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Sexy Bandit Captives © [WIP] Support Thread


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Posted
18 hours ago, randy1990 said:

how do i get  elisef pantys

Potential sources are Taarie (if clothes quest is complete), Una, Erdi, or Gulum-Ei.  These all may work, but Gulum-Ei will always work (but cost you more).  The Khajiit would have given hints as to potential sources, but they're guesses so some avenues don't work by design.

  • 3 weeks later...
Posted
3 hours ago, randy1990 said:

is there a workaround? i can't manage to enslave the first one just to free her 

You can't enslave the first one, it's intended since you have to take her to the mage at the College of Winterhold to continue the story.

Posted

So, I'm kinda new to this mod, and there are 73 pages so I cant find a solution for this bug (?). I have the mod for SSE - latest version, and none of the notes to initiate the quests spawned. I used Item Spawner and read them, but it doesn't trigger a quest.  Whenever I speak to any npc that may have had information regarding this, such as Proventus Avenicci, he just says "ah yes I have information about this" and then his speech becomes silent and he says nothing. Have I done something wrong or is this a known bug?

Posted
3 hours ago, thestrongeone said:

So, I'm kinda new to this mod, and there are 73 pages so I cant find a solution for this bug (?). I have the mod for SSE - latest version, and none of the notes to initiate the quests spawned. I used Item Spawner and read them, but it doesn't trigger a quest.  Whenever I speak to any npc that may have had information regarding this, such as Proventus Avenicci, he just says "ah yes I have information about this" and then his speech becomes silent and he says nothing. Have I done something wrong or is this a known bug?

 

Q13:  I don't wanna go read a note.  Can't I just use AddItem to get the note and read it?

A13:  No.  Go read an 'effing note where you're supposed to.  Alternative paths won't work.

Posted (edited)

the mod is activated when you start a new game. there was before 2 note's saying mod activated found upstairs Riverwood trader and belitors shop whiterun . your first clue will come from asking barkeeps  or stewards about missing women if they say nothing you have to go to the next hold and ask there. process of elimination.  a hold will be mentioned that is having that problem. and yes you are going to endup reading all 73 pages anyways for the next clue lol. 

Edited by KCOLL
Posted (edited)
20 hours ago, shardoom said:

 

Q13:  I don't wanna go read a note.  Can't I just use AddItem to get the note and read it?

A13:  No.  Go read an 'effing note where you're supposed to.  Alternative paths won't work.

Yeah fair enough, dont know how I missed that. But the notes never spawned, so I didn't know what to do, there is no note on Riverwood or Belethor (or any other locations mentioned in the mod page), so idk

 

8 hours ago, KCOLL said:

the mod is activated when you start a new game. there was before 2 note's saying mod activated found upstairs Riverwood trader and belitors shop whiterun . your first clue will come from asking barkeeps  or stewards about missing women if they say nothing you have to go to the next hold and ask there. process of elimination.  a hold will be mentioned that is having that problem. and yes you are going to endup reading all 73 pages anyways for the next clue lol. 

So no point in searching for the notes, I just gotta go from steward to steward in every hold? I've tried this, but all they say is "Ah i have information on this", and then their dialogues become "silent", and no quest is triggered - Ive tried this with every steward
 

Anyway thanks for both answers

Edited by thestrongeone
Posted

So, KCOLL's tip helped me, let's try my luck again
I did managed to start the quest, talked to Anuriel and she sent me to Faldar's Tooth. But whenever I get near it, the quest/quest marker dissapear from the journal/map. I cleared the entire fort, no captives and no bosses/"named" enemies. I get away from the location and the quest reappears on the journal. I got the right version downloaded, don't know why my shit's so bugged, but anyone come accross this bug? Couldn't find it on this thread (SSE)

Posted (edited)

you guys are going to have to read and search keywords. the storyline has a progression about 3 or 4 quests have to be completed before the mod fully opens out .  the strrongones problem might be address by going back to a previous save or an console entry (maybe) again reading. blackbird is the one who knows! And its all been discussed many times in the thread.

Edited by KCOLL
Posted

Another Problem: 

I have installed Paradise Halls, More Bandit Camps, TDF Prostitution, Schlongs of Skyrim AND ZAZ Framework. The only Mods which are detected by SBC in MCM are SoS and TDF. The other are unchecked. 

  • 3 weeks later...
Posted

I last played SBC about two years ago.  It was great then, considering it's a WIP!

 

I'm running Skyrim 1.6.1170, and have spent a lot of time readding through 70+ pages of this forum. But I'm still a bit uncertain about the install.  

If I have it right I need to load:  Sexy Bandit Captives v0.98g SSE.7z,  SBC v0.98g Patch 5 SSE.7z, and SBC v0.98g Patch 6 SSE.7z?

 

It would be extremely helpful if the mod's home page Installation Instructions were updated regarding the patches, and all the necessary patches were included in the Downloads link. 

Please don't take this wrong, I like the mod so much that I'm willing to READ what I need to to get it working.

 

I appreciate all the work you have put into this!

 

 

Posted
On 4/13/2025 at 3:48 PM, kaboom001 said:

I last played SBC about two years ago.  It was great then, considering it's a WIP!

 

I'm running Skyrim 1.6.1170, and have spent a lot of time readding through 70+ pages of this forum. But I'm still a bit uncertain about the install.  

If I have it right I need to load:  Sexy Bandit Captives v0.98g SSE.7z,  SBC v0.98g Patch 5 SSE.7z, and SBC v0.98g Patch 6 SSE.7z?

 

It would be extremely helpful if the mod's home page Installation Instructions were updated regarding the patches, and all the necessary patches were included in the Downloads link. 

Please don't take this wrong, I like the mod so much that I'm willing to READ what I need to to get it working.

 

I appreciate all the work you have put into this!

 

 

I am on 1.6.1170 and the v0.98g (or the beta) just does not work. Only version that worked for me is the old v0.971 that have no quests and all the captives spawns when you activate the mod. On the new version they just don't spawn or the quest just don't progress.

 

v0.98g woked fine when I was on skyrim 1.5.97.

 

 

  • 2 weeks later...
Posted

I'm playing 1.6.1170 and version 0.970f and enjoying it.
I seem to recall there being a console command to redeploy prisoners, could you tell me what the command is?

  • 1 month later...
Posted

I'm playing around with an older ersion of the mod:

So I found Maya The Red in a bandit camp. She is a redguard says the dialogue and the consol. She looks like tha palest nord though.image.thumb.jpeg.3b0967ca5ce1b9c884d185b338f7cd60.jpeg

Was that fixed in the latest version?

Posted
On 4/16/2025 at 4:12 AM, devildx said:

I am on 1.6.1170 and the v0.98g (or the beta) just does not work. Only version that worked for me is the old v0.971 that have no quests and all the captives spawns when you activate the mod. On the new version they just don't spawn or the quest just don't progress.

 

v0.98g woked fine when I was on skyrim 1.5.97.

 

 

 

I'm on 1.6.1170 and v0.98g works fine for me. 

Posted (edited)
20 hours ago, xyzxyz said:

I'm playing around with an older ersion of the mod:

So I found Maya The Red in a bandit camp. She is a redguard says the dialogue and the consol. She looks like tha palest nord though.image.thumb.jpeg.3b0967ca5ce1b9c884d185b338f7cd60.jpeg

Was that fixed in the latest version?

 

No,

 

In fact I couldn't help but think even the Nords do not look very Nord to me... When I think of Nords I think of people around the Baltic Sea and Scandinavia... fair skinned people yes but 90% of the women are blonde and most the rest redheads.

 

So, I went in and edited many of the npc myself and forced a face gen in the CK myself... made the Redguard, Bretons, Imperials and Nords look more distinct. 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

 

No,

 

In fact I couldn't help but think even the Nords do not look very Nord to me... When I think of Nords I think of people around the Baltic Sea and Scandinavia... fair skinned people yes but 90% of the women are blonde and most the rest redheads.

 

So, I went in and edited many of the npc myself and forced a face gen in the CK myself... made the Redguard, Bretons, Imperials and Nords look more distinct. 

Nothing wrong with brown or rarely black hair. Move just a bit to the west like britain and you see more variety. 

I do wonder though why Maya looks like this in version 0.970

Posted
On 3/25/2025 at 1:59 AM, KCOLL said:

dude we are supposed to rescue them! we are heroes! its all in the commentary i think.

Nah, nothing wrong with subjugating bandits, thalmor and enemy Civil war faction members^^

Posted
On 5/31/2025 at 12:09 PM, xyzxyz said:

I do wonder though why Maya looks like this in version 0.970

Maya was a custom add/contribution by a long supporting SBC user that was based on an old girlfriend of his.  She was included as-is, and yes, she's supposed to be pale.

Posted
21 hours ago, Blackbird Wanderer said:

Maya was a custom add/contribution by a long supporting SBC user that was based on an old girlfriend of his.  She was included as-is, and yes, she's supposed to be pale.

So it was his idea to give her redguard dialogues?

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