are configurable in the MCM. If multiple arousal frameworks are installed, then the increase is applied to all of them.
Succubus Suppression
At succubus level 10, you gain the Succubus Suppression spell. If you have a supported arousal framework installed, this spell will lower the caster's arousal by the following formula:
Suppression Base Decrease + (Succubus Level * Level Multiplier)
Both the base decrease and level multiplier are configurable in the MCM. If multiple arousal frameworks are installed, then the decrease is applied to all of them.
Succubus Transformation
Use RaceMenu to create a new form for your succubus and transform into it at will. The transformation will also swap your equipped armor. You may also gain buffs while transformed through the Succubus Advancement System. Please follow the installation instructions to configure the body changing.
The equipment swapping works a little differently. The power stores the gear you have equipped when you transform back to human form and then reapplies it when you change to succubus form. This also saves any custom enchantments you have put on the gear.However, due to a bug with the engine, player enchantments may not get applied on transform until you reequip the gear. If anyone knows of a fix for this, let me know.
You can access the chest that the equipment gets stored in via the MCM menu either for ease of outfit configuration or to recover items. You can also select equipment that does not get stripped during transformation.
Succubus Advancement
Raise your Succubus level by Draining victims. Each level grants a Succubus Perk Point that can be spent on a Succubus Perk through the MCM or a provided Custom Skills Framework configuration. Some of these perks can be taken an infinite amount of times.
The perks are all documented in the MCM and the CSF menu, so I won't duplicate that here. If there's anything missing or unclear please let me know.
Hunger and Starvation
By default energy will not drain passively, and being at 0 Energy has no negative effects. However, there are options available to control whether this is true and how much Energy is lost passively, as well as whether or not being out of Energy causes a stacking max health debuff and how much max health is reduced. You can also set whether being low on energy causes an arousal increase separately or together with the health effects. This option requires polling, but only gets an update every 30 seconds.
This feature starts a script that runs every 30 seconds to update your Hunger and Starvation effects.
NPC Succubi
You are able to convert an NPC to a succubus by giving them a Mark of the Succubus. The Mark of the Succubus can be crafted at any forge with 1 Daedra Heart and 1 Gold Ingot. There is also a SPID configuration file available in the fomod installer to give a 5% chance for any non-unique actor to be a succubus. You will need to click the Enable NPC Succubi button in the MCM to start this portion of the mod.
NPCs can drain victims in the same way that the PC can. There is a configurable chance for an NPC to drain a victim to death as well. These effects both work on the player character so use care if you enable the drain to death feature. When an NPC drains a victim, the same health drain effect gets applied as when a PC drains a victim, but it does not take into account any of the PCs perks. 10% of the energy they drain is transferred to the player.
My intent here, if you care, is that if you are giving Marks of the Succubus then you are yourself a succubus and are making minion succubi, so you receive a portion of the energy they drain. And if you are using the SPID then you are not a succubus, so you won't be getting energy anyway. I'll probably add a check in a future version for if the drainer was given a Mark or something before adding energy to the player.
NPC succubi will not transform. The RaceMenu functions I use to do the transform explicitly state not to use them on NPCs, so until and unless I find another way this isn't going to happen. I'm considering doing something with NiOverrides but I'm not 100% certain how it will work and would probably require a lot of manual configuration on the user's part.
Supported Animation Frameworks
Support for the following animation frameworks is built in, with no additional patches required
SexLab
The following animation frameworks require patches, selectable in the fomod, and are only lightly supported.
A Skyrim Kiss
Immersive Lap Sitting
Flower Girls
Either Ostim or OSA seem to be suppressing notifications, so when you push the drain hotkey you will not see a notification but it will take effect
Other Supported Mods
Devious Devices
Ordinator - Provided by Ryugel. Allows Energy Casting to work correctly with the Vancian Magic perk.
Animation Framework Add-ons
Anything that doesn't change the base functionality of the animation frameworks is likely to work. The ones listed here are the ones that took extra work.
SLSO
Sexlab Aroused Redux(And probably its variants)
OSL Aroused
Vampire Mods
These have all been tested. Others may also work with the Base scripts. If you test any please let me know whether or not they work and I'll update this list. The support for vampire mods is limited to sating your thirst when you drain. Any other functions of the mods may or may not work during the drain.
Uninstallation
With the usual warnings about it being dangerous to remove mods mid playthrough that we all ignore anyway:
Go to the MCM menu in game and click End Succubus. Failure to do this may mean any drain victims will have permanently reduced health. Exit the menu and wait a few seconds. Save and exit the game, remove the files, load up your game, save your game in a new slot, exit the game.
There will also be left over files from your transformations. These will be located in the following locations
Data/Textures/CharGen/Exported
Data/SKSE/Plugins/CharGen/Presets
Data/SKSE/Plugins/CharGen/Exported
Data/NL_MCM/$COL_MODNAME/persistence
If you use MO2, these will be in your Overwrite folder
That’s about as uninstalled as this mod will get without a save cleaner.
Configuration Options
This mod is highly configurable and I was not able to keep this section updated. All options in the MCM have default values I believe to be reasonable and they should all be self-explanatory. If any of them are confusing or unclear, please let me know so I can clarify. The below settings are the ones I believe require additional explanation that cannot fit in the MCM.
Cost Calculation Style: Cost Calculation Style for Concentration spells. Check spoiler for details.
The reason this matters, is that if you are firing a concentration spell (e.g. Lesser Ward) with one hand, and have a fire and forget spell (e.g. Firebolt) charged in the other hand, it’s difficult to calculate the ongoing cost of the concentration spell. I’ve provided a few options, but note that dual casting relies on the Left Hand being included in the calculation.
Left Hand Only: Only the cost for the spell in the left hand is calculated. This allows for a concentration spell to be fired with the left hand, and a fire and forget spell to be fired with the right hand, and everything will be calculated correctly. However, having a concentration spell firing in the right hand will not remove Energy and can be fired forever.
Both Hands: This option will correctly calculate concentration spells in either or both hands, but if you have a fire and forget spell charged while casting a concentration spell, then the cost of the fire and forget spell will also be removed from your Energy pool every tick.
Right Hand Only: This option works the same as the Left Hand Only option, except with the sides reversed. This also will not calculate dual casting concentration spells correctly and will allow them to fire forever.
Cheat: Neither: This option will completely ignore ongoing concentration spell costs, and so you’ll be able to fire them forever while Energy Casting is enabled.
Known Incompatibilities
Papyrus Tweaks NG: Using the bSpeedUpNativeCalls = true option, breaks Energy Casting. Adding Spell to the sScriptClassesToExclude list fixes this, but also means that any benefit gained from bSpeedUpNativeCalls will not apply to Spells.
HDT-SMP: There is an issue with using HDT-SMP and RaceMenu presets, which will cause a CTD when loading presets with physics enabled body parts. A newer version of Faster SMP has solved this, so as long as you are on an updated version of FSMP you should be able to use physics enabled body parts.
Better Vampires: There are issues with transforming and Better Vampires. I would suggest becoming a vampire and then saving your forms, which should alleviate the issues until I can find a fix for it. You might also be able to transform, then use the console to set your race to a vampire race and resave, but I'm not certain this will work.
Non-english Characters in Character Names: Racemenu does not correctly save or load presets with non-english characters in their names. You will almost definitely see issues.
OBody NG: When changing forms, morphs that were created by OBody NG will not be reset. You will need to clear the obody data out of the presets to reset it.
Ultimate Body Enhancer 2.0 (UBE): The problem as I understand it is that UBE replaces the code to detect the current player race so that instead of getting the UBE race it gets the vanilla race. Which then when I reapply the race I detected it obviously breaks since I'm applying the vanilla race. The spoiler below may be a workaround for now
- Start a new game and wait for mods to start up
- Save before starting CoL
- Set a hot key for transform
- Save the presets that you want to use
- Press the hot key to confirm that it reverts to vanilla
- Using command to set UBE race again in my case was 00ube_darkelfracevampire
- After resetting the race to UBE, open showracemenu and save the preset overwriting the preset that CoL created, doing the same for both forms, Mortal and succubus.
- Reset the game
- Load the save before activate the COL mod
- Activate it
Don't set presets again, just pressing the hot key, make my character transform
Don't change the character name or the transformation presets wont work
If you want to make a change to the transformation, just overwrite the presets with the new ones.
Troubleshooting
These are POSSIBLE solutions to common issues. They aren't guaranteed to fix them but are a good place to start.
Energy Casting Does Not Use Energy
This is a known compatibility issue with Papyrus Tweaks NG. Using the bSpeedUpNativeCalls = true option breaks Energy Casting.
- Find PapyrusTweaks.ini or download the example file from Papyrus Tweaks NG
- Find sScriptClassExclusions within that file
- Add ", Spell" to the end of the line. Note the required comma.
- If you are using the example file your line should look like this:
sScriptClassExclusions = UI, ConsoleUtil, PO3_SKSEFunctions, MfgConsole, MFGConsoleFunc, Input, Debug, Utility, PapyrusTweaks, Quest, Spell
THIS MAY CAUSE ISSUES WITH OTHER MODS WHICH RELY ON THE IMPROVEMENT PROVIDED BY PAPYRUS TWEAKS NG TO SPELLS.
No one has reported issues to me yet though.
Physics stops working on transformation
Go into Faster SMP's config and set <disableSMPHairWhenWigEquipped>true</disableSMPHairWhenWigEquipped>to false.
The file should be under SKSE/Plugins/hdtSkinnedMeshConfigs/configs.xml
Head and Body Color Mismatch as Vampire
Courtesy of HarekO1Q, specifically in relation to Better Vampires and the Succubus Race mod.
Use console command (examples your race names can be different)
player.setrace nordracevampire
player.setrace succubusracevampire
use racemenu and then save both mortal and succubus form, reload the game and color mismatch should be no more
Purple Head After Transformation
This can have a couple possible reasons. The most obvious is that you're missing a texture for the preset you're using. Usually a tattoo.
The second reason is using non-english characters in your character's name. To resolve you will have to rename your character using english characters, resave your presets, and remove the previously created presets which can be found in the paths specified in the Uninstallation instructions.
Future Plans
Nothing in here is guaranteed, and may change before or during implementation. If you see anything of interest in this section, be sure to let me know in the comments.
Planned for a Future Version
3 different paths to power (perk trees and additional abilities. Check the sticky post for details)
Path of Molag Bal: Combat and Conjuration focused DONE!
Path of Sanguine: Seduction/Speech and Alteration focused
Path of Vaermina: Stealth and Illusion focused
Each of these will also provide a different way to initiate feeding
Level up and/or fortify skills via Drain
Stat buffs after Drain
Modify Passives based on Satiation
Restore Energy with soul gems
Somewhat Thought about for a Maybe Version in the Future
What gets implemented from this section will largely depend on user feedback
Various Integrations with other mods
iNeed/Survival Mode/SunhelmOther Needs mods
Physical Drain (draining or restoring physical attributes, e.g. boob size)
Feedback
Please don’t hesitate to post your comments, feature requests, bug reports, questions, encouragements, or anything else. I promise I won’t throw a tantrum and delist the mod. All I ask is that you be polite, respectful, and recognize that I don’t have infinite free time to work on mods or monitor forums.
Credits
Thanks to VirginMarie for letting me yoink their isBusy code
Big thanks to @lolmods37 for the NiOverride saving code and for helping with the SlaveTats integration
Edited by phalancks
Update for 5.2.0
What's New in Version 5.2.0
Released
- [New Requirement] Add Scrab's Papyrus Extender as a hard dependency
- [Feature] Allow blacklisting certain actors from being drained. Assign the CoL_blackListedVictim keyword to them to enable.
- [Feature] Add ability to auto-enable energy casting while transformed
- [Integration] Add ability to automatically apply Animated Wings to succubus form. Contributed by lolmods37
- [Integration] Add optional perk requirement for wings
- [Balance] Utilize Scrab's Papyrus Extender to limit Drain to Death crime to line of sight
- [Usability] Make Energy Bar fill direction configurable
- [Usability] Add basic effect to Combat Feeding cast
- [Bugfix] Fix multi-orgasm drain to death being infinite
- [Bugfix] Fix Morbid Recovery displaying wrong help text in MCM
- [Bugfix] Fix Essence Extraction being purchasable in MCM without having prerequisite perks
- [Bugfix] Fix No Escape not being refunded when perks are reset
- [Bugfix] Ensure CoL_IsTransformed perk is not applied incorrectly. Should fix No Escape applying in mortal form instead of succubus form.
- [Backend] Rework ConfigHandler JMap calls to use default values instead of relying on configVersion
5.1.5
- [Bugfix] Fix game breaking recursion loop in level handler when levelling above level 100
- [Backend] Revert to modifying level global directly instead of relying on CSF functions in order to prevent further recursion looping issues.
5.1.4
- [Bugfix] Fix game breaking recursion loop in level handler when using Custom Skills Framework v2. It is imperative that you follow the upgrade instructions or your game may remain in a broken state.
5.1.3
- [Bugfix] Fix game breaking recursion loop in level handler when not using Custom Skills Framework. It is imperative that you follow the upgrade instructions or your game may remain in a broken state.
5.1.2
- [Bugfix] Update fomod to install the new skydome nif
5.1.1
- [Bugfix] Add missing skydome nif to package
- [Integration] Update CSF integration to 3.0.
- [Feature] Implement Path of Dominance Perk Tree. Adds 10 new perks.
- [Feature] Allow conversion of Succubus Perks into Regular Perks
- [Backend] Improve open menu detection for hotkeys
- [Backend] Improve SPID distribution file
- [Bugfix] Fix missing property error in level handler
- [Bugfix] Fix tattoo slot configuration not saving
5.0.10
- [Bugfix] Fix MCM PPlus compatibility check
- [Usability] make transform energy cost setting more granular. It now is configurable in 0.01 increments
- [Bugfix] Fix sucucbus menu hotkey firing while player is in a menu or typing
- [Bugfix] Fix drain to death on essential actors always failing
- [Bugfix] SL Handler will check if PPlus is installed before registering for events. I think PPlus actually fixed the issue this prevented already, but oh well.
- [Bugfix] Add work around for sksevr not having IsPluginInstalled. This will only work for detecting vrik, so other mod integrations may still not function correctly
5.0.8
- [Bugfix] Fix NPC Drain handling
- [Bugfix] Fix Thick Skin missing from CSF Menu
- [Bugfix] Fix drain effect playing twice
- [Bugfix] Add check to ensure races aren't None before proceeding with vampire change logic
- [Bugfix] Fix scene handler names
- [LL Only] Removed old versions. They're still available on nexus or by request
5.0.7
- [Bugfix] Fix vampire handler packaging
- [Usability] Transform hotkey will now trigger the simple transformation during scene
- [Usability] Added configurable chance for transformation during any scene
- [Usability] Added configurable chance for transformation during non-con scenes where player is the submissive (Sexlab and Toys & Love only)
- [Usability] Added configurable chance for transformation during non-con scenes where player is the dominant (Sexlab only)
- [Usability] Added descriptions for succubus arousal spells
- [Bugfix] Fixed VRIK preventing transformation
- [Bugfix] Fixed package missing compiled optional scripts
- [Bugfix] Prevent transformation animation from playing if arms are bound by DD or Toys
- [Bugfix] Fixed issues with energy percentage based drain to death
- [Bugfix] Prevent drain type changing between start and end drain events
- [Bugfix] Resolved property failed to fill error messages in logs
- [Bugfix] Fixed energy widget hiding
- [Bugfix] Added None check for Vampire Drain
- [Backend] Added some support for calling PPlus' new functions
- [Backend] Switched energy widget fade out to use iWantWidgets provided functions
- [Usability] Added option to make drain to death crime toggleable
- [Usability] Added configurable delay to drain to death
- [Balance] Add option to not follow any Path, which will also remove debuffs
- [Bugfix] Fix issues detecting Sexlab P+ orgasms
- [Bugfix] Fix Drain to Death not behaving as a crime
- [Bugfix] Improve vampire change detection
5.0.4
- [Bugfix] Fix stuck CSF Perks. Will need to select Fix CSF Perks in the MCM if this issue is present in your save
- [Bugfix] Fix typo of Sanquine
5.0.3
- [UI] Healrate Boost effects now show in Active Effects
- [UI] Starvation health debuff effects now show in Active Effects
- [UI] Followed Path help text now shows the effects of each Path
- [Balance] HealRate boost can now be configured to provide healrate and/or healratemult to enhance compatibility
- [Balance] Transform Base Buff sliders now go to 1000 (aside from magic resist and melee damage increase as they don't make sense to go that high)
- [Bugfix] Energy Scale Test hotkey can no longer be triggered again before it's finished
- [Bugfix] Custom Skill Framework menu hotkey can no longer be triggered again before the menu is closed
- [Bugfix] Starvation effects no longer erroneously sets your energy to 0
- [Backend] HealBoost effects split into 3 spells to support active effect display and healratemult configuration.
5.0.2
- [Bugfix] Fix issue preventing player transform during combat
5.0.1
- [Bugfix] Fix translation strings for transformation perks
- [Feature] Allow manual transforms even if arousal thresholds are set
- [Bugfix] Fix force drained type concurrency
- [Bugfix] Fix MessageBox translation strings. Translators will have to modify them via plugin now though.
- [Bugfix] Fix NPC relationship rank drain with more than 2 participants
- [Bugfix] Fix transform race conditions
- [Balance] Stop forced transformations from costing energy
- [Backend] Scene handlers split into separate spells
- [Backend] ConfigHandler moved into its own quest
- [Backend] Drain handler moved into a magic effect
- [Backend] Level handler moved into its own quest
- [Backend] Move Widget handler into its own quest
- [Backend] Simplified MCM code following MrNeverLosts' suggestions
- [Backend] Rewrote logging to be more clear where its coming from
4.0.0 (Removed due to issues)
- [Feature] Add option for draining energy when in mortal form
- [Feature] Use relationship rank when calculating NPC drain to death chance
- [Feature] Add option to transform at start of a scene
- [Feature] Add perk to have your succubus form not trigger hostilities (Provided by lolmods)
- [Feature] Added configuration option for disabling Energy Casting screen effect
- [Usability] Changed health drain multi slider to increment by 1% instead of 10% for more granular control
- [Balance] Increased range on Temptation. Should now be about the same as activation range.
- [Integration] Added support for SL Cum Overlays
- [Integration] Updated dependencies to OStim Standalone
- [Integration] Removed support for Odefeat
- [Integration] Removed support for OAroused
- [Bugfix] Fixed issue with NPC only scenes triggering vampire feeding
- [Bugfix] Fixed issue where victims with low health would be killed even if drain to death was disabled
- [Bugfix] Fixed multiple orgasm drains
- [Bugfix] Fixed calculation for multiple orgasm drains
- [Bugfix] Fixed increased perk point configuration not being respected
- [Bugfix] Fixed HealRate Boost when combined with SimonRim
- [Bugfix] Fixed NPC drains
- [Bugfix] Fixed for Ostim standalone and victim detection (Provided by ShMinitmMan)
- [Bugfix] Fixed arousal transformation with OSLAroused
- [Bugfix] Fixed hunger Arousal gain with OSLAroused
- [Bugfix] Fixed FG and Toys scene handlers to account for arousal
- [Bugfix] Fixed issue with Werewolf and Vampire Lord forms getting overwritten when a game is loaded
- [Bugfix] Fixed Sadism Bonus display bug
- [Backend] Refactored arousal code to make modifying, extending, and consistency better and easier
- [Backend] Split energy into its own handler to make integration with other succubus mods easier
- [Backend] Refactored everything to reduce dependence on a singular main script
- [Backend] Arousal Transform Handler and Hunger Handler are now magic effects
3.0.3
- [Bugfix] Fixed hunger arousal not being applied to OSLAroused
- [Backend] Toys Arousal functions will now call interface script instead of calling the ToysGlobal directly
3.0.2
- [Bugfix] Fixed Temptation settings not being retained
- [Bugfix] Fixed issues with presets when loading a saved game
- [Bugfix] Fixed issue where untransforming with a health buff could kill
- [Bugfix] Fixed Reset Perks button to actually function as advertised
- [Balance] Being transformed during a scene will no longer drain energy
3.0.1
- [Bugfix] Fixed XP gained calculation when draining to death
- [Bugfix] Fixed XP For Next Level Calculation
- [Bugfix] Fixed typos
- [Bugfix] Supplied translation files for languages other than English. They are not translated into their respective languages.
- [Balance] Set XP Power default to 2.0 instead of 1.5 for more balanced leveling rate
3.0.0
- [Feature] Converted MCM to NL_MCM
- [Feature] Added Custom Skills Framework integration
- [Feature] Upgrade system entirely reworked, though it may look the same
- [Feature] XP gained on drain will now be based on drained HP from victim
- [Feature] Split transformation of body, gear, powers, and FX. This should significantly improve performance of transform
- [Feature] Implemented persistent MCM settings
- [Feature] Added perks for gaining buffs on transformation
- [Feature] Added perk settings to MCM
- [Feature] Added fade out to Energy bar autohide
- [Bugfix] Reworked widget script to hopefully make it more consistent
- [Bugfix] Fixed drain persistence bugs
- [Bugfix] Fixed drain amount calculations
- [Bugfix] Fixed arousal calculations
- [Bugfix] Fixed Energy Conversion calculations
- [Bugfix] Weapons will now be sheathed before transform animation plays and drawn afterwards. This fixes a bug where player was unable to draw weapons after transformation.
- [Bugfix] NiOverride Saving will now ignore overrides applied by RaceMenu to allow different morph sliders for the two forms. Provided by lolmods37.
- [Bugfix] Fixed Ostim drain to death failure on Ostim versions > 6.5
2.3.1
- [Bugfix] Fixed bug preventing forced drain type from being disabled
- [Bugfix] Fixed detection forced arousal transform when using OSL
2.3.0
- [Feature] Added transformation animation if race is not changing
- [Feature] Added option for daily hunger to be a percentage
- [Feature] Added option to base drain type on energy remaining
- [Feature] Added option to save NiOverrides and reapply when transforming
- [Feature] Added direct integration with OSLAroused
- [Feature] Added integration with SlaveTats
- [Bugfix] Only perform race-switching if race needs to be switched
2.2.0
- [Bugfix] Fixed issues when switching races during transform
- [Bugfix] Added automatic detection and attempted resolution of player gaining/losing vampirism
- [Feature] Added transform hotkey
- [Feature] Added hotkey for casting Succubus Temptation on partners in a scene
- [Feature] Succubus Temptation now supports Toys and Love Rousing
- [Feature] Player will now have a CoL_isTransformed_Perk Perk while transformed. I'm told this makes integrating with DAR possible.
- [Feature] Added compatibility for Vampiric Thirst
- [Feature] Added option to disallow drain selection
- [Feature] Added option to automatically enable drain to death while transformed and drain while not transformed
- [Balance] Changed HealRate bonus applied by Healing Form to half of Succubus HealRate Boost
- [Bugfix] Perks will now be applied after setting sliders in the MCM
- [Bugfix] Transform bonuses will now be applied as a spell to prevent issues seen when using modactorvalue
- [Bugfix] Tattoo will now be updated on transformation
- [Bugfix] Equipment will no longer load when selecting the Transformation page
- [Bugfix] Disable ability to change transform buffs while transformed
2.1.0
- [Feature] Added ability to make NPCs succubi through an item called Mark of the Succubus
- [Feature] Added tattoo fading based on current energy percentage
- [Feature] Added energy scale test. Should make testing the tattoo fading easier
- [Feature] Added toggle to make HealRate Boost a flat regen instead of a multiplier
- [Feature] Added toggle for Drain Type notifications
- [Feature] Added toggle for transformation animation
- [Feature] Added support for Immersive Lap Sitting
- [Feature] Added support for ToysAndLove Rousing system
- [Feature] Added option for low energy to increase arousal
- [Feature] Added recipe for Mark of the Succubus
- [Feature] Added SPID configuration file to make random non-unique NPCs succubi. Default 5% chance.
- [Feature] Added optional buffs when transformed
- [Feature] Added optional energy drain while transformed. Default is 1 energy per second
- [Feature] Added forced transformation when arousal is too high or too low
- [Feature] Added 3 different sets of passives
- [Feature] Added Load Equipment button to Transformation menu to improve performance
- [Bugfix] Po3's Tweaks are now a requirement
- [Bugfix] Fixed drain victim persistence
- [Bugfix] Prevented infinite drain of essential actors
- [Bugfix] Added check for PapyrusUtils to (hopefully) fix issues seen in Skyrim 1.5.97
2.0.1
- [Bugfix] Fix detection of Toys and Love toys
- [Bugfix] Fix detection of Devious Devices devices
- [Bugfix] Fix detection of 3BBB SMP object
2.0.0
- [Feature] Added support for SexLab Aroused Redux. Victim arousal now applied to drain amount
- [Feature] Added support for OAroused. Victim arousal now applied to drain amount.
- [Feature] Added spell to raise target's arousal
- [Feature] Added spell to raise succubus' arousal
- [Feature] Added spell to lower succubus' arousal
- [Feature] Added perk to apply succubus' arousal to drain amount
- [Feature] Added transparency slider for energy bar
- [Feature] Added optional hiding of energy bar
- [Feature] Drain mode now indicated by energy bar color
- [Feature] Added option to not change gear when transforming
- [Feature] Added a Level Up cheat to MCM
- [Bugfix] Strip list now will not show unstrippable items
- [Bugfix] 3BA's SMP armor objects should no longer be removed when transforming
- [Experimental] Added optional shim for SE users. Might fix the unkillable drain to death victims and missing MCM menu.
-
[Backend] Rework compatibility methods to no longer require manual selection of compatibility patches for most things
- This will require a new game, but you may get away with performing a clean save and cleaning with ReSaver. Use the Level Up cheat in the MCM to restore your levels.
1.6.0
- [Feature] Added Toys and Love Support
- [Feature] Integrated Ryugel's Ordinator Fix
- [Feature] Added Option to make transformation a crime
1.5.0
- [Feature] Added SLSO support
- [Feature] Vampires can now feed by draining
- [Feature] Added 3 new perks
- [Bugfix] Force 3rd Person when transforming
1.4.2
- [Bugfix] Fix animation issues with OStim on Drain to Death
- [Bugfix] Fix animation issues with ODefeat on Drain to Death
- [Bugfix] Fix failure to recognize OStim scene ending
1.4.1
- [Bugfix] Added workaround for handlers being added mid-save. Ending and starting Succubus in the MCM will now restart scene handlers.
1.4.0
- [Feature] Added support for Flower Girls
- [Feature] Added support for OStim
1.3.1
- [Bugfix] Fix missing MCM menu when Devious Devices Compatibility Patch not installed
1.3.0
- [Feature] Added Succubus Transformation Power
- [Feature] Added compatibility patch for Devious Devices
- [Feature] Updated MCM to include Transformation Options
1.2.0
- [Feature] Draining now grants Succubus XP
- [Feature] Updated MCM to include Level information
- [Feature] Added perks and associated MCM page
- [Bugfix] Fixed issue where scripts would not properly reinitialize on game load
1.1.0
- [Feature] Added support for A Skyrim Kiss
- [Feature] Added fomod to install optional files
- [Backend] Split SexLab support into a stand alone patch