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Lovers plugins that need updating to use bbb pack animations


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Posted

Ok folks, now that the light at the end of the tunnel is getting somewhat closer with regards to the animation overhaul, I need some help generating a list of plugins that need updates to use the 11-200 bbb animation pack.

 

 

 

Stuff converted already:

Lovers True CrimeEx:   http://www.loverslab.com/files/file/203-lovers-true-crime-extended/

Lovers Prostitute - note I have a fixed version of this posted in the beta thread here: http://www.loverslab.com/topic/10681-beta-versions-of-lovers-plugins/

Lovers Hooker:   Version is now up in main Lovers Hooker thread: http://www.loverslab.com/topic/6053-lovershooker-251/

 

 

 

 

 

 

Stuff that has not been converted:

Galgat's plugins that have issues with the revised renumbering are:

Crowning Isles: http://www.loverslab.com/topic/108-loverscrowningisle-10306d/

Blackmail??????  http://www.loverslab.com/topic/4432-loversggblackmail-ver-007/

Now I am aware that Galgat's plugins also don't match up and I am more than willing to make an adaption to those plugins for Sir Galgat, provided that I can obtain permission from him to do so.  If he is not willing to give me permission, then I will respect his wishes and leave them alone.

 

 

 

 

 

Please holler on any other Lovers plugins that doesn't make the correct animation calls when using the 11-200 bbb animation pack.

Posted

Lovers creatures will also be needed to be updated, from what i remember zombie and some others would use vanilla animations, but since these animations are now replaced the animations will no longer match the offense and defense side when creatures shuffles through animations.

 

Lovers Doctors,

 

btw i am not sure if the creatures will be able to use the new animations there skeleton has no penis bones so by updating it could even break lovers creatures, maybe it will be better if they will be using there own new animations rather then new base pack due to skeleton mismatched.

 

In that case it will be better revamp animations shuffle, and exclude any vanilla animations.

Posted

Lover's Hooker: http://www.loverslab.com/topic/6053-lovershooker-251/ (But Gaebrial is still around and apparently working on a new version, so maybe he can chime in on how to proceed... I think it is only a single animation. )

 

Player Slave Encounters: Not 100% sure on this one off the top of my head, and as Ichobod is actively updated the mod patching it would probably be pointless... Unless Ichobod himself (hint, hint) wants to take a look...

 

Both of Master Galgat's mods need tweaking.

 

There still seems to be a missing and/or incorrect animation or two in Pay Bandit.  I do not recall which animation was missing because I replaced it awhile ago... (And I just checked - I am using 1.4 final version of Pay Bandit.)

 

I'll try to do in depth check tonight after work, focusing on mods that call on specific animations.

 

Posted

@D_ManXX2 - The creatures animation overhaul is something I'll tackle after I finish the human one.  Right now there are no conflicts or issues with using Lovers Creatures 2.0 and the Animated Penis Resource or Base Pack with the updated animations, since the creature animations (off and def) have not been touched.

Right now zombies (or any other creatures) don't use human animations (1-200) in Lovers Creatures 2.0.  That was more trouble than it was worth in my opinion. 

 

Lovers Doctor - yea, I don't think I'll bother with that plugin.  It is so old and I don't think anyone even uses it anymore with Tamago Club being around.

 

 

@Garcemac -

PSE - this plugin was upgraded to use the 11-200 bbb animations pack long ago.  I made a temp upgrade for it and Ichabod when through and made a permanent one.

 

I can't find ANYTHING in the pay bandit plugin that calls for a specific animation.  It just makes group calls as far as I can tell so this one should be perfectly fine.  Holler if I missed something.

 

Galgat's plugins are already noted in the OP.

 

I try to get a hold of Gaebrial and I'll either make a bbb animations pack version for him or let him do it with the spread sheet I made.

 

 

Thanks for the help guys!

Posted

Maybe it's only if you have paybandit and true crime installed at the same time? I know that I have had bad calls from the highwayman, which I am pretty sure is handled by lover's paybandit, not true crime, but maybe I am wrong. In my new build I fixed this by simply filling every empty slot with an animation from DS.

Posted

I thought True Crime and Paybandit are independent of each other though they perform similar tasks. If you're experiencing calls to missing animations then it's most likely due to true crime

Posted

Like I said before, I can't find any animation calls in pay bandit.  There are indeed bad calls in True Crime and I'll have a fix for it up in the next couple of days.

Posted

@Garcemac -

PSE - this plugin was upgraded to use the 11-200 bbb animations pack long ago.  I made a temp upgrade for it and Ichabod when through and made a permanent one.

 

PSE has moved on a long way since then, and I haven't seen an optional .esp for new animation pack for recent versions, or is it buried somewhere in the endless string of posts in his thread?

Posted

 

@Garcemac -

PSE - this plugin was upgraded to use the 11-200 bbb animations pack long ago.  I made a temp upgrade for it and Ichabod when through and made a permanent one.

 

PSE has moved on a long way since then, and I haven't seen an optional .esp for new animation pack for recent versions, or is it buried somewhere in the endless string of posts in his thread?

 

 

The latest version of PSE has no specific sex animation calls, thus you can use it with any version of the resource packs.

 

The older version (pre-2013) contained a script (IchPositionNormal) that had specific animation calls.  While that script is still included, all of the animation calls within it have been commented out.

Posted

 

@Garcemac -

PSE - this plugin was upgraded to use the 11-200 bbb animations pack long ago.  I made a temp upgrade for it and Ichabod when through and made a permanent one.

 

PSE has moved on a long way since then, and I haven't seen an optional .esp for new animation pack for recent versions, or is it buried somewhere in the endless string of posts in his thread?

 

 

As Gregathit said, the update is permanent. Ichabods releases take it into account.

 

Mem

 

Edit- oops, Greg beat me to it.

Posted

 

Seems to be missing the .esp?

 

 

You can't take me anywhere.  :P

 

Fixed the upload to include the TrueCrimeEx.esp file.  Please redownload it again: http://www.loverslab.com/topic/10681-beta-versions-of-lovers-plugins/

 

I didn't bother updating the non-EX one.  Does anyone use it and what is the difference between the Ex and non-Ex version?

 

IIRC the non-EX one only adds bandits, while the EX one also added prisoners to harass you if you go to jail... but I haven't used the non-EX one in a very, very long time so don't quote me on that :P

Posted

IIRC the non-EX one only adds bandits, while the EX one also added prisoners to harass you if you go to jail... but I haven't used the non-EX one in a very, very long time so don't quote me on that :P

 

 

 

Ok, that makes sense.  When I was changing the sex position calls in the esp I glanced at the non-Ex esp and it didn't have as many NPC's or factions.  I think your correct.

Posted

If you are fiddling with true crime anyways, could you throw in a headless body mesh and texture, if that\s not too difficult? There is none included and I haven't been able to find anything besides a missing mesh hider that turns off the exclamation marks. I just don't bother using the headhunting option as I would rather know when a mesh is missing, but feels like I'm missing out on part of the mod.

Posted

If you are fiddling with true crime anyways, could you throw in a headless body mesh and texture, if that\s not too difficult? There is none included and I haven't been able to find anything besides a missing mesh hider that turns off the exclamation marks. I just don't bother using the headhunting option as I would rather know when a mesh is missing, but feels like I'm missing out on part of the mod.

 

Probably won't do this.  Not sure exactly what all I would need to package up to make it happen.  Instead I recommend you install Deadly Reflex 6 and just toss away the esm\esp files and then install Growlf's Universal Skeleton.  Works for me:

post-6196-0-29702700-1373482376_thumb.jpg

Posted

headless: that's all you need.

attachicon.gifheadless.7z

 

Are you sure?  I'll throw it in but how will it know to use the nif file? 

That was why I wondered if maybe installing DR or UV was going to be required.

Posted

i don't know if the idle.kf is needed (I do not think it is. Don't know why it was in the Folder)

post-3205-0-53085100-1373487013_thumb.jpg

I have no DR or UV andLoversTrueCrimeEx  works, I can cut heads. :D

Posted

I left the idle.kf file in as it can't hurt anything.  New version uploaded to downloads section.  I finished the translations that were missing, added a bunch of different factions to the criminal and guards labels so they should properly reflect whom you killed and ........harvested.  :P

 

Here is the link:  http://www.loverslab.com/files/file/203-lovers-true-crime-extended/

Posted

Currently only Galgat's plugins are the only ones that still need updated to the Animated Penis and 11-200 bbb animations pack numbering scheme.

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