Blackbird Wanderer Posted August 22, 2025 Author Posted August 22, 2025 On 8/19/2025 at 3:45 PM, Wolfshrike said: gonna second this, if for no other reason than I am actually really interested to see where the story goes. Here's a teaser. The concept is a slow-burn political thriller with non-linear plotlines and multiple endings conceptually influenced by the XCOM series of games regarding control of different regions by the player or by the computer opponent. On 8/19/2025 at 10:33 PM, shardoom said: Please don't walk away from this. I've been looking forward to the next release with more of the 'meat' of the plot fleshed out, it'd be such a supreme waste of all your hard work. Not jumping back in just yet, but seriously considering it. Thanks for the encouragement. 4
eldritch68 Posted August 24, 2025 Posted August 24, 2025 On 8/23/2025 at 1:12 AM, Blackbird Wanderer said: Here's a teaser. The concept is a slow-burn political thriller with non-linear plotlines and multiple endings conceptually influenced by the XCOM series of games regarding control of different regions by the player or by the computer opponent. Mate, I LOVED the modern XCOM games, I even made mods for XCOM 2. Would the Computer Opponent be the one orchestrating all these kidnappings/enslavements? You either fight them by freeing the captives you go after, or unwittingly do its bidding when you decided to keep a slave for yourself?
Blackbird Wanderer Posted August 24, 2025 Author Posted August 24, 2025 9 hours ago, eldritch68 said: Would the Computer Opponent be the one orchestrating all these kidnappings/enslavements? Sorta, but actually it would be in response to what you do (or don't do) as the Player. A little slow to get to some reported Captives? Maybe the Jarl sends out a force to get the job done and then . . . interesting things start to happen that may affect their disposition towards the Player as the Player follows the clues and leads trying to unravel the mystery.
Wolfshrike Posted September 5, 2025 Posted September 5, 2025 That sounds amazing, honestly. I think that, personally anyways, it gets pretty boring when there's no real story to what's going on with this sorta thing- it's why BWY and SBC are by far my two favorite big lewd mods. 1
jutamayot Posted October 8, 2025 Posted October 8, 2025 Hello, is there any version of this mod for AE 1.6.1170?
eflat01 Posted October 8, 2025 Posted October 8, 2025 12 hours ago, jutamayot said: Hello, is there any version of this mod for AE 1.6.1170? It runs fine on it.
jutamayot Posted October 9, 2025 Posted October 9, 2025 13 hours ago, eflat01 said: It runs fine on it. I saw it, I downloaded it and works, MCM shows up but there are no captives in the camps why? I even started a new game
S4WDU5T Posted October 9, 2025 Posted October 9, 2025 36 minutes ago, jutamayot said: I saw it, I downloaded it and works, MCM shows up but there are no captives in the camps why? I even started a new game Did you read the introductory note in any of the locations listed under the "How To Start" heading on the front page?
jutamayot Posted October 9, 2025 Posted October 9, 2025 3 hours ago, S4WDU5T said: Did you read the introductory note in any of the locations listed under the "How To Start" heading on the front page? I did, i read the note and try to talk to the Jarl of witherun and the innkeepers from the bannered mare but none of them gives me any kind of option to continue, what should be the text option?
Blackbird Wanderer Posted October 9, 2025 Author Posted October 9, 2025 16 hours ago, jutamayot said: I did, i read the note and try to talk to the Jarl of witherun and the innkeepers from the bannered mare but none of them gives me any kind of option to continue, what should be the text option? Which note did you read, and did you read it in the space where it was found? Only asking since several people have tried to sidestep and use AddItemMenu to just pluck a note out of the aether and that method doesn't work. After reading the kickoff note, it's pretty obvious (at least to me) during testing when the system is gonkulating through the iterations to build all the lists for the first time. The text option you're looking for will be first with the innkeepers, and will be an inquiry as to whether they've heard rumors of something unusual with disappearing women. There are several variations of this so I'm not quoting one. The dialogue will be present for all innkeepers regardless of where the Captive was placed, and will direct you to the proper Hold where you can inquire with the Steward. Also, to be clear, the first Captive placement will be one and only one Captive. Things develop from there. Testing was done on SSE 1.5.9.7, though several users have reported successful results with AE versions. Some users have reported it not running, but that appears to be an as of yet undiagnosed conflict with something else in their load order and not merely being AE.
jutamayot Posted October 9, 2025 Posted October 9, 2025 22 minutes ago, Blackbird Wanderer said: Which note did you read, and did you read it in the space where it was found? Only asking since several people have tried to sidestep and use AddItemMenu to just pluck a note out of the aether and that method doesn't work. After reading the kickoff note, it's pretty obvious (at least to me) during testing when the system is gonkulating through the iterations to build all the lists for the first time. The text option you're looking for will be first with the innkeepers, and will be an inquiry as to whether they've heard rumors of something unusual with disappearing women. There are several variations of this so I'm not quoting one. The dialogue will be present for all innkeepers regardless of where the Captive was placed, and will direct you to the proper Hold where you can inquire with the Steward. Also, to be clear, the first Captive placement will be one and only one Captive. Things develop from there. Testing was done on SSE 1.5.9.7, though several users have reported successful results with AE versions. Some users have reported it not running, but that appears to be an as of yet undiagnosed conflict with something else in their load order and not merely being AE. I read the note from Belethor's generals good in Whiterun I read it as soon as I saw it on the table no AddItemMenu or Console commands used, but when I go to Hulda in the bannered mare she only gives me the "I want to rent a room" and "what do you got for sale", funny because as soon I read the note, the quest pop up and I even got the MCM registered
MortiferusX Posted November 1, 2025 Posted November 1, 2025 (edited) Hello, I play an evil character and with that in mind, I prefer to subjugate the slaves. Is it possible to subjugate the FIRST Slave or only all other after releasing the first? I have not found a way. Edited November 1, 2025 by MortiferusX
Blackbird Wanderer Posted November 1, 2025 Author Posted November 1, 2025 1 hour ago, MortiferusX said: Is it possible to subjugate the FIRST Slave or only all other after releasing the first? No. It's explicitly designed to be impossible on the first captive. After that, it's Player choice. 1
Revdrsyn Posted November 16, 2025 Posted November 16, 2025 Hi! Just a note, I'm on the current version of AE and using Pandora 4.0.4 beta, and when this mod (and it's assoicated Diary of Mine patch) are installed, pandora completely fails to hook into the animation system, and no animations load. Removing this mod corrects the problem. I'm sure it's an issue with the animations being FNIS and pandora not handling them correctly, so I've reported it there also. Thank you for your hard work! 2
Fraying9981 Posted December 18, 2025 Posted December 18, 2025 (edited) Hi, is there a way to skip the general quest and add the capacity to free a captive to the player directly via console? I've been looking through this thread for "console", "setstage", "skip" but there are so many messages regarding earlier version's debugging that I couldn't find what I was looking for. Thanks in advance! Edit: this is a quick shortcut select player with console addtofaction SBCExpertCount 100 Edited December 19, 2025 by Fraying9981
Blackbird Wanderer Posted December 19, 2025 Author Posted December 19, 2025 21 hours ago, Fraying9981 said: Hi, is there a way to skip the general quest and add the capacity to free a captive to the player directly via console? No.
shardoom Posted December 21, 2025 Posted December 21, 2025 @Blackbird Wanderer Gearing up for another Skyrim Play after wandering off to play some other games for a change. I don't suppose the fabled update is close to fruition yet it is? (fingers crossed)
Blackbird Wanderer Posted December 21, 2025 Author Posted December 21, 2025 (edited) 4 hours ago, shardoom said: @Blackbird Wanderer Gearing up for another Skyrim Play after wandering off to play some other games for a change. I don't suppose the fabled update is close to fruition yet it is? (fingers crossed) Nope; sorry. Unless you want to beta-test the current version as is. Edited December 21, 2025 by Blackbird Wanderer 1
shardoom Posted December 22, 2025 Posted December 22, 2025 8 hours ago, Blackbird Wanderer said: Nope; sorry. Unless you want to beta-test the current version as is. As tempting as that is, I kinda want a hassle free 'playtime' this run. Still, it's good to know that there IS a beta.
eldritch68 Posted February 26 Posted February 26 On 12/22/2025 at 6:12 AM, Blackbird Wanderer said: Nope; sorry. Unless you want to beta-test the current version as is. I'd playtest a version with all the voices done. Hell, I'd build a modlist around it. 1
Lula Luv Posted April 22 Posted April 22 After nearly four years, an update would really be awesome My highlights so far have been the sorceress who can transform into a futa when needed. And, in general, the ability to get the rescued girls a job. Especially when it comes with a sexy surprise, like the guard in a skimpy uniform who then strips for her male coworkers at night. I always love little surprises like that 1
Lula Luv Posted April 28 Posted April 28 Is it possible that the sex scenes with Nenya no longer work with SexLab Framework P+? I can select them normally, she shows her schlong, and then nothing happens. After a few seconds, she’s fully clothed again, the schlong remains visible, and the game acts as if everything went smoothly. Whether I offer myself to her or choose a captive. --- Oh, right, there was another problem. Runa, whom I had to rescue at the second location along with three others, somehow got stuck there. According to SBC-MCM, I don’t have a follower, and she isn’t following me either. But I can still mention her to Nenya, and she doesn’t leave the house either. When I talk to her, the only dialogue option is to show her my inventory... But no matter what I give her or take from her, she stays there^^ --- Skyrim AE 1.6.1170 SexLabFrameworkAE_v166b.7z + SexLab Framework PPLUS - V2.17.1 - NG.7z Sexy Bandit Captives v0.98g SSE.7z
DonQuiWho Posted April 28 Posted April 28 13 hours ago, Lula Luv said: Is it possible that the sex scenes with Nenya no longer work with SexLab Framework P+? I can select them normally, she shows her schlong, and then nothing happens. After a few seconds, she’s fully clothed again, the schlong remains visible, and the game acts as if everything went smoothly. Whether I offer myself to her or choose a captive. --- Oh, right, there was another problem. Runa, whom I had to rescue at the second location along with three others, somehow got stuck there. According to SBC-MCM, I don’t have a follower, and she isn’t following me either. But I can still mention her to Nenya, and she doesn’t leave the house either. When I talk to her, the only dialogue option is to show her my inventory... But no matter what I give her or take from her, she stays there^^ --- Skyrim AE 1.6.1170 SexLabFrameworkAE_v166b.7z + SexLab Framework PPLUS - V2.17.1 - NG.7z Sexy Bandit Captives v0.98g SSE.7z Just in case it's of any help, while I have this mod set up to replay in a pending game, long ago I found on an earlier playthrough that Nenya (at least) would not play her part. This was because I had already completed the Civil War Quest, something which, IIRC, Blackbird Wanderer said at the time the mod assumed that you had not progressed that far in your game DQW
Lula Luv Posted April 28 Posted April 28 (edited) 3 hours ago, DonQuiWho said: Just in case it's of any help, while I have this mod set up to replay in a pending game, long ago I found on an earlier playthrough that Nenya (at least) would not play her part. This was because I had already completed the Civil War Quest, something which, IIRC, Blackbird Wanderer said at the time the mod assumed that you had not progressed that far in your game DQW Thanks for the info, but I'm still very early in the game. I've only killed the first dragon, and other than the "sex part" (which gets skipped because of this bug?), Nenya is doing her job just fine. Female Player Character + Captive > Work Player Character + Nenya > Doesn't work Captive + Nenya > Doesn't work. I haven't seen a bandit sex scene yet. However, I did once see a bandit walking around naked... he might have just "finished"^^ Edited April 28 by Lula Luv 1
shardoom Posted May 14 Posted May 14 On 12/21/2025 at 8:12 PM, Blackbird Wanderer said: Nope; sorry. Unless you want to beta-test the current version as is. I've been playing my game and the voicing in 0.98g (SSE but I downloaded the LE and checked the voice files there too) are actually pretty bad. I was a little shocked to hear them in game since I remember being impressed hearing some of the clips you've posted in the forums over time. Perhaps something is happening to them when you convert them to the Skyrim format (44.1kh for LE and 48kh for SE (not done)), but, they sound so crackly and distorted that for me its actually better to just remove the audio files. This is one taken from your femaleargonian folder. sbcid_sbcid_innkeeptopic_00206796_1.wav Now the argonians are by far the worst but there are bad sounding files in pretty much all of the voice folders.
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