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Posted

I just fixed a bug I had with animations thanks to Gukahn's help. but I just received a new notification from Vortex (related image)

unknown.png

and I don't know how to fix it. does anyone have any idea about it.


Besides, I still haven't solved the problem related to:

* Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in Skyrim

* Missing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim

If anyone knows how to fix it I would be very grateful.

Posted
1 hour ago, THE-ABYSS_X_DOWN said:

I just fixed a bug I had with animations thanks to Gukahn's help. but I just received a new notification from Vortex (related image)

unknown.png

and I don't know how to fix it. does anyone have any idea about it.


Besides, I still haven't solved the problem related to:

* Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in Skyrim

* Missing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim

If anyone knows how to fix it I would be very grateful.

 

Well you have a mod installed that needs updating. When the SKSE gets updated, mods that use it also need to be updated, so you need to download the latest version of the mod. Usually you would get a notification in game about that.

Posted
6 hours ago, THE-ABYSS_X_DOWN said:

I see... but how? if have the latest version of Devious Devices for SE why it stills appearing the same error message?

 

Believe DD 5.1 is for skyrim SE and not AE which is why it won't work on the AE compatible SKSE, while i'm not using it myself from the DD thread you need 5.2 Beta for AE compatibility, check the playing DD Beta spoiler for a link to it - the whole SE/AE thing is the most common reason for a incompatible .DLL

 

On 7/21/2020 at 11:30 PM, zarantha said:

Moved the conversation to a spoiler since I've taken over repurposed the post...

  Reveal hidden contents

On 7/21/2020 at 7:41 AM, YojimboRatchet said:

 

then i guess with that answer, it goes back to my original question. which of those fixes / patches are required and needed with the current version of DD SE and which are redundant ?

------------------------------------------------------------------------------------------------------------------------------------------------------------

On 7/20/2020 at 9:29 AM, YojimboRatchet said:

 

which is why i was suggesting perhaps adding these fixes as notes on the main post of the thread,

or another would be creating a new thread for hotfixes and such for DD (and maybe other mods) and maintaining the thread for these fixes

------------------------------------------------------------------------------------------------------------------------------------------------------------

 

So, since someone dug out the post where pfiffy had one of the first AIOs, and he does mention that the AIO includes the HDT stuff, this is how I'd handle patches. What  is needed depends on each person's install, not all patches will be needed by everyone. So 'required' is pretty loose.

 

Only Kimy can update the mod description and files to add the patches or not, she still owns/controls the project, including the DD conversion to SE. A new download page that consolidates fixes is possible, but would depend on Kimy. I tend to think that falls under the 'redistributing files' permissions, which is not allowed. We have been doing patches and workarounds based solely on her good will, and she has final say on the patching. Keeping them in this thread gives her a good chance to see to what we're doing. I'd prefer seeing how much is fixed on the next release before taking the step on creating a patch page.

 

And OK, I have more in my memory than I thought. New mega post for now.

 

 

Short 'How to' BodySlide

AKA how to fix 'invisible' outfits.

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BodySlide needs to be run through your mod manager, except for NMM. If you don't know how to start bodyslide from your mod manager, either google bodyslide setup with your mod manager, or read the bodyslide description page on the nexus.

 

For UUNP, make sure you have the LE BodySlide files to set BodySlide up to work correctly in SE with UUNP:
https://www.loverslab.com/topic/126669-question-on-uunp-bodyslide-references-for-sse/?tab=comments#comment-2699861

Alternatively, the LE files have been converted to SE here: Legacy UUNP (for SE) at Skyrim Special Edition Nexus

 

 

  1. Launch bodyslide from your mod manager
  2. Check groups - either uncheck everything, or select "DD Framework CBBE SE" (or UUNP if you use that). This group applies to 5.0/5.1. If using 4.3, select DDa, DDx, Heretic, and catsuit groups.
    image.png.952ade0856357f6852c9ce570e7b25af.png
  3. Look for a DD outfit in the Outfit/Body section and select it. Make sure your preset shows up. If you have a custom preset, it's assumed you know  how  to fix it if it's not showing up.
  4. Build that one outfit using the 'Build' button in the bottom center. Check where it is outputting to.
    image.png.6454239eb1034d7791ccc674c60b79aa.png
  5. If it's not going to the data folder you have set something up wrong. Check your bodyslide settings and make sure you are starting bodyslide correctly.
    image.png.e2fd2473bec60b56f655a787c5acf6a2.png
  6. Since we're running through the mod manager, you should have your game folder as the output path. If you have trouble still, you can override where it gets written to in the advanced section. I recommend saving to a mod in the mod staging folder in your mod manager. When setting mod load order (not esp) this output mod should overwrite DD. Most people should have the output path empty.
    image.png.8decf2ffb6aced4716f5d235899cf651.png
  7. Now that you've got the paths setup correctly and have confirmed your preset is working with DD, you can batch build. Make sure Build Morphs are checked.
    image.png.b05ea3b2ca919ca75685d93b8d361ced.png
  8. Select the options you want, then let it run.

 

Playing the DD Beta prior to official release

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If I have converted the files, the download link will have SE & VR in the file name and all you need to do is install like you normally would. If the latest release is unconverted, it will say LE and you need to do ALL of these steps.

 

  • Copy the \SKSE\Plugins\DeviousDevices.dll from DD 5.1 and save it to another location.
  • For CBBE\3BA users use the bodyslides here. Note that future betas may add additional outfits or make changes not reflected in these files:
  • Download the latest beta from the dev thread.
  • For Vortex and MO2 users, install the beta as normal. For NMM, extract the zip to your desktop or another working location.
  • For Vortex and MO2 users, open the staging/mod folder for the beta. NMM, open the extracted folder. Copy the path
  • Open CAO and paste the path in. Extract BSA (delete source files, backup optional), process meshes, process textures, process animations should all be selected with necessary optimization at minimum. Click run and wait for CAO to finish.
  • For NMM, zip up the extracted files and install as normal
  • Copy the DLL and CalienteTools folder into the install location and overwrite when prompted.
  • For the duration of the beta, don't worry about resaving the ESMs/ESPs. You will break the mod if this is done incorrectly. Leave them as form 43.
  • Batch build the outfits again - be sure to build any new outfits as well. While the may not fit, they could be invisible if not built at all.
  • Rerun FNIS.
  • Start the game. A new game is not required. If you've done it correctly Skyrim will not crash on launch, and most things will fit.

 

As time allows, I will put up a proper conversion, but this may not be possible during the beta. Beta 1 will be done, but I will be busy with the new changes and don't know if they will be done before Beta 2. My focus will be getting everything done for the actual release, not keeping up with each beta version.

 

If you are using DD SE 5.0 / 5.1 and DCL 9.0

  • Note: Do NOT use any script fixes from DD 4.3 with DD 5.0 / 5.1, or from DCL 8.x with DCL 9.x - you WILL break your game due to the script changes between versions!
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DD SE 5.0 to 5.1 delta upgrade (Warning - delta upgrade will be deleted when DD 5.2 releases)

Note: This is not the full mod. Install it over the top of DD SE 5.0

DD 5.1 For Him and BRRF ESPs are included. All ESPs are form 43 and will work as is. Disable/delete the Him or BRRF ESPs if you did not install Him or BRRF with 5.0.

Devious Devices 5.0 to 5.1 upgrade.7z 276.07 kB · 1,157 downloads

 

Mirrors for DD 5.1 and DCL 9.0:

DD 5.1 SE: https://drive.google.com/file/d/1yFDzD1ctXNXJ1Zm9l3WYNUGRYa5dt4Kw/view?usp=sharing

DCL 9.0 SE: https://drive.google.com/file/d/1gGTplObNyKH0Gmcb6fyd6ojrg5z6lut6/view?usp=sharing

 

Missing UNP bodyslides for DD 5.1 - sorry folks, this one is my fault. Now with low/high weights for elbowbinders.

UUNP DD Binders and Heretical SE 2.1.7z 96.41 MB · 449 downloads

 

Missing DD textures if you *don't* use DCL:

Devious Devices 5.x Textures for Non-DCL Users.7z 4.53 MB · 835 downloads

 

CFTO patch for DCL Dawnstar cart:

Deviously Cursed Loot 9.0 - CFTO patch.esp 46.48 kB · 241 downloads

 

Alternate Start patch to prevent ASLAL from warping you out of the keep:

ASLAL_NoHelgenKeepInterrupt.esp 1.28 kB · 210 downloads

 

Required for DD 5.0 / 5.1

  • Mouths not opening for gags == Install MFG Fix or another MFG mod: https://www.nexusmods.com/skyrimspecialedition/mods/11669
  • Chains not moving == install HDT SMP: https://www.nexusmods.com/skyrimspecialedition/mods/30872
  • Don't want HDT SMP installed == build the 'NoHDT' options in the "DD Framework HDT or NoHDT chains" Bodyslide group. This is DDHotFix
  • DDa, DDx, etc groups missing == There is now a single group with everything: DD Framework CBBE SE.  Make sure to build this group instead.
  • Missing calves or forearms in outfits == Enable Devious Devices SE patch.esp. If still missing, report it please.

 

Troubleshooting fixes for DD 5.0 / 5.1

  • CTDs due to Joy of Perspective installed with HDT SMP -  Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group or uninstall JoP
  • Player and/or NPC gets stuck in a bound walking animation with FNIS Sexy Move. Toggle the player 360 move. NPCs should be fixed after moving to a new location.
  • 360 move - Player and/or NPC walking or idle animations incorrect. Remove 360 move
  • Chains causing CTD even when HDT SMP installed -- Build 'NoHDT' options from "DD Framework HDT or NoHDT chains" Bodyslide group
  • DD 5.0 ESMs converted to form 44 - (DD 5.1 ESMs are not yet converted)
    Part 1: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/?do=findComment&comment=3225896
    Part 2: https://www.loverslab.com/topic/99700-devious-devices-se-50-2020-11-26/?do=findComment&comment=3226386
  • If you play as an Argonian or Khajiit with BRRF installed, and experience CTDs with the prisoner chains, do the following until new alternate bodyslides for the beast race prisoner chains are made:
    • Build the 'noHDT' version of the prisoner chains
    • Go into your bodyslide output and locate the default prisoner chains. The path should be:
      Meshes\devious\Heretic\Restraints\PrisonerChains01.nif
    • Copy that file and paste it again to make a duplicate.
    • Rename the copy to "prisonerchains01_kha.nif" for Khajiit chains. To fix Argonians, the file name would be "prisonerchains01_arg.nif"

 

Required for 3BBB:

 

BHUNP for DD and DCL: https://www.loverslab.com/files/file/10729-bhunp-3bbb-bodyslide-collection/

 

Using DD 5.0 / 5.1 with DCL or Zaz?

  1. If using DCL 8.5/8.4 and/or Zaz with DD 5.0: DCL-ZaZ HDT-SMP and other patches 20201204.7z
  2. If using DCL 9.0 and Zaz: DCL 9.0 or higher overwrites "DCL-Zaz HDT-SMP and other patches 20201204.7z"

 

SLIF patchs for DD and DCL. NOTE: Using the old SLIF patches (included in the SLIF patch installer) *will* break device locks!
          SLIF patch for DD 5.1 (rename to zadLibs.pex)
                    DD 5.1 SLIF patch.7z

          SLIF patch for DCL 9.0

                    DCL 9.0 SLIF patch.7z 18.37 kB · 404 downloads

         

 

Known issues:

  • Conflict with Easy Wheelmenu - SSE conversion. It is known to cause issues with the DCL scripts initializing. Solution - remove easy wheelmenu until DCL has been initialized and set up.
    Note: May also trigger the warning "You appear to run mods removing important tags from children characters..."
  • Dark Face issues in DCL - Export the facegen manually, or use Face Discoloration Fix
  • Idles not working/playing as expected with Nemesis - Use FNIS only if it doesn't work for you, Nemesis usuage has inconsistent results for DD users.
  • Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction
    Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json
    Locks break / don't work with this installed, and likely other unlisted conflicts
  • DCL conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828
  • Conflict with Quick Loot SE - Uninstall Quick Loot
  • Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT
  • Conflict with Devious Lore - breaks DCL traps. Need more confirmation on this.
  • Some chains are broken / don't connect right.
    This is a limitation of HDT SMP that can't currently be fixed.
     

    https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956

    Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.
     

    On 3/27/2020 at 3:41 PM, Musje said:

    Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them).  But the chains attached to a single bone might work.

 

If you are using DD SE 4.3 (Warning - this section will be deleted when DD 5.2 releases)

  • Note: Do NOT use any script fixes from DD 5.0 / 5.1 with DD 4.3 - you WILL break your game due to the script changes between versions!
  • Note2: Only the current release of DD is supported. I will not upload old versions and new fixes will not be back ported to 4.3. This is left for a time for users who cannot upgrade yet and will be removed at a future date.
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'Required' for specific issues with DD 4.3 AIO. Apply only the fixes you need, not everything.

 

Required for 3BBB:

 

SLIF patch for DD 4.3. Rename the file to zadLibs.pex.
          NOTE: Using an old SLIF patch (included in the SLIF patch installer) may break device locks!

          DD 4.3 SLIF patch.7z 31.04 kB · 26 downloads

SLIF patch for DCL 8.5

          DCL 8.5 SLIF patch.7z 17.73 kB · 15 downloads

 

Known issues:

  • Conflict with No Enchantment Restriction SKSE Remake - Uninstall No Enchantment Restriction
    Alternately, try disabling DisenchantEverything in the NoEnchantmentRestrictionRemake.json
    Locks break / don't work with this installed, and likely other unlisted conflicts
  • Conflict with iEquip - Prevent DCL events from equipping items == https://www.loverslab.com/topic/33986-deviously-cursed-loot-v85-2020-03-24/?do=findComment&comment=2716828
  • Conflict with Quick Loot SE - Uninstall Quick Loot
  • Conflict with Your Own Thoughts - CTD on equipping anything that changes to 'hobble' animations, or 'hobble' animations not playing at all. Uninstall YOT
  • Some chains are broken / don't connect right.
    This is a limitation of HDT SMP that can't currently be fixed.
     

    https://www.loverslab.com/topic/60786-paradise-halls-home-sweet-home/?do=findComment&comment=2943956

    Do HDT chains work for SSE version? I think the DD AIO package for SSE includes Heretical.
     

    On 3/27/2020 at 3:41 PM, Musje said:

    Nope. They can be made to work with SMP with some limitations. I tried to convert a couple of the ZAP cHDT ankle chains to SMP but those do not work well, SMP does not allow half loop dependencies (2 points fixed to bones with a chain between them).  But the chains attached to a single bone might work.

 

Troubleshooting:

 

 

Posted
4 hours ago, pinky6225 said:

 

Believe DD 5.1 is for skyrim SE and not AE which is why it won't work on the AE compatible SKSE, while i'm not using it myself from the DD thread you need 5.2 Beta for AE compatibility, check the playing DD Beta spoiler for a link to it - the whole SE/AE thing is the most common reason for a incompatible .DLL

 


the thing is that my skyrim is for 1.5.97 (is not AE)
Will it have something to do with having installed the obsolete versions before the one I should have installed first or because I am missing DCL beta 9.0?

Posted
2 hours ago, THE-ABYSS_X_DOWN said:

the thing is that my skyrim is for 1.5.97 (is not AE)

If you were in the correct section then you would likely get an answer from people who run SE or AE.

Posted
3 hours ago, THE-ABYSS_X_DOWN said:


the thing is that my skyrim is for 1.5.97 (is not AE)
Will it have something to do with having installed the obsolete versions before the one I should have installed first or because I am missing DCL beta 9.0?

 

Don't use DCL myself so can't say (you could check it by opening it up and seeing if there is a SKSE\Plugins\ . DLL file) but i'd be surprised if DCL replaces a .DLL from the framework it requires

 

The DD 5.1 zip/rar looks to contain a .DLL for both SE and VR so did you pick the right one when you ran the FOMOD? As there are different SKSE versions for SE and VR as well so having the VR .DLL but SKSE for SE (or vice versa) is my last idea so you could try manually copying the correct .DLL to the destination

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