King_Warrior Posted April 13, 2022 Posted April 13, 2022 Hello, I was trying to experiment with some clothes mods in outfit studio. I imported some obj files in Outfit studio and then was trying to fit in with body types such as CBBE, UNP. I could do that though. But the biggest problem I was encountering is with mesh rigging/adding animation. Although I can add animation by copying bones from a similar outfit, but after finishing rigging them, the animation kinda looks weird. For instance, the skirt moves like pants. Or when the character sits on chair, the outfit gets wrapped up. I can add weight paint on hats, pants or shirts, which work. But the problem is mostly with the skirts or similar. So, I had couple of questions regarding weight painting, For instance, 1. Does the animation strength in Outfit studio matter? For instance, if a part is heavily painted where it becomes red and the other one remains blue, then would it cause problem? 2. Would it cause issues if animation paint overlaps on different bones? For instance, if I paint on place through calf bone tab, and then again I paint there through thigh bone tab, and if the paint overlaps, would it cause issues? 3. This part is not that important, but is there any way to increase the polygons in Outfit studio? Its just when trying to do things like smoothing the sharp edges. Because its really hard to smooth the vertices in Outfit studio. The smoothing mask sometimes decreases the mesh so it starts showing skin. So, I needed help on this issue. Can anyone help me? Thanks in advance.
SmedleyDButler Posted April 13, 2022 Posted April 13, 2022 For adding vertices, see here: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Mesh-Editing-Examples-(intermediate-and-advanced)
bnub345 Posted April 13, 2022 Posted April 13, 2022 48 minutes ago, King_Warrior said: 1. Does the animation strength in Outfit studio matter? For instance, if a part is heavily painted where it becomes red and the other one remains blue, then would it cause problem? The color indicates the strength of the weight painting. Red follows the bone movement the most and blue the least. 50 minutes ago, King_Warrior said: 2. Would it cause issues if animation paint overlaps on different bones? For instance, if I paint on place through calf bone tab, and then again I paint there through thigh bone tab, and if the paint overlaps, would it cause issues? The weights probably need to overlap to make the animation look good. Just keep in mind that each vertex can have a maximum of four different bone weights. 53 minutes ago, King_Warrior said: 3. This part is not that important, but is there any way to increase the polygons in Outfit studio? Its just when trying to do things like smoothing the sharp edges. Because its really hard to smooth the vertices in Outfit studio. The smoothing mask sometimes decreases the mesh so it starts showing skin. There is a symbol on the toolbar at the top that looks like a diamond with a green line through it. This will split a mesh edge in two and create a new vertex in the middle. Increasing the poly count is much easier to do in Blender or 3DSMax if you have those. In general, your best option is probably to copy the weights from the body or a similar outfit and play around with the weight brush. To make part of an outfit rigid, the weight paints should all be the same color, so it all moves at the same time. To make the outfit move differently in different places, remember that the strength of the weight decreases in color from red to blue.
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